• 제목/요약/키워드: Aesthetic of japan

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미야자키 하야오의 애니메이션 스토리텔링: 신화적 공간에 나타나는 대립과 공존 의 미학 (Hayao Miyazaki's Animation Storytelling: Aesthetics of Confrontation and Coexistence Represented in the Mythical Space)

  • 오동일
    • 디지털콘텐츠학회 논문지
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    • 제18권4호
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    • pp.649-657
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    • 2017
  • 미야자키 하야오는 고유의 미학적 표현 형식을 통해 관객과 소통할 수 있는 범문화적인 신화적 공간을 구현함으로써 문화와 언어의 장벽을 뛰어넘는 즐거움을 제공한다. 그의 애니메이션 스토리텔링에는 일본 고유의 전통문화를 기반으로 하는 유무형의 다양한 기호적 요소들이 적극적으로 활용되고 있다. 그리고 그러한 기호들을 통해 함축적 의미작용의 체계를 구성함으로써 관객에게 자의적 해석과 고찰의 미학적 즐거움을 제공하고 있다. 그와 같은 과정 속에서 대립과 공존이라는 보편적 경험 기반의 미학적 형식을 통해 작품 속 함축적 의미의 신화적 메시지를 분명하게 전달시키는 의미체계의 가치를 창출하고 있다. 그것은 바로 하야오가 추구하는 애니메이션 스토리텔링의 소통적 가치라고 할 수 있다.

Yohji Yamamoto 브랜드에 나타난 복식 디자인 특성 연구 - 2019 F/W-2024 S/S 파리 컬렉션을 중점으로 - (A Study on the Characteristics of Aesthetics in the Yohji Yamamoto Brand -Focusing on the 2019F/W-2024S/S Paris Series-)

  • 양석
    • 문화기술의 융합
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    • 제10권4호
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    • pp.95-103
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    • 2024
  • 본 연구는 21세기 일본에서 가장 영향력 있는 패션 디자이너 중 한 명인 요지 야마모토의 작품을 고찰하였다. 이 연구는 파리 패션 위크(2019 F/W-2024S/S)에 전시된 요지 야마모토 여성 기성복 컬렉션에 초점을 맞췄다. 연구 방법에는 사례 분석 및 이미지 요약이 포함됩니다. 이 연구는 Yohji Yamamoto 브랜드의 발전과 디자인 스타일을 분석했습니다.VOGUE에서 2019 F/W-2024S/S 총 399장의 트랙 이미지를 다운로드하고 실루엣, 색, 소재 및 프로젝트 네 가지 측면에서 분석했다. 연구 결과에 따르면 이러한 미학 사상은 야마모토 요지의 독특한 미학의 핵심 요소로 브랜드 스타일의 형성에 중요한 역할을 한다.

인간과 컴퓨터가 공유하는 인공적인 놀이에 관한 개념상자 -마쓰나가 신지의 『비디오 게임의 미학』이 체계화하는 인공지능시대의 예술과 유희 이론 (Collection of Philosophical Concepts for Video Games -Theory of Art in the Age of Artificial Intelligence by Shinji Matsunaga's The Aesthetics of Video Games)

