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S.C. Mun, M.C. Whang, S.I. Park, D.W. Lee, and H.I. Kim, "Overview of VR Media Technology and Methods to Reduce Cybersickness," Journal of Broadcast Engineering, Vol. 23, No. 6, pp. 800-812, 2018.
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S.C. Mun, E.S. Kim, and M.C. Park, "Effect of Mental Fatigue Caused by Mobile 3D Viewing on Selective Attention: An ERP Study," International Journal of Psychophysiology, Vol. 94, No. 3, pp. 373-381, 2014.
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M.C. Park and S.C. Mun, "Overview of Measurement Methods for Factors Affecting the Human Visual System in 3D Display," Journal of Display Technology, Vol. 11, No. 11, pp. 877-888, 2015.
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S.C. Mun, J.S. Lee, J.H. Kim, and M.C. Park, "Evaluation of Human Factors on Super Multi-view Display," The Journal of the Korean Institute of Communication Sciences, Vol. 31, No. 3, pp. 62-68, 2014.
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M.H. Kim, M.C. Park, and D. Kim, "Evaluation of Human Factors on Multi-Panel 3D Display," Journal of Digital Contents Society, Vol. 20, No. 2, pp. 279-287, 2019.
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S.I. Park, D.W. Lee, S.C. Mun, H.I. Kim, and M.C. Whang, "Effect of Simulator Sickness Caused by Head-mounted Display on the Stability of the Pupillary Rhythm," Korean Society for Emotion and Sensibility, Vol. 21, No. 4. pp. 43-54, 2018.
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D.W. Lee, S.I, Park, S.C. Mun, and M.C. Whang, "Empathy Recognition Method Using Synchronization of Heart Response," Science of Emotion and Sensibility, Vol. 22, No. 1, pp. 45-54, 2019
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M. Lambooij, M.J. Murdoch, W.A. Ijsselsteijn, and I. Heynderickx, "The Impact of Video Characteristics and Subtitles on Visual Comfort of 3D TV," Displays, Vol. 34, No. 1, pp. 8-16, 2013.
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S.C. Mun, M.C. Park, and S. Yano, "Evaluating of Viewing Experiences Induced by a Curved Three-Dimensional Display," Optical Engineering, Vol. 54, No. 10, pp. 103104, 2015.
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K.A. Pettijohn, C. Peltier, J.R. Lukos, J.N. Norris, and A.T. Biggs, "Virtual and Augmented Reality in a Simulated Naval Engagement: Preliminary Comparisons of Simulator Sickness and Human Performance," Applied Ergonomics, Vol. 89, pp. 103200-103215, 2020.
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L.G. Lee, and J.H. Chung, "A Study on User Evaluation of VR Games on Improving Visual Immersion," Journal of Digital Convergence, Vol. 20, No. 2, pp. 407-413, 2022.
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D.Y. Jeong, S.W. Paik, and K.S. Han, "Multimodal, Deep learning-based Cybersickness Prediction in Virtual," Proceedings of Human Computer Interaction Korea, pp. 777-780, 2022.
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D.W. Lee, S.C. Mun, S.I. Park, H.J. Kim, and M.C. Whang, "Pupil Data Measurement and Social Emotion Inference Technology by using Smart Glasses," Journal of Broadcast Engineering, Vol. 25, No. 6, pp. 973-979, 2020.
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