• Title/Summary/Keyword: Adaptation rules

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A Context Adaptation System for Ubiquitous Computing (유비쿼터스 컴퓨팅을 위한 상황 적응 시스템)

  • Oh, Min-Kyung;Chang, Byeong-Mo
    • The KIPS Transactions:PartA
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    • v.14A no.6
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    • pp.363-370
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    • 2007
  • The ubiquitous computing environment could provide better service to users by adapting to changing contexts. In this paper, we developed a context adaptation system, which enables an ubiquitous program to adapt to different contexts, following its adaptation rules. Using this system, programmers can develop ubiquitous programs suitable for changing contexts, by describing the context adaptation policy. The context adaptation engine of this system fits the ubiquitous program to the current context based on the context adaptation rules. This system was implemented using JCAF, context-aware programing framework based on java. A simulator is also provided to simulate ubiquitous programs by changing contexts.

Adaptive Fuzzy Controller for Speed Control of Servo Motor (서보 전동기 속도 제어를 위한 적응 퍼지 제어기)

  • Son, Jae-Hyun;Roh, Cheung-Min;Kim, Lark-Kyo;Nam, Moon-Hyon
    • Proceedings of the KIEE Conference
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    • 1995.07b
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    • pp.947-949
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    • 1995
  • In this paper, model reference adaptive fuzzy controller (MRAFC) was proposed in order to overcome the difficulty of extracting rules and defects of the adaptation performance in the FLC. MRAFC comprised inner feedback loop consisting of the FLC and plant, and outer loop consisting of an adaptation mechanism which is designed for tuning a control rule of the FLC. A reference-model was used for design criteria of a fuzzy controller which characterizes and quantizes the control performance required in the overall control system. Tuning control rules of FLC is performed by the adaptation mechanism. For this, the fuzzy model for tuning the contorl rules is designed in accordance with the feature of error information. And DC servo motor was selected for case study of actual industrial plant and tested on various loads.

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A Study on Adaptive Knowledge Automatic Acquisition Model from Case-Based Reasoning System (사례 기반 추론 시스템에서 적응 지식 자동 획득 모델에 관한 연구)

  • 이상범;김영천;이재훈;이성주
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2002.05a
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    • pp.81-86
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    • 2002
  • In current CBR(Case-Based Reasoning) systems, the case adaptation is usually performed by rule-based method that use rules hand-coded by the system developer. So, CBR system designer faces knowledge acquisition bottleneck similar to those found in traditional expert system design. In this thesis, 1 present a model for learning method of case adaptation knowledge using case base. The feature difference of each pair of cases are noted and become the antecedent part of an adaptation rule, the differences between the solutions in the compared cases become the consequent part of the rule. However, the number of rules that can possibly be discovered using a learning algorithm is enormous. The first method for finding cases to compare uses a syntactic measure of the distance between cases. The threshold fur identification of candidates for comparison is fixed th the maximum number of differences between the target and retrived case from all retrievals. The second method is to use similarity metric since the threshold method may not be an accurate measure. I suggest the elimination method of duplicate rules. In the elimination process, a confidence value is assigned to each rule based on its frequency. The learned adaptation rules is applied in riven target Problem. The basic. process involves search for all rules that handle at least one difference followed by a combination process in which complete solutions are built.

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Application of self organizing genetic algorithm

  • Jeong, Il-Kwon;Lee, Ju-Jang
    • 제어로봇시스템학회:학술대회논문집
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    • 1995.10a
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    • pp.18-21
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    • 1995
  • In this paper we describe a new method for multimodal function optimization using genetic algorithms(GAs). We propose adaptation rules for GA parameters such as population size, crossover probability and mutation probability. In the self organizing genetic algorithm(SOGA), SOGA parameters change according to the adaptation rules. Thus, we do not have to set the parameters manually. We discuss about SOGA and those of other approaches for adapting operator probabilities in GAs. The validity of the proposed algorithm will be verified in a simulation example of system identification.

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Soft Decision Approaches for Blind Decision Feedback Equalizer Adaptation (소프트 판정을 이용한 자력복구 적응 판정궤환 채널등화 기법)

  • Chung Won-Zoo
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.43 no.8 s.350
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    • pp.69-76
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    • 2006
  • In this paper, we propose blind adaptation strategies for decision feedback equalizer (DFE) optimizing the operation mode between acquisitionand tracking modes based on adjustable soft decision devices. The proposed schemes select an optimal soft decision device to generate feedback samples for the DFE at a given noise to signal ratio, and apply corresponding adaptation rules which combine a blind infinite impulse response (IIR) filtering adaptation and the decision-directed least mean squared (DD-LMS) DFE adaptation. These adaptation approaches attempt to achieve not only smooth transition between acquisition and tracking of DFE but also mitigation of error propagation.

Acoustic and Pronunciation Model Adaptation Based on Context dependency for Korean-English Speech Recognition (한국인의 영어 인식을 위한 문맥 종속성 기반 음향모델/발음모델 적응)

  • Oh, Yoo-Rhee;Kim, Hong-Kook;Lee, Yeon-Woo;Lee, Seong-Ro
    • MALSORI
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    • v.68
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    • pp.33-47
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    • 2008
  • In this paper, we propose a hybrid acoustic and pronunciation model adaptation method based on context dependency for Korean-English speech recognition. The proposed method is performed as follows. First, in order to derive pronunciation variant rules, an n-best phoneme sequence is obtained by phone recognition. Second, we decompose each rule into a context independent (CI) or a context dependent (CD) one. To this end, it is assumed that a different phoneme structure between Korean and English makes CI pronunciation variabilities while coarticulation effects are related to CD pronunciation variabilities. Finally, we perform an acoustic model adaptation and a pronunciation model adaptation for CI and CD pronunciation variabilities, respectively. It is shown from the Korean-English speech recognition experiments that the average word error rate (WER) is decreased by 36.0% when compared to the baseline that does not include any adaptation. In addition, the proposed method has a lower average WER than either the acoustic model adaptation or the pronunciation model adaptation.