  • 김일림
    • 대중서사연구
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    • 제26권4호
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    • pp.215-237
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    • 2020
  • 이 글은 마쓰나가 신지가 2018년 일본에서 펴낸 『비디오 게임의 미학』을 소개하기 위해 씌어졌다. 마쓰나가 신지는 철학적이고 미학적인 관점에서 비디오 게임을 연구해온 일본의 대표적인 연구자다. 그가 이 책에서 주목하는 것은 비디오 게임이 지닌 인공적인 놀이로서의 측면이다. 마쓰나가 신지는 비디오 게임이 인간의 행위와 경험을 디자인하는 놀이라는 점에 주목하고, 이를 비디오 게임의 수용 과정에서 일어나는 의미 작용의 측면에서 논했다. 이를 위해 도입된 것은 컴퓨터와 공유되는 분석철학의 방법이다. 그동안 일본에서 발표된 선행연구에서 비디오 게임은 주로 일본 문화론이나 오락 문화의 문맥에서 논해졌다. 그러나 『비디오 게임의 미학』은 다음과 같은 점에서 선행연구와 구별된다. 첫째, 예술 이론의 내부에서 비디오 게임이라는 장르를 연구하기 위한 연구방법을 개척하고, 둘째, 전통적인 미학적 개념과의 연관 관계를 도출하는 동시에, 셋째, 인공지능시대에 부상한 새로운 개념을 미적 행위로서의 비디오 게임에 결부시키고 있다. 이 작업을 통해서 비디오 게임이 미학의 대상으로 체계화되었으며, 미학과 예술의 영역도 확장되었다. 이 책의 독보적인 특징은 철학과 미학의 언어로 비디오 게임을 체계화했고, 그 언어를 컴퓨터가 공유할 수 있는 방식으로 구사했다는 점이다. 말하자면 『비디오 게임의 미학』은 인간과 컴퓨터가 공유할 수 있는 개념 상자라고 할 수 있다. 따라서 이 책의 궁극적인 의의는 전통적인 인문학의 언어를 컴퓨터가 해독 가능한 언어로 번역함으로써 인공지능이 인간의 비밀에 다가서는 길을 개척했다는 점에 있다.

한국과 일본의 현대복식에 나타난 용양의 비교분석 (Comparative Analysis of Dragon Patterns Found in Contemporary Fashion between Korea and Japan)

  • 남미현
    • 한국의상디자인학회지
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    • 제3권1호
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    • pp.57-76
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    • 2001
  • This study was intended to make a comparative analysis of the plastic features of Korean and Japanese dragon patterns found in the process of recreating traditions in comtemporary fashion based on the investigation into the style of expression in relation to the origin, formative evolution, symbolism and traditional costume of the dragon. The form of the dragon has evolved with some similarity and peculiarity between both countries and been changed into many kinds and diverse forms such as the humorous dragon pattern of the Yi Dynasty and the simplified and designed dragon pattern symbolizing the Japanese family crest and the like, Its symbolism has lasted in terms of the sacrificial object, royal power, good omen, Buddhist guardian and the like. There is a difference in the aesthetic sense due to the different traditions and cultural background between Korea and Japan, and the dragon pattern found in the process of recreating the tradition in comtemporary fashion manifested itself as the peculiar aspect. An attempt was made to make a comparative analysis of the dragon pattern found in comtemporary fashion between Korea and Japan. The following results were obtained: First, the commonality between both countries was to make a contemporary expression of the dragon pattern, which was expressed in a realistic form because of a traditionally inherent strong image of the dragon. On the other hand, the designed dragon pattern rarely found expression. It can be said that carefully treating the dragon pattern is attributed to the Oriental thinking like this. Second, Korean people have arranged one or more simplified dragon patterns taking on a form of the coiling dragon in the composition of the scattered point and made a comtemporary expression of them by the contrast of black and white shading in Korea. And the humorous form of the dragon pattern manifested itself in the Yi Dynasty. On the other hand, the case of printing the dragon pattern in the black dragon sword of all over the Kabuki costume in a pictorial composition has frequently appeared in Japan. And Japanese people have expressed its lightness and briskness rather than the dignity and strength that the dragon pattern gives with the use of strong color tones and new materials.

