• 제목/요약/키워드: Agent base model

검색결과 42건 처리시간 0.024초

AUML기반의 소프트웨어 컴포넌트들의 협력성을 위한 검증 모텔에 관한 연구 (A Study About Verification Model for Cooperation of Software Components of AUML Base)

  • 한현관;박재복
    • 한국컴퓨터산업학회논문지
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    • 제6권3호
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    • pp.529-538
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    • 2005
  • AUML(Agent Unified Modeling Language)은 에이전트 소프트웨어 시스템의 명세화, 시각화, 생성을 목적으로 하는 언어이다. 본 연구에서는 소프트웨어의 복잡화, 대형화 추세에 자동화 응용 프로그램 생성 시스템들 중의 하나인 Together를 Agent의 BDI에 응용시키고 이를 컴포넌트 시스템의 상호 운영성에 대하여 고찰한다. 상호 운용성은 컴포넌트간의 데이터 교환에 의해 이루어지며 컴포넌트의 타입이 다르더라도 서로 협력할 수 있는 표준 명세서(FIPA:Foundation for Inteligent Physical Agent)를 기반으로 ACL 메시지, 그리고 프로토콜을 사용하며 이를 객체지향 모델링을 통한 메타모델기반 등을 이용하여 구현 시 오류를 최소화하는 방법과 정확성과 일관성에 관하여 연구한다.

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An Efficient Two-Step Paging Strategy Using Base Station Paging Agents in Mobile Communication Networks

  • Baek, Jang-Hyun;Ryu, Byung-Han
    • ETRI Journal
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    • 제26권5호
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    • pp.493-496
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    • 2004
  • An effective paging strategy is essential for improving the utility of radio channels. This paper proposes a two-step paging strategy which involves using base station paging agents to page a single cell at each paging. An analytical model is used to evaluate the performance of the proposed strategy. The proposed strategy is compared with the traditional simultaneous paging strategy and a recent proposal using the base station paging agents. The numerical results showed that the proposed strategy proficiently reduces paging cost on radio channels compared with other paging strategies.

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상차림중심의 지능형 수산물 인터넷 쇼핑몰 개발 (Intelligent Electronic Shoppingmall with Bundle Product Suggestions for Fisheries)

  • 정대율
    • 한국정보시스템학회지:정보시스템연구
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    • 제10권2호
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    • pp.5-32
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    • 2001
  • The main goal of this research is at the development of a bundle product suggestion sub-system of an internet shopping mall for fishery products, which can reduce the search cost of user. To achieve the goal, we first study tie key factors of successful direct commerce for fishery products, and second, we design a bundle product suggestion module and its sub-module. For this, we identify the objectives of system, and write out the necessary functions of the system and models(process model, data model, dynamic model) through the analysis of user requirements. Based on the functions and models, we design user interfaces, database, processes, and knowledge base. In designing knowledge base and inferencing strategy, we consider two intelligent agent approach(optimal algorithms, heuristic rules) and suggest one more approach(case-based reasoning). The intelligent agent can be used in enhancing the suggestion of multiple fishery product simultaneously. The system analysis and design documents presented as the research results can be used to provide good guidelines to the companies who consider developing an production suggestion agents.

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Policy Diffusion in The Beer Game

  • Duggan, Jim
    • 한국시스템다이내믹스연구
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    • 제5권2호
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    • pp.175-197
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    • 2004
  • The research studies the classic beer game simulation model from a new perspective. It does so by providing each agent with two ordering policies, and creating a set of rules that allow an agent to change its policy. Such a change is triggered based on an agent's confidence in their own performance, and on the relative confidence of their nearest neighbour. The overall effect is that policy diffusion can occur, where, under certain circumstances, an agent will mimic the behaviour of its neighbour, if it believes that its neighbour is performing better. The motivation behind this research is to provide an experimental base upon which the decision making strategies of business agent can be studied.

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Improved Dynamic Subjective Logic Model with Evidence Driven

  • Qiang, Jiao-Hong;Xin, Wang-Xin;Feng, Tian-Jun
    • Journal of Information Processing Systems
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    • 제11권4호
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    • pp.630-642
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    • 2015
  • In Jøsang's subjective logic, the fusion operator is not able to fuse three or more opinions at a time and it cannot consider the effect of time factors on fusion. Also, the base rate (a) and non-informative prior weight (C) could not change dynamically. In this paper, we propose an Improved Subjective Logic Model with Evidence Driven (ISLM-ED) that expands and enriches the subjective logic theory. It includes the multi-agent unified fusion operator and the dynamic function for the base rate (a) and the non-informative prior weight (C) through the changes in evidence. The multi-agent unified fusion operator not only meets the commutative and associative law but is also consistent with the researchers's cognitive rules. A strict mathematical proof was given by this paper. Finally, through the simulation experiments, the results show that the ISLM-ED is more reasonable and effective and that it can be better adapted to the changing environment.

ATM 교환기를 위한 TMN 관리 대행 시스템의 구현 (Implementation of TMN Agent for ATM switch : considering integration of agent into ATM switch)

  • 황희산;이병윤;이길행;우왕돈
    • 한국통신학회논문지
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    • 제23권5호
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    • pp.1360-1371
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    • 1998
  • ATM 교환기 관리를 위한 TMN 시스템의 개발에 있어, ATM 교환기와 관리 대행자간의 구조적 결합 방법에 따라 여러가지 형태의 구현 방법이 존재할 수 있다. Embedded Agent와 Gateway Agent와 같은 분류가 그 대표적인 것이라 하겠다. 지금까지의 TMN 시스템의 개발에 있어, 이들 구현 방법들에 대한 객관적 평가를 통한 적절한 구현 모델의 선택이 거의 이루어지지 않았다. 본 논문에서는 ATM 교환기를 위한 관리 대행자 시스템의 개발에 있어, 가장 먼저 선행되어져야 할 구현 모델 선택을 위해, 5가지의 구현 모델을 설정하고, 각 구현 모델에 대해 MIB 구현 측면, ATM 교환기 내부 프로토콜 측면, 구현의 용이성 측면을 평가한 후, 가장 적절한 구현 모델 하나를 선택하였다. 또한 이 선택된 모델을 기초로 관리 대행 시스템을 구현하였고, 구현 모델의 이점을 극대화하기 위한 관리 대행자와 교환기간의 인터페이스 모델을 제안, 구현하였다. 또한 구현된 관리 대행 시스템을 실제 TMN 관리 시스템에 적용하여 그 성능을 평가하였다.

