• Title/Summary/Keyword: Action Decision

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A Study on Analysis into eCRM Problem in the Small Business Apply to SN Ratio Decision Making (SN비 의사결정기법을 적용한 중소기업의 eCRM문제점 분석에 관한 연구)

  • 양광모;강경식
    • Journal of the Korea Safety Management & Science
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    • v.4 no.4
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    • pp.109-118
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    • 2002
  • Such effects would be paid off in the right way only when management of the firms perform marketing activities focusing on long term effectiveness, which would drive company profits up and keep them for long. Demands of customers are being changed and varied. In this result with the advantage of mass marketing and database marketing have been drawing attentions from company. To fulfill these demands of customer, they need a concept of eCRM(Web based Customer Relationship Management), and go from selling products and services, or gathering customer requests, up to the phase of solving customer's problem by real time or previous action. With the help of internet, the frequency and speed of the problem solving has improved greatly. For these purposes, we try to determine the most important and most urgent factors in eCRM: utilization by using SN Ratio Decision making, one of the Multi-criteria decision-making methods SN Ratio Decision making is widely used for determining relative magnitude per evaluation item, i. e. priority on problems and is expected to make more systematic and objective evaluations than conventional methods do. Even in the present situation where any general criterion on eCRM dose not exist, utilization of eCRM is expected to be actively continued, which will cause many problems. In this regard, evaluating eCRM counts.

Relation of Self Leadership and Empowerment and Organization Innovation Action in Private Security Guard (민간경비원의 셀프리더십과 임파워먼트 및 조직혁신행동의 관계)

  • Kim, Kyong-Sik;Kim, Chan-Sun
    • The Journal of the Korea Contents Association
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    • v.12 no.11
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    • pp.377-387
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    • 2012
  • The purpose of this study is to investigate the relationship between self leadership and empowerment and organization innovation action in private security guard. This study established private security guards who is being located in Seoul, 2011 and work in the private security company by population. Using purposive sampling method, 293 samples were drawn and were used for the final analysis. Using SPSSWIN 18.0, frequency analysis, factor analysis, reliability analysis, multiple regression analysis and path analysis were performed. Cronbach's ${\alpha}$ value which shows the reliability of the questionnaire came out to be over .831. The conclusion is following. First, private security guard's self leadership affects to empowerment. That is, influence and semanticity are enlarged as action center strategy, natural compensation strategy is attained well. Also, capacity, self decision power is enlarged as constructive thinking strategy, natural compensation strategy is attained well. Second, private security guard's self leadership affects to organization innovation action. In other words, innovation action is increased as action center strategy is attained well. Also, organization's innovation result is enlarged as constructive thinking strategy, action center strategy, natural compensation strategy are attained well. Third, private security guard's empowerment affects on organization innovation action. That is, innovation action, innovation result appears high in case of influence, semanticity is enlarged. Fourth, private security guard's self leadership exerts direction indirect effect in empowerment and organization innovation action. Thus, empowerment is an important variable that mediate self leadership and organization innovation action.

Multi-dynamic Decision Support System for Multi Decision Problems for Highly Ill.structured Problem in Ubiquitous Computing (유비쿼터스 환경에서 다중 동적 의사결정지원시스템(UMD-DSS) : 비구조적 문제 중심으로)

  • Lee, Hyun-Jung;Lee, Kun-Chang
    • Journal of Intelligence and Information Systems
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    • v.14 no.2
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    • pp.83-102
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    • 2008
  • Ubiquitous computing requires timely supply of contextual information in order to upgrade decision quality. In this sense, this study is aimed at proposing a multi-dynamic decision support system for highly ill-structured problems. Especially, it is very important for decision makers in the ubiquitous computing to coordinate conflicts among local goals and global goal harmoniously. The proposed Multi-Dynamic Decision Support System (MDDSS) is basically composed of both central structure and distributed structure, in which central structure supports multi objects decision making and distributed structure supports individual decision making. Its hybrid architecture consists of decision processor, multi-agent controller and intelligent knowledge management processor. Decision processor provides decision support using contexts which come from individual agents. Multi-agent controller coordinates tension among multi agents to resolve conflicts among them. Meanwhile, intelligent knowledge management processor manages knowledge to support decision making such as rules, knowledge, cases and so on. To prove the validity of the proposed MDDSS, we applied it to an u-fulfillment problem system in which many kinds of decision makers exist trying to satisfy their own objectives, and timely adjustment of action strategy is required. Therefore, the u-fulfillment problem is a highly ill-structured problem. We proved its effectiveness with the aid of multi-agent simulation comprising 60 customers and 10 vehicles under three experimental modes.

