• Title/Summary/Keyword: 5 thinking tools

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The Effect of a Design Thinking-based Maker Education Program on the Creative Problem Solving Ability of Elementary School Students (디자인 사고 기반 메이커 교육 프로그램이 초등학생의 창의적 문제해결력에 미치는 영향)

  • Lee, Seungchul;Kim, Taeyoung;Kim, Jinsoo;Kang, Seongjoo;Yoon, Jihyun
    • Journal of The Korean Association of Information Education
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    • v.23 no.1
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    • pp.73-84
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    • 2019
  • Maker movement is emerging as one of the key areas of the fourth industrial revolution in recent years. The maker movement is to create and share what users need using a variety of inexpensive production tools such as open source software and hardware, 3D printers and laser cutters. We think that the effect would be enhanced if design thinking is applied to elementary and middle school (K-12) class. The purpose of this study is to develop a design thinking-based maker education program and to apply it to classroom for clarify the effect on the creative problem solving ability of elementary school students. In order to verify the purpose of the research, students in the 5th-6th grades of elementary school were divided into a controlled group and an experimental group. The general lecture maker class was applied in the controlled group, and our developed design thinking-based maker class was simultaneously applied in the experimental group. The creative problem solving ability test was conducted before and after the test, and its effectiveness was verified using statistical t-test. In conclusion, this study suggests that design thinking-based maker education program has a positive effect on elementary school students' creative problem solving ability.

Exploratory study on the model of the software educational effectiveness for non-major undergraduate students (대학 소프트웨어 기초교육 효과성 모형 탐색)

  • Hong, Seongyoun;Seo, Jooyoung;Goo, Eunhee;Shin, Seunghun;Oh, Hayoung;Lee, Taekkyeun
    • Journal of The Korean Association of Information Education
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    • v.23 no.5
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    • pp.427-440
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    • 2019
  • Software courses required for all students regardless of their major in many universities. SW educational effectiveness model needs to be developed to enable effective communication among students, professors, and SW educators, and to identify the responsibilities of SW educators. SW educational effectiveness model based on literature review is composed of computational thinking, SW literacy, SW awareness, and SW attitude. Computational thinking, focused on analysis and design of problem solving processes, consists of decomposition, pattern recognition, abstraction, and algorithms. SW literacy involves viewing social development based on SW beyond information literacy in the digital age. The SW awareness and attitude were organized by considering the collegiate contexts. The SW educational effectiveness model will be used as the basis for diagnosis tools as further studies.

A Study on the Comparison of Educational Effects between Convergence Majors and Single Majors in R Lecture

  • Ryu, Gui Yeol
    • International Journal of Internet, Broadcasting and Communication
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    • v.12 no.3
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    • pp.18-24
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    • 2020
  • The purpose of this paper is an analysis of the difference between convergence majors and single majors in the convergence core competency and educational performance. We used survey data for the analysis of the convergence core competencies, the results of the midterm and final exams for the education performance. Analysis targets are 10 students in big data business intelligence at Seokyeong University as convergence majors and 11 students in business administration as single majors. The target course was an analysis of economic data provided in the second semester of 2019. And the lecture contents were analysis of big data using R programming. The survey was conducted on December 5, 2019. The convergence core competences were creative thinking, critical thinking, understanding convergence knowledge, problem solving ability, communication skills, cooperation ability, use of convergence tools, consideration, and responsibility. As results of homogeneity tests, we found that there was no significant difference in all competencies, but there were very significant differences in the educational performance evaluated by the midterm and final exams. Therefore we can see willingness to convergence of single majors was no different from that of convergence majors, but had not led to practice. It is desirable to activate and support convergence courses.

