• Title/Summary/Keyword: Accessible Design

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Parallel Accessible Design for Detection of Neighborhood Pattern Sensitive Faults in High Density DRAMs (대용량 메모리의 이웃 패턴 감응 고장의 효율적 테스팅을 위한 메모리 구조)

  • 김주엽;홍성제;김종
    • Proceedings of the Korean Information Science Society Conference
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    • 2004.10a
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    • pp.649-651
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    • 2004
  • 본 논문은 메모리 집적도의 증가로 인해 많이 발생하는 이웃 패턴 감응 고장에 대한 효율적인 테스팅 방법을 제안하고 있다. 기존의 테스팅 방법에서는 비트 단위의 순차적인 셀 어레이 접근으로 인해 결함 검출율과 테스팅 시간에 있어서 문제를 가지고 있다. 이러한 문제들을 본 논문에서는 이웃 패턴 감응 고장을 효율적으로 검출 할 수 있는 타일 방식으로 셀 어레이를 구분하여 이웃 셀의 영역을 제한한다 그리고 기본 셀과 이웃 셀에 필요한 패턴을 병렬로 입출력시킬 수 있는 병렬 접근 디코더와 검출기를 설계함으로써 전체 테스팅 시간을 줄이고 결함 검출율을 높일 수 있는 방법을 제안한다.

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Glanceable and Informative WearOS User Interface for Kids and Parents

  • Kim, Siyeon;Yoon, Hyoseok
    • Journal of Multimedia Information System
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    • v.8 no.1
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    • pp.17-22
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    • 2021
  • This paper proposes a wearable user interface intended for kids and parents using WearOS smartwatches. We first review what constitutes a kids smartwatch and then design UI components for watchfaces to be used by kids and parents. Different UI components ranging from activity, education, voice search, app usage, video, location, health, and quick dial are described. These components are either implemented as complications or on watchfaces and may require on-device standalone function, cross-device communication, and external database. We introduce a theme-based amusing UI for kids whereas simple and easily accessible components are recommended to parents' watchface. To illustrate use cases, we present 3 scenarios for enhancing communication between parents and child. To show feasibility and potential of our approach, we implement our proof-of-concept using commercial smartwatches, smartphones, and external cloud database. Furthermore, performance of checking app usages on different devices are presented, followed by discussion on limitations and future work.

Implementation of Metaverse Virtual World using Unity Game Engine (유니티 게임엔진을 활용한 메타버스 가상세계 구현)

  • Gang In Lee;Seok Ho Han;Yong-Hwan Lee
    • Journal of the Semiconductor & Display Technology
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    • v.22 no.2
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    • pp.120-127
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    • 2023
  • Recently, metaverse has attracted great attention worldwide with the development of related technologies and the demand for on-tact systems. The ideal metaverse should constitute a virtual world more similar to the realistic society with physical interactions. However, there are many constraints when we construct a virtual world using the existing commercialized metaverse platform. In this paper, we design and implement a university campus-based metaverse which minimizes the constraints, and create a virtual environment maps very similar to the real-world using Unity engine, Photon cloud and Playfab SDK for multi-user accessible to virtual world as a personal avatar. Also, this work includes attractive interaction based on exchange between users. Lastly, we illustrate our implemented metaverse works on Android phone, and it works without difficulty in terms of performance.

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Hardware Implementation of a Multi-Function Image Processing System (다기능 영상처리 시스템의 하드웨어 구현)

  • Kong, Tae-Ho;Kim, Nam-Chul
    • Journal of the Korean Institute of Telematics and Electronics
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    • v.24 no.2
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    • pp.315-323
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    • 1987
  • Generally, general-purpose image processing system is so expensive that not so many users easily can access the system. In this paper attemps have been made to design and describe a general and economical image processing system for real-time aplications such as image data compression, pattern recognition and target tracking. The system comprises an operator console, image data acquisition/display sistem and IBM PC/XT. The system also utilizes a high speed Fairchild 16-bit microprocessor with ALU speed of 375 nsec for system control, algrithm execution and user computation. The system also can digitize /display a 256x 256x 8 bit image in real time and store two frames of images. All image pixels are directly accessible by the microprocessor for fast and efficient computation. Some experimental and illustrative results such as target tracking are presented to show the efficient performance of the system.

