• 제목/요약/키워드: Activity led learning

검색결과 42건 처리시간 0.024초

Development of a Structured Debriefing for Business Simulation Games and Its Effect on College Students' Business Knowledge and Entrepreneurship Competencies

  • Jieun LEE;Yugyeong KIM;Hyunwoo HWANG
    • Educational Technology International
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    • 제25권1호
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    • pp.93-127
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    • 2024
  • This study evaluates the effect of structured debriefing for a business simulation game for university students. The program provides an authentic learning experience of real-world business management by allowing learners to make decisions related to R&D, marketing, production, and finance through a business simulation game, and check the results in real time. In 2022, University A and B each ran a business simulation game-based program as an extra-curricular activity. University A conducted a traditional instructor-led debriefing where the instructor explained the summarized process and results, while University B implemented a structured debriefing which had been developed based on Gibbs' and 3D models. To assess the effect of the structured debriefing compared to the traditional instructor-led debriefing, business knowledge and entrepreneurship competencies were measured three times. Repeated measures ANOVA was used to test for the differences between the two groups and to examine interaction effects between group and time. The structured debriefing group achieved statistically significantly higher academic scores than the traditional instructor-led debriefing group at the post-test and in 2 weeks. There was no statistically significant difference between the groups in terms of entrepreneurship competencies. There was no interaction effect between group and time, both in academic achievement and in entrepreneurship competencies. In conclusion, the simulation game-based program integrated with the structured debriefing session is more likely to have a stronger impact on academic achievement and its retention.

Automated detection of panic disorder based on multimodal physiological signals using machine learning

  • Eun Hye Jang;Kwan Woo Choi;Ah Young Kim;Han Young Yu;Hong Jin Jeon;Sangwon Byun
    • ETRI Journal
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    • 제45권1호
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    • pp.105-118
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    • 2023
  • We tested the feasibility of automated discrimination of patients with panic disorder (PD) from healthy controls (HCs) based on multimodal physiological responses using machine learning. Electrocardiogram (ECG), electrodermal activity (EDA), respiration (RESP), and peripheral temperature (PT) of the participants were measured during three experimental phases: rest, stress, and recovery. Eleven physiological features were extracted from each phase and used as input data. Logistic regression (LoR), k-nearest neighbor (KNN), support vector machine (SVM), random forest (RF), and multilayer perceptron (MLP) algorithms were implemented with nested cross-validation. Linear regression analysis showed that ECG and PT features obtained in the stress and recovery phases were significant predictors of PD. We achieved the highest accuracy (75.61%) with MLP using all 33 features. With the exception of MLP, applying the significant predictors led to a higher accuracy than using 24 ECG features. These results suggest that combining multimodal physiological signals measured during various states of autonomic arousal has the potential to differentiate patients with PD from HCs.

거꾸로 교실(Flipped Classroom)의 교육적 활용가능성 탐색을 위한 교사 인식 조사 (Investigation of Teachers' Awareness of Flipped Classroom to Explore its Educational Feasibility)

  • 박태정;차현진
    • 컴퓨터교육학회논문지
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    • 제18권1호
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    • pp.81-97
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    • 2015
  • 최근 학계와 교육현장의 관심과 주목을 받고 있는 거꾸로 교실은 학업성취도, 학습태도, 협력학습, 자기 주도 학습 능력 등에 긍정적 효과를 가지고 있다는 많은 교육적 장점에도 불구하고 상당수의 실행상의 문제점과 어려움이 존재한다. 이에 본 연구는 거꾸로 교실에 대한 교사 및 예비교사의 인식 조사를 통해 거꾸로 교실의 교육적 적용 가능성을 탐색하는데 그 궁극적인 목적이 있다. 이를 위해 선행연구 및 사례 등을 기반으로 거꾸로 교실의 교수 학습모형 및 가이드라인에 대한 분석을 실시한 다음, 실제 현장 적용 시 충족되어야 할 교육적 선행 조건을 탐색하여 이를 바탕으로 예비교사 156명과 현직교사 42명을 대상으로 교육적 적용 방향 및 인식에 대해 조사를 실시하였다. 조사결과, 전체 80% 이상의 참여 교사들이 거꾸로 교실을 활용할 의사를 보여주었고 사전학습활동 자료 및 가이드라인이 제공되기를 희망하였다. 교사들은 거꾸로 교실을 적용하기에 최적의 학습대상은 중학생과 대학생으로 여겼으며, 최적의 과목은 사회, 과학, 국어, 영어 순으로 나타났으며, 사전학습활동 자료 형태로 동영상을 손꼽았다.

