• 제목/요약/키워드: AR Glasses

검색결과 20건 처리시간 0.021초

안드로이드 기반 테더드 타입 AR 글래스의 공간 인식을 위한 ORB-SLAM 기반 SLAM프레임워크 설계 (ORB-SLAM based SLAM Framework for the Spatial Recognition using Android Oriented Tethered Type AR Glasses)

  • 김도훈;국중진
    • 반도체디스플레이기술학회지
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    • 제22권1호
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    • pp.6-10
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    • 2023
  • In this paper, we proposed a software framework structure to apply ORB-SLAM, the most representative of SLAM algorithms, so that map creation and location estimation technology can be applied through tethered AR glasses. Since tethered AR glasses perform only the role of an input/output device, the processing of camera and sensor data and the generation of images to be displayed through the optical display module must be performed through the host. At this time, an Android-based mobile device is adopted as the host. Therefore, the major libraries required for the implementation of AR contents for AR glasses were hierarchically organized, and spatial recognition and location estimation functions using SLAM were verified.

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Al2O3 Free 다성분계 유리의 CF4/O2/Ar 내플라즈마 특성 (CF4/O2/Ar Plasma Resistance of Al2O3 Free Multi-components Glasses)

  • 민경원;최재호;정윤성;임원빈;김형준
    • 반도체디스플레이기술학회지
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    • 제21권3호
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    • pp.57-62
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    • 2022
  • The plasma resistance of multi-component glasses containing La, Gd, Ti, Zn, Y, Zr, Nb, and Ta was analyzed in this study. The plasma etching was performed via inductively coupled plasma-reactive ion etching (ICP-RIE) using CF4/O2/Ar mixed gas. After the reaction, the glass with a low fluoride sublimation temperature and high content of P, Si, and Ti elements showed a high etching rate. On the other hand, the glass containing a high fluoride sublimation temperature component such as Ca, La, Gd, Y, and Zr exhibited high plasma resistance because the etch rate was lower than that of sapphire. Glass with low plasma resistance increased surface roughness after etching or nanoholes were formed on the surface, but glass with high plasma resistance showed little change in surface microstructure. Thus, the results of this study demonstrate the potential for the development of plasma-resistant glasses (PRGs) with other compositions besides alumino-silicate glasses, which are conventionally referred to as plasma-resistant glasses.

AlF3-(Mg+Sr+Ba)F2-P2O5계 유리에 관한 연구 제2보 : MgF2의 영향 (Studies on AlF3-(Mg+Sr+Ba)F2-P2O5 Glasses II. Effect of MgF2 Contents)

  • 김정은;이종근
    • 한국세라믹학회지
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    • 제24권3호
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    • pp.277-281
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    • 1987
  • The various contents of MgF2 from 0 to 12.5wt% are studied in the AlF3-(Mg+Sr+Ba)F2-P2O5 system for the effects of various properties in glasses and the atmosphere of melting was controlled by N2 and Ar gas respectively. Density, refractive index, infrared transmission, thermal conductivity and thermal expansion coefficient of glasses are determined. Density, refractive index and thermal conductivity are decreased, micro-hardness and thermal expansion coefficient are increased according to the increasing of MgF2 contents. Infrared transmittance decreases with increasing the MgF2 contents and it slightly dropped by air than N2 and Ar atmosphere. Other properties are not influenced by atmosphere control.

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AR스마트안경 기술을 접목한 현장 지원용 드론(Drone)시스템 설계에 대한 연구 (Research on the Design of Drone System for Field Support Using AR Smart Glasses Technology)

  • 이경환;정진국;류갑상
    • 한국융합학회논문지
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    • 제11권4호
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    • pp.27-32
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    • 2020
  • 드론이 촬영한 고해상도 영상은 모니터링 등 여러 정보로 활용되고 있다. 농업용 시설물 관리는 아직까지도 대부분 사람에 의한 조사방식을 사용하고 있다. 농업시설 측량, 농업시설 외관조사, 수면환경 등은 사람이 접근하기 힘든 법적·환경적 제약이 있다. 또한, 3D 지도나 위성 지도 등 정보가 오래 되거나 제공하지 않는 지역에서는 사람에 의한 조사가 불가피하여 많은 시간과 비용이 투자되고 있다. 본 논문에서는 농업시설물 유지·관리를 위한 AR스마트안경 기술을 접목한 현장 지원용 드론시스템을 설계하여 기존 드론 활용 시 애로사항을 개선하는데 목적이 있다. 아울러 영상촬영으로 발생할 수 있는 개인정보 노출로 인한 피해를 해소하기 위한 개인정보보호에 대한 안전성 확보 방안도 제시하고자 한다.

Virtual Reality and Augmented Reality in Plastic Surgery: A Review

  • Kim, Youngjun;Kim, Hannah;Kim, Yong Oock
    • Archives of Plastic Surgery
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    • 제44권3호
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    • pp.179-187
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    • 2017
  • Recently, virtual reality (VR) and augmented reality (AR) have received increasing attention, with the development of VR/AR devices such as head-mounted displays, haptic devices, and AR glasses. Medicine is considered to be one of the most effective applications of VR/AR. In this article, we describe a systematic literature review conducted to investigate the state-of-the-art VR/AR technology relevant to plastic surgery. The 35 studies that were ultimately selected were categorized into 3 representative topics: VR/AR-based preoperative planning, navigation, and training. In addition, future trends of VR/AR technology associated with plastic surgery and related fields are discussed.

