• Title/Summary/Keyword: AI server

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RAVIP: Real-Time AI Vision Platform for Heterogeneous Multi-Channel Video Stream

  • Lee, Jeonghun;Hwang, Kwang-il
    • Journal of Information Processing Systems
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    • v.17 no.2
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    • pp.227-241
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    • 2021
  • Object detection techniques based on deep learning such as YOLO have high detection performance and precision in a single channel video stream. In order to expand to multiple channel object detection in real-time, however, high-performance hardware is required. In this paper, we propose a novel back-end server framework, a real-time AI vision platform (RAVIP), which can extend the object detection function from single channel to simultaneous multi-channels, which can work well even in low-end server hardware. RAVIP assembles appropriate component modules from the RODEM (real-time object detection module) Base to create per-channel instances for each channel, enabling efficient parallelization of object detection instances on limited hardware resources through continuous monitoring with respect to resource utilization. Through practical experiments, RAVIP shows that it is possible to optimize CPU, GPU, and memory utilization while performing object detection service in a multi-channel situation. In addition, it has been proven that RAVIP can provide object detection services with 25 FPS for all 16 channels at the same time.

Engine Technology Design of On-line 3D Game (온라인 3D 게임의 엔진 테크놀러지 디자인)

  • Choi, Hak-Hyun;Kim, Jung-Hee
    • Journal of Digital Contents Society
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    • v.8 no.4
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    • pp.579-586
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    • 2007
  • The process of developing a online 3D game engine involves designing details of the engine, alpha test, adjustment, supplementation, beta test and introduction, and an online 3D game engine is made of a server engine and client engine. The server engine, which is made of server construction part, distribution center and DB construction part for building asymmetric multiple servers, is developed by Linux, and the client engine, which is made of a graphic part, sound part, AI part and object management part, is developed by using DirectX in Windows, and it proposes an engine configuration and method based on 3D engine technology by analyzing the network technology, which is a common engine technology.

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AI Smart Factory Model for Integrated Management of Packaging Container Production Process

  • Kim, Chigon;Park, Deawoo
    • International Journal of Internet, Broadcasting and Communication
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    • v.13 no.3
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    • pp.148-154
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    • 2021
  • We propose the AI Smart Factory Model for integrated management of production processes in this paper .It is an integrated platform system for the production of food packaging containers, consisting of a platform system for the main producer, one or more production partner platform systems, and one or more raw material partner platform systems while each subsystem of the three systems consists of an integrated storage server platform that can be expanded infinitely with flexible systems that can extend client PCs and main servers according to size and integrated management of overall raw materials and production-related information. The hardware collects production site information in real time by using various equipment such as PLCs, on-site PCs, barcode printers, and wireless APs at the production site. MES and e-SCM data are stored in the cloud database server to ensure security and high availability of data, and accumulated as big data. It was built based on the project focused on dissemination and diffusion of the smart factory construction, advancement, and easy maintenance system promoted by the Ministry of SMEs and Startups to enhance the competitiveness of small and medium-sized enterprises (SMEs) manufacturing sites while we plan to propose this model in the paper to state funding projects for SMEs.

Design and Implementation of Event-driven Real-time Web Crawler to Maintain Reliability (신뢰성 유지를 위한 이벤트 기반 실시간 웹크롤러의 설계 및 구현)

  • Ahn, Yong-Hak
    • Journal of the Korea Convergence Society
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    • v.13 no.4
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    • pp.1-6
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    • 2022
  • Real-time systems using web cralwing data must provide users with data from the same database as remote data. To do this, the web crawler repeatedly sends HTTP(HtypeText Transfer Protocol) requests to the remote server to see if the remote data has changed. This process causes network load on the crawling server and remote server, causing problems such as excessive traffic generation. To solve this problem, in this paper, based on user events, we propose a real-time web crawling technique that can reduce the overload of the network while securing the reliability of maintaining the sameness between the data of the crawling server and data from multiple remote locations. The proposed method performs a crawling process based on an event that requests unit data and list data. The results show that the proposed method can reduce the overhead of network traffic in existing web crawlers and secure data reliability. In the future, research on the convergence of event-based crawling and time-based crawling is required.

Study of Load Balancing Technique Based on Step-By-Step Weight Considering Server Status in SDN Environment (SDN 환경에서 서버 상태를 고려한 단계적 가중치 기반의 부하 분산 기법 연구)

  • Jae-Young Lee;Tae-Wook Kwon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.18 no.6
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    • pp.1087-1094
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    • 2023
  • Due to the development of technologies, such as big data, cloud, IoT, and AI, The high data throughput is required, and the importance of network flexibility and scalability is increasing. However, existing network systems are dependent on vendors and equipment, and thus have limitations in meeting the foregoing needs. Accordingly, SDN technology that can configure a software-centered flexible network is attracting attention. In particular, a load balancing method based on SDN can efficiently process massive traffic and optimize network performance. In the existing load balancing studies in SDN environment have limitation in that unnecessary traffic occurs between servers and controllers or performing load balancing only after the server reaches an overload state. In order to solve this problem, this paper proposes a method that minimizes unnecessary traffic and appropriate load balancing can be performed before the server becomes overloaded through a method of assigning weights to servers in stages according to server load.