Integrative Cognitive-Affective Learning in a Primary Science Lesson

  • Siang, Tan Kok;Santhanasamy, S. Nirmala Devi
    • 한국과학교육학회지
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    • 제32권6호
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    • pp.1039-1049
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    • 2012
  • The first category of Affective Domain objectives in Bloom's Taxonomy is about "Receiving". In it, the first subdivision listed is "Awareness" (Krathwohl, Bloom & Masia, 1964). Since these categories are intended to be hierarchical in ascending order of internalization, it is important that young learners be given ample opportunities in their learning experiences in class to be aware of positive values and effective life skills. This paper reports a feasibility study on the adoption of an integrative cognitive-affective learning approach in a primary school science lesson. 37 primary six students in a Singapore primary school were taught the concept of centre of gravity, including a hands-on activity to find the centre of gravity of an irregularly shaped cardboard by using a plumbline. After reviewing how a plumbline works, their teacher then led them into a discussion on the question "Who is the plumbline in your life?" a reference to identifying positive role models in their lives. From the transcript of the students' in-class sharing and their written responses to the question, it is clear that the integrative cognitive-affective learning approach did enable students to present their ideas and learning experiences in the affective domain quite readily. This conclusion provides a valuable lead to a follow-up project on whether students who are exposed to such integrative learning approaches will be more capable and more aware of identifying important positive social habits or values. If so, then the teaching of values in schools could take on a whole new dimension, that of borrowing students' learning energy in the cognitive domain to learn values and life skills in the affective domain.

역량중심 경혈학실습 교육을 위한 교수학습매뉴얼 개발 및 활용방안 (Development of Teaching and Learning Manual for Competency-Based Practice for Meridian & Acupuncture Points Class)

  • 조은별;홍지성;남연경;신혜규;김재효
    • Korean Journal of Acupuncture
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    • 제39권4호
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    • pp.184-190
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    • 2022
  • Objectives : In our previous study, we developed the prototype of a lesson plan for meridian and acupuncture clinical skills education by applying the rapid prototyping to instructional systems design. The present study aimed to develop a teaching-learning manual, including the lesson plans, practice notes, and instructions for devices. We also aimed to present a guideline on how to use the manual in class. Methods : The manual and materials for teachers and learners were developed based on the solutions and the prototype derived from our previous study. Practical classes on meridian and acupuncture points consist of four major subjects, and the lesson plan and practice note were designed according to each topic. Results : Flipped learning, George's five-step method, peer role-play, and peer-led objective structured clinical examination (OSCE) were applied as main methodologies in the meridian and acupuncture points practical class. The teaching-learning manual, including practice notes, detailed lesson plan, OSCE checklist, and instruction manual for devices, was developed to be utilized at each stage of the learning activity. Conclusions : The application of the teaching-learning manual is expected to provide effective clinical skills education, strengthen learners' communication skills, establish professional identity, assess learners' performance, and provide immediate feedback. The educational effect of the manual for the existing class should be identified, and its feasibility should be verified by implementing it on another group. This manual could be helpful in designing classes for other subjects of Korean medicine, especially for clinical skills education.

과학 교수학습 모바일 활동에 대한 국내 문헌 분석 -학습자 주체성 지원에 관하여- (A Literature Review of Mobile Activities in Teaching and Learning Science: With Regard to Support for Learners' Agency)

  • 김효준;송진웅
    • 한국과학교육학회지
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    • 제40권5호
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    • pp.451-462
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    • 2020
  • 과학 교수학습에서 온라인 학습 환경이 확대됨에 따라 모바일 테크놀로지를 활용한 학습 활동이 많은 관심을 받고 있다. 학습자 주체성(learners' agency)의 발현을 지원해 줄 수 있는 모바일 테크놀로지는 ICT 활용 교육의 핵심적 도구가 될 수 있다. 본 연구에서는 2011년부터 2020년 4월까지 국내에서 발행된 학술지 게재논문 중 과학 교수학습에서의 모바일 활동에 관한 연구 문헌 22편을 연구 대상으로 선정하였다. 이에 대해 모바일 활동 유형을 분류하고 유형별 학습자 주체성 발현에 대한 지원 관련성을 분석하였다. 첫 번째 단계로, 국내 과학 교수학습의 모바일 활동 분석을 위해 Suárez et al. (2018)의 분류 틀을 수정·보완하여 제시하고, 이를 바탕으로 모바일 활동 유형을 분류하여 살펴보았다. 다음 단계로, 과학 교수학습의 맥락에서 학습자 주체성의 여섯 가지 측면('목표', '내용', '행동', '전략', '반성', '모니터링')의 발현과 모바일 활동 유형('내용 접근', '자료 수집', '동료 간 의사소통', '상황적 지원')의 지원 관련성을 분석하였다. 첫 번째 결과로, 과학 교수학습에서 나타난 모바일 활동의 모습은 기존의 전통적 수업에서 벗어나 학생 중심 수업으로 변화하고 있다는 것을 보여주었다. 이는 모바일 활동을 통해 학생들이 학습에 능동적으로 참여하며 학습의 주체가 되는 기회를 제공받을 수 있다는 점을 말해준다. 두 번째 결과로, 학습자 주체성 각 측면의 발현이 어떤 모바일 활동 유형에 의해 주로 지원되고 강화되는지를 확인할 수 있었으며, 일반적인 교수학습 상황에서 나타나기 어려운 학습자 주체성의 측면이 모바일 활동을 통해 지원될 수 있는 가능성을 확인하였다. 한편, 학습자 주체성의 발현과 모바일 활동의 지원을 과학 교수학습의 맥락을 고려하여 살펴보아야 할 필요성도 드러났다. 이를 종합하여 미래과학 교육에서의 모바일 테크놀로지 활용과 학습자 중심 교육으로의 변화를 위한 시사점을 살펴보았다.

