• 제목/요약/키워드: A22 interaction

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A Usability Study On Museum Installations Emphasizing Interaction Design for User Experience (사용자 경험 증진을 위한 과학관 전시물의 사용성 평가)

  • Cho, Myung Eun;Choi, Han Hee;Kim, Mi Jeong
    • Korean Institute of Interior Design Journal
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    • v.22 no.5
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    • pp.302-310
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    • 2013
  • Many museums have recently employed digital technologies in exhibition installations to provide visitors with interactive experiences with the installations, not just audiences. However, most of them have focused on the adoption of new prototypes or technologies, not considering user experiences of those systems carefully. This study developed an evaluation tool for usability of the tangible user interfaces and conducted a usability study on museum installations emphasizing user interaction and experience. The evaluation tool is composed of 5 features of tangible user interfaces such as tangible, interaction, convenience, representation, spatial interaction and social interaction, and 24 items. The museum we investigated is the Gwacheon National Science Museum, where 8 installations, classified 4 categories, were selected for the usability study. We recruited 6 undergraduate students, who were divided into 2 teams, each team having 3 students. Three students in a team manipulated and experience each installation together and reported their evaluation score through the questionnaire and interviews. The results showed that the score of the usability for the category 3, which requires students to move their bodies for the interaction, is the highest one because it features with spatial interaction. Students expressed much interest in the category 4, which utilizes users' other senses, however, the score of the usability is the lowest because the interaction is temporary and repetitive. Most installations are well designed in terms of control constraints, legibility, lower thresholds, participation encouragement, and open to the public, but pooly designed in terms of multiple access points, configurability, accurate movement, ambient media, and full-body interaction.

Studies on the Estimation of Theromodynamic Properties for the Non-Azeotropic Refrigerant Mixtures (혼합냉매의 열역학적 물성치 추산에 관한 연구)

  • 김민수;김동섭;노승탁;김욱중;윤재호
    • Transactions of the Korean Society of Mechanical Engineers
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    • v.14 no.5
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    • pp.1337-1348
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    • 1990
  • Estimations of the thermodynamic properties are made for the selected binary non-azeotropic refrigerant mixtures including R13B1/R114, R22/R114, R12/R114, R152a/R114, R13B1/R152a and R13B1/R12 using the Peng-Robinson equation of state and mixing rules. In this study, we find that the binary interaction coefficients for the above mixtures have an effect upon the vapor-liquid equilibria and the thermodynamic properties. As the binary interaction coefficient becomes larger, the deviation from the idealized model, say, Raoult`s rule, is obvious. A correlation is proposed to relate the binary interaction coefficient to the difference between the dipole moments op each pure refrigerant. Vapor-liquid equilibrium are also accurately estimated using the binary interaction coefficient. Pressure-enthalpy and temperature-entropy relations are plotted for a certain composition ratio of each refrigerant mixture. Results show that the estimating method in this study can be applied to the investigation of the thermodynamic properties for the binary non-azeotropic refrigerant mixtures.

Automatic Gesture Recognition for Human-Machine Interaction: An Overview

  • Nataliia, Konkina
    • International Journal of Computer Science & Network Security
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    • v.22 no.1
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    • pp.129-138
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    • 2022
  • With the increasing reliance of computing systems in our everyday life, there is always a constant need to improve the ways users can interact with such systems in a more natural, effective, and convenient way. In the initial computing revolution, the interaction between the humans and machines have been limited. The machines were not necessarily meant to be intelligent. This begged for the need to develop systems that could automatically identify and interpret our actions. Automatic gesture recognition is one of the popular methods users can control systems with their gestures. This includes various kinds of tracking including the whole body, hands, head, face, etc. We also touch upon a different line of work including Brain-Computer Interface (BCI), Electromyography (EMG) as potential additions to the gesture recognition regime. In this work, we present an overview of several applications of automated gesture recognition systems and a brief look at the popular methods employed.

