• Title/Summary/Keyword: AR Use

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Gesture-based Table Tennis Game in AR Environment (증강현실과 제스처를 이용한 비전기반 탁구 게임)

  • Yang, Jong-Yeol;Lee, Sang-Kyung;Kyoung, Dong-Wuk;Jung, Kee-Chul
    • Journal of Korea Game Society
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    • v.5 no.3
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    • pp.3-10
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    • 2005
  • We present the computer table tennis game using player's swing motion. We need to transform a real world coordinate into a virtual world coordinate in order to hit the virtual ball. We can not get a correct 3-dimension position of racket in environment that using one camera or simple image processing. Therefore we use Augmented Reality (AR) concept to develop the game. This paper shows the AR table tennis game using gesture and method to develop the 3D interaction game that only using one camera without any motion detection device or stereo cameras. Also, we use a scan line method to recognize gesture for speedy processing. The game is developed using ARtoolkit and DirectX that is popular tool of SDK for game development.

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Exploring the Combined Use of LiDAR and Augmented Reality for Enhanced Vertical and Horizontal Measurements of Structural Frames (골조 수직, 수평 측정작업 시 LiDAR 및 AR 기술 적용방안 제시)

  • Park, Inae;Kim, Sangyong
    • Journal of the Korea Institute of Building Construction
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    • v.23 no.3
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    • pp.273-284
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    • 2023
  • This study is centered on the combined use of LiDAR(Light Detection and Ranging) and AR(Augmented Reality) technologies during vertical and horizontal frame measurements in construction projects. The intention is to enhance the quality control procedure, elevate accuracy, and curtail manual labor along with time expenditure. Present methods for accuracy inspection in frame construction often grapple with reliability concerns due to subjective interpretation and the scope for human error. This research recommends the application of LiDAR and AR technologies to counter these issues and augment the efficiency of the inspection process, along with facilitating the dissemination of results. The suggested technique involves the collection of 3D point cloud data of the frame utilizing LiDAR and leveraging this data for checks on construction accuracy. Furthermore, the inspection outcomes are fed into a BIM (Building Information Modeling) model, and the results are visualized via AR. Upon juxtaposing this methodology with the current approach, it is evident that it offers benefits in terms of objective inspection, speed, precise result sharing, and potential enhancements to the overall quality and productivity of construction projects.

AR-QC DEA모형을 이용한 신제품 시장 모의테스트 메커니즘에 관한 연구

  • 백철우;이정동;김태유
    • Proceedings of the Korea Technology Innovation Society Conference
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    • 2001.11a
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    • pp.169-186
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    • 2001
  • The researches about the general flow of new product development process was achieved in various field. But there was little discussion about the methodologies and tools used in that process. So we suggest new DEA model as the methodology that determines sustainable price and quality attributes and this can substitute econometric hedonic methodology. To make smooth surface composed of quality attributes and price, we use QC-DEA model. Additionally we make AR-QC DEA model by introducing AR to reflect consumer perceptions on quality attributes. AR-QC DEA overcomes the limits of parametric methodology and represents product-specific shadow prices, so it is possible to supply the information about quality attributes and price combination in new product development process and to simulate easily whether new product can exist in the market. Finally by empirical research on notebook computer we can show that AR-QC DEA has the ability to explain market change.

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Study On Factors Affecting Intention to Use AR Tourism Application (AR관광 어플리케이션 사용의도에 영향을 미치는 요인에 관한 연구)

  • Ryu, Junghye
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.14 no.4
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    • pp.135-148
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    • 2018
  • The purpose of this study is to investigate the effect of perceived interactivity on intention to use augmented reality tourism application in mobile environment. The analysis results revealed that perceived interactivity has a positive (+) effect on perceived usefulness and ease, perceived ease has a significant effect on perceived usefulness, perceived usefulness and perceived ease are related to perceived ease of use (+) Effect on the growth rate. This study attempted to expand the theoretical aspects from an integrated point of view as the existing interactions studies have been studied with an intolerant perspective in the online or mobile environment. The results of this study can be summarized as follows: First, the constructivist factors of perceived interactivity are derived through a comprehensive study of previous studies, and the second-order and reflective constructs are measured to confirm that the perceived interactivity consists of five sub-dimensions. Through such verification, the structure of perceived interactivity was systemized by clarifying the relationship between the factors. In addition, the four components of the perceived interactivity derived from the present study have differentiated effects on the TAM, respectively.

Estimation of Efficient Use of Volume and Facility Volume Distribution of Artificial Reefs deployed in the Busan Sea Region (부산연안의 인공어초 시설 현황과 유효공용적 평가)

  • Kim, Ho-Sang;Lee, Jeong-Woo;Won, Seung-Hwan;Kim, Jong-Ryeol;Yoon, Han-Sam
    • Journal of the Korean Society for Marine Environment & Energy
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    • v.12 no.4
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    • pp.255-263
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    • 2009
  • This study assessed the facility volume distribution for artificial reefs (ARs) deployed at the sea bottom in fishing grounds in the Busan Sea region, and estimated the efficient use of volume in the initial AR group. Analysis of the volume of AR facilities in the Busan Sea region indicated that the quantity and surface areas of deployed facilities varied greatly between 1997 and 2004. However, a rapid decrease in AR facility volume after 2003 indicated an increased use of different kinds of ARs, such as steel or ceramic ARs. And the results revealed that a total of 2,777 AR facilities were deployed in the Gijang sea region with a founding ratio of 89%; corresponding numbers for the Heaundae and Namgu sea region were 7,691 and 84.9%, and 905 and 96% for the cubic type of AR in the Saha and Gangseo sea regions. The analysis indicated that ARs deployed in the Busan sea region maintained a good conservation ratio of more than 85%. The loss in AR volume (approximately 15%) was due to subsidence, breakaway, and incomplete deployment.

