• Title/Summary/Keyword: ADDIE모형

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A Study on the Development of Educational Services to Collaborate between Cultural Heritage Institutions (문화유산기관의 협업을 통한 교육서비스 개발에 관한 연구 - 기록관·도서관·박물관을 중심으로 -)

  • Han, Hee-Jung;Yuk, Hye-In;Oh, Yu-Jin;Kim, Yong
    • Journal of Korean Society of Archives and Records Management
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    • v.14 no.2
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    • pp.31-60
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    • 2014
  • Traditionally, archives, libraries, and museums have been known to have common responsibilities in providing public service, despite of their differences in the nature of holdings. Recently, these institutions, which are keeping archival materials, increasingly collaborate with each other to provide effective integrated user service in educational programs. The study highlights the importance of collaboration among cultural institutions and analyzes the exemplary cases inside and outside Korea. By analyzing the current educational services conducted by the institutions, focusing on weaknesses and strengths, the authors mention that the analysis results can be referred to them when developing a model of educational services. Based on the analysis, this study finally offers a plan to activate the collaboration of cultural heritage institutions in Korea and develop a model for educational services using the ADDIE model.

A Study on Developing Instructional Model for Flipped Learning on Pre-Service Math Teachers (예비수학교사교육에서의 플립드 러닝(Flipped Learning) 교수·학습 설계에 관한 연구)

  • Huh, Nan
    • Communications of Mathematical Education
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    • v.29 no.2
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    • pp.197-214
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    • 2015
  • This study is to design Flipped Learning classrooms of learner-centered education on the pre-service math teachers education. The study aims to explore the feasibility of teaching and learning method. To achieve the objectives of the study was to explore the teaching and learning model. Flipped learing classroom design includes a main step of a typical process of teaching system. And we designed the model based on the ADDIE Model. This model contains the design steps and the Flipped learning component of the teaching and learning design model. Designed classroom presented in three steps that are before classroom, during classroom and after classroom.

The Construction and Internal Validation of Lifelong Education ISD Model (평생교육 교수체제설계 모형 개발 및 내적 타당화)

  • Yun, Gyuwon;Kim, Moon-Seup;Kim, Jin-Sook
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.3
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    • pp.213-219
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    • 2022
  • The purpose of this study is the construction and internal validation of DT ISD model that incorporates Design Thinking process into Instructional Systems Design. The study proceeded in 3 steps. Firstly, literature review was conducted to examine the process and components of Instructional Systems Design model such as ADDIE. Design Thinking models were also reviewed to determine the probability of integrating Design Thinking with ISD. Secondly, DT ISD model was constructed by adopting 3 principles of Design Thinking to ISD process. Thirdly, the internal validation research was conducted through 3 rounds delphi study and DT ISD model was finally validated by experts of instructional technology and lifelong education. DT ISD model is based upon constructionism in learning theory rather than behavioral or cognitive learning theory such as ADDIE. Hence, DT ISD model is an effective instructional design model for adult lifelong education program. It is suggested that action research is necessary to examine the external validation of DT ISD model.

Educational Information Capacity Reinforcement Program Based on ADDIE Instructional Design Model (ADDIE 교수설계모형 기반 교육용 정보역량강화 프로그램)

  • Kwak, Jae-hyo;Yu, Heonchang
    • Proceedings of The KACE
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    • 2018.08a
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    • pp.143-146
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    • 2018
  • 최근 다양한 tv프로그램과 문화생활로 인하여 다양한 방면에서 역량을 지닌 '창의 융합형 인재'가 떠오르고 있다. 거기에다가 21세기 사회에 접어들면서 정보 기술의 관심도 높아지고 있으며, 2015 정보과 교육과정이 그 증거를 말해 주고 있다. 그리하여, 본 연구에서는 창의 및 융합형 인재를 양성하겠다는 목표를 달성하기 위하여 교육용 정보역량강화 프로그램을 개발하고자 한다. 여기서 사용하는 게임 엔진은 최근에 떠오르고 있는 '유니티'를 사용할 것이며, 교수설계모형의 기초인 ADDIE 교수설계모형을 적용하여 더욱더 효과적인 교육용 정보역량강화 프로그램을 제작하고자 한다.

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Development of Augmented Reality Programming Class Model for Project Learning (프로젝트 학습을 위한 증강현실 프로그래밍 수업모형 개발)

  • Kim, Se-Min;Ryu, Chang-soo;Lee, Choong-Ho
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.05a
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    • pp.677-678
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    • 2017
  • Currently, vocational high schools are trying to learn through project learning and similar courses. This is to nurture talented students who can be directly involved in the industrial field. In this study, we modified the existing ADDIE model, designed the model for the class, and operated the actual augmented reality programming class to verify the validity. As a result of the operation, the learners' satisfaction and achievement were high, and the ability to solve the problem was improved as it was developed in the actual field. In this study, it is meaningful to develop a teaching model closely related to the field through the project learning using the augmented reality programming.

