• Title/Summary/Keyword: ARTIST

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A Propose of New Classification Indication about Work of Art through Numeric and Multivariate Data Analysis - Focused on the Specialist - (예술작품의 수치화와 다변량분석에 의한 새로운 분류 제안 - 전문가를 중심으로 -)

  • Suh, Myung-Ae;Ree, Sang-Bok
    • Journal of Korean Society for Quality Management
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    • v.35 no.4
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    • pp.67-77
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    • 2007
  • We tried new interpreting about the work of art in this paper. The work of art respects the intention of the artist to make it and interprets intention until now. After critics distinguish by a period, an area that they set to philosophical thought which is the time and interpreted. We set to each one subjectivity and interpreted between artist to make the work of art and appreciator. But in this paper, we tied various criteria which appreciates the work of art. We tried so that we presented the intimacy each other newly. Otherwise we tied with the subjectivity of the individual and are the try to be an objectification low through statistical technique. We looked into the culture and art in the introduction and explain the discussion about the work of art interpreting which the main subject. We set the category 6 area, and explain an each criteria explanation and assessment method. We tried to propose new interpreting as the intimacy to be multi-variate data analysis result of the assessment analysis.

Vector-based Face Generation using Montage and Shading Method (몽타주 기법과 음영합성 기법을 이용한 벡터기반 얼굴 생성)

  • 박연출;오해석
    • Journal of KIISE:Software and Applications
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    • v.31 no.6
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    • pp.817-828
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    • 2004
  • In this paper, we propose vector-based face generation system that uses montage and shading method and preserves designer(artist)'s style. Proposed system generates character's face similar to human face automatically using facial features that extracted from a photograph. In addition, unlike previous face generation system that uses contours, we propose the system is based on color and composes face from facial features and shade extracted from a photograph. Thus, it has advantages that can make more realistic face similar to human face. Since this system is vector-based, the generated character's face has no size limit and constraint. Therefore it is available to transform the shape freely and to apply various facial expressions to 2D face. Moreover, it has distinctiveness with another approaches in point that can keep artist's impression just as it is in result.

Interactive Media Art Approaching Communication through the Nonverbal Communication (비언어 커뮤니케이션 관점에서 바라본 인터랙티브 미디어아트에 대한 접근 및 분석)

  • Mok, Seonah;Paik, Joonki
    • The Journal of the Korea Contents Association
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    • v.13 no.12
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    • pp.585-594
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    • 2013
  • In this study, we studied methods of communication among audiences, artwork and artist and analyzed interactive media art using the nonverbal communication methods. We analyzed the 4 types of nonverbal communication based on sign and meaning[1] and reclassified suitably for analysis of interactive media art. According to the analysis result, we draw typical characters by analyzing interactive media artwork which were corresponding to the each types. Also we analyzed overlap area and classify. Through these processes, we found communication methods in interactive media artwork connect audiences and artwork by organic combination of several nonverbal communication. In this paper, we suggest a new approach about the communication among audiences, artwork and artist through analyzing interactive media art using nonverbal communication.

How to Select Art Collaboration Artists? (아트 콜라보레이션의 협력 작가 선택 요인)

  • Lee, Eunea;Shin, Hyung Deok;Yu, Gun Jea
    • The Journal of the Korea Contents Association
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    • v.14 no.8
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    • pp.374-381
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    • 2014
  • We investigated what target (a nationality of an artist) firms select when they are engaged in art collaboration. We identified 137 cases of art collaboration between 2005 and 2013 through the analysis of news contents and we found that Korean firms prefer to artists whose nationality is same with that of those firms. In addition, such preferences disappear when the target of art collaboration is durable goods. This implies that Korean firms prefer to artists whose nationality is different from them in art collaboration because the collaboration with those artists help firms increase product reputation although a collaboration process is not favorable to those firms.

