• 제목/요약/키워드: A* Path Planning

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An Efficient 3-D Path Planning Algorithm for Robot Navigation (능률적인 3차원 경로계획 알고리즘 개발에 관한 연구)

  • Lee, S.C.;Yang, W.Y.;Kim, Y.H.
    • Proceedings of the KIEE Conference
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    • 1996.07b
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    • pp.1208-1211
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    • 1996
  • In this paper, an efficient and robust robot path planning technique is discussed. Concentric Ripple Edge Evaluation and Progression( CREEP ) algorithm[1] has been elaborated and expanded to carry out 3-D path planning. Like the 2-D case, robot can always find a path, if one exists, in a densely cluttered, unknown and unstructured 3-D obstacle environment. 3-D space in which the robot is expected to navigate is modeled by stacking cubic cells. The generated path is resolution optimal once the terrain is fully explored by the robot or all the information about the terrain is given. Path planning times are significantly reduced by local path update. Accuracy and efficiency of wave propagation in CREEP algorithm are achieved by virtual concentric sphere wave propagation. Simulations in 2-D and 3-D spaces are performed and excellent results are demonstrated.

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Path Planning for a Robot Manipulator based on Probabilistic Roadmap and Reinforcement Learning

  • Park, Jung-Jun;Kim, Ji-Hun;Song, Jae-Bok
    • International Journal of Control, Automation, and Systems
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    • v.5 no.6
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    • pp.674-680
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    • 2007
  • The probabilistic roadmap (PRM) method, which is a popular path planning scheme, for a manipulator, can find a collision-free path by connecting the start and goal poses through a roadmap constructed by drawing random nodes in the free configuration space. PRM exhibits robust performance for static environments, but its performance is poor for dynamic environments. On the other hand, reinforcement learning, a behavior-based control technique, can deal with uncertainties in the environment. The reinforcement learning agent can establish a policy that maximizes the sum of rewards by selecting the optimal actions in any state through iterative interactions with the environment. In this paper, we propose efficient real-time path planning by combining PRM and reinforcement learning to deal with uncertain dynamic environments and similar environments. A series of experiments demonstrate that the proposed hybrid path planner can generate a collision-free path even for dynamic environments in which objects block the pre-planned global path. It is also shown that the hybrid path planner can adapt to the similar, previously learned environments without significant additional learning.

Single-Query Probabilistic Roadmap Planning Algorithm using Remembering Exploration Method (기억-탐험 방법을 이용한 단일-질의 확률 로드맵 계획 알고리즘)

  • Kim, Jung-Tae;Kim, Dae-Jin
    • Journal of KIISE:Computing Practices and Letters
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    • v.16 no.4
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    • pp.487-491
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    • 2010
  • In this paper we propose a new single-query path planning algorithm for working well in high-dimensional configuration space. With the notice of the similarity between single-query algorithms with exploration algorithms, we propose a new path planning algorithm, which applies the Remembering Exploration method, which is one of exploration algorithms, to a path-planning problem by selecting a node from a roadmap, finding out the neighbor nodes from the node, and then inserting the neighbor nodes into the roadmap, recursively. For the performance comparison, we had experiments in 2D and 3D environments and compared the time to find out the path. In the results our algorithm shows the superior performance than other path planning algorithms.

Path Planning for Mobile Robots using Visibility Graph and Genetic Algorithms (가시도 그래프와 유전 알고리즘에 기초한 이동로봇의 경로계획)

  • 정연부;이민중;전향식;최영규
    • 제어로봇시스템학회:학술대회논문집
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    • 2000.10a
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    • pp.418-418
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    • 2000
  • This paper proposes a path planning algorithm for mobile robot. To generate an optimal path and minimum time path for a mobile robot, we use the Genetic Algorithm(GA) and Visibility Graph. After finding a minimum-distance between start and goal point, the path is revised to find the minimum time path by path-smoothing algorithm. Simulation results show that the proposed algorithms are more effective.

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Collision-free Path Planning Using Genetic Algorithm (유전자 알고리즘을 이용한 충돌회피 경로계획)

  • Lee, Dong-Hwan;Zhao, Ran;Lee, Hong-Kyu
    • Journal of Advanced Navigation Technology
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    • v.13 no.5
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    • pp.646-655
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    • 2009
  • This paper presents a new search strategy based on models of evolution in order to solve the problem of collision-free robotic path planning. We designed the robot path planning method with genetic algorithm which has become a well-known technique for optimization, intelligent search. Considering the path points as genes in a chromosome will provide a number of possible solutions on a given map. In this case, path distances that each chromosome creates can be regarded as a fitness measure for the corresponding chromosome. The effectiveness of the proposed genetic algorithm in the path planning was demonstrated by simulation. The proposed search strategy is able to use multiple and static obstacles.