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Play and Education Program Development Based on the Instructional Systems Development (교수체제개발에 기초한 놀이교육 프로그램 개발)

  • Park, Hye-Jin;Kim, Kwi-Ok;Kim, Yong-Young
    • Journal of Digital Convergence
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    • v.17 no.4
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    • pp.19-27
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    • 2019
  • The purpose of this study is to develop play education programs based on the instructional systems development (ISD). To achieve the goal, play education programs for elementary school students were developed based on the ADDIE model. Internal researchers, teaching design experts, and subject matter expert reviewed, modified, and developed play and education programs having three modules: design and scheduling, making a model, and preparing an exhibition. Students set up a program to realize the play space they want through collaboration with their peers. The program was applied to fifth grade elementary school students in Chungju for verification of the play and education program. At the end of the play education program, the FGI was conducted on 13 students to measure the overall value of the play education program, including its sustainability. Through these processes, we drew the effects and implications of the play education program and presented future research directions of play education and projects for elementary school students.

Effect of data science education program using spreadsheet on improvement of elementary school computational thinking (스프레드시트를 활용한 데이터 과학 교육 프로그램이 초등학생의 컴퓨팅 사고력 향상에 미치는 효과)

  • Kim, Yongmin;Kim, Jonghoon
    • Journal of The Korean Association of Information Education
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    • v.21 no.2
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    • pp.219-230
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    • 2017
  • In this study, we developed a data science education program using spreadsheet, applied it after educational method to improve elementary school student 's Computational Thinking, and then verified its effect. Based on the results of preliminary requirement analysis conducted by Rossett's request analysis the educational program was developed based on the procedure of the ADDIE model which is the representative model of the teaching design based on the result of prior requirement analysis of 205 elementary school students and computer teaching major 20 incumbent elementary school teachers, applying Rossett's requirement analysis model. In order to verify the effect of the developed educational program, we are promoting 42 hours of lecture for a total of 6 days for 20 students of applicants who volunteered for volunteer votes of educational donation programs implemented at ${\bigcirc}{\bigcirc}$University, We analyzed the educational effect using the results of pre-post test. As a result of the analysis, we learned that the educational program developed in this study is effective for improving elementary school student 's Computational Thinking.

Development and Application of Person-Centered Nursing Educational Program for Clinical Nurses (임상간호사를 위한 인간중심간호 교육프로그램 개발 및 적용)

  • Yoo, Eun-Young
    • Journal of Digital Convergence
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    • v.18 no.11
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    • pp.365-375
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    • 2020
  • This study aims to develop and apply Person-Centered Nursing educational program for clinical nurses. This study followed the ADDIE instructional design model to develop the Person-Centered Nursing educational program for clinical nurses. To investigate the effect of application, a non-equivalent control group posttest-pretest design was used to evaluate the clinical nurse's self-awareness, interpersonal relationship competency, self-esteem, co-worker support, and nursing job satisfaction. The results of the study showed that the self-awareness, interpersonal relationship competency, co-worker support and nursing job satisfaction scores of the control and experimental groups were significantly different between the groups based on time of measurement. Person-Centered Nursing competency was identified as a crucial element in addition to the knowledge, skills, and attitude essential to a clinical nurses.

Development and Application of RPG based learning contents for English low-achiever of elementary school (초등학교 영어과 학습 부진아를 위한 RPG 게임 기반 학습 콘텐츠 개발 및 적용)

  • Oh, Young-Bum;Jeong, Hee-Jae
    • Journal of The Korean Association of Information Education
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    • v.15 no.3
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    • pp.335-344
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    • 2011
  • The purpose of this paper is to develop RPG based learning content for English low-achievers at elementary school and to verify the educational effectiveness of this content. Design strategies were elicited by reviewing curriculum and literature. Educational RPG was developed based on ADDIE model. The researchers implemented them in four 5th-grade English low-achievers for two months. Free writing, interviews and observations of the homeroom teacher were conducted to verify the effectiveness of the content. As a result, English low-achieving students became interested in RPG itself, raised their expectations and became more satisfied in learning. When students completed missions while playing games, they gained satisfaction and were challenged by the new missions. This had a positive effect on learning motivation, or "continuing motivation" as mentioned by Keller.

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Development of Open Clinical Training Program to Improve Radiology-Major Students' Clinical Competency (방사선(학)과 재학생의 임상적응 향상을 위한 개방형 임상실습 프로그램의 제안)

  • Kim, Seon-Chil
    • Journal of radiological science and technology
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    • v.33 no.3
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    • pp.193-201
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    • 2010
  • This study aimed to develop an open clinical training program to improve radiology graduates' clinical competency in the hospital setting to raise quality of patient-centered medical service. Development of the training program is similar to that of an instructional system design model. The program was developed according to the ADDIE model. Elements of each phase were collected. Draft of the program was constructed from literature review and clinical demands. Preliminary training program was implemented to sample students with the draft. After consultation with related professionals, the program was modified and completed. Professional groups assessed content validity of the program. Five continuous phases of the program - analysis, design, development, implementation, and evaluation - accommodate changes in clinical environment and demands. They also provide adequate learning needs. Effectiveness of the program and appropriateness of contents in each phase achieved a satisfactory level of significance. This program reflected demands from medical fields and effective learning programs. The purpose of the open clinical training program is to train radiological technologists in clinical setting to actively engage in patient-centered medical service and to help utilize their professional knowledge.