A Study on Art Wear(I)-Focusing on Clothing-Sculpture- (예술의상에 관한 연구(I)-의상조각(Clothing-Sculpture)을 중심으로-)

  • 김정혜
    • Journal of the Korean Society of Costume
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    • v.38
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    • pp.159-178
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    • 1998
  • Genres of the modern arts are expanding the overlapping area between the arts ; ceramics and weaving considered as crafts are devel-oped to the ceramic art and the fiber art, re-spectively. This trend has been also applied to the clothing part, which produced several new terms such as‘art to wear’,‘unwearable art’,‘clothing sculpture’and so on. As following this tendency, the unwearable art is dwelling on the boundary of painting, fiber art and scul-pture, and the clothing sculpture comes from the combination of fiber art and sculpture. While Issey Miyake's dress made of bamboo and Foltuny's pleats dress associated with Greek stone-column introduce the sculpture to the functional fashion design, the works of clothing sculpture become the arts by applying the sculpture to the non-functional unwearable art. Although the clothing sculpture is an interesting subject to be studied continuously for its effect on the contemporary clothing part, it is valuable enough as an unwearable art and sculpture respresenting the artist's concept under the circumstance that the boundary between arts and design is no longer clear, i.e., the clothing and the sculpture come across their regions each other. Furthermore, the clothing sculpture has its own value as a metapor exposing idea, feeling and spirit of the artist in the genre of the unwearable art. With a view point of the abstract clothing concept, the clothing sculpture has been taking the role expanding the clothing to the world of fine art.

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A Study on Time & Change in Contemporary Space Design -Their Perceptual.Cognitive Bases and Alfordances on Human Behavior- (현대 공간디자인에 입어 시간성과 변화 - 지각 . 인지적 기제 및 행태지원성을 중심으로 -)

  • 이정민;임진이
    • Korean Institute of Interior Design Journal
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    • no.41
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    • pp.246-255
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    • 2003
  • All art forms are the results of the artist's response to the philosophical, sociological, and cultural tendencies of the period in which the artist lives. Post-modern period differentiates itself from Modern period in many aspects. One of these is the emphasis on phenomena which are ephemeral and changing. This paper looks at the perceptive and cognitive bases of these expressions of change in space design and their affordances on human behavior The first chapter provides the purpose and the background of the research. It studies the philosophical, sociological and cultural characteristics of the Post-modern era which bring forth expressions of time & change in space design. The second chapter explains two basic approaches which can be applied to the perception and cognition of the environment. The third chapter deals with the perceptional and cognitive bases, and the human affordances of the expressions of change in space design. Finally this paper will analyze the types of space design which show this tendency : change by the technology, change by the participation of viewers, and change by the natural and chance. In each type, there will be analyses of examples. this will lead us to the understanding of how the space design including time & change expresses the spirit of the age and how it can play positive roles in human psychology.

A Study on the analysis of Whitney Houston, the healer of the world-based on Shin Jae-hyo's gwangdaeron (clown theory)

  • Ko, Kyung-Ja;Cho, Hyun-Yong
    • CELLMED
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    • v.10 no.4
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    • pp.28.1-28.2
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    • 2020
  • The purpose of this study is to find out why Whitney Houston gave healing to people around the world based on Shin Jae-hyo's gwangdaeron (clown theory). In Korean music, gwangdae (廣大, the title of clown) is a nickname dedicated to outstanding artists. Not only is it a clown that cannot be a person, but it does not give a clown a nickname for doing art activities. This is why Shin Jae-hyo, a pansori (Pansori epic chant) theorist and critic in the late 19th century of the Joseon Dynasty, presented the virtues of outstanding artists. There are four outstanding clown conditions claimed by Shin Jae-hyo: appearance (人物), words (辭說), perfect vocal music (得音) and wonderful movements (neoreumsae). These conditions show how difficult it is to be a gwangdae (a prominent artist), or an accomplished artist. We think Whitney Houston is a famous singer who fits these conditions. In her heyday, she was optimized for Shin Jae-hyo's clown theory, while her post-2007 moves are regrettable. However, it is clear that he is a singer who fits well with the title of America's greatest clown. In conclusion, I felt that the best emotion through music was the best healing, and that the best singer was becoming the best healer.