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Path Planning for Search and Surveillance of Multiple Unmanned Aerial Vehicles (다중 무인 항공기 이용 감시 및 탐색 경로 계획 생성)

  • Sanha Lee;Wonmo Chung;Myunggun Kim;Sang-Pill Lee;Choong-Hee Lee;Shingu Kim;Hungsun Son
    • The Journal of Korea Robotics Society
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    • v.18 no.1
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    • pp.1-9
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    • 2023
  • This paper presents an optimal path planning strategy for aerial searching and surveying of a user-designated area using multiple Unmanned Aerial Vehicles (UAVs). The method is designed to deal with a single unseparated polygonal area, regardless of polygonal convexity. By defining the search area into a set of grids, the algorithm enables UAVs to completely search without leaving unsearched space. The presented strategy consists of two main algorithmic steps: cellular decomposition and path planning stages. The cellular decomposition method divides the area to designate a conflict-free subsearch-space to an individual UAV, while accounting the assigned flight velocity, take-off and landing positions. Then, the path planning strategy forms paths based on every point located in end of each grid row. The first waypoint is chosen as the closest point from the vehicle-starting position, and it recursively updates the nearest endpoint set to generate the shortest path. The path planning policy produces four path candidates by alternating the starting point (left or right edge), and the travel direction (vertical or horizontal). The optimal-selection policy is enforced to maximize the search efficiency, which is time dependent; the policy imposes the total path-length and turning number criteria per candidate. The results demonstrate that the proposed cellular decomposition method improves the search-time efficiency. In addition, the candidate selection enhances the algorithmic efficacy toward further mission time-duration reduction. The method shows robustness against both convex and non-convex shaped search area.

Tool-Path Planning Algorithm for NURBS Surface Machining (NURBS 곡면가공을 위한 공구경로 계획 알고리즘)

  • 구태훈;지성철
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2003.06a
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    • pp.154-157
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    • 2003
  • This paper presents an efficient real-time tool-path planning method for interpolation of NURBS surfaces in CNC machining. The proposed tool-path planning method is based on an improved iso-scallop strategy and can provide better precision than the existing methods. The proposed method is designed such that tool-path planning is easily managed in realtime. It proposed a new algorithm, for regulation of a scallop height, which can efficiently generate tool-paths and can save machining time compared with the existing method. Through computer simulations, the performance of the proposed method is analyzed and compared with the existing method in terms of feedrate. total machining time and a degree of constraint on the scallop height.

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Semi-3D Path Planning using Virtual Tangential Vector and Fuzzy Control (Virtual Tangential Vector와 퍼지 제어를 이용한 준 3차원 경로계획)

  • Kwak, Kyung-Woon;Jeong, Hae-Kwan;Kim, Soo-Hyun
    • The Journal of Korea Robotics Society
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    • v.5 no.2
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    • pp.127-134
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    • 2010
  • In this paper, a hybrid semi-3D path planning algorithm combining Virtual Tangential Vector(VTV) and fuzzy control is proposed. 3D dynamic environmental factors are reflected to the 2D path planning model, VTV. As a result, the robot can control direction from 2D path planning algorithm VTV and speed as well depending on the fuzzy inputs such as the distance between the robot and obstacle, roughness and slope. Performances and feasibilities of the suggested method are demonstrated by using Matlab simulations. Simulation results show that fuzzy rules and obstacle avoidance methods are working properly toward virtual 3D environments. The proposed hybrid semi-3D path planning is expected to be well applicable to a real life environment, considering its simplicity and realistic nature of the dynamic factors included.

A Comparative Analysis of Path Planning and Tracking Performance According to the Consideration of Vehicle's Constraints in Automated Parking Situations (자율주차 상황에서 차량 구속 조건 고려에 따른 경로 계획 및 추종 성능의 비교 분석)

  • Kim, Minsoo;Ahn, Joonwoo;Kim, Minsung;Shin, Minyong;Park, Jaeheung
    • The Journal of Korea Robotics Society
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    • v.16 no.3
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    • pp.250-259
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    • 2021
  • Path planning is one of the important technologies for automated parking. It requires to plan a collision-free path considering the vehicle's kinematic constraints such as minimum turning radius or steering velocity. In a complex parking lot, Rapidly-exploring Random Tree* (RRT*) can be used for planning a parking path, and Reeds-Shepp or Hybrid Curvature can be applied as a tree-extension method to consider the vehicle's constraints. In this case, each of these methods may affect the computation time of planning the parking path, path-tracking error, and parking success rate. Therefore, in this study, we conduct comparative analysis of two tree-extension functions: Reeds-Shepp (RS) and Hybrid Curvature (HC), and show that HC is a more appropriate tree-extension function for parking path planning. The differences between the two functions are introduced, and their performances are compared by applying them with RRT*. They are tested at various parking scenarios in simulation, and their advantages and disadvantages are discussed by computation time, cross-track error while tracking the path, parking success rate, and alignment error at the target parking spot. These results show that HC generates the parking path that an autonomous vehicle can track without collisions and HC allows the vehicle to park with lower alignment error than those of RS.

Multiple Path-planning of Unmanned Autonomous Forklift using Modified Genetic Algorithm and Fuzzy Inference system (수정된 유전자 알고리즘과 퍼지 추론 시스템을 이용한 무인 자율주행 이송장치의 다중경로계획)

  • Kim, Jung-Min;Heo, Jung-Min;Kim, Sung-Shin
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.8
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    • pp.1483-1490
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    • 2009
  • This parer is presented multiple path-planning of unmanned autonomous forklift using modified genetic algorithm and fuzzy inference system. There are a task-level feedback method and a method that path is dynamically replaned in realtime while the autonomous vehicles are moving by means of an optimal algorithm for existing multiple path-planning. However, such methods cause malfunctions and inefficiency in the sense of time and energy, and path-planning should be dynamically replanned in realtime. To solve these problems, we propose multiple path-planning using modified genetic algorithm and fuzzy inference system and show the performance with autonomous vehicles. For experiment, we designed and built two autonomous mobile vehicles that equipped with the same driving control part used in actual autonomous forklift, and test the proposed multiple path-planning algorithm. Experimental result that actual autonomous mobile vehicle, we verified that fast optimized path-planning and efficient collision avoidance are possible.