• 제목/요약/키워드: Active Push

검색결과 79건 처리시간 0.028초

BlazeDS에서의 효과적인 Push 서비스를 위한 메시지 필터링 (Message Filtering for Effective Push Service in BlazeDS)

  • 이홍창;김보현;오훈;이명준
    • 한국컴퓨터정보학회논문지
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    • 제15권6호
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    • pp.37-48
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    • 2010
  • 일반적으로 HTTP 프로토콜은 클라이언트의 요청에 따라 서버가 응답하는 형태로 정보를 제공한다. 이러한 방식은 서버가 능동적으로 정보를 제공할 수 없기 때문에 급변하는 정보를 효과적으로 제공하기 어렵다. HTTP 프로토콜의 이러한 단점을 극복하기 위하여 등장한 Server Push 기술은 클라이언트의 명시적인 요청이 없이도 서버가 클라이언트에게 변경된 정보를 능동적으로 제공할 수 있도록 한다. Adobe BlazeDS는 Push 서비스를 지원하는 웹 서버로서 이를 확장하여 웹 기반의 Push 어플리케이션을 개발할 수 있다. 하지만, BlazeDS는 여러 유형의 사용자들에 따라 푸시될 정보를 수정하는 필터링 기능의 부재로 다양한 상황을 효과적으로 처리할 수 있는 Push 서비스를 개발하는데 많은 어려움이 따른다. 본 논문에서는 BlazeDS 기반의 Push 서비스를 효과적으로 개발할 수 있도록 BlazeDS에 메시지 필터링 기능을 추가하고 이를 활용하는 방법을 제시한다. BlazeDS에 추가되는 메시지 필터링 기능은 사용자의 요청에 따라 푸시될 정보를 수정하고 각 정보들을 요청한 사용자들에게 전송한다. 메시지 필터링 기능이 지원되는 BlazeDS는 다양한 사용자들의 개별적인 상황에 따라 맞춤형 정보를 지원하는 Push 서비스를 손쉽게 개발할 수 있는 환경을 제공한다.

Towards a Server-Centric Interaction Architecture for Wireless Applications

  • Saarinen, Jussi;Mikkonen, Tommi;Tarkoma, Sasu;Heikkinen, Jani;Pitkanen, Risto
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제2권2호
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    • pp.103-119
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    • 2008
  • Traditional web-based services that require users to browse via documents and fill out forms, are difficult to use with mobile devices. Moreover, as the web paradigm assumes active clients, further complications are introduced in cases where the server is the active entity, instead of the client. This paper presents a Server-Centric Interaction Architecture (SCIA) for wireless applications. The architecture enables servers to initiate communication with clients as well as push secure targeted data to them, in a piecemeal fashion. It further enables the development of highly collaborative wireless services with interactive user interfaces.

대전력 3상 ZVS 푸쉬풀 컨버터 설계 (Design of a High Power Three-Phase ZVS Push-Pull Converter)

  • 박준성;이상원;최세완
    • 전력전자학회논문지
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    • 제16권3호
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    • pp.209-218
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    • 2011
  • 연료전지와 같은 저전압 대전류 응용에는 입력전류 리플이 작고 변압기의 턴비가 작은 전류원 DC-DC 컨버터가 더 효과적이다. 5kW급 이상의 응용에서는 기존의 단상을 기본으로 하는 전류원 풀브리지, 하프브리지 또는 푸시풀 의 토폴로지로는 스위치등 소자의 전류부담이 크고 소자의 선정 및 최적설계가 용이하지 않다. 본 논문에서는 대전력 고승압 응용에 적합한 능동 클램프방식의 3상 전류원 푸쉬풀 DC-DC 컨버터를 제안한다. 제안한 컨버터는 소자의 전류부담이 작고 전 영역(0~1)의 듀티 사용으로 입력전압 변동이 큰 응용에 적합하다. 3상 고주파변압기를 비롯한 주요부품의 설계방법을 제시하고 5kW급의 시작품으로부터 제안한 컨버터의 타당성 및 성능을 검증하였다.

