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A Relationship between $2^{nd}$ to $4^{th}$ Digit Length Ratio and Aggression Related-Sports Entries Characteristics in Female Athletics of Korean National Teams (여자 국가대표 선수의 검지-약지 비와 공격성 연관 종목 특징의 관계)

  • Shin, A Young;Lee, Yu Sang;Chae, Jeong Ho
    • Korean Journal of Biological Psychiatry
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    • v.17 no.1
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    • pp.37-43
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    • 2010
  • Objectives : The $2^{nd}$ to $4^{th}$ digit length ratio(2D : 4D) is a sexually dimorphic trait regardless of ethnicity and shows sex differences. According to previous research, men usually have a relatively shorter $2^{nd}$ digit than $4^{th}$ digit. There is tendency that men with lower 2D : 4D are perceived as being more masculine and tend to perform better in some physical sports. Furthermore, 2D : 4D is negatively associated with trait aggression. In this study, we examine gender difference of 2D : 4D and compare 2D:4D of female Korean national team members to 2D : 4D of control subjects. Besides that, we also compare 2D : 4D of female Korean national team members according to their sports entries. Methods : The sample of this study is 396 people, 67 female Korean national team member, 216 control women and 113 control men. We measured $2^{nd}$ to $4^{th}$ digit length of their right hand. In addition, we collected demographic information of female Korean national team members using a self-report questionnaire. Results : The mean 2D : 4D of female Korean national team members is 0.96(SD=0.04), smaller than control women's 2D : 4D(0.97, SD=0.03) and significantly higher than control men's 2D : 4D(0.95, SD=0.03). We also found differences between control men and women. Non-martial arts related sports athletes have significant difference with control men in 2D : 4D. However, martial arts related sports athletes' 2D : 4D is not significantly different from other groups, including control men. Conclusion : These results are consistent with the findings of previous research that there is a significant difference between men and women in their 2D : 4D. Furthermore, 2D : 4D of martial arts related sports athletes have not shown any difference from the 2D : 4D of control men that 2D : 4D of non-martial arts related athletes have shown. This fact is important in consideration of masculine characteristics. For further research, it is necessary to examine 2D : 4D difference according to sport ability and gender differences.

High Accuracy Skeleton Estimation using 3D Volumetric Model based on RGB-D

  • Kim, Kyung-Jin;Park, Byung-Seo;Kang, Ji-Won;Kim, Jin-Kyum;Kim, Woo-Suk;Kim, Dong-Wook;Seo, Young-Ho
    • Journal of Broadcast Engineering
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    • v.25 no.7
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    • pp.1095-1106
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    • 2020
  • In this paper, we propose an algorithm that extracts a high-precision 3D skeleton using a model generated using a distributed RGB-D camera. When information about a 3D model is extracted through a distributed RGB-D camera, if the information of the 3D model is used, a skeleton with higher precision can be obtained. In this paper, in order to improve the precision of the 2D skeleton, we find the conditions to obtain the 2D skeleton well using the PCA. Through this, high-quality 2D skeletons are obtained, and high-precision 3D skeletons are extracted by combining the information of the 2D skeletons. Even though this process goes through, the generated skeleton may have errors, so we propose an algorithm that removes these errors by using the information of the 3D model. We were able to extract very high accuracy skeletons using the proposed method.

Joint Resource Allocation for Cellular and D2D Multicast Based on Cognitive Radio

  • Wu, Xiaolu;Chen, Yueyun
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.8 no.1
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    • pp.91-107
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    • 2014
  • Device-to-device (D2D) communication is an excellent technology to improve the system capacity by sharing the spectrum resources of cellular networks. Multicast service is considered as an effective transmission mode for the future mobile social contact services. Therefore, multicast based on D2D technology can exactly improve the spectrum resource efficiency. How to apply D2D technology to support multicast service is a new issue. In this paper, a resource allocation scheme based on cognitive radio (CR) for D2D underlay multicast communication (CR-DUM) is proposed to improve system performance. In the cognitive cellular system, the D2D users as secondary users employing multicast service form a group and reuse the cellular resources to accomplish a multicast transmission. The proposed scheme includes two steps. First, a channel allocation rule aiming to reduce the interference from cellular networks to receivers in D2D multicast group is proposed. Next, to maximize the total system throughput under the condition of interference and noise impairment, we formulate an optimal transmission power allocation jointly for the cellular and D2D multicast communications. Based on the channel allocation, optimal power solution is in a closed form and achieved by searching from a finite set and the interference between cellular and D2D multicast communication is coordinated. The simulation results show that the proposed method can not only ensure the quality of services (QoS), but also improve the system throughput.

