• 제목/요약/키워드: Abstract thinking

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루이스 칸의 회화에 나타난 건축적 공간표현에 관한 연구 (A Study on the Presentation of Architectural Space in Painting of Louis I. Kahn)

  • 최영아;김주성;이강업
    • 한국실내디자인학회논문집
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    • 제15권2호
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    • pp.65-72
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    • 2006
  • The purpose of this study is to show the development process of space concept by studying on the Louis I. Kahn's painting as pre-architectural thinking. Generally the idea of an architect is represented with lots of mediums, and the architectural thinking is developed through the process. In his early days, he, as an architect, made many travel sketches of Europe. In these clays, painting was the most significant medium to him. Since 1950's, he also left lots of sketches affected by abstract painting in addition to travel sketches. The results of this study were as follows: He found the image of antiquity from his painting and he made this image into abstraction in the facade. And the image of ruins was translated the layered space which was the transitional space. And he presented 'marche' through the series of painting of various view point. The Concept of 'marche' was translated into the connections of repetitive mass in the architectural space.

건축 사유체계 변화에 의한 색채사용 특성에 관한 연구 (A study on the characteristics of color by change in architectural thinking system)

  • 이선민
    • 한국실내디자인학회논문집
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    • 제15권2호
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    • pp.166-173
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    • 2006
  • Architectural color has been preserved the multiple characteristics reflected the change of social value criteria and technical development. Especially, the change of technical paradigm has led to variation from simple and fixed color system, as through the considerable change of architect's subject thinking, favored and symbolic system. Now, architectural color has also been revealed as the timely, moving, behavioral and existent color by anthropolatric thinking system. Therefore, it could be transformed expressive system reflected from abstract-pictorial characteristics, from the fixed to non-determining system, constructive to non-constructive system, context to expressive system, reasonal to emotional system, respectively. So, the range of architectural color has been extended as a element in reinforced the planned concept of the architect beyond the past decorated and symbolic color scope. As thereinafter, future's architectural color could be expected to concrete to the public-friendly relation system, developed widely to the system for reinforcing the concept not introduction of meaningless, fragmental and instinct color through the relational adaptation with design concept.

보건 관련 공익광고에서 정교화가능성과 해석수준이 광고태도에 미치는 영향 (Public Service Good Health Advertising: Effects of Elaboration Likelihood and Construal Level on Consumer Attitudes)

  • 박종철;김경진
    • 유통과학연구
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    • 제12권6호
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    • pp.67-79
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    • 2014
  • Purpose - This study aims to accomplish three major research goals. First, it strives to change consumers' focus from peripheral routes to a central route of public service advertising related to the good health policy, without problematic effects, by influencing consumers' knowledge or involvement. Second, this study examines the elaboration likelihood model (ELM) and construal level theory (CLT). Specifically, we consider that the central route of ELM might correspond with the focal goal of CLT. Third, this study analyzes ELM through CLT. That is, ELM predicted that low involvement would take the peripheral route, and high involvement would take the central route. Research design, data, and methodology - This study consisted of three experiments. The first experiment had a 2×2 between-subject design. The subjects were university students and the research period was approximately one year. The first independent variable was the involvement of the overweight issue; this variable was measured and split by the median. The second independent variable was the temporal distance (near vs. distant future); this variable was manipulated. The second experiment also had a 2×2 between-subject design. The first variable was the involvement of cervical adenocarcinoma prevention, and was considered already manipulated by sex. Specifically, males had a low involvement of the disease, but females had high involvement. The second independent variable was priming (power vs. submissive). Power priming would induce abstract thinking, but submissive priming would take concrete processing. The third experiment had a 2×2×2 between-subject design. The first variable was cognitive depletion, and was manipulated by memorizing 9-digit numbers. The second and third independent variables were involvement and abstract thinking induction, such as prior experiments. Data were collected through questionnaires, and were analyzed by an SPSS program. Major hypotheses were tested by examining the interaction effects through ANOVA. Results - Major findings are as follows. First, even for low-involved consumers in the overweight category, distant future manipulation induced them to focus not on the peripheral route but on the central route of the public service advertisement. This result does not correspond to the typical ELM prediction. Second, under power priming, low-involved males of the cervical adenocarcinoma category focused on the peripheral route because of the induction to abstract thinking. This result replicated the first experiment, and confirmed the theoretical robustness. Third, high-involved females focused not on the central but on the peripheral route under the mixed condition of cognitive depletion and near future manipulation. Depletion consumed cognitive resources, and the processing mode of consumers changed from systematic to heuristic. Conclusions - ELM needs to be complemented through CLT in context of public service good health advertising. Specifically, the involvement of ELM may impact consumers' thinking mode (abstract vs. concrete), and the interaction effects may influence consumers' focus on advertising (central vs. peripheral route). This study's limitations were bounded subjects, limited stimuli, and somewhat weak external validity.

