• 제목/요약/키워드: A Model of Problem Posing

검색결과 19건 처리시간 0.023초

Robust Video-Based Barcode Recognition via Online Sequential Filtering

  • Kim, Minyoung
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • 제14권1호
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    • pp.8-16
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    • 2014
  • We consider the visual barcode recognition problem in a noisy video data setup. Unlike most existing single-frame recognizers that require considerable user effort to acquire clean, motionless and blur-free barcode signals, we eliminate such extra human efforts by proposing a robust video-based barcode recognition algorithm. We deal with a sequence of noisy blurred barcode image frames by posing it as an online filtering problem. In the proposed dynamic recognition model, at each frame we infer the blur level of the frame as well as the digit class label. In contrast to a frame-by-frame based approach with heuristic majority voting scheme, the class labels and frame-wise noise levels are propagated along the frame sequences in our model, and hence we exploit all cues from noisy frames that are potentially useful for predicting the barcode label in a probabilistically reasonable sense. We also suggest a visual barcode tracking approach that efficiently localizes barcode areas in video frames. The effectiveness of the proposed approaches is demonstrated empirically on both synthetic and real data setup.

u-City service Model based on Implementation and Adaptability

  • Lee, Yeon-Ho;Ko, Seong-Sun;Lee, Nam-Yong;Kim, Jong-Bae
    • Journal of information and communication convergence engineering
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    • 제8권3호
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    • pp.251-257
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    • 2010
  • The realization of u-City is coming near in some local governments by applying various city services, namely, u-City services to the city construction field to improve competitiveness of the city. But it is a reality that some local governments are experiencing many trial and errors in application of the u-City service in addition to the problem posing that the u-City service is not considering characteristics of development or application environment of an individual city. The present research proposes a service model for on-site application of the u-City service to solve this problem. The proposed model suggests a method for specifically conceptualizing and objectifying the on-site application that the existing concept-oriented model or an architecture-oriented model, etc. didn't provide. The verification system on effectiveness or effects of the u-City service model to remove ambiguity on the u-City service especially. The verification system of the u-City service model grasps the technology, function, procedure and target, etc. that the u-City service contains, evaluates whether the model satisfies conditions that the model should have, and secures objectivity and predictability of the u-City service model through confirmation on propriety, implementation and effectiveness, etc.

문제중심 학습의 모델 설정 (A Study on Constructing the Model of Problem Based Learning in the View of Situated Learning)

  • 신현성;윤재연
    • 한국학교수학회논문집
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    • 제10권3호
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    • pp.401-413
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    • 2007
  • 이 연구는 변화하는 산업사회의 요구에 알맞은 창의적이면서 자기 주도적인 교실의 수업환경을 개선하는 프로그램의 일환이며, 보다 구체적인 목표는 학교에 알맞은 문제중심 학습의 모델을 만들고, 이를 실험하여 그 효과를 논하는데 있었다. 기존의 PBL 모델을 파일럿 실험을 거쳐 우리 교실 환경에 알맞게 수정하고, 이 모델을 중학교 심화 반 36을 대상으로 8주간 실험했다. 그 결과 이 모델을 적용한 실험 반 학생이 문제해결 검사지 와 문제해결 태도 검사지에서 비교 반에 비해 통계적으로 유의미한 차이를 보였으며, 다양한 상황 선정을 해석하여 상황의 단순화(수학적 의미부여)로 가는 능력이 탁월했다. 또, 이해를 생성하는 기법이 독특했으나, 문제 설정활동에서 학교성적 중간수준의 학생의 효과는 부정적이었다.

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열린수학과 모델링 (Open mathematics education and Modelling)

  • 조완영;권성룡
    • 대한수학교육학회지:수학교육학연구
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    • 제8권2호
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    • pp.663-677
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    • 1998
  • The development of Science and Technology and the social change require new paradigm in Education. In a traditional paradigm, learners have been regarded as a passive being and knowledge could be transmitted to learner. But within this paradigm, it is difficult to confront the social change and to develop problem solving skills in various context. This results in a new, alternative perspective, Constructive paradigm. As an alternative to the traditional settings, Constructive paradigm emphasizes the learner centered instruction. The reform movement in mathematics education including NCTM's standards revolves around this paradigm and the open education movement in our educational system is based on it. Open education values learner's interest, autonomy and internal motivation in learning. However, open education has been misunderstood by most of the teachers. It should be understood as the change of paradigm. In this study, as a way of helping students connect mathematics to their everyday lives and construct meaningful mathematical knowledge and concept, mathematical modelling is suggested. It consists of posing and specifying the real problem, formulation and constructing a mathematical model, analyzing and solving a mathematical problem. interpreting the solution and comparing with reality and communicating results. In this process, technology like computer can be a powerful tool. It can help students explore various problems more easily and concretely.