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Development of the Scientific Inquiry Process Model Based on Scientists' Practical Work

  • Yang, II-Ho;On, Chang-Ho;Cho, Hyun-Jun
    • Journal of The Korean Association For Science Education
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    • v.27 no.8
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    • pp.724-742
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    • 2007
  • The purpose of this study was to develop a scientific inquiry model that makes scientific inquiry accessible to science teachers as well as students. To develop a scientific inquiry model, we investigated the research process demonstrated by ten scientists who were working at academic research institutions or industrial research institutions. We collected data through scientists' journal articles, lab meetings and seminars, and observation of their inquiry process. After we analyzed the scientists' inquiry strategies and processes of inquiry, we finally developed the Scientist's Methodology of Investigation Process model named SMIP. The SMIP model consists of four domains, 15 stages, and link questions, such as "if, why", and "how". The SMIP model stressed that inquiry process is a selective process rather than a linear or a circular process. Overall, these findings can have implication science educators in their attempt to design instruction to improve the scientific inquiry process.

Expansion and Remodeling - The Case of Vocational Rehabilitation Center (증축공사에 대한 리모델링 - ○○○직업재활센터의 사례)

  • Chun, Ui-Yeon;Kim, Gyu-Yong
    • Proceedings of the Korean Institute of Building Construction Conference
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    • 2023.11a
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    • pp.135-136
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    • 2023
  • The Vocational Rehabilitation Center Expansion Project, with a budget of 15.3 billion KRW, transformed an existing facility into a more eco-friendly, user-friendly, and publicly accessible space. The project involved expanding the building from a basement and two above-ground floors to a basement and six above-ground floors, addressing the shortage of facilities for people with disabilities while promoting eco-friendliness. Design concepts included eco-friendly MASS, improvements to the existing building, social adaptability, and user-centric evacuation measures. Value Engineering (VE) and technical reviews led to proposals for cost reduction and functionality enhancement. Completed in September 2019, the project, renamed "Se-um Center," now hosts seven disability welfare facilities, serving as a vital infrastructure improving the lives of individuals with disabilities in the local community.

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Analysis of Fashion Window Display at Printemps Department Store in Paris, France - Focused on the period from 2009 to 2014 - (프랑스 파리 쁘랭땅 백화점 패션윈도우 디스플레이 분석 - 2009년부터 2014년 기간을 중심으로 -)

  • Heo, Seungyeun;Kim, Chil Soon;Kim, Sunha
    • Fashion & Textile Research Journal
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    • v.17 no.4
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    • pp.501-512
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    • 2015
  • This study was to consider and analyze of fashion window display design at Printemps department store in Paris, France which has tried continuously space presentations through the sensibility and differentiated strategy. The framework for analysis of this study was established by related precedent studies. Data collection was done by searching related specialty publications and website of Printemps department store, and the results of this study were drawn through qualitative analysis of experts' group. The results are as follows. Printemps department store set up presentation types of fashion window display design's themes that have been developed by the method of display presentation such as symbolic, ambience, surrealistic, realistic, and information. The most frequently used presentation development techniques applied in windows' VP of Printemps were the 'transferal of daily space', 'transferal of unexpected space', 'exaggeration of animal & plant', and 'descriptive narrative scene.' In addition, the display theme components such as the materials that can be easily accessible in everyday life, unique directing props, the memory or childhood, the image of animal or plant, and lighting etc. We found that the major colors of window display design at Printemps department store were purple, blue and black during the period from 2009 to 2014.