후기아동의 속담이해능력과 사용정도에 관한 연구 : 속담의 친숙도와 구체성을 중심으로 (Proverb Comprehension and Use in Late Childhood : The Role of Familiarity and Concreteness of Proverbs)

  • 조복희;이주연
    • 아동학회지
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    • 제28권5호
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    • pp.19-36
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    • 2007
  • This study explored proverb comprehension and use in elementary school children by familarity and concreteness of proverbs and children's age, sex, experience of living with grandparents. The 529 fourth and sixth grade participants completed a questionnaire probing knowledge of 16 proverbs; 4 each in four categories(familiar-concrete, familiar-abstract, unfamiliar-concrete, and unfamiliar-abstract). Results showed highest comprehension scores for familiar-concrete proverbs. Sixth graders obtained higher comprehension score than fourth graders in all four proverb categories. There was no difference between grades in frequency of proverb usage. An interaction effect between grade and sex showed that female sixth graders had the highest comprehension score. These results suggest a possibility of relationship between figurative language and cognitive development related to abstract thinking in late school-age children.

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건축디자인 사고에서 스키마의 의미와 특성에 관한 연구 - 칸트의 인식론적 관점에서 - (A Study on the Meanning and Characteristic of Schema in the Thinking of Architectural Design - with Kant's Epistemology)

  • 오신욱;조용수
    • 한국실내디자인학회논문집
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    • 제14권3호
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    • pp.122-129
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    • 2005
  • The purpose of this study aims at the development of architectural design thinking which has been studied in the Kant's Epistemology to examine the Schema theories. In this point of view, the related theories are reviewed through Expression Form, representation of architectural knowledge and so on. One of these words, the Schema that formed by transcendental an Experience and Memory of transcendental an Experience, not only Play an important Part in the designer's thinking system about a specific problem but also appeared by distinctive features(image) and included by connotation as like a designer's ideology. Speaking briefly, thinking of a designer familiar with us as abstract confusion can be confined such methodological tools as schema, and image, etc., which we can easily understand the relationship among them through mechanism of Kant's [Concept-Schema-Intuition]. Evidences collected from case studies and its application on architectural design yield following results. First, design thinking can be defined as Kant's Epistemology composed of the schema and its extended factors(architectural-schema). Second, design thinking can be revealed different characteristics depending on the degree of the schema and architectural-schema. Lastly, the methodology will be proposed after application of the result to architects' works.

The Improvement Effectiveness of Computational Thinking through Scratch Education

  • Shin, Soo-Bum
    • 한국컴퓨터정보학회논문지
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    • 제20권11호
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    • pp.191-197
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    • 2015
  • Recently, it has been activated the software education or coding education for the improvement of the Computational Thinking (CT) ability at home and abroad. Also the CT has influence on courses of Computer Science in the college levels. It has been introduced and the number of cases of using it to general K12 education has increased. However, the research on the software education's influence on the CT was still lacking. So In this paper, we proposed this study has been conducted on how Scratch education in the elementary school level influenced the ability of the CT. And we proposed software education can improve the ability of CT. First, we provided the theoretical base of the software education and evaluation process through analysis of computational thinking ability. A core analysis content of the CT is broader than algorithmic thinking and can be achieved without using computer. It includes abstract, algorithmic, logical, and measurable thinking. Second, we made efforts to improve the characteristics of the software education with categorization. Finally, we have managed the software education using Picoboard with Scratch and flowchart within 15 weeks based on these theocratical research. An examination of the effectiveness was committed to understand, analyze, and develop strategies of problem solving. It is designed as a strategy of problem solving before and after the software lesson. The result of the software education has improved authentically in all areas without the need to design a strategy for problem solving.