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Detecting Complex 3D Human Motions with Body Model Low-Rank Representation for Real-Time Smart Activity Monitoring System

  • Jalal, Ahmad;Kamal, Shaharyar;Kim, Dong-Seong
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.3
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    • pp.1189-1204
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    • 2018
  • Detecting and capturing 3D human structures from the intensity-based image sequences is an inherently arguable problem, which attracted attention of several researchers especially in real-time activity recognition (Real-AR). These Real-AR systems have been significantly enhanced by using depth intensity sensors that gives maximum information, in spite of the fact that conventional Real-AR systems are using RGB video sensors. This study proposed a depth-based routine-logging Real-AR system to identify the daily human activity routines and to make these surroundings an intelligent living space. Our real-time routine-logging Real-AR system is categorized into two categories. The data collection with the use of a depth camera, feature extraction based on joint information and training/recognition of each activity. In-addition, the recognition mechanism locates, and pinpoints the learned activities and induces routine-logs. The evaluation applied on the depth datasets (self-annotated and MSRAction3D datasets) demonstrated that proposed system can achieve better recognition rates and robust as compare to state-of-the-art methods. Our Real-AR should be feasibly accessible and permanently used in behavior monitoring applications, humanoid-robot systems and e-medical therapy systems.

A Study on the Improvement of the Accuracy for the Least-Squares Method Using Orthogonal Function (직교함수를 이용한 최소자승법의 정밀도 향상에 관한 연구)

  • Cho, Won Cheol;Lee, Jae Joon
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.6 no.4
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    • pp.43-52
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    • 1986
  • With increasing of computer use, a least squares method is now widely used in the regression analysis of various data. Unreliable results of regression coefficients due to the floating point of computer and problems of ordinary least squares method are described in detail. To improve these problems, a least squares method using orthogonal function is developed. Also, Comparison and analysis are performed through an example of numerical test, and re-orthogonalization method is used to increase the accuracy. As an example of application, the optimum order of AR process for the time series of monthly flow at the Pyungchang station is determined using Akaike's FPE(Final Prediction Error) which decides optimum degree of AR process. The result shows the AR(2) process is optimum to the series at the station.

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The Electron Temperature and Density Properties of Mixed Gases in ICP Lighting System : (Ne:Xe, Ne:Ar) (ICP 광원 시스템의 Ne:Xe 및 Ne:Ar 혼합가스의 전자온도 및 전자밀도 특성)

  • Lee, Jong-Chan;Choi, Yong-Sung;Park, Dae-Hee;Choi, Gi-Seung
    • The Transactions of the Korean Institute of Electrical Engineers C
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    • v.55 no.3
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    • pp.156-160
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    • 2006
  • In whole world consciousness of environment maintenance have increased very quickly for the end of the 20th century. To use and disuse toxic substances have been controled at the field of industry. Also the field of lighting source belong to environmental control. And in the future the control will be strong. In radiational mechanism of fluorescence lamp mercury is the worst environmental problem and root. In the mercury free lighting source system the Xe gas lamp is one type. And the Ne:Xe and Ne:Ar mixed gas lamp improve firing voltage of Xe gas lamp. Purpose of this study is to understand ideal mixing-ratio of Ne:Xe and Ne:Ar gas by electron temperature and electron density for mercury free lamp. Before ICP was designed, basic parameters of plasma, which are electron temperature and electron density, were measured and calculated by single-Langmuir probe. Property of electron temperature and electron density were confirmed by changing ratio of Ne:Xe and Ne:Ar.

Stable expression of N-terminal 3X-FLAG tagged human 5a-reductase type II in 293 cells: a new tool for protein purification & inhibitor screening

  • Lee, Chang-Hoon;Park, Won-Seok;An, Su-Mi;Nam, Gae-Won;Kim, Kwang-Mi;Kim, Seung-Hoon;Lee, Byeong-Gon;Jang, Ih-Seop
    • Proceedings of the PSK Conference
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    • 2002.10a
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    • pp.324.1-324.1
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    • 2002
  • Human 5-reductase type II(5AR2) is an important target for the treatment of benign prostatic hyperplasia. In this study we describe the establishment of cell line which stably expressed 3X FLAG tagged human 5AR2. We used this cell line as a cell based assay tool and source for 5AR2 enzyme. First a plasmid (3XFLAGpCMVl0-5AR2) for the expression of 5AR2 was constructed by the use of the vector 3XFLAGpCMV10 and transfected into the HEK 293. By selection with G418 sulfate. ten HEK 293 single cell clones were obtained of which three stably exhibited high 5AR2 activity. (omitted)

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A Design of AR Science Experiment Application for Education of 6th graders (초등 6학년을 위한 교육용 AR 과학실험 애플리케이션 설계)

  • Ki-Eun Kwon;Do-Hui Kim;Kyung-Min Park;Do-Yeon Jeon;Won-Whoi Huh
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.23 no.2
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    • pp.193-199
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    • 2023
  • The purpose of this paper is to solve the difficulties of experimental education by using AR science experiments in class, prevent safety accidents, and maximize immersion through multilateral experiences to induce active participation. The problems with educational realistic content currently being developed were (1) the lack of exploratory content practically available in class, (2) the end of most applications with one-time content, and (3) the inability to interact between teachers and students. To solve these problems, we develop AR experiments according to the curriculum. It is developed so that teachers and students can use it together through the function that teachers can manage students.