• Title/Summary/Keyword: ActiveMovie

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ActiveMovie-Based Special Effects for Digital Images (ActiveMovie에 기반한 디지털 영상 특수 효과)

  • 봉시종;한희일;이의택;문영식
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1997.11a
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    • pp.39-43
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    • 1997
  • 본 논문에서는 ActiveMovie와 같은 stream data 기반의 library에서 실시간으로 사용될 수 있는 영상 특수효과 filter들을 소개하고, 알고리즘 개발 및 구현방법에 대해 기술한다. ActiveMovie는 기본적으로 mpeg decoder 및 Video for Windows(.avi file) decoder를 제공하여 프로그래밍을 수월하게 한다. 또한 각 module에 filter라는 개념을 도입하고 filter graph라는 구조를 이용하여 filter의 추가, 삭제를 용이하게 한다. 본 논문에서는, 디지털 영상 특수효과 중에서 Mosaic, Wind, Ghosting 등의 point processing filter들을 실시간으로 처리하기 위한 고속의 알고리즘을 제안한다. 제안하는 알고리즘은 픽셀의 포인터를 특정 위치로 이동시키지 않고 단순히 주소값을 하나씩 증가시키는 연산을 이용하여 실시간 특수효과를 얻을 수 있도록 한다. 또한 이와 같은 특수효과 알고리즘들을 ActiveMovie환경에서 구현함으로써 제안된 기법에 의하여 실시간 동영상 특수효과 처리가 가능함을 입증한다.

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A Study of Comparative Analysis and Making Based on Adapted Fairy for Film of Costume Design - Focus on < Mirror, Mirror > and < Snow White and the Huntsman > - (동화를 각색한 영화 의상디자인 비교·분석 및 제작 연구 - 영화 < Mirror, Mirror >와 < Snow White and the Huntsman >을 중심으로 -)

  • Jeon, Min-Sun;Kim, Sook-Jin
    • Journal of the Korea Fashion and Costume Design Association
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    • v.15 no.4
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    • pp.47-61
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    • 2013
  • This paper compared and analyzed costume design shown in two movies that was adapted from the same original work, 'Snow White'. One movie consists of a western director and a western designer team while the other movie is shot by an Asian director and an Asian designer team. Two movies show similarity and difference in expression of characters in 'Snow White'. The findings are as followed;- Both movies project an image of modern women, which is mainly represented by active and confident women, However, Ishioka Eiko, the costume designer of < Mirror, Mirror >, created unique costume in the movie by applying splendid and vivid colors to western costume to make exotic feeling. On the other hand, Colleen Atwood, who was inspired by costume in each historic period and region of the Western. created costume that was closer to the tradition of the Western in his movie, < Snow White and the Huntsman >. The purpose of this study is to help the Korean movie industry to find a way to advance to the world market by fully understanding how the Easterners and the Westerners feel and express 'Snow White'. Moreover, this study may present a chance to review importance and value of the movie costume design area.

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Changes in Review Length Based on the Popularity of Movies Using Big Data (빅데이터를 활용한 영화 흥행에 따른 리뷰길이 변화)

  • Cho, Yonghee;Park, Yiseul;Kim, Hea-Jin
    • The Journal of the Korea Contents Association
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    • v.18 no.5
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    • pp.367-375
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    • 2018
  • The study aims to determine which groups leave longer(more active) online reviews(comments) on the film by separating groups, one that satisfied with the movie while the other group dissatisfied with the movie. The data used were rating scores and reviews(comments) from Naver Movie API, and break-even point data provided by Korea Film Commission. We analyzed the relationship between movie rating and review length, before and after movie opening, the characteristics of review length according to the box office, and whether the movie rating affects the review length.

An Analysis of Movie Consumption Behavior from Transaction Cost Perspectives (거래비용관점에서 본 영화 소비행위 분석)

  • Park, Hye Youn;Kim, Jai Beom;Lee, Chang Jin
    • Review of Culture and Economy
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    • v.20 no.3
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    • pp.3-33
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    • 2017
  • The present study analyzed movie consumption behavior from the perspective of transaction cost, taking into account the possible incurrence of additional costs in the process of consumers obtaining movie information to choose movies. Regression and multinomial logistic regression analyses were performed in the analysis by taking movie information and the individuals' social demographic characteristics as independent variables and the number and frequency of movies watched as dependent variables, using information from the "2015 movie consumer survey." The results showed that consumers considering elements such as "directors" and "online reviews" were found to be more active in movie consumption. The analysis of movie-watching frequency showed that the information considered when choosing a movie was different for high- and low-frequency movie viewers. Putting these factors together suggests that movie consumption can vary according to an individual's cultural capital, preferences, and their degree of movie information awareness. While existing studies have mostly analyzed the determinants of box office performance, the significance of the present study is its empirical analysis of individual movie information in terms of transaction cost. Based on the results above, it can be inferred that the cyclical structure of trading expenses influences movie consumption and, once preferences are formed through a certain level of consumption, the trading cost expenses decrease, which results in increasing consumption. Therefore, film makers need to establish and execute marketing strategies that appropriately use movie information so that consumers can reduce the trading costs necessary for movie watching.

A study on the change of space in the korea theater of modern and present age (근.현대 한국 영화극장의 공간변화에 관한 연구)

  • Choi, Yun-Sil;Nam, Kyung-Sook
    • Korean Institute of Interior Design Journal
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    • v.16 no.6
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    • pp.3-10
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    • 2007
  • It has been happened many changes in our country on construction and culture with the economy and society, after the efflorescence. And it was provided the rapid growth in the theater space which is the center of culture with advance in economy and the society. The change of theater space with improvement of theaters gives a chance to develop arts of culture and crowds satisfied there demands. Accordingly this research is finding the origin of movie theaters and clarifies the change of space characteristics. Accordingly, movie theaters have been introduced and improved the age which is defined from modern to present. Moreover the cases are selected by Korean Film Council and Chronicle of Korean Architectural Culture. The characteristic of theater space is made an analysis by consist and form of space, and this research is let us know the theaters space has been changed and developed due to ages. Besides, this analysis research would he made theaters more active and culture spaces more improved in the future. The deepen research and analysis should be kept studying to make theater space improve and rev up.