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Impact of Major Satisfaction of University Students Majoring Public Health Administration on the Career Decision Level and Career Prepare Behaviors : Career Decision-Making Self-Efficacy as Mediating Factors (보건행정 전공 대학생의 전공만족도가 진로결정수준과 진로준비행동에 미치는 영향 : 진로결정자기효능감을 매개로)

  • Lee, Hyun-Suk
    • Journal of Digital Convergence
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    • v.17 no.7
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    • pp.359-368
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    • 2019
  • The study was conducted to understand the effect of major satisfaction of university students majoring public health administration on the career decision level and career preparation behavior by the medium of career decision-making self-efficacy. The analysis result showed that major satisfaction and career decision-making self-efficacy, major satisfaction and career decision level, major satisfaction and career preparation behavior had a statistically significant positive (+) correlation respectively. In addition, the result of a path analysis using AMOS indicated that their major satisfaction level is found to have a direct and indirect effect on career decision level and indirect effect on career preparation behavior, while career decision-making self-efficacy is directly effective against career decision level and career preparation action and major satisfaction exerted an impact on career decision level and career preparation behavior by the medium of career decision-making self-efficacy. Therefore, to improve the level of public health administration university student's career decision and career preparation behavior, systematic and detailed programs and effective plans to improve their major satisfaction and career decision-making self-efficacy will be necessary.

Development of Value Teaching-Learning Program in Geographic Education (지리교육에서의 가치교수-학습 프로그램의 개발)

  • Yi, Kyeong-Han;Namgoong, Bong;Choi, Jin-Sung
    • Journal of the Korean Geographical Society
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    • v.33 no.1
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    • pp.109-122
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    • 1998
  • The purpose of this study is to develop value instruction program which can deal with geographic value problem(GVP) in geographic education. This program is organized into seven stages: identification of GVP(reading of content of GVP, and categorization and description of action which involved in content), analysis of GVP(comparison and analysis of GVP, and ordering of value positions), decision making, justification of decision making and actualization. The processes of decision making and their related activities are emphasized in this program. In experimental classroom, it took effects to providing subjective experiences with students, developing decision making ability, and giving responsibility of decision making. Therefore this study suggests that this program helps students to improve their social participation ability as the democratic citizenship.

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A Study on Fashion Item Purchase Decision-Making Process of ZEPETO and Roblox of MZ Generation - Focused on Self-expression - (MZ세대의 제페토와 로블록스 패션 아이템 구매의사결정과정에 관한 연구 - 자아 표현을 중심으로 -)

  • Lee, Seowon;Kim, Nayoon;Jeon, Dabeen;Han, Yealim;Shin, Eunjung
    • Fashion & Textile Research Journal
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    • v.24 no.4
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    • pp.418-430
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    • 2022
  • This study aims to analyze consumers' purchase decision-making process of buying avatar fashion items on the Metaverse platform. Drawing on the connection between the self-expression tendency of the MZ generation and that of avatars in the Metaverse, this study uses a qualitative research method to analyze how consumers express their self-image through the appearance of their avatars. Unlike previous studies on the clothing purchase decision-making process, this study shows that purchasing and consumption behavior involve the following six stages: recognizing desire, collecting information, evaluating alternatives, making purchases, evaluating the consumption, and post-purchase action-taking. In the first stage of the purchase decision-making process, consumers' desire arises with self-image expression and confirmation. In the second stage, consumers have a high tendency to shop in the best item category. In the alternative evaluation stage, consumers tend to seek items that match their highest standard while considering their personal preferences. In the fourth stage, when making actual purchases, unplanned purchase behavior often occurs along with an active practice of alternative evaluation. In the fifth stage, the evaluation of the consumption shows that consumers achieve satisfaction by applying a style to their avatars that they are unable to try in the real world. In the last stage, consumers often use their purchases to communicate their various styles with other online consumers. Therefore, we conclude that the online purchase decision-making process differs from the offline process as it is divided into six stages.