Development of 4D System Linking AR and 3D Printing Objects for Construction Porject (AR과 3D 프린팅 객체를 연계한 건설공사 4D 시스템 구성 연구)

  • Park, Sang Mi;Kim, Hyeon Seung;Moon, Hyoun Seok;Kang, Leen Seok
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.41 no.2
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    • pp.181-189
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    • 2021
  • In order to increase the practical usability of the virtual reality(VR)-based BIM object in the construction site, the difference between the virtual image and the real image should be resolved, and when it is applied to the construction schedule management function, it is necessary to reduce the image gap between the virtual completion and the actual completion. In this study, in order to solve this problem, a prototype of 4D model is developed in which augmented reality (AR) and 3D printing technologies are linked, and the practical usability of a 4D model linked with two technologies is verified. When a schedule simulation is implemented by combining a three-dimensional output and an AR object, it is possible to provide more intuitive information as a tangible image-based schedule information when compared to a simple VR-based 4D model. In this study, a methodology and system development of an AR implementation system in which subsequent activities are simulated in 4D model using markers on 3D printing outputs are attempted.

ON SIDON SETS IN A RANDOM SET OF VECTORS

  • Lee, Sang June
    • Journal of the Korean Mathematical Society
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    • v.53 no.3
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    • pp.503-517
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    • 2016
  • For positive integers d and n, let $[n]^d$ be the set of all vectors ($a_1,a_2,{\cdots},a_d$), where ai is an integer with $0{\leq}a_i{\leq}n-1$. A subset S of $[n]^d$ is called a Sidon set if all sums of two (not necessarily distinct) vectors in S are distinct. In this paper, we estimate two numbers related to the maximum size of Sidon sets in $[n]^d$. First, let $\mathcal{Z}_{n,d}$ be the number of all Sidon sets in $[n]^d$. We show that ${\log}(\mathcal{Z}_{n,d})={\Theta}(n^{d/2})$, where the constants of ${\Theta}$ depend only on d. Next, we estimate the maximum size of Sidon sets contained in a random set $[n]^d_p$, where $[n]^d_p$ denotes a random set obtained from $[n]^d$ by choosing each element independently with probability p.

ON (${\sigma},\;{\tau}$)-DERIVATIONS OF PRIME RINGS

  • Kaya K.;Guven E.;Soyturk M.
    • The Pure and Applied Mathematics
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    • v.13 no.3 s.33
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    • pp.189-195
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    • 2006
  • Let R be a prime ring with characteristics not 2 and ${\sigma},\;{\tau},\;{\alpha},\;{\beta}$ be auto-morphisms of R. Suppose that $d_1$ is a (${\sigma},\;{\tau}$)-derivation and $d_2$ is a (${\alpha},\;{\beta}$)-derivation on R such that $d_{2}{\alpha}\;=\;{\alpha}d_2,\;d_2{\beta}\;=\;{\beta}d_2$. In this note it is shown that; (1) If $d_1d_2$(R) = 0 then $d_1$ = 0 or $d_2$ = 0. (2) If [$d_1(R),d_2(R)$] = 0 then R is commutative. (3) If($d_1(R),d_2(R)$) = 0 then R is commutative. (4) If $[d_1(R),d_2(R)]_{\sigma,\tau}$ = 0 then R is commutative.