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여객선 화재시 피난행동특성을 고려한 규칙기반 에이전트 M&S (The Rule-based Agent Modeling and Simulation considering the Evacuation Behavior Characteristics on the Passenger Ship Fire)

  • 이은복;신석훈;유용준;지승도;김재익
    • 한국시뮬레이션학회논문지
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    • 제20권3호
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    • pp.111-117
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    • 2011
  • 본 논문은 규칙기반 에이전트를 이용하여 여객선 화재시 피난행동특성을 고려한 승객행동모델을 제안한다. 기존 시스템들은 승객의 속도만을 반영한 속도기반모델을 사용하였다. 속도기반모델은 승객의 신체적 특징만 고려한 모델로 피난행동특성을 반영하기 어렵다. 이 문제점을 해결하기 위해 규칙기반 에이전트로 피난행동특성을 반영한 승객모델을 모델링하였다. 규칙기반 에이전트는 지식베이스와 추론엔진으로 구성된다. 지식베이스에는 피난행동특성들 중에서 다양한 행동 패턴을 보여줄 수 있는 예제를 선택하여 규칙형태의 지식으로 표현하고, 추론엔진은 지식을 전방추론하여 승객의 행위를 결정하도록 구현하였다. 이승객모델을 IMO MSC/Circ.1238의 문제 8에 적용하여 시뮬레이션을 진행한 결과 규칙기반 에이전트로 모델링한 승객이 다양한 인간의 행동 패턴을 표현할 수 있음을 검증하였다.

e-Learning을 위한 사례 마크업 언어 기반 에이전트 시스템의 설계 및 구현 :사례 기반 학습자 모델을 중심으로 (Design and Implementation of Agent Systems based on Case Markup Language for e-Leaning)

  • 한선관;윤정섭;조근식
    • 한국전자거래학회지
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    • 제6권3호
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    • pp.63-80
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    • 2001
  • The construction of the students knowledge in e-Learning systems, namely the student modeling, is a core component used to develop e-Learning systems. However, existing e-Learning systems have many problems to share the knowledge in a heterogeneous student model and a distributed knowledge base. Because the methods of the knowledge representation are different in each e-Learning systems, the accumulated knowledge cannot be used or shared without a great deal of difficulty. In order to share this knowledge, existing systems must reconstruct the knowledge bases. Consequently, we propose a new a Case Markup Language based on XML in order to overcome these problems. A distributed e-Learning systems fan have the advantage of easily sharing and managing the heterogeneous knowledge base proposed by CaseML. Moreover students can generate and share a case knowledge to use the communication protocol of agents. In this paper, we have designed and developed a CaseML by using a knowledge markup language. Furthermore, in order to construct an intelligent e-Learning systems, we have done our research based on the design and development of the intelligent agent system by using CaseML.

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Adaptive and optimized agent placement scheme for parallel agent-based simulation

  • Jin, Ki-Sung;Lee, Sang-Min;Kim, Young-Chul
    • ETRI Journal
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    • 제44권2호
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    • pp.313-326
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    • 2022
  • This study presents a noble scheme for distributed and parallel simulations with optimized agent placement for simulation instances. The traditional parallel simulation has some limitations in that it does not provide sufficient performance even though using multiple resources. The main reason for this discrepancy is that supporting parallelism inevitably requires additional costs in addition to the base simulation cost. We present a comprehensive study of parallel simulation architectures, execution flows, and characteristics. Then, we identify critical challenges for optimizing large simulations for parallel instances. Based on our cost-benefit analysis, we propose a novel approach to overcome the performance constraints of agent-based parallel simulations. We also propose a solution for eliminating the synchronizing cost among local instances. Our method ensures balanced performance through optimal deployment of agents to local instances and an adaptive agent placement scheme according to the simulation load. Additionally, our empirical evaluation reveals that the proposed model achieves better performance than conventional methods under several conditions.

객체지향 방법론을 이용한 제품정보관리(PDM) 시스템에서의 워크플로우 설계 (Workflow Design on Product Data Management System Using Object-Oriented Modeling Technique)

  • 최종윤;최경희;안병하
    • 한국전자거래학회지
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    • 제4권1호
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    • pp.145-157
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    • 1999
  • The challenge is to maximize the time-to-market benefits of concurrent engineering while maintaining control of data and distributing it automatically to the people who need it when they need it. The way PDM systems cope with this challenge is that master data is held only once in a secure vault where its integrity can be assured and all changes to it monitored, controlled and recorded. The structure of PDM is various from vendor, but they have common module. That is PDM and it is most important. The goal is to design the workflow in PDM using object-oriented modeling method. The past methods have concentrated on the flow between workflow engine and agent, but this paper will focus on task. We will model task as individual object. This paper uses OMT(Object Modeling Technique) by James Rumbaugh for base modeling tool and uses DCOM(Distributed Component Object Model) for base ORB(Object Request Broker). Research object is to design the static object model, to design state change by dynamic model and to design data transition by functional model.

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