공동기술개발 프로젝트의 성패요인: 우리나라 전자부품 중소기업 분석 (Key Success Factors for Collaborative Technology Development Projects: The Case of Small & Medium Firms in the Korean Electronics Parts Industry)

  • 이광희;김영배
    • 기술혁신연구
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    • 제6권2호
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    • pp.122-158
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    • 1998
  • This study empirically examined different patterns of collaborative R&D project with their key success factors(KSFs), using data from 82 projects in the Korean electronic parts industry. The patterns of R&D collaboration were categorized into 4 types by two criteria development motive(technology Push/market pull) and Project initiator (focal firm/partner). The bivariate relationships revealed that project characteristics (technological complexity, market uncertainty), management characteristics (participation in project formulation), problem solving characteristics(problem solving performance of the focal firm, users active role in problem solving, active role of university or research institute in problem solving) and success rates appear to be different among four types of collaboration. Each type of collaborative R&D projects also had different KSFs. The KSFs of type 1 (technology Push and focal firm initiation), for instance, include the strategic importance of the project, focal firms share of cost, active role of university or research institute in problem solving, while those of type 4(market pull and customer initiation) cover reliability of partner relationship, a time at partners involvement, information sharing. The findings suggest that the different contingencies brought different patterns and KSFs of collaborative R&D project, since different information, resources, and partners roles were needed to successfully implement the projects according to development motive and project initiator Finally, managerial, policy, and theoretical implications for the collaborative R&D activities in the Korean electronics parts industry were discussed, based on empirical results of this study.

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Push 기반 원격교육 시스템과 수준별 문항평가 알고리즘에 관한 연구 (A Study on the Push-based Distance Education System and Leveling Estimation Algorithm)

  • 김원영;김치수;김진수
    • 인터넷정보학회논문지
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    • 제2권3호
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    • pp.19-25
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    • 2001
  • 컴퓨터를 이용한 교육 시스템은 1950년대 말 일리노이 대학의 Donald Bitzer박사에 의해 구상되어 1961년 PLATO 시스템이 개발된 이래 지난 30여년 동안 다각적인 연구가 이루어져 왔고, 특히, 인터넷과 정보통신 기술의 발달은 WWW기반의 원격교육 시스템의 개발과 발전을 진일보시켰으며, 이들 시스템들은 기존의 교육 패러다임을 변모시키는 새로운 형태의 교육체계 구현을 통해 교육 현장에 커다란 기여를 하고 있다. 본 논문은 WWW기반 기술 중 능동적 정보전달 방식인 Push 기술을 기존 원격교육 시스템에 접목하여 학습자가 인터넷의 학습 DB에 접속하지 않고도 학습 내용을 제공받을 수 있고, 새로운 학습정보를 실시간적으로 파악할 수 있는 Push 기반 원격교육시스템을 제안한다. 또한, 학습자의 다양한 수준에 맞는 문제의 처리와 문항 분석이 가능한 수준별 문항평가 알고리즘을 통해 학습자의 학습수준에 적합한 문항 평가 이루어지도록 설계하였다.

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체간의 나선방향운동이 운동능력에 미치는 효과 (The Effect Spiral Way Movement of a Trunk Exerts on the Movement Ability)

  • 이인학;남택길
    • 대한임상전기생리학회지
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    • 제5권2호
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    • pp.35-45
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    • 2007
  • The purpose of this study was to examine spiral way movement of a trunk exerts on the movement ability. The details established to achieve for this article. This examination confirmed the weight, weight/height2 index, ratio of lumbar to pelvic, musculoskeletal quantity, push up for 2 minute, pitch a ball and voluntary isometric contraction with flexion and extension of knee joint of the subjects with spiral direct movement. Healthy eighteen subjects who understand fully the significance of procedure, consented to a plan, without neuromuscular disease were participated in two groups of experiment. The group were a spiral movement(9), rectilinear movement(9). Trunk movement tested 2 sessions of a spiral movement and rectilinear movement with a push up for 2 minute, 5days per a week, for the 4 weeks. This experiment tested 3 times with a sufficient rest for fatigue limitation. An analysis of the results used a paired samples t-test for difference from before and after experiment. The following results were obtained; At an internal change of the body, the musculoskeletal quantity was increased significantly to spiral movement group, but the weight was increased significantly, the musculoskeletal quantity was not significant to rectilinear movement. The movement ability evaluation for a external change was increased significantly in a push up for 2 minute, pitch a ball, isometric contraction with extension of knee joint of a spiral movement group, but a push up for 2 minute was increased significantly in a push up for 2 minute on the abdominal muscle training of a rectilinear movement group. As compared with a rectilinear movement, a spiral movement was more effect by cooperation with nerve and musculoskeletal system and an increase in movement ability was caused by learning acknowledgment, muscular reeducation. These results lead us to the conclusion that a spiral movement of trunk was more effect than a rectilinear movement, the coordination of nerve and musculoskeletal system was of importance of Multi-direction movement. Therefore, A further studies concerning the therapeutic exercise intervention and active-dynamic analysis could enhance the development of the most effect on the trunk.

