• Title/Summary/Keyword: ARDUINO

Search Result 767, Processing Time 0.037 seconds

A Study on the Development of Coding Education Program based on Arduino (아두이노 기반 코딩 교육 프로그램 개발 연구)

  • Cha, Jae Gwan
    • Smart Media Journal
    • /
    • v.6 no.4
    • /
    • pp.72-78
    • /
    • 2017
  • The purpose of this study is to enhance the creative activity of youth through coding programs on the subject of Arduino. In order to achieve the purpose of the research, it studies the development of coding education based on Arduino, which is cheaper and generally available for universal use. In addition, in order to verify the program, it applies to the 12 schools in Gwangju Jeonnam and produces the improvements. The results of the study are as follows : first, the coding education program centered on Arduino was developed from a fusion perspective through a procedural model(plan - design - action - evaluation - improvement) and applied to a pilot class. Second, the effectiveness of the student satisfaction survey and the interviews of teachers were analyzed. Third, the improvement of the coding education program is accepted and applied to the next program.

A Study on Training Courses Development and Analysis for Improving the Creativity using Arduino (창의성 향상을 위한 아두이노 활용 교육과정 개발과 분석)

  • Shim, Jooeun;Ko, Jooyoug;Shim, Jaechang
    • Journal of Korea Multimedia Society
    • /
    • v.17 no.4
    • /
    • pp.514-525
    • /
    • 2014
  • We have performed a short-term computer information and communication technology education using Arduino. The purpose of this education was to progress basic training interestingly and discover excellent students. Training was about practicing basic examples about H/W, S/W, communication, and solving creative tasks. We divided training participants into a team composed of each 3 members and educated them for 10 hours. Instructors were consists of 1 main teacher and 3 teacher assistants. Training was about assembling Arduino based robot, blinking LED, operating speaker, serial communication, producing software for wireless communications and autonomous of robot, and control hardware of robot. Through this study, we developed a meaningful ICT integrated curriculum which has high usefulness in a short period. Students participated in this education completed 96% out of 10 creative tasks, and this study analyzes the result of curriculum and suggests further research directions.

The Using Arduino for Data Communication Cryptographic Module (Arduino를 이용한 데이터 통신 암호 모듈)

  • Lee, Zhou-Sheng;Song, Jong-Gun;Lee, HoonJae;Kwon, DaeHoon;Pak, UiYoung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2013.05a
    • /
    • pp.231-233
    • /
    • 2013
  • A lot of information is exchanged using data communications in today's modern society. Nowadays many important communications are susceptible to interception and theft for malicious purposes, and is under threat from hackers. Crackers are able to hack into data flows even if the data is encrypted. To ensure strong encryption properties, these cryptographic algorithms are often a burden on devices used for authentication such as a PC or smart phone. This paper proposes an authentication system using the Arduino module. Implementation and application of the communication scheme is designed to minimize the burden of delivering data communication between devices especially where password and encryption is concerned.

  • PDF

Development of Education Program for Physical Computing using Arduino N-screen Communication Boards (아두이노 N-스크린 통신보드를 활용한 피지컬 컴퓨팅 교육 프로그램)

  • Hur, Kyeong;Lee, Ju-Yeol;Lee, Hye-Min;Lee, Hae-Sang
    • Journal of Practical Engineering Education
    • /
    • v.7 no.2
    • /
    • pp.97-105
    • /
    • 2015
  • In this paper, we have selected physical computing as the focused learning elements with the PBL-based programming instruction method. Students experienced physical computing by using Arduino. Development of robot using Arduino can create an effective educational environment and also provide solutions for lack of environmental conditions, such as time or spatial factor restrictions and excessive expense issues; these are major obstacles to developing robot programming education. Finally, we analyzed the effects on growth of student's logical thinking and problem solving abilities by demonstrating the Arduino application courseware to the field of education.

Implementation of errorless protocol for controlling multiple Arduinos using python via I2C communication (다수의 아두이노를 파이썬과 I2C로 제어하기 위한 무오류 통신 프로토콜 구현)

  • Park, Jang-Hyun;Kim, Seong-Hwan;Park, Tae-Sik
    • Journal of IKEEE
    • /
    • v.21 no.3
    • /
    • pp.227-233
    • /
    • 2017
  • Python language is widely used because of its ease of learning and its wide application range. Arduino, on the other hand, is also widely utilized hardware for physical computing and internet of things(IoT). However, Arduino is controlled by $C{^+^+}$ language, which makes it difficult for non-experts to enter swiftly. This paper proposes an errorless protocol that can simultaneously control multiple Arduino devices in a master device using python language with I2C communication. Using the protocol proposed in this paper, we can take advantage of the python language to control multiple Arduinos.

