• Title/Summary/Keyword: AI algorithm

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Analysis of changes in artificial intelligence image of elementary school students applying cognitive modeling-based artificial intelligence education program (인지 모델링기반 인공지능 교육 프로그램을 적용한 초등학생의 인공지능 이미지 변화 분석)

  • Kim, Tae-ryeong;Han, Sun-gwan
    • Journal of The Korean Association of Information Education
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    • v.24 no.6
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    • pp.573-584
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    • 2020
  • This study is about the development of AI algorithm education program using cognition modeling to positively improve students' image on AI. First, we analyzed the concept of user-based collaborative filtering and developed the education program using the cognition modeling method. We checked the adequacy of program through the expert validity test. Both CVR values for the content development method of cognitive modeling and the developed program showed validity above .80. We applied the developed program to elementary school students in class. The test was conducted using a semantic discrimination to examine changes in students' perception of artificial intelligence before and after. We were able to confirm that the students' AI images were significant positive change in 12 of the 23 words in the adjective pair.

GreedyUCB1 based Monte-Carlo Tree Search for General Video Game Playing Artificial Intelligence (일반 비디오 게임 플레이 인공지능을 위한 GreedyUCB1기반 몬테카를로 트리 탐색)

  • Park, Hyunsoo;Kim, HyunTae;Kim, KyungJoong
    • KIISE Transactions on Computing Practices
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    • v.21 no.8
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    • pp.572-577
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    • 2015
  • Generally, the existing Artificial Intelligence (AI) systems were designed for specific purposes and their capabilities handle only specific problems. Alternatively, Artificial General Intelligence can solve new problems as well as those that are already known. Recently, General Video Game Playing the game AI version of General Artificial Intelligence, has garnered a large amount of interest among Game Artificial Intelligence communities. Although video games are the sole concern, the design of a single AI that is capable of playing various video games is not an easy process. In this paper, we propose a GreedyUCB1 algorithm and rollout method that were formulated using the knowledge from a game analysis for the Monte-Carlo Tree Search game AI. An AI that used our method was ranked fourth at the GVG-AI (General Video Game-Artificial Intelligence) competition of the IEEE international conference of CIG (Computational Intelligence in Games) 2014.

Analysis of AI-Applied Industry and Development Direction (인공지능 적용 산업과 발전방향에 대한 분석)

  • Moon, Seung Hyeog
    • The Journal of the Convergence on Culture Technology
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    • v.5 no.1
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    • pp.77-82
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    • 2019
  • AI is applied increasingly to overall industries such as living, medical, financial service, autonomous car, etc. thanks to rapid technology development. AI-leading countries are strengthening their competency to secure competitiveness since AI is positioned as the core technology in $4^{th}$ Industrial Revolution. Although Korea has the competitive IT infra and human resources, it lags behind traditional AI-leaders like United States, Canada, Japan and, even China which devotes all its might to develop intelligent technology-intentive industry. AI is the critical technology influencing on the national industry in the near future according to advancement of intelligent information society so that concentration of capability is required with national interest. Also, joint development with global AI-leading companies as well as development of own technology are crucial to prevent technology subordination. Additionally, regulatory reform and preparation of related law are very urgent.

A Study on the Automated Payment System for Artificial Intelligence-Based Product Recognition in the Age of Contactless Services

  • Kim, Heeyoung;Hong, Hotak;Ryu, Gihwan;Kim, Dongmin
    • International Journal of Advanced Culture Technology
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    • v.9 no.2
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    • pp.100-105
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    • 2021
  • Contactless service is rapidly emerging as a new growth strategy due to consumers who are reluctant to the face-to-face situation in the global pandemic of coronavirus disease 2019 (COVID-19), and various technologies are being developed to support the fast-growing contactless service market. In particular, the restaurant industry is one of the most desperate industrial fields requiring technologies for contactless service, and the representative technical case should be a kiosk, which has the advantage of reducing labor costs for the restaurant owners and provides psychological relaxation and satisfaction to the customer. In this paper, we propose a solution to the restaurant's store operation through the unmanned kiosk using a state-of-the-art artificial intelligence (AI) technology of image recognition. Especially, for the products that do not have barcodes in bakeries, fresh foods (fruits, vegetables, etc.), and autonomous restaurants on highways, which cause increased labor costs and many hassles, our proposed system should be very useful. The proposed system recognizes products without barcodes on the ground of image-based AI algorithm technology and makes automatic payments. To test the proposed system feasibility, we established an AI vision system using a commercial camera and conducted an image recognition test by training object detection AI models using donut images. The proposed system has a self-learning system with mismatched information in operation. The self-learning AI technology allows us to upgrade the recognition performance continuously. We proposed a fully automated payment system with AI vision technology and showed system feasibility by the performance test. The system realizes contactless service for self-checkout in the restaurant business area and improves the cost-saving in managing human resources.

Development of AI Education Program for Prediction System Based on Linear Regression for Elementary School Students (선형회귀모델 기반의 초등학생용 인공지능 예측 시스템 교육 프로그램의 개발)

  • Lee, Soo Jeong;Moon, Gyo Sik
    • 한국정보교육학회:학술대회논문집
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    • 2021.08a
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    • pp.51-57
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    • 2021
  • Quite a few elementary school teachers began to utilize AI technology in order to provide students with customized, intelligent information services in recent years. However, learning principles of AI may be as important as utilizing AI in everyday life because understanding principles of AI can empower them to buildup adaptability to changes in highly technological world. In the paper, 'Linear Regression Algorithm' is selected for teaching AI-based prediction system to solve real world problems suitable for elementary students. A simulation program written in Scratch was developed so that students can find a solution of linear regression model using the program. The paper shows that students have learned analyzing data as well as comparing the accuracy of the prediction model. Also, they have shown the ability to solve real world problems by finding suitable prediction models.