The development of prototype expert system for fault detection and action priority (고장원 탐색 및 조치의 우선 순위 결정을 위한 전문가 시스템의 구축)

  • 강경식;나승훈;김병석;김태호
    • Journal of the Korean Society of Safety
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    • v.7 no.4
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    • pp.95-99
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    • 1992
  • The attraction of using expert system in operator support systems for modern plant is that it offers a way of dealing with the problem of information overload that can occur during a severe disturbance at a modern industrial plant. During such a disturance the volume of information presented to operators may be such that they are unable to decide quickly what is important and what is not. Therefore, arriving at a correct diagnosis of the initialling fault may be delayed. An expert system operator sup-port system is a means of focusing attention on what really matters and cutting out the rest. This paper presents the development of prototype expert system which detect the fault part, machine, system and decide action priority. This prototype expert system has 6 sub- system which is Interface Manager, Decision Maker, Inference Engine, Knowledge base, Simulatio, and D.P System ( Diagnosis and predictor)

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Top-down Behavior Planning for Real-life Simulation

  • Wei, Song;Cho, Kyung-Eun;Um, Ky-Hyun
    • Journal of Korea Multimedia Society
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    • v.10 no.12
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    • pp.1714-1725
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    • 2007
  • This paper describes a top-down behavior planning framework in a simulation game from personality to real life action selection. The combined behavior creating system is formed by five levels of specification, which are personality definition, motivation extraction, emotion generation, decision making and action execution. Along with the data flowing process in our designed framework, NPC selects actions autonomously to adapt to the dynamic environment information resulting from active agents and human players. Furthermore, we illuminate applying Gaussian probabilistic distribution to realize character's behavior changeability like human performance. To elucidate the mechanism of the framework, we situated it in a restaurant simulation game.

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Action Selection of Multi-Agent by dynamic coordination graph and MAX-PLUS algorithm for Multi-Task Completion (멀티 태스크 수행을 위한 멀티에이전트의 동적 협력그래프 생성과 MAX-PLUS 방법을 통한 행동결정)

  • Kim, Jeong-Kuk;Im, Gi-Hyeon;Lee, Sang-Hun;Seo, Il-Hong
    • Proceedings of the IEEK Conference
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    • 2006.06a
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    • pp.925-926
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    • 2006
  • In the multi-agent system for a single task, the action selection can be made for the real-time environment by using the global coordination space, global coordination graph and MAX-PLUS algorithm. However, there are some difficulties in multi-agent system for multi-tasking. In this paper, a real-time decision making method is suggested by using coordination space, coordination graph and dynamic coordinated state of multi-agent system including many agents and multiple tasks. Specifically, we propose locally dynamic coordinated state to effectively use MAX-PLUS algorithm for multiple tasks completion. Our technique is shown to be valid in the box pushing simulation of a multi-agent system.

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MONOTONE EMPIRICAL BAYES TESTS FOR SOME DISCRETE NONEXPONENTIAL FAMILIES

  • Liang, Tachen
    • Journal of applied mathematics & informatics
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    • v.23 no.1_2
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    • pp.153-165
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    • 2007
  • This paper deals with the empirical Bayes two-action problem of testing $H_0\;:\;{\theta}{\leq}{\theta}_0$: versus $H_1\;:\;{\theta}>{\theta}_0$ using a linear error loss for some discrete nonexponential families having probability function either $$f_1(x{\mid}{\theta})=(x{\alpha}+1-{\theta}){\theta}^x\prod\limits_{j=0}^x\;(j{\alpha}+1)$$ or $$f_2(x{\mid}{\theta})=[{\theta}\prod\limits_{j=0}^{x-1}(j{\alpha}+1-{\theta})]/[\prod\limits_{j=0}^x\;(j{\alpha}+1)]$$. Two empirical Bayes tests ${\delta}_n^*\;and\;{\delta}_n^{**}$ are constructed. We have shown that both ${\delta}_n^*\;and\;{\delta}_n^{**}$ are asymptotically optimal, and their regrets converge to zero at an exponential decay rate O(exp(-cn)) for some c>0, where n is the number of historical data available when the present decision problem is considered.