인터랙티브 초다시점 콘텐츠 제작 기술 (Interactive Super Multi-view Content Technology)

  • 정재숙;김상원;허기수;정일권
    • 전자통신동향분석
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    • 제32권5호
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    • pp.39-48
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    • 2017
  • Since the world's first 3D commercial film with red-blue glasses was introduced in 1922, remarkable progress has been made in the field of 3D video. 3D video content gained enormous popularity with the movie "Avatar," which greatly increased the sale of 3D TVs. This momentum has weakened owing to lack of 3D content. However, the recent trend of virtual reality (VR) and augmented reality (AR) made 360 VR video and 3D games using a head mounted display wide spread. All these experiences mentioned above require wearing glasses to enjoy 3D content. Super multi-view content technology, on the other hand, enables viewers to enjoy 3D content without glasses on a super multi-view display. In this article, we introduce the technologies used to make super multi-view content, interact with it, and author content, which are developed by ETRI.

VR/AR 착용형 디스플레이 기술동향 (Trends of VR/AR Wearable Display Technology)

  • 양웅연;김기홍
    • 전자통신동향분석
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    • 제31권4호
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    • pp.13-22
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    • 2016
  • 다수의 미디어와 기술 시장 보고서가 2016년을 가상현실(Virtual Reality: VR) 기술이 대중화되는 원년으로 전망하고 있다. 착용형 디스플레이는 컴퓨터로 시뮬레이션되는 가상의 콘텐츠 세계와 현실의 사용자를 연결하는 대표적인 VR 인터페이스 장치이다. 일정 수준 이상의 사용성을 제시하는 데에 필요한 기술의 진입 장벽이 낮아지면서 다양한 소비자 제품들의 시장 출시가 진행 중이고, 주요 업체들은 킬러 콘텐츠 발굴과 함께 새로운 산업 생태계 구축에 역량을 집중하고 있다. 선도적인 연구그룹들은 차세대 가상/증강현실(VR/AR) 인터페이스의 구현 목표를 가볍고 휴대성이 우수한 안경형 디스플레이에 두고 있으며, 모니터 및 키보드와 마우스를 벗어난 다양한 입출력 기술을 개발하고 있다. 본고에서는 VR 시장의 중심이 되고있는 완전몰입형 디스플레이(Head Mounted Display: HMD) 현황을 정리하고, 향후 AR 시장으로의 확대에 기반이되는 안경형 디스플레이(Eye Glasses-type Display: EGD) 기술의 연구개발 동향을 정리한다.

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스마트폰 대체재로서의 신뢰증강보는통신용 스마트안경 기술 (Smart Glasses Technologies for Trustworthy, Augmented Reality, See-Through Eyes-Direct Communications as Substitute for Smart Phones)

  • 송기봉;이준경;김광용;김건우;박소희;김태연;윤호선;이재호;김도형
    • 전자통신동향분석
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    • 제34권5호
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    • pp.58-70
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    • 2019
  • In this paper, we present the R&D status of ETRI's Trusted Reality (TR) project and its core technologies. ETRI's TR project focuses on the next-generation paradigm of smart phones, ETRI-TR Smart Glasses, which aims to provide the same features as those of smart phones without the involvement of any handheld device. Furthermore, they are characterized by additional features enabled by trustworthy VR/AR/MR/XR, such as privacy masking/unmasking, distributed structure of thin-client computing/networking among TR-Glasses, TR-LocalEdge, and TR-RemoteEdge, with novel see-through eyes-direct communication between IoT real/virtual objects and human eyes. Based on these core technologies of the ETRI's TR project, the human-held ETRI-TR Smart Glasses is expected to aid in the realization of XR vision with particularly more XR's safe_privacy on social life in the near future.

AR 글라스를 통한 항만 하역 커뮤니케이션 시스템의 설계 및 구현 (Design and Implementation of a Port Cargo Handling Communication System Using AR Glasses)

  • 신동하;김현지;백보성;이다영;김인권;이승열
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2023년도 추계학술발표대회
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    • pp.1116-1117
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    • 2023
  • 항만 작업자를 위한 AR 글라스 기반 플랫폼으로, 작업 일지와 완료 기록을 시각적으로 확인하고 작업물을 촬영하여 관리자에게 전송할 수 있으며, 서버 기반 관리 시스템을 통해 개인화된 작업통지와 실시간 공지사항을 제공하여 작업자들의 편의성과 효율성을 높이는 것을 목표로 하는 커뮤니케이션 시스템을 설계 및 구현한다.

증강현실 자막 콘텐츠 표시에 대한 휴먼팩터 평가 (Evaluation of Human Factors on Subtitle Content Displayed in Augmented Reality)

  • 김대연
    • 한국멀티미디어학회논문지
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    • 제25권5호
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    • pp.739-747
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    • 2022
  • In this study, the effect of augmented reality subtitle content on users was investigated by using a subjective evaluation method and a statistical approach. The human factor was defined as subtitle position and font size. Then, we analyzed the effects of the defined factors on human eye comfort and visibility. Ten participants conducted related survey evaluation tasks with a 1-minute break after viewing the content for 3 minutes.