• Title/Summary/Keyword: AR 게임

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A Study on the Educational Content of Floral Design on YouTube (유튜브에 나타난 화예 디자인 교육 콘텐츠 연구 -화훼장식기능사 교육 콘텐츠를 중심으로-)

  • Yang, Dongbok
    • Journal of the Korean Society of Floral Art and Design
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    • no.41
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    • pp.93-114
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    • 2019
  • The purpose of this study is to analyze the characteristics and problems of the content of flower design education videos on YouTube and to search for improvement direction. The subjects of analysis were 129 pieces of videos uploaded in the last one year including 'craftman floral design' as a search term. The result shows that contents covered were practical lectures, theory lectures, test related tips, job and character introduction, test work, educational guidance and publicity. The production format could be divided into studio lecture, classroom lecture, video feature, interview, Vlog, and television program. The hub-type programming strategy that periodically uploads the videos satisfying the target audiences' interests is mostly applied. The type of lecture covered 'practical skill test' got a good response from the users. Overall, content diversity, interaction between creators and users, and harmonious programming strategies are lacking. In order to improve this, it is necessary for emotional and expressive creators to pioneer differentiated fields and practice based on actual field. The introduction of interactive elements such as games and quizzes and the application of new media technologies such as VR and AR are worth trying. Three strategic types of 'hero', 'hub', and 'how to' should be applied complementary. As the demand for education content related to flower design is expected to expand in the future, it is required to develop content that can be used in various platforms, foster professional creators, and develop associated business models.

Growth of AlN Thin Film on Sapphire Substrates and ZnO Templates by RF-magnetron Sputtering (RF 마그네트론 스퍼터링법을 이용하여 사파이어 기판과 ZnO 박막 위에 증착한 AlN 박막의 특성분석)

  • Na, Hyun-Seok
    • Journal of the Korean Vacuum Society
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    • v.19 no.1
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    • pp.58-65
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    • 2010
  • AlN thin films were deposited on sapphire substrates and ZnO templates by rf-magnetron sputtering. Powder-sintered AlN target was adopted for source material. Thickness of AlN layer was linearly dependent on plasma power from 50 to 110 W, and it decreased slightly when working pressure increased from 3 to 10 mTorr due to short mean free path of source material sputtered from AlN target by Ar working gas. When $N_2$ gas was mixed with Ar, the thickness of AlN layer decreased significantly because of low sputter yield of nitrogen. AlN layer was also deposited on ZnO template. However, it showed weak thermal stability that the interface between AlN and ZnO was deteriorated by rapid thermal annealing treatment above $700^{\circ}C$. In addition, ZnO layer was largely attacked by MOCVD ambient gas of hydrogen and ammonia around $700^{\circ}C$ through inferior AlN layer deposited by sputtering. And AlN layers were fully peeled off above $900^{\circ}C$.

Convective Heat Transfer Characteristics on a Plate Cooled by Rectangular Water Jets (사각수분류에 의한 평판상에서의 대류열전달 특성)

  • Kim, Uen-Young;Jeon, Sung-Taek;Park, Jong-Suen;Lee, Doug-Bong
    • Solar Energy
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    • v.15 no.1
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    • pp.53-71
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    • 1995
  • Experiments have been conducted on a planar, free surface jet of water to investigate the effects of aspect ratios(AR=6.67, 15, 26.67), average nozzle velocity($V_0=3.3m/s{\sim}78m/s$) and nozzle-to-plate spacings($Z/W=6{\sim}40$) on the characteristics of heat transfer, when 3 rectangular waterjets impinging on a flat plate which has the uniform heat flux. the scondary peaks which produced by circular jets also produced by rectangular water jets. The position of the scondary peaks depends upon the aspect ratio of nozzle. The heat transfer coefficient was subjected to the influence of aspect ratio. The heat transfer correlations and best position of nozzles which produced maximum heat transfer coefficient at stagnation point are provided.

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The Development of Game Simulator for Snowboard (스노우보드 게임 시뮬레이터 개발)

  • Kim, Dong-Jin;Yoon, Pyoung-Won
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.4
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    • pp.510-516
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    • 2019
  • In this paper, a snowboard simulator that measures the user's motion and makes the user feel physical changes and enjoy actual snowboarding was developed. The speed and direction of the snowboard are determined by the user's center of gravity. The developed simulator is equipped with four springs on the snowboard plate, so that the slope can change according to the change in the user's weight center and be felt directly. The slope due to the change in the center of gravity of the user is measured using a three-axis acceleration sensor. The friction of the slope generated by the rotation of the snowboard is made possible by the user using the BLDC motor, and the rotation of the snowboard is measured using the hole sensor. For rapid data processing of the simulator, two MCUs are used to transfer the measured data to the PC using the acceleration sensor and motor separately. The developed simulator can experience slopes and friction of the slope directly, and wear measured data and HMD to enjoy more realistic snowboarding.

