• Title/Summary/Keyword: Addiction Model

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Computer Game Addiction and Physical Health of Korea Children : Mediating Effects of Anxiety (아동의 컴퓨터 게임 중독과 신체 증상: 불안의 매개효과)

  • Kwon, Sun-Jung;Kim, Kyo-Heon;Lee, Hong-Seock
    • Survey Research
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    • v.6 no.2
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    • pp.33-50
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    • 2005
  • The purpose of this study was to investigate whether Korean children's being addiction to computer game had an effect on physical health(headache, insomnia, indigestion, cardivascular). We considered both direct effects of that addiction and indirect effects which caused an negative emotion(anxiety). For this study, we collected data from 800 students of grades and 6 in Daejeon, Korea. Among them, we analyzed the data of 572 students[408 boys(71.3%) and 164 girls(28.7%) respectively] who had played computer games for a long period of time(two years or more). Reliability of the scale used on this study was a proper level by $.64{\sim}.91$ and we operated an analysis of structural equation pattern to make relationships of variable causes clear. As a result of examining an index of fitness of each model, it was proved for the fitness of every model(all GFI >.931, all CFI >.939, all NNFI >.929, all RMSEA <.046) to be acceptable. Not only the computer game addiction affected(all ps<.001) directly on physical symptoms(headache ${\beta}$=.211, insomnia ${\beta}$=.289, indigestion ${\beta}$ =.214, cardivascular ${\beta}$=.349), but also it affected(${\beta}$=.458, p<.001) on anxiety. In addition, the effect of anxiety on physical symptoms(headache ${\beta}$=.419, insomnia ${\beta}$=.375, indigestion ${\beta}$=.498, cardivascular ${\beta}$=.328) was significant. As a result of yielding the indirect effects of computer game abuse mediated by anxiety, headache was measured up ${\beta}$=.192, insomnia ${\beta}$=.172, indigestion ${\beta}$ =.228 and cardivascular ${\beta}$=.151. The computer game addiction caused 21% of anxiety and this mediate model proved that the computer game addiction caused 30% of headache, 32% of insomnia, 39% of indigestion, and 34% of cardivascular symptom. As a result of this study, the computer game addiction has a negative effect on physical health both directly and indirectly. Especially, cardivascular was influenced most extremely, then insomnia, indigestion, and headache in order. The implications gleaned from this study were discussed with considerations for future study and practical aspect.

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The Effects of Personal, Environmental, SmartPhone Characteristics Factors on the SmartPhone Addiction Degrees and Daily Life of University Students (개인특성, 환경특성, 스마트폰특성이 대학생의 스마트폰 중독정도 및 일상생활의 변화에 미치는 영향력 분석)

  • Ahn, Hyun-Sook
    • Journal of Digital Convergence
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    • v.15 no.6
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    • pp.39-50
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    • 2017
  • This study examined what leads to smartphone addiction by looking into personal, environmental, and smartphone characteristics, to identify their influences on the degree of addiction and changes in daily life. Therefore, surveys were conducted on college undergraduates, who get easily addicted to smartphones The study hypotheses were evaluated through a structural equation model on a total of 370 collected survey questionnaires Findings revealed: first, with reference to personal characteristics, the more competent and highly related one is, the more negatively influenced one is in getting addicted to smartphones. Second, as for environmental characteristics, the bigger the social impact is, the more positively influenced one is on smartphone addiction. Third, among the characteristics of a smartphone, the ubiquity showed a positive influence on smartphone addiction. Lastly, the degree to which one is addicted to a smartphone has(either positive or negative) on the changes in one's daily life. These results are not intended to blindly inhibit smartphone use by highlighting the negative aspects of smartphones, but are expected to serve as basic data to develop a preventative and remedial program based on the degree of smartphone addiction.

The Factors of Self-esteem, Anger Expression on the SNS Addiction Tendency among High School Students (고등학생의 자아존중감과 분노표현이 SNS중독경향성에 미치는 영향 요인)

  • Kim, Ji-Hyeon;Kim, Hyang-Soo;Kim, Gun-Hee;Kim, Min-Ju;Kim, Yoon-Sun;Kim, Jung-Won;Nam, Kyung-Min
    • Journal of the Korean Applied Science and Technology
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    • v.38 no.1
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    • pp.157-167
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    • 2021
  • This study is a descriptive research study to find out the relationship between degree of Self-Esteem, Anger-Out, Anger-In, Anger-Control and SNS Addiction Tendency of high school students, and the factors that influence SNS addiction tendency. For a total of 10 days from May 18 to 28, 2020, a total of 100 people were collected using online questionnaires to those who were attending high schools in S and G regions and using SNS. As a result of the study, SNS addiction tendency and self-esteem(r=.385, p<.001), anger-control(r=-.354, p<.001) showed a normal inverse correlation, and an anger-out (r=.321, p=.001), anger-in (r=308, p=.002) showed a common net correlation. Factors affecting SNS addiction tendencies were self-esteem(β=-.297, p=.001), gender(β=.266, p=.003), and anger-out(β=.247, p=.007), with 27.7% explanatory power in the regression model(F=12.279, p<.001). Therefore, it is necessary to develop programs to increase high school students' self-esteem and lower their anger-out in order to reduce SNS addiction tendencies, especially for female high school students in gender.