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DC Servo Motor Control using Model Reference Adaptive Fuzzy Controller (모델 기준 적응 퍼지 제어기를 이용한 DC 전동기 제어)

  • Son, Jae-Hyun;Kim, Je-Hong
    • Journal of the Korean Institute of Telematics and Electronics T
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    • v.36T no.4
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    • pp.60-70
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    • 1999
  • In this paper, model reference adaptive fuzzy controller (MRAFC) was proposed in order to overcome the difficulty of extracting rules and defects of the adaptation performance in the FLC. MRAFC comprised inner feedback loop consisting of the FLC and plant, and outer loop consisting of an adaptation mechanism which was designed for tuning a control rule of the FLC. A reference-model was used for design criteria of a fuzzy controller which characterizes and quantizes the control performance required in the overall control system. Tuning control rules of FLC is performed by the adaptation mechanism. The performance of proposed algorithm was verified through experiment for the DC servo motor.

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Design of Adaptive Fuzzy Controller to Inverted Pendulum Tracking (도립 진자의 궤적 제어를 위한 적응 제어기의 설계)

  • Min, Hyun-Ki;Ryu, Chang-Wan;Shim, Jae-Chul;Yim, Hwa-Yeoung
    • Proceedings of the KIEE Conference
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    • 1999.07b
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    • pp.519-521
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    • 1999
  • An adaptive fuzzy controller is constructed from a set of fuzzy IF-THEN rules whose parameters are adjusted on-line according to some adaptation law for the purpose of controlling the plant to track a given trajectory. Adaptive fuzzy controller of this paper is designed based on the Lyapunov synthesis approach The adaptive fuzzy controller is designed through the following steps: first, construct an initial controller based on linguistic descriptions(in the form of fuzzy IF-THEN rules) about the unknown plant from human experts; then, develop an adaptation law to adjust the parameters of the fuzzy controller on-line, the adaptive fuzzy controllers are used to control the inverted pendulum to track a given trajectory.

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Access Control Rules and Adaptation Rules Safety Check for Ubiquitous Computing (유비쿼터스 컴퓨팅을 위한 접근 제어 규칙과 상황적응 규칙의 안전성 검사)

  • Jeong, Hye-Ryeong;Choi, Ki-Hwan;Doh, Kyung-Goo;Ahn, Joonseon;Chang, Byeong-Mo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2007.11a
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    • pp.831-834
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    • 2007
  • 유비쿼터스 환경에 대한 관심이 높아짐에 따라 모바일에 관련된 하드웨어 개발은 물론 소프트웨어에 대한 관심도 마찬가지로 높아지고 있다. 소프트웨어에 대해 높아지고 있는 관심 중에서도 자원의 공유 혹은 접근에 대한 보안은 매우 중요한 이슈로 떠오르고 있다. 본 논문에서는 유비쿼터스 소프트웨어를 개발하기 위한 더 나은 프로그래밍 환경을 제공할 수 있는 정책 기술 언어로 작성된 정책 명세에 포함되는 권한의 제어를 위한 접근 제어 규칙(Access Control Rule)과 변화되는 상황을 감지하기 위한 상황 적응 규칙(Adaptation Rule)을 검사하여 규칙 사이의 안전성을 검사하기 위한 방법을 제시한다. 또한 규칙 사이의 안전성을 말하기 위해 사용되는 타입 시스템에 대해서도 설명한다.

Adaptation of Neural Network based Intelligent Characters to Change of Game Environments (신경망 지능 캐릭터의 게임 환경 변화에 대한 적응 방법)

  • Cho Byeong-heon;Jung Sung-hoon;Sung Yeong-rak;Oh Ha-ryoung
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.42 no.3 s.303
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    • pp.17-28
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    • 2005
  • Recently intelligent characters in computer games have been an important element more and more because they continually stimulate gamers' interests. As a typical method for implementing such intelligent characters, neural networks have been used for training action patterns of opponent's characters and game rules. However, some of the game rules can be abruptly changed and action properties of garners in on-line game environments are quite different according to gamers. In this paper, we address how a neural network adapts to those environmental changes. Our adaptation solution includes two components: an individual adaptation mechanism and a group adaptation mechanism. With the individual adaptation algorithm, an intelligent character steadily checks its game score, assesses the environmental change with taking into consideration of the lastly earned scores, and initiates a new learning process when a change is detected. In multi-user games, including massively multiple on-line games, intelligent characters confront diverse opponents that have various action patterns and strategies depending on the gamers controlling the opponents. The group adaptation algorithm controls the birth of intelligent characters to conserve an equilibrium state of a game world by using a genetic algorithm. To show the performance of the proposed schemes, we implement a simple fighting action game and experiment on it with changing game rules and opponent characters' action patterns. The experimental results show that the proposed algorithms are able to make intelligent characters adapt themselves to the change.