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IMPROVING RELIABILITY OF BRIDGE DETERIORATION MODEL USING GENERATED MISSING CONDITION RATINGS

  • Jung Baeg Son;Jaeho Lee;Michael Blumenstein;Yew-Chaye Loo;Hong Guan;Kriengsak Panuwatwanich
    • 국제학술발표논문집
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    • The 3th International Conference on Construction Engineering and Project Management
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    • pp.700-706
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    • 2009
  • Bridges are vital components of any road network which demand crucial and timely decision-making for Maintenance, Repair and Rehabilitation (MR&R) activities. Bridge Management Systems (BMSs) as a decision support system (DSS), have been developed since the early 1990's to assist in the management of a large bridge network. Historical condition ratings obtained from biennial bridge inspections are major resources for predicting future bridge deteriorations via BMSs. Available historical condition ratings in most bridge agencies, however, are very limited, and thus posing a major barrier for obtaining reliable future structural performances. To alleviate this problem, the verified Backward Prediction Model (BPM) technique has been developed to help generate missing historical condition ratings. This is achieved through establishing the correlation between known condition ratings and such non-bridge factors as climate and environmental conditions, traffic volumes and population growth. Such correlations can then be used to obtain the bridge condition ratings of the missing years. With the help of these generated datasets, the currently available bridge deterioration model can be utilized to more reliably forecast future bridge conditions. In this paper, the prediction accuracy based on 4 and 9 BPM-generated historical condition ratings as input data are compared, using deterministic and stochastic bridge deterioration models. The comparison outcomes indicate that the prediction error decreases as more historical condition ratings obtained. This implies that the BPM can be utilised to generate unavailable historical data, which is crucial for bridge deterioration models to achieve more accurate prediction results. Nevertheless, there are considerable limitations in the existing bridge deterioration models. Thus, further research is essential to improve the prediction accuracy of bridge deterioration models.

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PBL을 적용한 창의공학설계 교수설계 방안 연구 (A Study on PBL Instructional Design for Creative Engineering Design Education)

  • 이근수
    • 한국산학기술학회논문지
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    • 제15권7호
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    • pp.4573-4579
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    • 2014
  • 21세기 교육은 객관적 지식이나 정보를 전달하는 것에서 학습자들의 비판적사고력과 문제해결 능력을 배양하는 것으로 바뀌고 있다. 더욱이 대학교육에서는 학습자들이 졸업 후 진출하게 될 분야에서 담당하게 될 실제적인 업무를 미리 경험하게하고 자기주도적 학습과 협동학습 능력을 배양할 수 있는 학습자 중심 교육환경의 필요성이 대두되고 있다. PBL은 현재 학습자가 처한 상황을 고려하여 학습자의 흥미를 이끌어 낼 수 있는 현실적이고 실제적인 문제에 관심을 가진다. PBL에서 학습자는 일방적인 지식을 습득하기보다는 다양한 생각과 배경지식을 가진 동료 학습자들과 시식을 공유하고 의미를 협상해 나가는 과정을 통해 협력적 지식을 구축하는 사회적 학습을 경험한다. 이러한 PBL의 장점으로 인해 학교 현장에서 PBL방법의 활용도가 점차 확대되고 있다. 그러나 공학교육에서는 PBL방법이 활동되지 못하고 있다. 따라서 이러한 현 상황을 개선하기 위한 새로운 방법이나 방안들을 개발하거나 도입하여 이를 활용할 필요가 있다. 본 연구는 현대산업 사회에서 요구하는 창의적 문제 해결 능력을 갖춘 인재를 양성하기 위하여 효율적으로 학습할 수 있도록 하기 위한 방안으로 창의공학설계 교과목에 대한 PBL 교수설계 모형을 개발하였다. 이 모형은 크게 5가지 절차로 구성되어 있는데 즉, 분석, 설계, 개발, 실행, 평가로 구성된다. 개발한 PBL 교수설계 모형에 기반하여 창의 공학 설계 교과목을 설계하였다. 본 연구는 창의공학 설계 수업을 위한 PBL 교수 설계 과정에 초점을 두었다. 이러한 교수 설계가 실효성을 거두기 위해서는 실제 많은 강의 현장에 적용해 보는 연구가 뒷받침되어야 할 것이다.