Factor Analysis of Visual Literacy Influencing Diagram Understanding and Drawing in Computer Science Education

  • Park, Chan Jung;Hyun, Jung Suk
    • 한국정보기술학회 영문논문지
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    • 제9권1호
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    • pp.67-76
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    • 2019
  • Recently, with the advent of the software-based society, many organizations have been providing software developing education, such as coding, to Computer Science majors and non-Computer Science majors. When implementing a program, teachers can let students draw a variety of diagrams, such as flowcharts, UML diagrams, and ERD diagrams ahead. As the importance of computational thinking is increasingly emphasized, abstracting algorithms into diagrams is considered an important educational element. In this paper, we examined the visual literacy and abstract/concrete way of thinking of novice programmers in order to analyze factors affecting the abstraction process of drawing diagrams, and how they influence students' ability to understand diagrams and ability to draw. If we understand what factors influence the abstraction process in this study, we can suggest educational alternatives for future strategies in which teachers will teach students.

초등 실과 교과서 내 소프트웨어교육 영역에 나타난 컴퓨팅 사고력 요소 분석 (Analysis of Computational Thinking Skills in the Software Education field in Elementary Practical Educations Textbooks)

  • 김정랑
    • 정보교육학회논문지
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    • 제24권6호
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    • pp.653-662
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    • 2020
  • 본 연구에서는 초등 실과 교과서의 소프트웨어교육 영역에 나타난 컴퓨팅 사고력의 요소의 내용, 수준 등을 분석하고 교과서 학습활동별 컴퓨팅 비율을 분석하였다. 컴퓨팅 사고력 요소는 교육부에서 제시한 컴퓨팅 사고력의 구성 요소와 정의를 바탕으로 구성하였고, 6개 출판사에서 출판된 실과 교과서의 소프트웨어 교육 학습 내용을 분석하였다. 교과서별 컴퓨팅 사고력 요소와 컴퓨팅 수준을 분석한 결과 교과서별로 컴퓨팅 사고력의 하위 요소 포함 여부의 차이가 나타나며, 컴퓨팅과 연결된 추상화 활동을 제시하는 교과서의 비율이 비교적 낮게 나타났다. 추후 교육과정 개편 또는 교과서 개정시 컴퓨팅 사고력 요소가 균형있게 포함되도록 보완하고, 문제 발견과 이해부터 자동화까지 컴퓨팅 사고의 일련의 과정들이 이어질 수 있도록 차시를 편성할 필요가 있으며, 일상생활의 요소를 사용하되 컴퓨팅이 포함된 추상화 활동을 내포할 필요가 있다.

응용예술로서 건축 디자인의 상징성에 관한 연구 (A Study on the Symbolism of Architectural Design as an Applied Art)

  • 송석현
    • 한국실내디자인학회논문집
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    • 제23권3호
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    • pp.83-91
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    • 2014
  • As a applied art, Architecture is a synthetic art for dwelling and settlement. It has started with the origin of the human. and Artistical-technological indicator, include not only materiality but also immateriality such as history and society. After 20C, various categories of thinking is a undergoing rapid change. especially, beginning in 1900, The intrinsic value of "Fine Art" had lost their competitive power in the face of industrial revolution's mass production. and it has been displaced by a "new concept", such as a conveyance of meaning or rational way of thinking. This change means free from the tradition and custom of a past. for that reasons, Due to the nature of applied art, it always include design symbolism and designer's thinking is mainly processed in their own system of thinking. Symbolism for the art was distinguished from a general concept by the connotative meaning that called "the dual image". Therefore, at the start, this study will define about design and symbolism with a architecture as a applied art. then, Analysis the expression tendency of the contemporary architecture and modification. as a result, It aim to systematize mapping process and suggest the classification of various visual cue.