A Study on the treatment of drug addiction through fusion medicine and the measures to prevent drug crime diffusion - Focused on cases of Entertainment industry drug offense -

  • NAM, SeonMo
    • International Journal of Advanced Culture Technology
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    • v.6 no.4
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    • pp.172-178
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    • 2018
  • In this paper, I tried to pursue health and social welfare together through medical convergence based on the main subject of a culture of convergence. Artists' drug accidents are never ending. Now Korea is also out of the drug cleansing country. it is impossible to get rid of them with the national public power. It is time for a treatment plan for these. They need a certain period of time and regular periods of rest and control over sports. Our humanities are researching to understand the changing human images of today. In parallel, medical convergence will also have to be transformed in various ways for human healing. Recently, we can see the case of healing with the combination of oriental medicine, natural healing and western medicine. Furthermore, the structure of medical convergence for the fight against disease can be analyzed as an example. South Korea is also preparing for various convergence programs focusing on natural sciences such as engineering, medical care, and the environment. In order to prevent drug addiction it is important to determine the department responsible for handling the problem of substance abuse. we need to improve the environment that they can be combined with Ondol therapy and natural healing therapies. Furthermore, I expect that fusion medicine will contribute to improving the quality of life of drug addicts and become a successful model to revitalize local economies in particular.

The Effect of the Subjective Wellbeing on the Addiction and Usage Motivation of Social Networking Services: Moderating Effect of Social Tie (SNS 이용동기와 SNS 중독이 주관적 웰빙에 미치는 영향: 사회적 유대감의 조절효과)

  • Noh, Mi-Jin;Jang, Sung-Hee
    • Management & Information Systems Review
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    • v.35 no.4
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    • pp.99-122
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    • 2016
  • The social networking services (SNSs) have become popular among smartphone users, and one of the most popular services. In order to explain users' motivations toward SNS, this study considers uses and gratification theory which can explain individuals' motivations to select certain media channels. The purposes of this study is to investigate the relationships between motivations and addiction of SNS, and between addiction of SNS and decline in the subjective wellbeing. We examine moderating effects of social tie based on the social capital theory in the relationships between SNS addiction and decline in the subjective wellbeing. The motivations of SNS are subdivided into emotional motive (entertainment and fantasy) and cognitive motive (information share burden and challenge burden) based on the use and gratifications theory. The addiction of SNS is subdivided into time tolerance, withdrawal symptoms, interruption, and barrier of living. The data used in this study were collected from 286 SNS users through surveys. The data analysis in this study was performed using AMOS 17.0, and we used SEM(Structural Equation Modeling) methods in order to test the research model. The result shows that the emotional motive(entertainment and fantasy) and cognitive motive(information share burden and challenge burden) have an effect on the addiction of SNS. Especially emotional motive such as entertainment and users' fantasy toward SNS is an important factor that can cause SNS addiction. The addiction of SNS such as time tolerance, withdrawal symptoms, interruption, and barrier of living has an effect on the decline in the subjective wellbeing. Our result show that social tie partially moderates the relationship SNS addiction and decline in the subjective wellbeing. In addition, social tie between interruption of SNS and decline in the subjective wellbeing is an important moderating factor. The results focuses on the understanding toward relationship between SNS addiction based on the online and decline in the subjective wellbeing in the real world. The findings of this study also provides theoretical as well as practical implications which reflect the major features of SNS, and moderating effects of social tie based on the social capital.

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Factors Influencing of Smartphone Addiction among University Freshmen (대학신입생의 스마트폰 중독에 미치는 영향요인)

  • Gang, Moon-Hee;Oh, Eun-Jin;Kim, Seon-Hee;Park, Hyeok-Gyu
    • The Journal of the Korea Contents Association
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    • v.20 no.10
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    • pp.488-495
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    • 2020
  • The purpose of the study was to identify the associated factors on the smartphone addiction of university freshmen. Collected data were analyzed with SPSS 26.0 using t-test, Pearson's correlation coefficients and logistic regression. Depression and anxiety was statistically significant. As a result of the multiple regression I. the factors affecting were self-injury attempt experience, gender. The results of regression model II with depression and anxiety were depression and gender. It is intended to present the necessity of a program related to predicting smartphone addiction of university freshmen.