Deduction of the Design Objectives and Strategies of Communal Spaces in Apartment Complexes for 'Social Interaction and Communication' ('사회적 소통'을 위한 아파트단지 공용공간의 계획목표 및 전략 도출)

  • Rim, Yun-Soo;Choi, Jae-Pil
    • Journal of the Korean housing association
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    • v.22 no.3
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    • pp.1-14
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    • 2011
  • 'Sustainable Development' has become one of the most important concepts of the 21st century, and efforts are being made to actively apply this conception in various fields of social studies. Sustainability can be discussed in terms of economy, environment and society. In the case of social sustainability, a key motivation is the weakened bond within communities that is an unfortunate characteristic of modern society. The core of social sustainability is therefore in promoting 'social interaction and communication' through constructing communities and physical environments that support them. This study is based on the understanding that areal enlargement of physical environment doesn't guarantee the vitality of created community spaces. The purpose of this study is to deduce the design objectives and strategies of communal spaces in apartment complexes for social interaction and communication. Social interaction and communication can be divided into two aspects: between a complex and the local society, and within the complex itself. Nine design objectives are deduced from sixteen research reports published by public research institutions after 2000 and several design strategies are found through architectural analyses of influential examples based on 5 fundamental values of communal space planning.

Research on Improving Online Learning Participation based on Self-Determination Theory: Focusing on Psychological Need Satisfaction and Digital Interaction (자기결정이론 기반 온라인 학습 참여도 향상에 관한 연구: 심리적 욕구충족 및 디지털 상호작용을 중심으로)

  • Jinze He;Qiang Wang;Daihwan Min;Hanjin Lee
    • Journal of Information Technology Services
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    • v.22 no.6
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    • pp.103-114
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    • 2023
  • In the post-pandemic era, colleges and students keep passion for learning online sine its unique advantages. This study explores how students' basic psychological needs drawn from self-determination theory, connect to interaction, and learning engagement in the context of online learning. While prior research explored students' intentions, digital interactions, and engagement in online learning, this study aims to come up with a united conceptual model drawing the three basic psychological needs and interaction and their effects on learning engagement. 178 response data collected through a questionnaire survey, were analyzed using PLS-SEM. Findings indicate that online learning interaction enhances intrinsic motivation, leading to higher learning engagement. Autonomy emerges as the most influential psychological need on learning engagement. This study integrates self-determination theory with online learning interactions and engagement and offers practical insights. Future research should examine long-term outcomes and diverse student populations.

A Functional Matrix Approach to Pedagogical Enrichment of the Dispositional Core of Future Specialists' Experience of Social Interaction

  • Kovalenko, E.V.;Gubarenko, I.V.;Kovalenko, V.I.
    • International Journal of Computer Science & Network Security
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    • v.22 no.11
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    • pp.255-259
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    • 2022
  • The new social reality emerging amid the global rise of communication links and integration processes acutely emphasizes the problems of communication in large and small social systems. The method of their communication becomes one of the keys to ensuring global security. It has become the mission of humanitarian education to prepare the younger generations for life in a changing world with no image of the future and increasing uncertainty. In psychological and pedagogical research, there is a growing scientific interest in the problems of interaction of the individual with the social environment. The mental trace of a person's practice in society shapes the experience of social interaction, which constitutes simultaneously the source, tool, and condition for the emergence and development of personality. The study outlines the methodological foundations for the study of individual experiences of social interaction. A hypothesis about the productivity of the functional matrix method is tested. Materials for the training of specialists in the humanities include interdisciplinary approaches to the study and transformation of the experience of social interaction and systematic methodology for the study of complex objects. Fundamental to the study is the systematic-dialectical method, and the matrix method is employed as the instrumental-technological method. The paper presents the results of a multidisciplinary overview of scientific literature concerning the essential characteristics and functions of social interaction and the respective experience. The overview points to the fragmented nature of scientific understanding of the elements of experience outside its integrity and systemic properties. Based on the formula "personality interacts with the social environment", the study presents an algorithm for the application of a systematic methodology for the study of complex objects, which made it possible to identify the system parameters of experience at three levels of cognition and develop the reference structural and functional matrices for the didactic system of its pedagogical enrichment.

Peculiarities of Pedagogical Technologies in Distance Education

  • Biliavska, Tetiana;Lianna, Olha;Shuliakov, Igor;Babicheva, Hanna;Vashchuk, Liudmyla;Savchenko, Nataliia
    • International Journal of Computer Science & Network Security
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    • v.22 no.5
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    • pp.312-316
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    • 2022
  • The article provides a theoretical substantiation of the pedagogical interaction of the subjects of the educational process in the context of distance learning; taking into account the identified features of the implementation of pedagogical interaction defined teaching methods in distance learning; a course has been developed that reveals the features of the pedagogical interaction of participants in the educational process in conditions of distance learning. To solve the tasks and check starting points, a set of methods was used: theoretical: analysis of philosophical, psychological and pedagogical literature, dissertation research, curricula, analysis of the conceptual and terminological system; empirical: questioning, conversation, self-diagnosis.