On the Relationship between College Students' Attitude toward the Internet and their Self-directed English Learning Ability

  • Park, Kab-Yong;Sung, Tae-Soo;Joo, Chi-Woon
    • 한국컴퓨터정보학회논문지
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    • 제23권2호
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    • pp.117-123
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    • 2018
  • This article is to investigate the possibility that project-based classes introducing mobile phones can replace the monotony of traditional classes led by teachers as well as they can encourage students to take active part in the classes to some extent. The students in groups choose a genre for their own video projects (e.g., movie, drama, news, documentary, and commercial) and produce the video contents using a mobile phone for presentation made at the end of a semester. In the sense that the students are allowed to do video-based mobile phone projects, they can work independently outside of class, where time and space are more flexible and students are free from the anxiety of speaking or acting in front of an audience. A mobile phone project consists of around five stages done both in and outside of the classroom. All of these stages can be graded independently, including genre selection, drafting of scripts, peer review and revision, rehearsals, and presentation of the video. Feedback is given to students. After the presentation, students filled out a survey questionnaire sheet devised to analyze students' responses toward preferences and level of difficulty of the project activity. Finally, proposals are made for introduction of a better mobile phone-based project classes.

Model of Future Teacher's Professional Labor Training (Art & Craft Teacher)

  • Tytarenko, Valentyna;Tsyna, Andriy;Tytarenko, Valerii;Blyzniuk, Mykola;Kudria, Oksana
    • International Journal of Computer Science & Network Security
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    • 제21권3호
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    • pp.21-30
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    • 2021
  • Economic transformations have led to an increase in the role of creative assets and their central role in public life. Changes in creative activity have led to a change in the organization of the work of institutes engaged in the training of specialists, in particular teachers of labor education. Methods and approaches to training determine the development of creative industries, being the basis for models of professional training of future teachers of labor training. The purpose of an article was to develop a modern model of professional training of future teachers of labor training based on the concept of creative economy. The methodology is based on the concepts of holistic craft and creative economy. Based on the integration of pedagogical learning models "Craft as design and problem-solving", "Craft as skill and knowledge building", "Craft as product-making" and "Craft as self-expression" developed and experimentally confirmed the conceptual model of professional training of future teachers of labor training. The proposed model forms a practitioner with professional, technical, digital and creative skills who is able to transfer the experience to students. The training course "Creativity and creative thinking" has been developed. The model provided for the development of a course based on the strategy of developing professional creativity, flexibility, improvisation, openness, student activity, joint practice, student-oriented approach. The practical value implies the adaptation of the developed model of professional training of future teachers of labor education during the training of teachers in higher education, which is confirmed in the experiment.

뇌 손상 후 신경 가소성 (Neural Plasticity after Brain Injury)

  • 권영실;김진상
    • The Journal of Korean Physical Therapy
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    • 제13권3호
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    • pp.791-797
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    • 2001
  • After brain injury, patients show a wide range in the degree of recovery. By a variety of mechanisms, the human brain is constantly undergoing plastic changes. Spontaneous recovery from brain injury in the chronic stage omes about because of plasticity. The brain regions are altered. resulting in functionally modified cortical network. This review cnsidered the neural plasticity from cellular and molecular mechanisms of synapse formation to behavioural recovery from brain injury in elderly humans. The stimuli required to elicit plasticity are thought to be activity-dependent elements. especially exercise and learning. Knowledge about the physiology of brain plasticity has led to the development of methods for rehabilitation.

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초등수학에서의 Maths 300 교구 프로그램 활용방안

  • 류수진;김성준
    • East Asian mathematical journal
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    • 제25권3호
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    • pp.321-341
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    • 2009
  • The purpose of this study was to examine the effect of the manipulative materials in the Australian Maths 300 program by applying it to Korean Elementary Mathematics Education - based on parts of 'Probability and Statistics', and 'Symbol and Expression'. In order to this purpose, we select appropriate Maths 300's manipulate materials that could be used to obtain learning objectives within class time for each part, four lessons with the materials were taught at to third, fourth, and fifth grade students of elementary School. The effect of the teaching was analyzed by videotape and student opinion. The results of this study are the following: First, the manipulative tools were almost entirely lacking for the 'Probability and Statistics' section without a 'number of cases' unit. The tools presented in the 'Symbol and Expression' section were helpful in the games that were used for checking preceding learning. Second, the results of using the Math 300 manipulative materials in class showed that the students were eager to be involved in the activities using those materials and to find their own solutions in problem-solving questions that were suited to them; these led to them making their own questions. In response to questioning about the use of the manipulative materials, the students stated that it was easy and fun for them to use the manipulative materials, to solve the problems for themselves, and that they would like to continue practicing the activities in the future. Finally, Studies on the presentation of a variety of manipulative materials including those in this study that can used in problem-solving learning and other learning fields, and the methodology for the use of manipulative materials can be enhanced through further studies.