Analysis of internet addiction in Korean adolescents using sparse partial least-squares regression (희소 부분 최소 제곱법을 이용한 우리나라 청소년 인터넷 중독 자료 분석)

  • Han, Jeongseop;Park, Soobin;Lee, onghwan
    • The Korean Journal of Applied Statistics
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    • v.31 no.2
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    • pp.253-263
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    • 2018
  • Internet addiction in adolescents is an important social issue. In this study, sparse partial least-squares regression (SPLS) was applied to internet addiction data in Korean adolescent samples. The internet addiction score and various clinical and psychopathological features were collected and analyzed from self-reported questionnaires. We considered three PLS methods and compared the performance in terms of prediction and sparsity. We found that the SPLS method with the hierarchical likelihood penalty was the best; in addition, two aggression features, AQ and BSAS, are important to discriminate and explain latent features of the SPLS model.

Effects of Time Perspectives and Smart Phone Addiction on Abstract Thinking and Growth Mindset of Adolescent (시간관과 스마트폰 중독이 청소년의 추상적 사고와 성장 마인드세트에 미치는 영향)

  • Park, Chan Jung;Hyun, Jung Suk
    • The Journal of Korean Association of Computer Education
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    • v.16 no.6
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    • pp.21-32
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    • 2013
  • Since creativity has been emphasized and creative problem solving has also been a big topic recently, various kinds of research works have proceeded. Among them, this paper focuses on abstract thinking and growth mindset, which affect on problem solving. Also, this paper analyzes what kinds of relationships time perspectives and smart-phone addiction have with the two factors and how they influence on them. In order to do so, we survey on 441 primary, middle, high school, and college students. Our analysis results cover the relationships among the two factors, smart-phone addiction level, present-hedonic perspective, and future time perspective. In addition, we analyze the relationship among the factors with a structural equation model. By doing these, we propose educational alternatives in terms of time and plan to improve our adolescent's abstract thinking level, which helps their problem solving skills and their academic achievement.

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Adolescents' Gaming Disorder Study and Parenting Attitude : Based on the Escape Theory (부모양육태도와 청소년 게임과몰입 연구 : 도피이론을 중심으로)

  • Lee, Daeyoung;Jeoung, Euijun
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.9 no.8
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    • pp.199-208
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    • 2019
  • The escape theory is the theory of problem behavior such as suicide. The purpose of this study is to investigate the causes of gaming disorder, which has been attracting attention as a typical youth problem, through escape theory. Suicide theory is a process in which the problem triggered by the negative external environment flows into internal attribution and self-criticism, and this leads to a process leading to problematic behavior with disgust self-awareness. This process was applied to the environment, psychology, and behavior of adolescents. As a result, the lack of affection and consistency of the parents resulted in negative external environment, which affected the self-esteem of children by creating a negative external environment. And low self-esteem caused negative emotions, lowered self control, and confirmed to induce game addiction. The results of this analysis show that game addiction has a structure similar to obsessive behaviors such as binge eating and shopping addiction explained through the escape theory model and it is necessary to concentrate more on the environmental psychological factors for game addiction research.

Validity and Reliability of a Korean Version of Yale Food Addiction Scale for Children (YFAS-C) (한국판 청소년용 음식중독도구의 타당도와 신뢰도)

  • Kim, Jung Ho;Song, Ji Hyun;Kim, Ran;Jang, Mi Young;Hong, Hyon Joo;Kim, Hyun Ji;Shin, Sung Hee
    • Journal of Korean Academy of Nursing
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    • v.49 no.1
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    • pp.59-68
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    • 2019
  • Purpose: This study evaluated the psychometric properties of the Korean version of Yale Food Addiction Scale for Children (YFAS-C). Methods: Participants were 419 young adolescent students (11~15 years old). The content validity of the expert group was calculated as the content validity index (CVI) after the translation and reverse translation process of the 25 items of the YFAS-C. The multitrait-multimethod matrix (MTMM) method was used to verify the construct validity; the generalized linear model (GLM) was used to evaluate the concurrent and incremental validity. Reliability was calculated as Kuder-Richardson-20 (KR-20) and Spearman-Brown coefficients. Results: The CVI of the 25 items was greater than the item-level CVI .80 and the scale-level CVI .90. The Korean version of YFAS-C had verified convergent validity in emotional eating and external eating and discriminant validity in restrained eating. In addition, it had verified concurrent validity in emotional eating and external eating. Finally the incremental validity of the Korean version of YFAS-C was statistically significant on BMI. Reliability was KR-20 ${\alpha}=.69$ and the Spearman-Brown coefficient was .64. Conclusion: The Korean version of YFAS-C is a valid and reliable scale for measuring the severity of food addiction; it can be a useful scale for preventing obesity by predicting food addiction early.