Indium Molybdenum Oxide 박막의 증착온도 변화에 따른 광학적 및 전기적 특성 연구

  • Jeon, Ji-A;O, Gyu-Jin;Kim, Eun-Gyu
    • Proceedings of the Korean Vacuum Society Conference
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    • 2015.08a
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    • pp.182.1-182.1
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    • 2015
  • Transparent conducting oxides (TCOs)는 높은 투과율과 낮은 전기전도도를 갖고 있어 광다이오드, 태양전지 등 광소자에 적용하기 위해 많은 연구가 진행되어 왔다. 특히 Indium oxide 계열의 박막은 TCO 물질 중 하나로서 3.6 eV 의 wide bandgap을 가지고 있고, 높은 투과율과 낮은 전기 전도도 (< $10-3{\Omega}cm$)를 보여 다양한 응용이 가능해 오랫동안 연구 되어 지고 있다. 게다가 Indium oxide 계열의 박막은 낮은 가격과 화학적 안정성, 공정과정의 편의성 등 다양한 이점을 가지고 있어서 현재는 더 낮은 가격으로 생성해 더 높은 효율을 만드는데 관심이 집중되고 있다. 이러한 박막은 태양광 흡수층에서 생성되는 캐리어의 이동 및 외부 전극과의 접촉에서 발생하는 손실을 줄이기 위한 전극용 소재로 연구되어지고 있다. 본 연구에서는 Indium Molybdenum Oxide 박막을 Indium oxide와 Molybdenum 타겟을 이용하여 co-sputtering 방법으로 증착하였다. Indium molybdenum oxide 박막은 일정한 Mo 도핑농도와 일정한 Ar 개스 분압에서 다양한 기판온도 변화를 통해 증착하였다. 제작된 Indium molybdenum oxide 박막은 Hall Effect Measurement, Ultraviolet-Visible spectroscopy 및 X-Ray Diffraction (XRD) 등을 분석해 기판의 온도변화에 따른 전기비저항 및 광 투과도의 특성변화를 조사하였다.

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A Study on The Measurement of Vibration Characteristics by Iteration of The Rotor Blade and The Front Vortex (로터 블레이드와 전방와류의 상호작용에 의한 진동특성 측정에 관한 연구)

  • Lee, Myoung-Ok;Choi, Jong-Soo;Rhee, Wook
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2005.05a
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    • pp.170-175
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    • 2005
  • The focus of this paper is to observe the aerodynamic and vibration characteristics of the NACA0012 blade(AR=16.6) fixed on the lower surface of the wind tunnel, by changing air speed and the blade's angle of attack. After fixing a slit-typed vortex generator on the front of the blade, it could be observed that the vibrational characteristics caused by interactions between vortex and blade through the 5-hole pilot tubes. And, also, two different blades in stiffness had been prepared for observing those characteristics above in this experiment. The results were compared with the given stiffness of blade, as well. According to the results, it is clear to recognize that the vibration spectrum increases while air speed and angle of attack increase, and, also, less stiffness means bigger vibration spectrum.

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Change of Interfacial properties by the Fiber Degradation in the Fiber Reinforced Composites (섬유강화 복합재료에서 섬유열화에 따른 계면특성의 변화)

  • Moon, Chang-Kwon;Kim, Young-Dae;Roh, Tae-Young
    • Journal of Ocean Engineering and Technology
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    • v.12 no.3 s.29
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    • pp.31-41
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    • 1998
  • Single fiber fragmentation technique was used to evaluate the change of interfacial properties by degradation of fiber tensile strength in the fiber reinforced composites. The influences of fiber tensile strength on the interfacial properties have been evaluated by the fragmentation specimens(weak fiber samples) of glass fiber/epoxy resin that was made using the pre-degraded glass fiber in distilled water at $80^{circ}C$ for specified periods. The effects of the immersion time on the interfacial properties in the distilled water at $80^{circ}C$ also have been evaluated by the fragmentation specimens(original fiber samples) of glass fiber/epoxy resin that was made using the received glass fiber. As the result, the tensile strength of glass fiber was decreased with the increasing of the treatment time in the distilled water at $80^{circ}C$ and the interfacial shear strength was independent of the change of the glass fiber strength in the single fiber fragmentation test. But in the durability test using the single fiber fragmentation specimen, interfacial shear strength decreased with the increasing of the immersion time in distilled water ar $80^{circ}C$. And it turned out that the evaluating of interfacial shear strength using original fiber tensile strength was valuable in the durability test for the water environment by the single fiber fragmentation technique.

