• Title/Summary/Keyword: Add/Drop

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A Signal Path Control Switch Using FPGA (FPGA로 설계한 신호경로제어스위치)

  • 이상훈;김성진
    • Proceedings of the Korea Institute of Convergence Signal Processing
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    • 2001.06a
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    • pp.81-84
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    • 2001
  • A signal path control switch has been designed and implemented with AT&T 0.5${\mu}{\textrm}{m}$ CMOS ORCA FPGA. This device controls the path of digital signals in SDH-based transmission system. The proposed switch is suitable for self-healing operation which protects against transmission network failure. The self-healing operation of the switch is effectively done by the reconfigurable information stored in the registers of the switch. This device consists of eight subparts such west-east transmitting parts, west-east receiving parts, add-drop control parts, AIS control Part, and CPU interface part. The device is capable to a ring network as well as a linear network.

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A Novel Technique to Minimize Gain-Transient Time of WDM signals in EDFA

  • Shin, Seo-Yong;Kim, Dae-Hoon;Kim, Sung-Chul;Lee, Sang-Hun;Song, Sung-Ho
    • Journal of the Optical Society of Korea
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    • v.10 no.4
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    • pp.174-177
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    • 2006
  • We propose a new technique to minimize gain-transient time of wavelength-division-multiplexing (WDM) signals in erbium-doped fiber amplifiers (EDFA) in channel add/drop networks. We have dramatically reduced the gain-transient time to less than $3{\mu}sec$ by applying, for the first time to our knowledge, a disturbance observer with a proportional/integral/differential (PID) controller to the control of EDFA gain. The $3{\mu}sec$ gain-transient time is the fastest one ever reported and it is approximately less than 1.5% of $200{\mu}sec$ gain-transient time of commercially available EDFAs for WDM networks. We have demonstrated the superiority of the new technique by performing the simulation with a numerical modeling software package such as the $Optsim^{TM}$.

Wavelength and Waveband Assignment for Ring Networks Based on Parallel Multi-granularity Hierarchical OADMs

  • Qi, Yongmin;Su, Yikai;Jin, Yaohui;Hu, Weisheng;Zhu, Yi;Zhang, Yi
    • ETRI Journal
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    • v.28 no.5
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    • pp.631-637
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    • 2006
  • In this paper we study the optimization issues of ring networks employing novel parallel multi-granularity hierarchical optical add-drop multiplexers (OADMs). In particular, we attempt to minimize the number of control elements for the off-line case. We present an integer linear programming formulation to obtain the lower bound in optimization, and propose an efficient heuristic algorithm called global bandwidth resource assignment that is suitable for the design of large-scale OADM networks.

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DWDM Channel Level Controller Design and Implementation (DWDM 채널 레벨 컨트롤러 설계 및 구현)

  • 염진수;이규정;허창우
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2004.05b
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    • pp.655-657
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    • 2004
  • 채널 레벨 컨트롤러는 DWDM(Dense Wavelength Division Multiplexing) 방식의 OXC(Optical Cross Connect), OADM(Optical Add/Drop Multiplexer), 광 증폭기(EDFA : Erbium Doped Fiber Amplifier) 둥의 시스템에서 채널별 광신호의 세기를 조절하여 시스템의 신뢰성을 높이는 중요한 제어기다. 본 논문에서는 12채널 VOA(Variable Optical Attenuator) 4개를 사용하여 40채널의 광 신호 레벨을 제어할 수 있는 컨트롤러를 구현하였다. 각 채널의 광 신호 레벨을 제어하는데 하나의 마이크로 프로세서가 5개의 채널을 제어하고 총 8개의 마이크로프로세서로 40채널을 분산 제어하도록 구성하였다. 또한 외부와 통신을 하고 사용자로부터의 명령을 각각의 마이크로프로세서에 전달하기 위한 마이크로프로세서를 추가하였으며, 출력되는 광 신호의 세기를 측정하여 VOA를 제어하는데 있어서 VOA 출력에서 바로 PD(Photo Detector)로 입력하여 AWC(Arrayed Waveguide Grating) 출력에서 광 신호를 다시 분파하여 PD에 입력하는 번거로움을 개선하였다.

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Performance Analysis of the AC-DC Transformation Method using Multi-level Pulsating Current and Selection Switch (다단 맥류 스위칭을 이용한 교류-직류 변환의 성능분석)

  • Lee, Jae-Seang
    • Journal of the Korea Institute of Military Science and Technology
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    • v.13 no.4
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    • pp.586-593
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    • 2010
  • In this paper, I have proposed that the 1st and 2nd AC-DC transformation methods using multi-level pulsating currents and selection switches. Through making the rectified voltage of the proposed AC-DC translation which is similar to reference voltage by selecting from multi-level pulsating currents, the proposed translation has dramatically reduced the ripple voltage. I have compared the performance of the DC voltage, the ripple voltage and the peak to peak voltage of the proposed method with the conventional method. The simulation results show that the proposed 2nd method has the better performance than the 1st method in the point of average DC voltage drop and peak to peak voltage increase.

Thermal Characteristics of an OADM Using FBG for a DWDM (FBG를 이용한 DWDM용 OADM의 온도 특성에 관한 연구)

  • Son, Yonh-Hwan;Jung, Jin-Ho
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.7 no.6
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    • pp.1390-1395
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    • 2006
  • In this paper, we propose an optical add-drop multiplexer(OADM) for dense-WDM (DWDM) which consists of the fiber Bragg grating(FBG) filter and investigate the temperature characteristics of it. To resolve the characteristics, we find and analyze numerically its temperature response, and fabricate an OADM and measure its output spectrum. From the obtained results, we khow that the center wavelength of output spectrum shifts approximately 0.01230$nm/^{\circ}C$ within a temperature range $-30^{\circ}C{\sim}90^{\circ}C$.

