DOI QR코드

DOI QR Code

Adolescents' Gaming Disorder Study and Parenting Attitude : Based on the Escape Theory

부모양육태도와 청소년 게임과몰입 연구 : 도피이론을 중심으로

  • Received : 2019.06.03
  • Accepted : 2019.08.05
  • Published : 2019.08.31

Abstract

The escape theory is the theory of problem behavior such as suicide. The purpose of this study is to investigate the causes of gaming disorder, which has been attracting attention as a typical youth problem, through escape theory. Suicide theory is a process in which the problem triggered by the negative external environment flows into internal attribution and self-criticism, and this leads to a process leading to problematic behavior with disgust self-awareness. This process was applied to the environment, psychology, and behavior of adolescents. As a result, the lack of affection and consistency of the parents resulted in negative external environment, which affected the self-esteem of children by creating a negative external environment. And low self-esteem caused negative emotions, lowered self control, and confirmed to induce game addiction. The results of this analysis show that game addiction has a structure similar to obsessive behaviors such as binge eating and shopping addiction explained through the escape theory model and it is necessary to concentrate more on the environmental psychological factors for game addiction research.

도피이론은 자살과 같은 문제행동에 대한 이론으로 부정적인 자신인식을 그 원인으로 보고 있다. 본 연구는 최근 대표적인 청소년 문제로 주목을 받고 있는 게임과몰입의 원인을 도피이론을 통해 추적해 보았다. 자살이론은 부정적 외부환경에 의해 촉발된 문제를 내부귀인과 자기비난으로 흘러가게 하며 이를 혐오적 자기인식으로, 다시 문제행동으로 이어지는 과정을 나타낸다. 이 과정을 청소년의 환경, 심리, 행동에 대입하여 분석을 실시하였다. 그 결과로 부모의 애정부족과 일관성부재가 부정적 외부환경을 조성하고 이것이 부정적 외부환경을 조성하여 자녀의 자존감에 영향을 미치는 것으로 나타났으며, 곧이어 낮은 자존감이 우울이라는 부정적 감정을 유발, 자신의 통제력을 낮추어 게임과몰입을 유도하는 것으로 확인되었다. 이와 같은 분석 결과는 게임과몰입이 도피이론모형을 통해 설명되던 폭식, 쇼핑중독 등 강박행동과 유사한 구조를 가지는 것을 나타냈으며, 게임과몰입 연구를 위해서 개인의 환경심리요인에 보다 집중할 필요가 있음을 나타낸다.