Development of 3D Printed Bags Using Roll-Type Printing Method (롤(roll) 형태의 출력방식을 활용하는 3D 프린팅 가방 개발)

  • Lee, Jiwon;Chun, Jaehoon
    • Fashion & Textile Research Journal
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    • v.24 no.5
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    • pp.505-518
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    • 2022
  • 3D printing technology, also known as additive manufacturing(AM), has not been actively used in the clothing industry despite its potential for economic, environmental, and labor efficiency. Therefore, this study aims to propose a new 3D printing method for the clothing industry, which will be more readily accessible. This roll-type printing method can print wide-sized patterns at once using a 3D modeling program and a FDM 3D printer and help overcome the limitations imposed by the size of the printer. Then, to demonstrate the practical application cases of this printing method, bags of three designs were developed. Prior to product development, a thickness test was performed for stable printing using TPU(Thermoplastic Poly Urethane) filament, and a thickness of 0.45 mm was found to be most suitable for it. Next, the time efficiency test showed that the roll-type printing method takes less time compared to the general printing method in printing wide-sized patterns. Based on these tests, three bags, , and , were developed to confirm the suitability of the roll-type printing method for product development. The advantages of 3D roll-type printing can lie in overcoming of the spatial limitation, and the environmental sustainability as it can reduce waste from the production process. This study is significant in that it presents a new 3D printing method to improve the space limitations and time inefficiency of 3D printers.

A Study on the Supplement of the Architecture Act Related to the Act of Disability Discrimination - Focusing on the Cultural and Arts Facilities - (장애인차별금지법에 대한 건축 관련법의 보완에 관한 연구 - 문화예술시설을 중심으로 -)

  • Cho, Cheol-Ho;Soh, Jun-Young
    • Korean Institute of Interior Design Journal
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    • v.20 no.6
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    • pp.340-349
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    • 2011
  • The Act of Disability Discrimination and Rights Restriction established in 2008 states that all services including cultural and artistic activities should be fair and easily accessible for both disabled and non-disabled. While the previous society focused on providing the basic necessaries of life to disabled, the modern society gradually tuming their attention to improving quality of the life of disabled, especially in culture and art related activities. The Act of Disability Discrimination and Rights Restriction also states that the services for cultural and artistic activities should be provided from 2010. However in reality, there are contradictions among the Disability Discrimination Act, the Convenience Improvement Act for the Disabled, the Aged, and the Pregnant Woman, and the laws related architecture. So they are having difficulties technically with applying these laws. First, this research contains the comparison of domestic and foreign acts related to the legitimate accommodation uses of cultural and arts facilities for the disabled. Second, this research also lists the facts of conflict between the laws of legitimate accommodation uses for the disabled and the Architecture related laws. Finally, several suggestions are stating for the complementarily improved architecture-related laws which were based on the standard of foreign countries for the disabled.

Effects of Hand Massage and Hand Holding on the Anxiety in Patients with Local Infiltration Anesthesia (손마사지와 손잡아주기가 국소마취 수술환자의 불안에 미치는 영향)

  • Oh Hyun-Jung;Park Jeong-Sook
    • Journal of Korean Academy of Nursing
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    • v.34 no.6
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    • pp.924-933
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    • 2004
  • Purpose: This study was to examine the effects of hand massage and hand holding as nursing interventions on the anxiety in patients with local infiltration anesthesia. Method: The design of this study was a nonequivalent, control group, non- synchronized design. The subjects of this study consisted of 15 patients for the hand massage group, 15 patients for the hand holding group and 17 patients for the control group awaiting surgery in the operation room of a general hospitalin Daegu. As an experimental treatment, hand massage was carried out by the Hand Massage Protocol developed by Snyder(1995) and interpreted by Cho(1998) and hand holding developed by Cho(1998). The data were analyzed by SPSS/WIN, T-test, ANOVA, Cronbach's a, and the Scheffe test. Results: The hand massage group and hand holding group were more effective than the control group in reducing anxiety, VAS score, systolic blood pressure and pulse rate. Conclusion: Hand massage and hand holding are effective nursing interventions that alleviates the psychological and physiological anxiety of patients with local infiltration anesthesia. In particular, the simple contact of hand holding is regarded as an effective and easily accessible nursing intervention in the operating room.