Evaluation of Auditors' Professional Skills in Local Auditing Firms in Hanoi

  • NGUYEN, Thi Hanh Duyen;LE, Van Luyen;HAU, Nguyen Van;DO, Duc Tai;THAO, Nguyen Thi Thu
    • The Journal of Asian Finance, Economics and Business
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    • v.7 no.9
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    • pp.583-591
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    • 2020
  • In recent years, the quality of auditing human resources in domestic auditing firms in Hanoi has certain limitations in which professional skills of auditors have not been given adequate attention. The number of customers at local auditing firms is forecast to increase gradually. Therefore, the quantity and quality of auditors need to be improved to meet requirements of the workload. Data for this research were collected through surveying 120 customers of domestic auditing firms in Hanoi on the 5-point Likert scale. Based on the collected data, we employ both qualitative and quantitative methodology along with some tools such as descriptive statistics, Cronbach's Alpha, T-test and ANOVA to analysis, evaluate and measure the professional skills of auditors in local auditing firms in Hanoi. The results show that the professional skills of auditors in auditing firms include 17 attributes. The majority of respondents show appreciation for the professionalism and professional competence of auditors, while, they think that critical thinking skills and creative thinking skills are still limited and need to be improved. These findings, not only help auditors to improve themselves, but also provide solutions for managers of domestic auditing firms in Hanoi to enhance quality of audited human resources.

The Effects of Flipped Learning and Mind-Wandering on Idea Generation: Focusing on the use of SIT & BCC (플립드 러닝과 마인드 원더링이 아이디어 창출에 미치는 영향: SIT와 BCC의 활용을 중심으로)

  • Yeo, Hyung-Seok;Park, Young-Taek
    • Journal of Engineering Education Research
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    • v.20 no.5
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    • pp.23-33
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    • 2017
  • It is examined that how flipped learning and mind-wandering affect an idea generation task. For the purpose, the participants in the idea generation task are divided into two groups to learn SIT(Systematic Inventive Thinking) and BCC(Business Creativity Codes) as idea generating tools in advance. One group learned the tools in a classroom, and the other group through an online education program. The creativity level of an idea is evaluated in the dimensions of originality, practicality, and realizability. The creativity levels of the ideas from the two groups are not statistically different in all the three creativity dimensions. To examine the effect of mind-wandering, another group generated ideas two hours a day in four days instead of eight hours in one day. The creativity levels of the ideas from the third group are higher in the dimensions of originality and practicality. This shows that the effectiveness of flipped learning is not so different from the face-to-face learning in a classroom, and mind-wandering has a positive effect in the learning.

Development of S-ARIZ for the Creative Problem Solving Process (창의적 문제 해결 프로세스를 위한 S-ARIZ 개발)

  • Park, Il-Woo;Choi, Seong-Hoon
    • Journal of Applied Reliability
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    • v.15 no.1
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    • pp.12-18
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    • 2015
  • TRIZ is one of the most famous tools for creative problem solving. However, it is said that TRIZ is complicated and difficult to understand and apply to solve problems. In order to resolve these difficulties, this paper presents S-ARIZ, a simplified ARIZ(the algorithm for inventive problem solving). S-ARIZ revised ARIZ-85C on two ways. First, cause and effect analysis is used to define core technical contradictions and control parameters for the physical contradictions. Second, we add 5 inventive principles which revised SIT(systematic inventive thinking) partially to IFR-1 definition (Step 3-2 of ARIZ-85C) to solve the intensified technical contradictions systematically and effectively. It is expect that S-ARIZ can contribute to the rapid spread of TRIZ.

A Study of Laboratory Facilities for Technology.Industry Education in the middle school (중학교(中學校) 기술.산업(技術.産業) 교과(敎科) 교육(敎育)을 위한 실험.실습실(實驗.實習室) 시설(施設)에 관(關)한 연구(硏究))

  • Kim, Jong-Bok
    • Journal of the Korean Institute of Educational Facilities
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    • v.7 no.1
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    • pp.57-66
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    • 2000
  • Learning for educating creative thinking and problem solving abilities and for future-oriented method should have appropriate laboratory, experimental equipments and appliances. Technology laboratory model pertinent to experiment or activity for educating creative persons is suggested in the following : (1) It is considered that many problems of current education result from an overcrowded classes. The number of students per laboratory should be $30{\sim}40$ persons. (2) There should be sufficient activity spaces for students. Unlike normal classrooms laboratory should have various tools and materials, information, facility and equipment. (3) Flexible activity spaces for various activities should be provided for groups and individuals. (4) Safety facilities should be provided sufficiently. (5) Learning experiences of collection, analysis and utilization of information should be given. (6) Laboratories should be designed to be a place for self-propelled learning. They should be designed to be able to learn by individuals and small groups after taking into consideration the individual differences as students differ in interest, curiosity and ability.