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21세기패션에 나타난 에스닉 이미지 -한국.중국.일본을 중심으로- (Ethnic Image Characteristics Expressed in $21^{st}$Century Fashion - Focusing on Korea, China, and Japan -)

  • 강정현;박명희
    • 복식
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    • 제60권7호
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    • pp.131-142
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    • 2010
  • The ethnic image in modern fashion can be interpreted as a trend of post-modernism, which appeared after modernism's established style. It has relativity, pluralism and variety, and it tries to revive style of the past. This makes style that borrows and combines image and style of different era and culture as distinctive feature, and in turn is expressed by a new image that is combined with the country's clothes. Also, thanks to the customers who are tired of artificiality and convenience, gift of modern science and technology, simple and natural sensitive marketing and being 'raw' are getting popular as new trend. Today's ethnic image is not merely borrowing visual, superficial image of culture and clothes of other ethnic group, but pursuing natural as purely created by human senses rather than being polished. In terms of ethnic image's formative beauty and aesthetic value, foreign and domestic collections are compared. But for domestic image, only Korean ones are researched, and for foreign designer's fashion image, there are ethnic styles of Japan, China and Korea. Although the documents of domestic designers that I investigated is not sufficient, canonic simple being of oriental image that is seen by the westerners is summarized.

해외 집합주택의 공유공간 계획특성 연구 - 유럽, 일본, 중미지역사례를 중심으로 - (A Study on the Design Characteristics of Communal Spaces in multi-family Houses - Focused on Case Studies on Europe, Japan and Middle America -)

  • 이민석
    • 한국실내디자인학회논문집
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    • 제22권3호
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    • pp.174-182
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    • 2013
  • The purpose of this research is to find applicable design characteristics of communal spaces in multi-family houses. With this goal, international multi-family housing projects are selected and their communal spaces are identified. The purpose of study lies in analyzing on recent 10 years trends of shared space of multi-family houses in Europe, Japan, central America. The design characteristics of the communal spaces are analyzed with a special focus on the four Aspects such as Organization of space, access roads, parking, pedestrian movement In terms of the framework for analysis, community, rest, separability, rambling, territory, distribution, entrance, openness, view, prospect and aesthetic characteristics are reviewed. As a result, the communal space of the analysis are integrated in plans and sections throughout the multi-family houses. Openness and connection with surrounding urban environments are articulated by communal spaces. Communal identities and aesthetics are emphasized by various space for dweller and the other inhabitant. For a further research, it is necessary to combine a design method study with new multi-family houses for the future.

일본 고대 복식에 미친 백제복식의 영향 (A study on the influence of Baekje costumes on Japanese costumes in ancient times)

  • 김문자
    • 복식
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    • 제62권5호
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    • pp.96-107
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    • 2012
  • In ancient times, immigrants from Baekje wore various kinds of costumes that provided technological and aesthetic guidance for the Japanese costume, which has been modified and changed in Japan. The clothing and ornaments were strongly influenced directly by costumes of the Baekje period; therefore, many of the Japanese costumes at that time were crafted in the Baekje style. Through the antique records, paintings of tombs and bequests, we were able to find similarities between Baekje and Japan costumes in these categories: clothes, headgear, belt hooks and belt plaques, bronze shoes, and ornaments. (1) Clothes : They wore high-shaped hat and jacket and trousers(;袴) tied the bottom. (2) Headgear : There was a gilt bronze Conical Cap attached to the long tube with terminals in the shape of a hemisphere. (3) Belt hooks and belt plaques: There were horse-shaped belt hooks in mane styles and a checkered pattern on the lower part of the haunch and a belt Plaque shaped like the face of an animal. (4) Gilt bronze shoes: They were made with the style that had two side plates fixed in the instep side and heel-side. (5) Ornaments : They were made with flower-shaped plaques and spiral-shaped decorations. One earring was made with a three-winged pendent that were connected in a chain style and the others were in unique forms that were made by connecting narrow rings and a heart-shaped pendent.