정익과 동익의 상호작용에 의한 비정상 천이 경계층 유동의 수치해석에 관한 연구 1

  • Kang, Dong-Jin;Lakshminarayana, Budugur
    • Transactions of the Korean Society of Mechanical Engineers B
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    • v.22 no.6
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    • pp.757-770
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    • 1998
  • A Navier-Stokes code with a low Reynolds number k-.epsilon. turbulence model was tested to investigate its predictability for the unsteady transitional boundary layer flow due to rotor-stator interaction. A preliminary calculation with three different numbers of time steps 300, 600, and 1000 for a rotor wake passing period was carried out to see the effects of time steps on the unsteady flow and pressure fields due to rotor-stator interaction. Numerical solutions showed that unsteady pressure was much more sensitive to the number of time steps and over 600 time steps should be used to get a numerical solution independent of the number of time steps for a rotor wake passing period. The original low Reynolds number k-.epsilon. turbulence model showed very poor prediction of the unsteady transitional boundary layer flow due to rotor-stator interaction. This was due to the excessive production of turbulent kinetic energy near the leading edge. A modification suggested by Launder was incorporated and the modified model captured well the wake induced transitional strip. Present solutions also showed improved prediction over previous Euler/boundary layer solution in terms of the onset of unsteady transition and its extent.

Dynamic Decoupler Design for EGR and VGT Systems in Passenger Car Diesel Engines (승용디젤엔진 EGR 및 VGT 제어시스템의 동적특성을 고려한 Decoupler 설계 연구)

  • Hong, Seungwoo;Park, Inseok;Sohn, Jeongwon;Sunwoo, Myoungho
    • Transactions of the Korean Society of Automotive Engineers
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    • v.22 no.2
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    • pp.182-189
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    • 2014
  • This paper proposes a decoupler design method to reduce interaction between exhaust gas recirculation (EGR) and variable geometry turbocharger (VGT) systems in passenger car diesel engines. The EGR valve and VGT vane are respectively used to control air-to-fuel ratio (AFR) of exhaust gas and intake pressure. A plant model for EGR and VGT systems is defined by a first order transfer function plus time-delay model, and the loop interaction between these systems is analyzed using a relative normalized gain array (RNGA) method. In order to deal with the loop interaction, a design method for simplified decoupler is applied to this study. Feedback control algorithms for AFR and intake pressure are composed of a compensator using PID control method and a prefilter. The proposed decoupler is evaluated through engine experiment, and the results successfully showed that the loop interaction between EGR and VGT systems can be reduced by using the proposed decoupler. Furthermore, it presents stable performance even off from the designed operating point.

Analysis of Structural Relationships Among Metaverse Characteristic Factors, Learning Immersion, and Learning Satisfaction: With Gather Town (메타버스 특성요인과 학습 몰입 및 학습 만족도 간의 구조적 관계 분석 : 게더타운을 대상으로)

  • Kim, Na Rang
    • The Journal of Information Systems
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    • v.31 no.1
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    • pp.219-238
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    • 2022
  • Purpose The purpose of this study is to investigate the structural relationships between interest, interaction level, presence, which are the characteristics of metaverse, learning immersion, and learning satisfaction, which are learning factors. Design/methodology/approach A questionnaire survey technique was used to achieve the purpose of the study. A questionnaire survey was conducted from November 22 to December 5, 2021, with students with experience in non-face-to-face classes using Gather Town and a total of 114 copies of the questionnaire excluding those with insincere answers were used for empirical analysis. SPSS Win ver.23.0 was used for basic statistical analysis, and AMOS 22.0 was used for the establishment and analysis of a structural equation model. Findings According to the study findings, interest and interaction levels had effects on learning immersion and learning presence, self-efficacy on learning presence, and learning immersion and learning presence on learning satisfaction. This study is meaningful in that it conducted an empirical study to find variables for improving learning immersion by conducting classes based on metaverse. Based on the findings of this study, it was found that interest and interaction, which are the biggest characteristics of metaverse, sustain learning participation and immersion and increase presence thereby enhancing learning satisfaction so that the possibilities of metaverse as a next generation education platform passing the limit of existing real time video platforms can be peeped.