A Study on the Possibilites of Architecture in Virtual Reality Using 'ACTIVE WORLDS' (ACTIVE WORLDS'를 이용한 가상현실 건축의 가능성에 대한 연구)

  • 신유진
    • Korean Institute of Interior Design Journal
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    • no.19
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    • pp.20-29
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    • 1999
  • We live now in information society. High-tech communication technique of information came up to our daily life thoroughly. Then, what will happen to change the field of architecture in information society\ulcorner This study realized architecture in virtual reality by choosing technique in virtual reality that was able to alternate architecture in reality. The result of this study: 1. We promoted some shopping malls by making use of 'an active world' that is one of the virtual reality programs. As a result, we could know that we were able to find out goods faster than reality economically and purchase them in virtual reality. 2. There are many fields that we can adapt the architecture in virtual reality beside the shopping malls. For example, they can be a museum, an art gallery, and educational facility, a movie theater, a government and public office, and a recreation facility. 3. The architecture in virtual reality will cause to change our lifestyles and environments and to coexist architecture in reality.

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Effects of Nostalgia, Expectation, and Evaluation on the Intention to Watch a Movie -Focused on the Case of - (향수(nostalgia), 기대 및 평가가 영화 관람의도에 미치는 영향 -<써니>의 사례를 중심으로-)

  • Park, Sun-Young
    • The Journal of the Korea Contents Association
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    • v.13 no.12
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    • pp.614-625
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    • 2013
  • The nostalgia marketing is active in various industrial areas. The nostalgic theme is emerging as a new trend in the film industry. This thesis attempts to investigate empirically the effect of nostalgia, the expectation and the evaluation on the intention to watch a movie. Nostalgia is a sentimental yearning for a former place or time. Expectation is classified into the utilitarian and the hedonic one; the evaluation into the subjective and the objective one. This thesis analyzed the effects of these five factors on the intention to watch a movie. The result shows that the older group felt more nostalgic than the younger; women more than men. Regarding the age, 10-20s are affected by the hedonic expectation, the subjective evaluation, and nostalgia, and over 30s are affected in order of the hedonic expectation and nostalgia. In terms of sex, men are affected most in order of the hedonic expectation, nostalgia and the subjective evaluation. Women are affected most in order of the hedonic expectation and the subjective evaluation. These results indicate that the marketing strategy needs to vary according to age and sex.

Digital Media Convergence and Interactivity in Film Narrative (디지털 미디어 융합과 영화 내러티브의 인터랙티비티)

  • Song, Minho
    • The Journal of the Korea Contents Association
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    • v.15 no.1
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    • pp.114-122
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    • 2015
  • This study has a main purpose on discussing the issue how the construction of film narrative will be changed by audience's desire to intervene into film narrative through the active participation, out of watching a film passively in movie theater. Compared with the collective theatergoing experience in big screen was defined as the past cinematic identity, the absolute value of movie theater fragmented increasingly in the era of media diversification facing with digital media convergence. As this situation can be compared with "the author's death" Roland Barthes predicted on the mono-media of the book, thus, we are to take the time to discuss the new emerging 'movies'. The most important thing in this discussion is the aspect of the transformation of narrative in the future screening. Especially, while 3 act structure and configuration evoking a catharsis in film narrative are elements defining aspect of the past narrative, then, the future narrative in film will change to the structure interacting with audience actively. This paper had a discussion how could be possible the aucience interaction in only movie valuing the passive experientiality uniquely in screening over the other media through investigating the attempts of interactive cinema so far and the possibility of future.

Case Study of Building Dynamic Homepage Using ActiveX Control Pad (ActiveX 컨트롤 패드를 이용한 동적홈페이지의 설계와 구현 사례)

  • 우원택
    • Journal of Korea Society of Industrial Information Systems
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    • v.8 no.2
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    • pp.108-118
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    • 2003
  • The purpose of this study is to understand what is ActiveX control and how to utilize it in developing dynamic web pages. For this purpose, some literature survey and experimental practices with PC were done to understand the differences among web programming technologies such as visual basic, java, XML web services. In order to scrutinize the functions of ActiveX controls and the comparison of their technology with currently introduced XML web service, a study on the history of Internet programming with a focused view on ActiveX control was also performed. With the knowledge of the fore mentioned, Actual design and building experiments of web pages using ActiveX control pad were implemented. The results show that Microsoft ActiveX controls, formerly known as OLE controls or OCX controls, developed to compete with java applet in internet battle fields, turn out to be useful in software reusability, cost-saving and time-saving etc. However, the use of ActiveX controls has been confined in window platform, Overall, this study was useful for understanding the usage of ActiveX controls in web pages.

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Embodiment of Windowless ActiveX Container (윈도우리스 액티브엑스 컨테이너의 구현)

  • Kim A-Hyun;Choi Sang-il;Kim Young-Su;Oh Kum-Gon;Kim Young-Dong
    • Proceedings of the KIPE Conference
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    • 2004.07b
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    • pp.846-850
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    • 2004
  • The aim of this research is to bring fish-file that we have worked to place we want worked in flsh and to design Active container that removed window frame in web like general movie player. It being low price, Anyone using, we intend to design container which removed window frame by processing background of function.

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