Keywords

References

  1. Griffiths, M. D., Davies, M. N. O., & Chappell, D., Online computer gaming: A comparison of adolescent and adult gamers. Journal of Adolescence (2004), 27, 87-96. https://doi.org/10.1016/j.adolescence.2003.10.007
  2. Griffiths, M., & Wood, R., Risk factors in adolescence: The case of gambling, videogame playing, and the internet. Journal ofGambling Studies (2000), 16, 199-225. https://doi.org/10.1023/A:1009433014881
  3. Trochim, W., & Kane, M., Concept mapping: an introduction to structured conceptualization in health care, International Journal for Quality in Health Care. Int. J. Qual. Health Care (2005), 17(3), 187-191. https://doi.org/10.1093/intqhc/mzi038
  4. Gentile, D., Pathological Video-Game Use Among Youth Ages 8 to 18: A National Study. Psychological Science (2009), 20(5), 594-602 https://doi.org/10.1111/j.1467-9280.2009.02340.x
  5. Lee, J. & Bae, S., Casual relation among interpersonal relationship satisfaction, internet game addiction, and emotional problems in early adolescents - Casual relation among interpersonal relationship satisfaction, internet game addiction, and emotional problems in ear. THE KOREAN JOURNAL OF HEALTH PSYCHOLOGY (2015), 20(3), pp.687-701. https://doi.org/10.17315/KJHP.2015.20.3.011
  6. Suh, K.H., Addiction to Internet Game, Stress Responses, Subjective Well-being, Life Motivation, and Life Satisfaction Expectancy among Male High School Students - Addiction to Internet Game, Stress Responses, Subjective Well-being, Life Motivation, and Life Satisfaction Expectancy among Male High School Students. Korean Journal of Youth Studies (2013), 20(2), pp.217-236.
  7. Bushman, B. J., & Anderson, C. A., Media violence and the American public: Scientific facts versus media misinformation. American Psychologist (2001), 56, 477-489. https://doi.org/10.1037/0003-066X.56.6-7.477
  8. World Health Organization (WHO), ICD-11 for Mortality and Morbidity Statistics, (2019), Retrieved from: https://icd.who.int/browse11/l-m/en#/http%3A%2F%2Fid.who.int%2Ficd%2Fentity%2F1448597234
  9. Aarseth, E., Bean, A. M., Boonen, H., Colder Carras, M., Coulson, M., Das, D., Van Rooij, A. J., Scholars' open debate paper on the World Health Organization ICD-11 Gaming Disorder proposal. Journal of Behavioral Addictions, (2017), 6(3), 267-270. https://doi.org/10.1556/2006.5.2016.088
  10. Baumeister, R. F. (1990). Suicide as escape from self. Psychological Review, 97(1), 90 113. https://doi.org/10.1037/0033-295X.97.1.90
  11. Baumeister, R. F., & Heatherton, T. F. Self-Regulation Failure: An Overview. Psychological Inquiry(1996), 7(1), 1-15. https://doi.org/10.1207/s15327965pli0701_1
  12. Dean, P.J. & Range, L.M., Testing the Escape Theory of Suicide in an Outpatient Clinical Population, Cognitive Therapy and Research (1999), 23(6), pp.561-572. https://doi.org/10.1023/A:1018728606568
  13. Blackburn, S. Johnston, L. Blampeid, N Popp, D. Kallen, R., An application of escape theory to binge eating, European Eating Disorders review (2006), 14: 23-31. https://doi.org/10.1002/erv.675
  14. Kwon, J. H., Chung, C. S., & Lee, J., The effects of escape from self and interpersonal relationship on the pathological use of Internet games. Community mental health journal (2011), 47(1), 113-121. https://doi.org/10.1007/s10597-009-9236-1
  15. Faber, R. J., & Vohs, K. D. To buy or not to buy?: Self-control and self-regulatory failure in purchase behavior. In R. F. Baumeister & K. D. Vohs (Eds.), Handbook of self-regulation: Research, theory, and applications (2004), pp. 509-524. New York, NY, US: Guilford Press.
  16. Kwon, J. H. The internet game addiction of adolescents: Temporal change sand related psychological variables. Korean Journal of Clinical Psychology (2005), 24(2), 267-280.
  17. Jin, M.R. & Shin, S.M., The Effects of Attachment Trauma, Self-esteem, Depression, Self-regulation on Smart phone Addiction in Korean Adolescents : Focusing on 'Escape Theory Model' - The Effects of Attachment Trauma, Self-esteem, Depression, Self-regulation on Smart phone Ad., (2016), KOREAN JOURNAL OF PSYCHOLOGY: ADDICTION, 1(1), pp.31-53.
  18. Kirk, J. M., & Logue, A. W., Self-control in adult humans: Effects of counting and timing. Learning and Motivation (1996), 27(1), 1-20 https://doi.org/10.1006/lmot.1996.0001
  19. Logue, A. W., Self-control: Waiting until tomorrow for what you want today. Prentice-Hall, Inc (1995).
  20. Kim, E. J., Namkoong, K., Ku, T., & Kim, S. J., The relationship between online game addiction and aggression, self-control and narcissistic personality traits. European Psychiatry (2008), 23(3), pp.212-218. https://doi.org/10.1016/j.eurpsy.2007.10.010