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CLT 프로그램이 배드민턴 선수의 Functional Movement Screen 점수에 미치는 효과 (The Effects of a Coordinative Locomotor Training Program on the Functional Movement Screen Scores of Badminton Players)

  • 김태윤;김석환
    • PNF and Movement
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    • 제14권1호
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    • pp.23-32
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    • 2016
  • Purpose: The purpose of this study was to determine the effects of a coordinative locomotor training program on the functional movement screen (FMS) scores of badminton players. Methods: The participants consisted of 31 badminton players who were randomly assigned to either an experimental group (n=15) or a control group (n=16), and engaged in exercise five times per week for six weeks. The experimental group engaged in coordinative locomotor training and the control group engaged in general exercise. An FMS kit (USA) was used to measure the following: FMS score, deep squat, hurdle step, in-line lunge, shoulder mobility, active straight leg raise, trunk stability push up, and rotary stability. Results: The FMS score, deep squat, hurdle step, in-line lunge, active straight leg raise, and trunk stability push up showed significant improvement in the experimental group (p<0.05). Conclusion: The coordinative locomotor training program was able to produce confirmation that functional movement screen scores change in the case of effective exercise interventions in badminton players.

기능성 움직임 교정운동이 배드민턴 선수의 Functional Movement Screen 점수에 미치는 효과 (Effects of the Functional Movement Correction Exercise on the Functional Movement Screen Scores of Badminton Players)

  • 김태윤;김석환
    • PNF and Movement
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    • 제15권1호
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    • pp.67-75
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    • 2017
  • Purpose: The purpose of this study was to determine the effects of a functional movement correction exercise on the functional movement screen scores of badminton players. Methods: The participants consisted of 25 badminton players who were randomly assigned to an experimental group (n = 13) or a control group (n = 12); they engaged in exercise three times per week for eight weeks. The experimental group engaged in the functional movement correction exercise, while the control group engaged in general exercise. An FMS kit (USA) was used to measure the following: FMS score, deep squat, hurdle step, in-line lunge, shoulder mobility, active straight leg raise, trunk stability push up, and rotary stability. Results: The FMS score, deep squat, hurdle step, in-line lunge, shoulder mobility, active straight leg raise, and trunk stability push up, and rotary stability showed significant improvement in the experimental group (p < 0.05). Conclusion: The experiment confirmed that the functional movement screen scores of badminton players improve with effective exercise interventions.

Voltage-Fed Push-Pull PWM Converter Featuring Wide ZVS Range and Low Circulating Loss with Simple Auxiliary Circuit

  • Ye, Manyuan;Song, Pinggang;Li, Song;Xiao, Yunhuang
    • Journal of Power Electronics
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    • 제18권4호
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    • pp.965-974
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    • 2018
  • A new zero-voltage-switching (ZVS) push-pull pulse-width modulation (PWM) converter is proposed in this paper. The wide ZVS condition for all of the switches is obtained by utilizing the energy stored in the output inductor and magnetizing inductance. As a result, the switching losses can be dramatically reduced. A simple auxiliary circuit including two small diodes and one capacitor is added at the secondary side of a high frequency (HF) transformer to reset the primary current during the circulating stage and to clamp the voltage spike across the rectifier diodes, which enables the use of low-voltage and low-cost diodes to reduce the conducting and reverse recovery losses. In addition, there are no active devices or resistors in the auxiliary circuit, which can be realized easily. A detailed steady operation analysis, characteristics, design considerations, experimental results and a loss breakdown are presented for the proposed converter. A 500 W prototype has been constructed to verify the effectiveness of the proposed concept.

푸시 기술을 이용한 광고형 전자상거래 서버의 설계 (Design Of an Advertising I-Commerce Server Using Push Technology)

  • 박은영;장시웅
    • 한국정보통신학회:학술대회논문집
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    • 한국해양정보통신학회 2000년도 추계종합학술대회
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    • pp.355-359
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    • 2000
  • 본 논문에서는 텍스트, 동영상, 오디오 둥의 멀티미디어 정보를 사용자의 컴퓨터에 지속적으로 뿌려주는 푸시기술을 이용한 광고형 전자상거래 서버를 설계했다. 기존의 전자상거래의 형태는 사용자가 직접 웹페이지를 방문하여 필요한 상품을 보고 구매를 하는 방식이다. 본 논문의 시스템은 기존의 전자상거래 방식과는 달리 사용자가 클라이언트에서 받아보기를 원하는 광고의 분야를 선택해 두면 서버에서 사용자의 컴퓨터에 일정시간 간격으로 동영상 광고를 보내주고 사용자가 광고를 보고 필요한 상품을 선택하여 구매하는 방식이다. 본 시스템의 서버는 데이타베이스에 동영상 광고를 저장해 두고 서버에 연결된 클라이언트에 사용자가 설정해둔 분야의 광고를 전달해주는 푸시기술을 이용하여 설계하였다. 본 연구는 기존의 수동적인 형태의 전자상거래시스템과는 달리 역동적인 형태의 특징을 가진 전자상거래시스템 이다.

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