캐릭터 패션에 관(關)한 연구(硏究) - 애니메이션 캐릭터를 중심(中心)으로 - (A Study on Character Fashion - The Focus on Animation Character -)

  • 이정임;전혜정
    • 패션비즈니스
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    • 제5권1호
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    • pp.97-116
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    • 2001
  • Character fashion was already turned up in Egyptian age and nowadays was worn to everybody as regardless of ages, level and sex of people. This paper reviewed character fashion and animation character based on USA and Japan that is outstanding more coming up today and compared and analyzed with our country's situation. Usually, character fashion would give imagnation of products and companies themselves for aesthetic sense and can show possessive feeling and personality. And that mean fashion used by character like pictures and signals(that include words figures and special signals) and these fashion using by animation character was come out in 1929. In spite of third producer, Korea, back from USA and Japan about character fashion, we faced many problems. In order to solve these problems, we must make our own pure character that do not need to pay royalty and must spread marketing strategy with character fashion of more various designs. Therefore we should concentrate for raising high quality works and avoid uneconomic investment and plagiarism and finally we must expand recognition concerning character fashion.

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일본 헤이안시대에 나타난 복식현상 (A Study of the Clothes Phenomenon of the Heian Period of Japan)

  • 이자연
    • 한국의류산업학회지
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    • 제12권1호
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    • pp.31-37
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    • 2010
  • The purpose of this study is to investigate the causes of clothes phenomenon of the ruling class women on the Heian period of Japan in the aspects of politics, economics, society, culture, and religion. The findings of the study are as follows. The main characteristics of the Heian period of Japan may include a rare sense of internationalism, low sense of nationalism, and frequent cases of political intrigue. However, noble culture, centered on royal court, was flourished and it enabled to develop sophisticated and graceful culture. During the Nara period and the Heian period (from $8^{th}$ to $12^{th}$ century), there were enormous changes in the clothes, starting from the mid $10^{th}$ century. The clothes of the ruling class in the Heian period underwent changes from the imitative clothes-imitating the clothes of the Tang age of China- to Japanesque clothes-adding the aesthetic consciousness of Japanese ruling class people. Particularly, the clothes of the ruling class women became massive, majestic, and decorative. The changed clothes had also features such as layered look, utilizing underwear as outer garments, using a wide variety of colors, and using hard and solid materials to make clothes. It can be concluded that the clothes of the ruling class people in the Heian period were affected by plural factors such as national and international political situation, economics, society, culture, and religion. The clothes were used by ruling class people as means of expressing their noble and sophisticated beauty, which led to produce humanistic beauty. The Heian period can be described as an era of the highest reach of humanity.

현대 패션에 나타난 일본풍 에스닉 룩의 색채 특성 -2004년 S/S부터 2008년 F/W까지- (A Study on the Color Characteristics of Japanese Ethnic Look in Contemporary Fashion)

  • 김지영;김지언
    • 한국의류학회지
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    • 제32권11호
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    • pp.1750-1759
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    • 2008
  • The purpose of this study was to comparatively analyze the color characteristics of the Japanese ethnic look advanced by Japanese and western designers in comparison with the actual traditional colors of Japan. The data determining the traditional colors of Japan was collected through a critical apparatus examination of 250 colors and the color data of what determines Japanese ethnic look was collected through an analysis of the clothing appearing in four fashion collections -Paris, Milan, London, and New York- from the 2004 S/S collections to the 2008 F/W collections. For the analysis of these colors, Photoshop was used with an RGB value measuring under 300dpi resolutions. The RGB values were then converted to H V/C values through Munsell Conversion 8.0.3, and they were analyzed using Munsell's 40 Hue and PCCS. The results of this study are as follows: Japanese designers are expressing their own aesthetic theory by designing fashions in traditionally Japanese hues. However, neutral colors and low-chroma tones appear more often than traditional colors. This study illustrates how these designers use color to reflect their inside ideals being oversensitive traditonal ideals. In contrast, western designers reflect more contemporary trends through the use of hues that more clearly reveal their preconception of the colors of the Orient rather than actual traditional Japanese colors. Moreover, these foreign designers tend to approach fashion design by the means of shape rather than color. Japanese designers systematically analyze and apply their own culture to contemporary fashion design. Their efforts serve as a good reference model for research on traditional culture and fashion design.