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A Meta-Synthesis of Research about Physical Computing Education in Korean Elementary and Secondary Schools (초·중등학교 피지컬 컴퓨팅 교육 연구의 메타 종합 분석)

  • Lee, Eunkyoung
    • The Journal of Korean Association of Computer Education
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    • v.22 no.5
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    • pp.1-9
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    • 2019
  • A physical computing education is helpful for enhancing learners' computational thinking, creativity, and collaborative problem solving ability and so on. Recently, it is being actively promoted according to the software education policy and the 2015 revised national curriculum in Korea. This study describes a meta-synthesis of research on physical learning education that investigates the extent to which there is evidence of benefits and challenges for physical computing education. 37 articles were identified, and 20 articles met the inclusion criteria. The synthesis resulted in the list of purposes, teaching and learning methods, and physical computing tools, and benefits of physical computing education.

Instructional Development of Making Upcycle Clothing Accessories for the Middle School Home Economics Classes Applying the Design Thinking Technique (디자인씽킹 기법을 활용한 중학교 가정교과 의류 업사이클링 소품제작 수업개발)

  • Yu, Myoung Suk;Lee, Yhe Young
    • Journal of Korean Home Economics Education Association
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    • v.33 no.3
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    • pp.173-187
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    • 2021
  • The purpose of this research was to develop instructions for making upcycled clothing accessories related to the 'clothing management and recycling' unit of middle school home economics applying the design thinking technique. Teaching and learning process plans were developed according to the ADDIE model which includes the following process: analysis, design, development, implementation, and evaluation. The design thinking process includes understanding the related knowledge, sympathizing, problem identification(sharing perspectives) and idea development, making prototypes, testing, and making the actual product. Thirteen home economics teachers served as critics. Student feedbacks were collected to evaluate whether the course objectives were attained after the implementation. As a result, teaching and learning process plans, course materials, and evaluation rubrics for ten class sessions were developed. Student feedbacks confirmed the attainment of following five course objectives: improvement of ethical responsibilities through the exploration of various clothing recycling techniques, practice of creative and eco-friendly clothing culture, acquisition of the skills to use sewing tools safely, improvement of abilities to think, sympathize, and communicate, and exploration of aesthetic activities and fashion careers.

A Study on the Characteristics of Numinose appearing in Jeongjeon of Jongmyo (종묘 정전에 나타나는 누미노제(Numinose) 특성 연구)

  • Cho, Eun-Whan;Lee, Chan
    • Korean Institute of Interior Design Journal
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    • v.25 no.5
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    • pp.3-15
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    • 2016
  • Between various ideological experiences, such as spatial, artistic and religious experiences, a consistent and transcendental sense exists, which is difficult to systemize or establish, in all the senses human beings experience. It shows that the depth of essence may be much deeper than that of religion or science in limits of humans' thinking and experiences. On the premise that we need to rationally understand and systemize such a sublime experience, it is thought that we will be able to expand the system of our senses through a new approach breaking away from the previous concepts used to interpret a spatial experience. Rudolf Otto, a German philosopher and comparative religion scholar, explains such an essential sense through Numinose Theory. As his theoretical analysis and approach are used to explore the mechanism of such a transcendental emotion, which is impossible to express with such words as 'sanctity', 'sublimity' and 'reverence', from various perspectives, but intend to exclude dogmatic logic. Therefore, they seem to become new and useful tools in aesthetically understanding space design and objects of arts. Thus, this study aims to examine what value Numinose Theory has in the aspect of understanding space design, based on which this study intends to use the Numinose concept as a concept of interpreting 'Jongmyo Jeongjeon'.