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The k-Rainbow Domination and Domatic Numbers of Digraphs

  • Sheikholeslami, S.M.;Volkmann, Lutz
    • Kyungpook Mathematical Journal
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    • v.56 no.1
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    • pp.69-81
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    • 2016
  • For a positive integer k, a k-rainbow dominating function of a digraph D is a function f from the vertex set V (D) to the set of all subsets of the set $\{1,2,{\ldots},k\}$ such that for any vertex $v{\in}V(D)$ with $f(v)={\emptyset}$ the condition ${\cup}_{u{\in}N^-(v)}$ $f(u)=\{1,2,{\ldots},k\}$ is fulfilled, where $N^-(v)$ is the set of in-neighbors of v. A set $\{f_1,f_2,{\ldots},f_d\}$ of k-rainbow dominating functions on D with the property that $\sum_{i=1}^{d}{\mid}f_i(v){\mid}{\leq}k$ for each $v{\in}V(D)$, is called a k-rainbow dominating family (of functions) on D. The maximum number of functions in a k-rainbow dominating family on D is the k-rainbow domatic number of D, denoted by $d_{rk}(D)$. In this paper we initiate the study of the k-rainbow domatic number in digraphs, and we present some bounds for $d_{rk}(D)$.

Performance Analysis of User Clustering Algorithms against User Density and Maximum Number of Relays for D2D Advertisement Dissemination (최대 전송횟수 제한 및 사용자 밀집도 변화에 따른 사용자 클러스터링 알고리즘 별 D2D 광고 확산 성능 분석)

  • Han, Seho;Kim, Junseon;Lee, Howon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.4
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    • pp.721-727
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    • 2016
  • In this paper, in order to resolve the problem of reduction for D2D (device to device) advertisement dissemination efficiency of conventional dissemination algorithms, we here propose several clustering algorithms (modified single linkage algorithm (MSL), K-means algorithm, and expectation maximization algorithm with Gaussian mixture model (EM)) based advertisement dissemination algorithms to improve advertisement dissemination efficiency in D2D communication networks. Target areas are clustered in several target groups by the proposed clustering algorithms. Then, D2D advertisements are consecutively distributed by using a routing algorithm based on the geographical distribution of the target areas and a relay selection algorithm based on the distance between D2D sender and D2D receiver. Via intensive MATLAB simulations, we analyze the performance excellency of the proposed algorithms with respect to maximum number of relay transmissions and D2D user density ratio in a target area and a non-target area.

Image Feature-Based Real-Time RGB-D 3D SLAM with GPU Acceleration (GPU 가속화를 통한 이미지 특징점 기반 RGB-D 3차원 SLAM)

  • Lee, Donghwa;Kim, Hyongjin;Myung, Hyun
    • Journal of Institute of Control, Robotics and Systems
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    • v.19 no.5
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    • pp.457-461
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    • 2013
  • This paper proposes an image feature-based real-time RGB-D (Red-Green-Blue Depth) 3D SLAM (Simultaneous Localization and Mapping) system. RGB-D data from Kinect style sensors contain a 2D image and per-pixel depth information. 6-DOF (Degree-of-Freedom) visual odometry is obtained through the 3D-RANSAC (RANdom SAmple Consensus) algorithm with 2D image features and depth data. For speed up extraction of features, parallel computation is performed with GPU acceleration. After a feature manager detects a loop closure, a graph-based SLAM algorithm optimizes trajectory of the sensor and builds a 3D point cloud based map.

2D Design Feature Recognition using Expert System (전문가 시스템을 이용한 2차원 설계 특징형상의 인식)

  • 이한민;한순흥
    • Korean Journal of Computational Design and Engineering
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    • v.6 no.2
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    • pp.133-139
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    • 2001
  • Since a great number of 2D engineering drawings are being used in industry and at the same time 3D CAD becomes popular in recent years, we need to reconstruct 3D CAD models from 2D legacy drawings. In this thesis, a combination of a feature recognition method and an expert system is suggested for the 3D solid model reconstruction. Modeling primitives of 3D CAD systems are recognized and constructed by using the pattern matching technique of the features modeling. Additional information for the 3D model reconstruction can be generated by extracting symbols or text entities which are related to form entities. For complex and indefinite cases which cannot be solved by the process of feature recognition, an expert system with a rule base has been used for decision-making. A 3D reconstruction system which recognizes 2D DXF drawing files has been implemented where models composed with protrusions, holes, and cutouts can be handled.

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