Vulnerability Analysis of Remote Multi-Server User Authentication System Based on Smart Card and Dynamic ID (스마트 카드 및 동적 ID 기반 멀티서버 원격 사용자 인증 프로토콜의 취약점 분석)

  • Kwon Soon Hyung;Byeon Hae won;Choi Youn Sung
    • Convergence Security Journal
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    • v.23 no.4
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    • pp.43-52
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    • 2023
  • Many businesses and organizations use smartcard-based user authentication for remote access. In the meantime, through various studies, dynamic ID-based remote user authentication protocols for distributed multi-server environments have been proposed to protect the connection between users and servers. Among them, Qiu et al. proposed an efficient smart card-based remote user authentication system that provides mutual authentication and key agreement, user anonymity, and resistance to various types of attacks. Later, Andola et al. found various vulnerabilities in the authentication scheme proposed by Qiu et al., and overcame the flaws in their authentication scheme, and whenever the user wants to log in to the server, the user ID is dynamically changed before logging in. An improved authentication protocol is proposed. In this paper, by analyzing the operation process and vulnerabilities of the protocol proposed by Andola et al., it was revealed that the protocol proposed by Andola et al. was vulnerable to offline smart card attack, dos attack, lack of perfect forward secrecy, and session key attack.

Designing Cost Effective Open Source System for Bigdata Analysis (빅데이터 분석을 위한 비용효과적 오픈 소스 시스템 설계)

  • Lee, Jong-Hwa;Lee, Hyun-Kyu
    • Knowledge Management Research
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    • v.19 no.1
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    • pp.119-132
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    • 2018
  • Many advanced products and services are emerging in the market thanks to data-based technologies such as Internet (IoT), Big Data, and AI. The construction of a system for data processing under the IoT network environment is not simple in configuration, and has a lot of restrictions due to a high cost for constructing a high performance server environment. Therefore, in this paper, we will design a development environment for large data analysis computing platform using open source with low cost and practicality. Therefore, this study intends to implement a big data processing system using Raspberry Pi, an ultra-small PC environment, and open source API. This big data processing system includes building a portable server system, building a web server for web mining, developing Python IDE classes for crawling, and developing R Libraries for NLP and visualization. Through this research, we will develop a web environment that can control real-time data collection and analysis of web media in a mobile environment and present it as a curriculum for non-IT specialists.

Flow Prediction-Based Dynamic Clustering Method for Traffic Distribution in Edge Computing (엣지 컴퓨팅에서 트래픽 분산을 위한 흐름 예측 기반 동적 클러스터링 기법)

  • Lee, Chang Woo
    • Journal of Korea Multimedia Society
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    • v.25 no.8
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    • pp.1136-1140
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    • 2022
  • This paper is a method for efficient traffic prediction in mobile edge computing, where many studies have recently been conducted. For distributed processing in mobile edge computing, tasks offloading from each mobile edge must be processed within the limited computing power of the edge. As a result, in the mobile nodes, it is necessary to efficiently select the surrounding edge server in consideration of performance dynamically. This paper aims to suggest the efficient clustering method by selecting edges in a cloud environment and predicting mobile traffic. Then, our dynamic clustering method is to reduce offloading overload to the edge server when offloading required by mobile terminals affects the performance of the edge server compared with the existing offloading schemes.

Design of Block Codes for Distributed Learning in VR/AR Transmission

  • Seo-Hee Hwang;Si-Yeon Pak;Jin-Ho Chung;Daehwan Kim;Yongwan Kim
    • Journal of information and communication convergence engineering
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    • v.21 no.4
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    • pp.300-305
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    • 2023
  • Audience reactions in response to remote virtual performances must be compressed before being transmitted to the server. The server, which aggregates these data for group insights, requires a distribution code for the transfer. Recently, distributed learning algorithms such as federated learning have gained attention as alternatives that satisfy both the information security and efficiency requirements. In distributed learning, no individual user has access to complete information, and the objective is to achieve a learning effect similar to that achieved with the entire information. It is therefore important to distribute interdependent information among users and subsequently aggregate this information following training. In this paper, we present a new extension technique for minimal code that allows a new minimal code with a different length and Hamming weight to be generated through the product of any vector and a given minimal code. Thus, the proposed technique can generate minimal codes with previously unknown parameters. We also present a scenario wherein these combined methods can be applied.

A Study on Control system design for Automated Cultivation of product (농작물 재배 자동화를 위한 제어시스템 설계에 관한 연구)

  • Cho, Young Seok
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.10 no.1
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    • pp.55-60
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    • 2014
  • Today, there is increasing the elderly population in rural community, and people of returning from the urban to the rural community are demand to be of high value-added agriculture. In this time, there are required to regularization, standardization, automation, for getting of production of high value crops. In this paper, we are study for automation cultivation control system design for produce high-value crops. this system were designed of two parts that one part is measure and control unit, another part is server part for database and server side control. the main controller for measurement and control is used MC9S08AW60, server for Database and server-side control was using MySQL with CentOS. The source code of control program was coding C and compile with GCC. the functions of measurement and control unit are digital input and output each 8channels and can be scan-able of 20 Bit with 2CH/Sec. Analog Output were designed that can be output of 4-20mA or 0-5V on 4channel. The Digital input and output part were designed 8-channel, and using the high speed photo coupler and relays. We showed that system is possible to measure a 20bit data width, 2Ch/sec as 8 channel analog signals.