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A Study on the Awareness and Preparation of the Forth Industrial Revolution of Some Health Department College Students (일부 보건계열학과 대학생의 4차 산업혁명 인식 및 준비도 연구)

  • Cho, Hye-Eun
    • Journal of the Korea Convergence Society
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    • v.11 no.12
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    • pp.291-299
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    • 2020
  • The purpose of this study was to be used as basic data for the development of future-type curriculum in health. The awareness and preparation of the forth industrial revolution were surveyed on 280 college students in health departments preparing medical technicians. A self-written structured questionnaire was used for data collection, and the recognition of the forth industry revolution was 2.74, 3D printing (3.59) was high, and neural network machine learning(2.33) was the lowest. Students majoring in Physiotherapy (3.00) had the highest perception, and those majored in Dental engineering(2.37) had the lowest perception, and there was a difference in the degree of perception of IoT by major (p=0.024). For the forth industrial revolution, 54.5% of students are preparing, and lack of interest (42.9%) is the most difficult reason to prepare, and 50.6% of educational experience and 60.9% of VR&AR game experience have experience. In the era of the forth industrial revolution, job loss (38.7%) was high, and the required competency was creative capacity (50.6%). Therefore, it is necessary to develop a curriculum related to the fourth industrial revolution and apply teaching methods that can increase the awareness and preparation of health college students in the era of the fourth industrial revolution.

Smooth Haptic Interaction Methods in Augmented Reality Haptics (증강 현실에서의 부드러운 촉각 상호작용 방법)

  • Lee, Beom-Chan;Hwang, Sun-Uk;Kim, Hyun-Gon;Lee, Yong-Gu;Ryu, Je-Ha
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.2072-2072
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    • 2009
  • 최근 연구들에서, 증강 현실(Augmented Reality; AR) 환경에서의 촉각 상호작용에 대한 가능성이 논의되었다. 비젼 기반의 트래킹을 기초로 한 증강 현실 기술은 미리 정의된 2차원 마커(marker)를 이용하여, 카메라로부터 획득된 실시간 영상 위에 가상 물체를 증강한다. 그러나, 카메라로부터 획득된 데이터는 몇몇 오차 요인들, 예를 들어 마커의 위치를 인식하는데 나타나는 오차, 카메라 안에 존재하는 센서 잡음 등으로 인해서 마커 잡음(마커를 인식하면서 나타나는 잡음)이 불가결하게 발생하게 된다. 이러한 이유로 인해서, 사용자가 한 손에는 마커를, 다른 한 손으로는 촉감 장치를 이용하여, 마커에 증강된 물체를 만질 때, 마커 잡음은 힘의 떨림(force trembling)을 발생시킨다. 심지어, 이러한 현상은 정지된 마커에 증강된, 마커가 움직이지 않는 상황에서도 발생한다. 게다가, 마커 위에 증강된 물체가 약간 빠른 속도로 이동하게 될 경우, 측정된 이동 거리는 연속적인 프레임(frame)들 간의 불연속적일 수 있다. 만약 사용자가, 대략 30Hz로 위치와 방향이 갱신되는 가상물체를 촉각적으로 상호작용하려 한다면, 계산되는 반력은 급작스런 힘의 변화를 생성하게 될 수도 있다. 이러한 현상을 극복하기 위해서, 마커 잡음을 최소화하기 위해서 정적 임계값(constant threshold)을 이용할 뿐만 아니라, 보간법을 같이 사용한 방법이 있었다. 하지만, 이러한 방법은 정적 임계값을 이용하고, 영상 프레임 갱신 속도와(video frame rate)와 촉각 프레임 갱신 속도가 일정하다는 가정을 사용하였기 때문에, 여전히 힘의 불연속적인 발생이 나타난다. 따라서, 이 논문에서는 두 가지 방법을 이용하여 증강 현실 내에서, 발생할 수 있는 힘의 불연속적인 변화를 보정하는 두 가지 방법, 잡음 제거를 위한 확장된 칼만 필터(Extend Kalman Filter)와 영상과 촉각 갱신 속도 차이에 따른 갑작스런 힘의 변화를 제거하기 위한 적응적 외삽법(Adaptive Extrapolation method)을 제안한다.

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Development of Language Learning Application Using Buforia (뷰포리아를 이용한 언어 학습 어플리케이션 개발)

  • Yoon, Dong-eon;Lee, Hyo-sang;Oh, Am-suk
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.05a
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    • pp.131-133
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    • 2021
  • Recently, the average cost of education per child has increased compared to the annual birthrate, which has been decreasing, and the quality of education has also changed. In this paper, we aim to provide more efficient delivery for language learning using Unity's Buforia techniques. Using an application using a smartphone's camera based on Unity, it provides effective language development by inducing interest to learners through sound along with three-dimensional pictures. By providing such education, parents can gain satisfaction in providing high-quality education to their children. For children learning, smartphones have the effect of becoming educational elements, not just watching videos or playing games. Finally, by improving the quality of education, it gives satisfaction to parents and gives children who learn a language as well as the perception that smartphones serve as educational devices.

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