A Study on the Designs of Ron Arad (Ron Arad의 디자인에 관한 연구)

  • 서병기
    • Archives of design research
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    • v.16 no.1
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    • pp.199-208
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    • 2003
  • The Israel-born Ron Arad is one of Britain's "superstar" designers, an it has been said that he is Britain's answer to Philippe Starck. Arad is a highly individualistic designer whose ideas stem from a mental process that has more in common with that of the fine artist than of the jobbing designer for industry. His imagination expresses itself in the form of things. By the early 1990s he had become internationally recognized for his "ready-made" work. His furniture and lighting designs required extremely costly labour-intensive techniques to produce. As his work was highly evocative, suggesting a post-industrial world in which the urban landscape was characterized by materials in a state of decay. More recently, through collaborations with Italian and German manufactures, his work has reached a new level of sophistication and finish, which differentiates it from the earlier designs. As Arad reputation as a designer of workshop-based furniture came to an end and the era of "democratic" Arad furniture came into being. By middle of the decade he had become one of the most-discussed designers of the day. The spirituality that emanates from all his work is a product of his particular vision of the creative process, far removed from the typical, stereotyped trends in the sphere of modern industrialization. He goes one step further in his work by attempting to restore aesthetic dignity to the objects of daily life, in a search for beauty within the immediate environment.hin the immediate environment.

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A Study on the Attributes of Fractal on M.C. Escher′s Works (에셔(M. C. Escher) 작품의 프랙탈 속성에 관한 연구)

  • 류시천;윤찬종
    • Archives of design research
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    • v.15 no.1
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    • pp.5-14
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    • 2002
  • Fractal which was named by Mandelbrot in 1975 and its theory have been taken notice of many fields of scholarship, namely mathematics, physics, geography, architecture, art, philosophy and so on. If we approach Fractal on the basis of the designing cogitation, it can be used not only as one of materials to take a crease thinking in design, also as a due of the methods to assess the design problem with a new point of view. Based on above background, in this study, it was studied on the graphic artist, Morits Collelius Escher who has been well known as the great artist of illusion," and on the attributes of Fractal which were contained in his various work\ulcorner As a reset, the four attributes, namey ′fractal dimension′, ′self-similarity, ′recursiveness′and ′infinity were founded in his works. Also, it was founded that Escher had employed the attributes of Fractal in his almost works for "the representation of the condition of unified-duality," that is to say, for the union of two different dimensions. After this, it is expected that this study shoed be extended to the development of the principle of Fractal-Design on the basis of ′Fractal which can be defined as the phenomenon of repetitious pattern between chaos and order and′the formative beauty of Fractal′.

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A Study of Formative Characteristics in the Art to Wear on Constructivism - Focusing on Russian Avant-Garde Artist - (구성주의(構成主義) 예술의상(藝術衣裳)의 조형적(造形的) 특성(特性) 연구(硏究) - 러시아 아방가르드 예술가(藝術家)들의 작품(作品)을 중심(中心)으로 -)

  • Yang, Chieu-Kyung
    • Journal of Fashion Business
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    • v.5 no.4
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    • pp.101-117
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    • 2001
  • Artist's creative works is accomplished in the very complicated network being in fluenced each other, getting celebrate from surround and center, and showing repetition and change. It took an important role of 1920's culture with new social and mental feature generated by revolution. It also has been influenced on an intellectual paradigm and artistic tendency. According to the feather the Art to Wear of Constructivism, at first, design as absolution of folk art in Russia prior to the concept is coming up to systematic design and useful article's performance. Courageous arrangement of color and rhythm is unique. The second is a tendency clothing design of productirism. It is connected with material culture and artists insisted creature of productive material that is a essential in life than Arts in museum. The third, tendency clothing design of minimalism emphasis functional aspect that is produced industrial aesthetics. The examples are simply designed and functional cloths for sorking uniform. This thesis is studied about clothing and textiles of major artists, formative property, and international reflection from October revolution in 1917 that is strengthen a system by introducing a new economic policy to a five year plan.

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