개방형 문제 중심의 프로그램이 수학적 창의력에 미치는 효과 (Cultivating Mathematical Creativity through Open-ended Approaches: Development of a Program and Effectiveness Analysis)

  • 권오남;박정숙;박지현;조영미
    • 한국수학교육학회지시리즈A:수학교육
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    • 제44권2호
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    • pp.307-323
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    • 2005
  • The purpose of this study was to develop a program to cultivate mathematical creativity based on open-ended problem and to investigate its effect. The major features of this innovative program are (a) breaking up fixations, (b) multiple answers, (c) various strategies, (d) problem posing, (e) exploring strategies, (f) selecting and estimating, (g) active exploration through open-ended problems. 20 units for 7th grade mathematics were developed. This study hypothesizes that experimental students may develop more divergent thinking abilities than their traditional counterparts. The participants were 7th grade students attending middle schools in Seoul. Instruments were pre and post tests to measure mainly divergent thinking skills through open-ended problems. The results indicated that the experimental students achieved better than the comparison students on overall and each component of fluency, flexibility, and originality of divergent thinking skills, when deleting the effect of covariance of the pretest. The developed program can be a useful resource for teachers to use in enhancing their students' creative thinking skills. Further this open-ended approach can be served as a model to implement in classes. This study suggests that further investigations are needed in order to examine effects on affective domains such as motivation and task perseverance which are also considered as important factors of creativity.

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Enhancing the digitization of cultural heritage: State-of-Practice

  • Nguyen, Thu Anh;Trinh, Anh Hoang;Pham, Truong-An
    • 국제학술발표논문집
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    • The 9th International Conference on Construction Engineering and Project Management
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    • pp.1075-1084
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    • 2022
  • The use of Hi-Tech in cultural heritage preservation and the promotion of cultural heritage values in general, particularly artifacts, opens new opportunities for attracting tourists while also posing a challenge due to the need to reward high-quality excursions to visitors historical and cultural values. Building Information Modeling (BIM) and Hi-Tech in new building management have been widely adopted in the construction industry; however, Historic Building Information Modeling (HBIM) is an exciting challenge in 3D modeling and building management. For those reasons, the Scan-to-HBIM approach involves generating an HBIM model for existing buildings from the point cloud data collected by Terrestrial 3D Laser Scanner integrated with Virtual Reality (VR), Augmented Reality (AR), contributes to spatial historic sites simulation for virtual experiences. Therefore, this study aims to (1) generate the application of Virtual Reality, Augmented Reality to Historic Building Information Modeling - based workflows in a case study which is a monument in the city; (2) evaluate the application of these technologies to improve awareness of visitors related to the promotion of historical values by surveying the experience before and after using this application. The findings shed light on the barriers that prevent users from utilizing technologies and problem-solving solutions. According to the survey results, after experiencing virtual tours through applications and video explanations, participant's perception of the case study improved. When combined with emerging Hi-Tech and immersive interactive games, the Historic Building Information Modeling helps increase information transmission to improve visitor awareness and promote heritage values.

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건강증진을 위한 참여 학습의 적용 사례 (Applications of the Participatory Learning Process in Health Promotion)

  • 김장락;정백근;박기수;강윤식
    • 농촌의학ㆍ지역보건
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    • 제36권2호
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    • pp.130-142
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    • 2011
  • 저자들은 건강증진 사업에서 지역사회 역량강화를 위한 참여 학습을 적용하고 과정을 평가하였다. 먼저 참여 학습의 적용 가능성(feasibility)을 시험하기 위한 파일럿 프로그램을 수행하였다. 지역사회역량강화 시범사업의 건강위원, 지역사회 역량강화 사업을 위한 코디네이터 양성 교육 참가자, 그리고 건강교육진행자에 의한 건강교육 프로그램 참가자를 대상으로 3-4주에 걸친 참여 학습을 진행하고 교육 후 설문조사를 실시하였다. 그 결과 '참여 학습 프로그램이 유익했는지', '재미있었는지', '진행방식이 적절했는지', '진행자의 진행이 적절했는지', '다른 사람에게 참여를 권하겠는지'의 질문에 대하여 80% 이상이 '그렇다' 또는 '매우 그렇다'의 긍정적인 답변을 하였다. 이를 토대로 지역사회 역량강화를 통한 건강증진사업인 경상남도의 건강플러스 행복플러스 사업의 건강위원 역량강화교육에 본격적으로 참여학습 방법을 적용하였다. 첫 단계인 주제의 선정(듣기)은 지역건강토론회로 대신하였다. 두 번째 단계인 문제 제기(대화)에서는 우선순위 선정과 건강문제 해결을 위해 전략과 세부사업을 의논하였다. 그 결과 자신들이 선정한 우선순위 영역에서 지역사회에서 건강생활이 실천되지 않는 이유를 고려하여 향후 건강위원회가 무슨 일을 해야할지 다양한 전략을 잘 도출하였다. 세 번째 단계인 행동-성찰-행동은 현재 진행 중이다. 결론적으로 저자들은 지역사회 역량강화를 통한 건강증진 사업의 여러 대상에 참여 학습을 성공적으로 적용할 수 있었다.