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Performance Analysis of Soft Handoff Methods using Simulation (시뮬레이션을 이용한 소프트 핸드오프 방식의 성능 분석)

  • Han, Kyung-Sook;Kim, Tae-Jung
    • Journal of KIISE:Computing Practices and Letters
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    • v.6 no.4
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    • pp.411-420
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    • 2000
  • The performance of soft handoffs of CDMA mobile communication systems is potentially determined by several factors such as handoff-related system parameters (T_ADD, T_DROP, T_COMP, T_TDROP), mobile stations' mobility, service areas, capacity of base stations. Due to the importance of handoffs in mobile communications, several methods have been proposed and tested through computer simulations to prove the efficiency of proposed methods. Different assumptions on the above mentioned factors often produce different simulation results. Therefore, the credibility of a simulation result is directly determined by the objectivity of the assumptions made by the simulation. This paper proposes a new soft handoff method that controls handoff delay time based on a mobile station's speed, and compares it with the current method of CDMA systems. The simulation results showed that the new method is much more efficient for mobile stations that are free in their moving direction and space than for those restricted in their moving direction and space. In addition, the results showed that even the same handoff method may produces different simulation results depending on whether a service area is modeled as two-dimensional space or three-dimensional space. These results indicate the importance of suitable models of user mobility, especially the movement types and space allowed for mobile stations, which have been neglected in simulation studies of mobile communications.

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Design of A Distributed Server System for Supporting Enormous Users Using Blocks (블록을 이용한 대규모 사용자 지원 분산 서버 시스템 설계)

  • Kim, Soon-Gohn
    • Journal of Digital Contents Society
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    • v.12 no.4
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    • pp.559-565
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    • 2011
  • In this paper, I propose a distributed game server system which has flexibility of enormous game character's processing in MMORPG using block scheme. I proposed game servers in distributed system grouped with zone which charge of each map, and the game servers in this zone divide game map into several unit blocks and process distributing blocks to game servers according to its performance. I proposed distributed game server system using block scheme can add/drop game map to/from easily through block process method in game and communication servers. Therefore, my proposed system can enormous character processing and add user created game map to existed game map easily in the future as well. Also, my scheme increases the system utilization and upgrades system stability by dynamic distribution of game map according to the number of characters and performance of servers.

The Research on the Development of Passenger Helmet to Prevent Head Trauma (두부 손상 보호를 위한 승객용 헬멧 개발 연구)

  • Lim, Jeong-Ku;Kweon, Ghi-Sun;Dodge, Robin E.
    • Journal of the Korean Society for Aviation and Aeronautics
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    • v.18 no.1
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    • pp.58-63
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    • 2010
  • Introduction : Head trauma is the main cause of death in aircraft crash. In a Michigan study of structurally survivable, fatal accidents, 80% of the fatally injured had received head trauma. We tried to develop a new helmet for passengers, and perform its efficiency test. Methods : An aircraft helmet requires an excellent protection against head trauma, lightness, and small volumes. In addition, it must be wearable, fire resistant, and non toxic when it is burning. We developed two new helmets made from silicone foam which met all theses requirements. One was thin (2.5cm), and the other was thick (6.3cm). These looked like a motorcycle helmet and had only a soft silicone as liner material without an outer hard shell. Therefore we can carry them easily inside aircrafts. The standard test for helmet is Snell's drop test. It measures the impact acceleration of head shaped metal wearing helmet during we drop it at certain heights. Impact sites were total 5 sites (front, back, right, left and top) for each helmet. All these sites were impacted twice. Results : The thickness of impact sites varied from 2.5cm to 6.3cm. The impact acceleration of 2.5cm thickness site when it was dropped from 1.0 meter was 379g. But, that of 6.3cm thickness site when it was dropped from 1.5 meter was only 163g. Unfortunately, both helmets didn't meet the Snell Standard for motorcycle helmets. Discussion : If we add suitable outer hard shell, and change its thickness and design, the efficiency will be increased. A study indicated that helmet could reduce the risk of head trauma up to 85%. We made helmet for passengers in aircraft crash for the first time. If we improve its weak points, it will decrease the frequency of head trauma in aircraft craft.

Augmented Reality Authoring Tool and Marine Life Culture Contents for 3D Realistic Experience-Based Learning (3D 실감 체험학습을 위한 증강현실 저작도구 및 해양생물 문화콘텐츠)

  • Won, Yong-Tae;Kim, Ha-Dong
    • The Journal of the Korea Contents Association
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    • v.12 no.5
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    • pp.70-80
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    • 2012
  • The marine life culture contents added with fun and learning factors are created in a 3D space, and the development of augmented reality contents concerning marine life resources in islands and the utilization method of experience-based learning are proposed. As a WYSIWYG-based authoring tool, an augmented reality authoring tool was made to easily use a authoring tool through a node structure and drag & drop. Marine life contents add the animation effect through a marker and event factors such as the change of modeling data, and also, they support real experience-based learning with the narration of marine life. Based on around 50 species of marine animals augmented reality contents, a marine animal AR book can be utilized as a textbook for elementary school classes, and as a 3D image education utilizing augmented reality, it enhances a learning effect by allowing realistic observation, various ways of thinking, and the maximum flow.