  21. Chen, C. & Leung, L., Are you addicted to Candy Crush Saga? An exploratory study linking psychological factors to mobile social game addiction, Telematics and Informatics (2016), 33(4), pp.1155-1166. https://doi.org/10.1016/j.tele.2015.11.005
  22. Gecas, V., The self-concept. Annual review of sociology (1982), 1-33.
  23. Rosenberg, M., Self-concept and psychological well-being in adolescence. The development of the self (1985), 205-246.
  24. Kernis, M. H., Grannemann, B. D., & Mathis, L. C., Stability of self-esteem as a moderator of the relation between level of self-esteem and depression. Journal of Personality and Social Psychology (1991), 61(1), 80-84. https://doi.org/10.1037/0022-3514.61.1.80
  25. Loton, D., Borkoles, E., Lubman, D., & Polman, R., Video Game Addiction, Engagement and Symptoms of Stress, Depression and Anxiety: The Mediating Role of Coping. International Journal of Mental Health and Addiction (2016), 14(4), pp.565-578. https://doi.org/10.1007/s11469-015-9578-6
  26. Bargeron, A. H., & Hormes, J. M., Psychosocial correlates of internet gaming disorder: Psychopathology, life satisfaction, and impulsivity. Computers in Human Behavior (2017), 68, 388-394. https://doi.org/10.1016/j.chb.2016.11.029
  27. Gentile, D. A., Choo, H., Liau, A., Sim, T., Li, D., Fung, D., & Khoo, A., Pathological video game use among youths: a two-year longitudinal study. Pediatrics (2011), 127(2), 319-329.
  28. Rosenberg, M., Schooler, C., & Schoenbach, C., Self-esteem and adolescent problems: Modeling reciprocal effects. American sociological review (1989), 1004-1018.
  29. Moos, R. H., Coping Responses Inventory: Youthform manual. Palo Alto, CA: Stanford University and Veterans Administration Medical Centers (1990).
  30. Brozensky, Identity style and coping strategies Journal of Personality (1992), 60(4):771-778. https://doi.org/10.1111/j.1467-6494.1992.tb00273.x
  31. Mullis, R. L., & Chapman, P., Age, gender, and self-esteem differences in adolescent coping styles, The Journal of Social Psycology (2000), 140(4): 539-541. https://doi.org/10.1080/00224540009600494
  32. Yu, C., Li, X., & Zhang, W., Predicting adolescent problematic online game use from teacher autonomy support, basic psychological needs satisfaction, and school engagement: A 2-year longitudinal study. Cyberpsychology, Behavior, and Social Networking (2015), 18(4), 228-233. https://doi.org/10.1089/cyber.2014.0385
  33. Park, J. H., Han, D. H., Kim, B.-N., Cheong, J. H., & Lee, Y.-S., Correlations among Social Anxiety, Self-Esteem, Impulsivity, and Game Genre in Patients with Problematic Online Game Playing. PSYCHIATRY INVESTIGATION, 13(3) (2016), 297-304. https://doi.org/10.4306/pi.2016.13.3.297
  34. Benjaminsen, S., Krarup, G., & Lauritsen, R., Personality, parental rearing behaviour and parental loss in attempted suicide: a comparative study. Acta Psychiatrica Scandinavica (1990), 82(5), 389-397. https://doi.org/10.1111/j.1600-0447.1990.tb01408.x
  35. Perris, C., Arrindell, W. A. & Eisemann, M., Parenting and psychopathology. England: John Willy & Sons Ltd (1994), pp 3-26.
  36. Jang, Y. et al., Effects of Parenting Attitude and Youth's Subjective Class Identification on Game Addiction. Journal of Korea Game Society (2013), 13(6), pp.53-64. https://doi.org/10.7583/JKGS.2013.13.6.53
  37. Seok Jin Chang, So Won Song, Mi Na Cho. "The Effects of Perceived Positive Parenting Attitude on Mobile Phone Dependency: The Mediating Roles of Self-Esteem and Attachment to Peer." Korean Journal of Youth Studies, 19.5 (2012.05): 161-187.
  38. Patterson G, DeBaryshe B, Ramsey E, A developmental perspective on antisocial behavior. Am Psychol (1989) 44 329-335. https://doi.org/10.1037/0003-066X.44.2.329
  39. Rosenberg, M., Society and the adolescent self-image. Princeton, NJ: Princeton University Press. (1965).
  40. Tangney, J. P., Baumeister, R. F., & Boone, A. L., High Self Control Predicts Good Adjustment, Less Pathology, Better Grades, and Interpersonal Success, Journal of personality (2004), Vol. 72, No. 2, pp.271-324. https://doi.org/10.1111/j.0022-3506.2004.00263.x
  41. Heo, M. Y., A Study for the Development and Validation of an Inventory for Parenting Behavior Perceived by Adolescents. The Korea Journal of Youth Counseling (2004), 12(2), 170-189.
  42. Young KS., Caught in The Net: How to Recognize The Signs of Internet Addiction and a Winning Strategy For Recovery. New York: John Wiley & Sons (1998).