Educational humanoid robot using 3D printer and Arduino (3D프린터와 아두이노를 활용한 교육용 휴머노이드 로봇)

  • SukHun Kim;NamHo Kim
    • Smart Media Journal
    • /
    • v.11 no.11
    • /
    • pp.9-16
    • /
    • 2022
  • Among the types of robots, it is not easy to make a robot that walks on two legs. For this, it is necessary to be able to create software that can control precise servomotor settings and various operations. This process is very difficult for beginners and not easy to make because there is no suitable Arduino shield shape for the robot. Therefore, in this study, a method for manufacturing Arduino and plug-in type shield was proposed. In addition, the process of developing a PC control program that can simplify motion control, manufacturing a robot, and setting servo motor values to easily control motion was introduced. It is expected that this will be of great help to novice developers who are interested in making robots.

Design of Action Monitoring System Using Arduino Sensors and LEDs (아두이노 센서와 LED를 활용한 움직임 모니터링 시스템 설계)

  • Park, Kyeongseok;Hwang, Soyoung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2017.05a
    • /
    • pp.81-83
    • /
    • 2017
  • 우리 삶의 다양한 분야에서 ICT 기술을 적용하여 편의성과 활용성이 증대되고 있다. 본 논문에서는 최근 다양한 응용에 활용되고 있는 아두이노(Arduino)를 기반으로 사람의 움직임에 따라 이용할 수 있는 Accelerometer와 FSR 센서를 사용하여 RGB LED Strip을 제어하고 여러가지 색상을 다양한 패턴으로 나타나게 하며, 해당 움직임을 모니터링할 수 있는 시스템을 제안한다. 이는 사람의 움직임 또는 동작을 취하는 다양한 신체부위에 적용해 볼 수 있다.

  • PDF

Implementation of Humanoid Toy using Arduino (아두이노를 이용한 휴머노이드 장난감의 구현)

  • Park, Cha-Hun;Choi, Myeong-Rak;Tae, Mun-Gyu;Kim, Young-Dea
    • Proceedings of the Korean Society of Computer Information Conference
    • /
    • 2018.07a
    • /
    • pp.293-294
    • /
    • 2018
  • 본 과제는 Arduino를 이용한 휴머노이드 로봇으로써 놀이의 방식은 NFC리더기로 카드에 미리 저장 되어있는 로봇의 행동 모양을 인식시킨 후 스마트폰을 이용하여 로봇을 조종하여 그 행동과 일치하면 성공하여 아이에게 성취감을 준다. 메인부는 Arduino MEGA ADK 를 이용하였고 서보모터를 다중제어 하기 위해 서보모터 다중제어 모듈인 PCA9685를 이용했고 부족한 전력을 보충하기 위해 6V의 전력을 추가했다. 통신은 블루투스 모듈인 HC-06 을 이용하였고 NFC모듈인 RFID모듈을 이용한다. 로봇 프레임은 3D 프린터를 이용하여 자체제작 하였으며 현재는 상체만 움직이는 로봇을 계획 중 인데 점차 개선하여 하체까지 움직일 수 있도록 할 예정입니다.

  • PDF

Implementation of IOT Smart Home Control System using Arduino (아두이노를 이용한 IOT 스마트 홈 제어 시스템 구현)

  • Park, Tae-Sun;Lee, Gwang-Ho;Lee, Yong-Hyeok;Park, Seong-Yong;Lee, Yeong;Kim, Jae-Sik
    • Proceedings of the Korean Society of Computer Information Conference
    • /
    • 2017.07a
    • /
    • pp.403-404
    • /
    • 2017
  • 본 논문에서는 Arduino MEGA 2560을 이용하여 JSN270을 통한 와이파이 시스템으로 집안에 있는 모든 전자제품을 제어 할 수 있는 컨트롤 제어 시스템이다. 스마트폰 어플리케이션을 집 내부의 각종 전자기기, 센서, CCTV와 연동하여 사용자가 간편하게 구동 할 수 있고 또한 인체 감지 센서를 통해 상시 감시하여 움직임을 감지시 경보 시스템을 작동 시키도록 설계되어져 있다. Arduino MEGA 2560을 이용한 프로그래밍을 기반으로 와이파이를 통해 내부를 포함한 외부에서도 각종 전자 부품을 ON/OFF 시킬 수 있으며 Raspberry Pi를 통해 카메라로 집 내부, 외부를 확인하여 어플을 통해 도어락을 해제 시킬 수도 있다.

  • PDF

Development of English word learning contents using touch sensor based on S4A (S4A 기반의 터치센서를 이용한 영어단어 학습용 콘텐츠 개발)

  • Wi, Ji-Yeon;Lee, Jun-Hyeong;Lee, Hyeong-Ok
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2017.05a
    • /
    • pp.317-320
    • /
    • 2017
  • S4A (Scratch For Arduino) is a program that controls to Arduino with scratch. In this paper, We developed a simple game form for learning contents and using touch sensor that composed of scratch language based on S4A. We used background music and scores to motivate and interest that beginning to learn English for students.

  • PDF