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An Efficient Artificial Intelligence Hybrid Approach for Energy Management in Intelligent Buildings

  • Wahid, Fazli;Ismail, Lokman Hakim;Ghazali, Rozaida;Aamir, Muhammad
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.12
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    • pp.5904-5927
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    • 2019
  • Many artificial intelligence (AI) techniques have been embedded into various engineering technologies to assist them in achieving different goals. The integration of modern technologies with energy consumption management system and occupant's comfort inside buildings results in the introduction of intelligent building concept. The major aim of this integration is to manage the energy consumption effectively and keeping the occupant satisfied with the internal environment of the building. The last few couple of years have seen many applications of AI techniques for optimizing the energy consumption with maximizing the user comfort in smart buildings but still there is much room for improvement in this area. In this paper, a hybrid of two AI algorithms called firefly algorithm (FA) and genetic algorithm (GA) has been used for user comfort maximization with minimum energy consumption inside smart building. A complete user friendly system with data from various sensors, user, processes, power control system and different actuators is developed in this work for reducing power consumption and increase the user comfort. The inputs of optimization algorithms are illumination, temperature and air quality sensors' data and the user set parameters whereas the outputs of the optimization algorithms are optimized parameters. These optimized parameters are the inputs of different fuzzy controllers which change the status of different actuators according to user satisfaction.

Character Recognition Algorithm in Low-Quality Legacy Contents Based on Alternative End-to-End Learning (대안적 통째학습 기반 저품질 레거시 콘텐츠에서의 문자 인식 알고리즘)

  • Lee, Sung-Jin;Yun, Jun-Seok;Park, Seon-hoo;Yoo, Seok Bong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.25 no.11
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    • pp.1486-1494
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    • 2021
  • Character recognition is a technology required in various platforms, such as smart parking and text to speech, and many studies are being conducted to improve its performance through new attempts. However, with low-quality image used for character recognition, a difference in resolution of the training image and test image for character recognition occurs, resulting in poor accuracy. To solve this problem, this paper designed an end-to-end learning neural network that combines image super-resolution and character recognition so that the character recognition model performance is robust against various quality data, and implemented an alternative whole learning algorithm to learn the whole neural network. An alternative end-to-end learning and recognition performance test was conducted using the license plate image among various text images, and the effectiveness of the proposed algorithm was verified with the performance test.

Detection Scheme Based on Gauss - Seidel Method for OTFS Systems (OTFS 시스템을 위한 Gauss - Seidel 방법 기반의 검출 기법)

  • Cha, Eunyoung;Kim, Hyeongseok;Ahn, Haesung;Kwon, Seol;Kim, Jeongchang
    • Journal of Broadcast Engineering
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    • v.27 no.2
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    • pp.244-247
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    • 2022
  • In this paper, the performance of the decoding schemes using linear MMSE filters in the frequency and time domains and the reinforcement Gauss-Seidel algorithm for the orthogonal time frequency space (OTFS) system that can improve robustness under high-speed mobile environments are compared. The reinforcement Gauss-Seidel algorithm can improve the bit error rate performance by suppressing the noise enhancement. The simulation results show that the performance of the decoding scheme using the linear MMSE filter in the frequency domain is severely degraded due to the effect of Doppler shift as the mobile speed increases. In addition, the decoding scheme using the reinforcement Gauss-Seidel algorithm under the channel environment with 120 km/h and 500 km/h speeds outperforms the decoding schemes using linear MMSE filters in the frequency and time domains.

Automated optimization for memory-efficient high-performance deep neural network accelerators

  • Kim, HyunMi;Lyuh, Chun-Gi;Kwon, Youngsu
    • ETRI Journal
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    • v.42 no.4
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    • pp.505-517
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    • 2020
  • The increasing size and complexity of deep neural networks (DNNs) necessitate the development of efficient high-performance accelerators. An efficient memory structure and operating scheme provide an intuitive solution for high-performance accelerators along with dataflow control. Furthermore, the processing of various neural networks (NNs) requires a flexible memory architecture, programmable control scheme, and automated optimizations. We first propose an efficient architecture with flexibility while operating at a high frequency despite the large memory and PE-array sizes. We then improve the efficiency and usability of our architecture by automating the optimization algorithm. The experimental results show that the architecture increases the data reuse; a diagonal write path improves the performance by 1.44× on average across a wide range of NNs. The automated optimizations significantly enhance the performance from 3.8× to 14.79× and further provide usability. Therefore, automating the optimization as well as designing an efficient architecture is critical to realizing high-performance DNN accelerators.

Design and Implementation of AI methodologies for Tetris Game using Genetic Algorithm (유전자 알고리즘을 이용한 테트리스 AI 기법의 설계 및 구현)

  • Park, Jong-Kir;Lee, Seong-Sil;Choi, Kyoung-Am;Choi, Jun-Hyeok;Kim, Jin-Il
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.05a
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    • pp.805-807
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    • 2017
  • 유전자 알고리즘을 이용하여 스스로 테트리스 게임을 플레이하는 AI 기법을 제안한다. 테트리스에 필요한 요소들을 고려하여 각 요소마다 가중치를 곱한 값을 통해 블록을 이동시킬 자리를 정한다. 해당 알고리즘은 8가지의 고려 요소를 가지며, 각 요소별 최적의 가중치를 구하기 위해 유전자 알고리즘을 적용하였다. 본 연구의 성능을 분석하기 위하여 직접 설계 제작한 테트리스로 게임을 정확하게 진행해 나가는가를 실험하였다. 실험 결과, 제안 기법에 따라 테트리스를 진행하는 것을 확인하였다.

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