• Title/Summary/Keyword: 4차 산업혁명 시대

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The Effects of a Physical Computing Convergence Class to the Science Exploration Experiment Subject of High School on the SW Education Recognition and the Convergence Literacy (고등학교 과학탐구실험 교과에 피지컬 컴퓨팅을 융합한 수업이 SW 교육 인식 및 융합 소양에 미치는 영향)

  • Lee, Yura;Kim, Taeyoung
    • The Journal of Korean Association of Computer Education
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    • v.23 no.4
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    • pp.69-78
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    • 2020
  • In the era of the 4th industrial revolution and convergence, various discussions and studies have been conducted to develop future social talents, and through this, the need for creative convergence talents is increasing. In line with the change to a software-oriented society, countries around the world are trying to strengthen SW education, but high school students' awareness of the necessity of information subject and SW education that is the center of convergence is insufficient. Therefore, opportunities for convergence of the information subject and various fields should be provided. In this study, information education was converged to the science exploration experiment subject to construct an educational program that can develop creative convergence, and a convergence class using physical computing were applied to high school students for 9 hours. As a result of the experiment, the recognition of SW education of the experimental group was improved, and it was confirmed that the learner's convergence literacy of the experimental group was statistically different from that of the control group that conducted the general science experiment class.

Exploring the Direction of Korean Maker Education for Activating Maker's Movement in the 4th Industrial Revolution (4차 산업혁명 시대 한국형 메이커 교육의 방향성 탐색)

  • Byun, Moon Kyoung;Choe, In Soo
    • Journal of Engineering Education Research
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    • v.21 no.2
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    • pp.39-50
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    • 2018
  • In the 4th industrial revolution, the maker movement is spreading around the world with the fusion of advanced technology with product manufacturing. Already in developed countries such as the US and Japan, the emphasis is on maker education that integrates education into traditional makers' movement. Through this, we are fostering young talents who will lead the fourth industrial revolution era. Domestic maker education is mainly performed in the maker space, and is limited to the IT field using Arduino and App-Inventor. Therefore, it has the limitation of fostering IT-oriented makers. Therefore, it is affecting the proliferation of the maker's movement because of the difficulty of participation of the general public. The purpose of this study was to understand the characteristics of maker 's movement and to suggest the direction of Korean maker education. In order to accomplish the purpose of research, we analyzed the case of convergent maker education at D Creation Economic Innovation Center, which combines IT and culture technology. We conducted a case study on maker education(VR production project, electronic publishing, beads craft, leather craft, IoT) which was held from July 8 to August 30, 2017 five times. We conducted interviews with five preliminary makers who participated in all the courses of the education, and five instructors who acted as professional makers with pre- developed questionnaires. The results of the study were derived by applying the Thematic Analysis method after opening the contents of the interview. Based on the results of the study, we could suggest characteristics of Korean makers and future direction of maker education.

Hovering System for Autonomous Flight of Multi-copter (멀티콥터의 자율비행을 위한 호버링 시스템)

  • Kim, Hyung-Su;Park, Byeong-Ho;Han, Young-Hwan
    • The Journal of Korean Institute of Information Technology
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    • v.16 no.12
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    • pp.49-56
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    • 2018
  • As the era of the 4th industrial revolution comes, there is a growing interest in the use of UAVs. While various technologies are being developed using drones, controlling flight of drones is the most basic. Hovering control is essential in order to enable autonomous flight, especially during flight control of drones. In this paper, we design drones based on ATmega2560, Sonar, Optical Flow, and acceleration / gyro 6 axis sensor for drones hovering control, and developed horizontal control, altitude control, position tracking and fixed algorithm based on PID control. In this research, in order to measure the objective result of the drone, keeping the altitude immediately after the drone takes off according to the time, measure the movement value until the position is fixed and stable hovering is maintained and compared analyzed. Experimental results show that the drones can stably hover within 4cm horizontal and 2cm vertical from 50cm above the reference coordinates.

The Quality Performance Management of CMMI in the Era of Industry 4.0 (4차 산업혁명 시대의 CMMI 품질성과관리 연구)

  • Cho, Kyoung-Shik;Shin, Wan Seon
    • Journal of Korean Society for Quality Management
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    • v.47 no.1
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    • pp.17-32
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    • 2019
  • Purpose: CMMI is a process model used to assess or improve an organization's software development capabilities. This paper deals with the quality indicators when using CMMI and their priorities for possible improvement. Methods: The 22 process areas and 167 practices of CMMI are matched with 60 indicators of Quality Scorecard(QSC) first to analyze the balance of CMMI in terms of prevention, appraisal, and final result categories and second to isolate a set of key areas for quality focused performance measures. Results: A total of 86.2% (144 out of 167) CMMI practices were mapped to QSC. According to the CMMI level of maturity, level 2 and 3 accounted for more than 75% of the total. The practices at the maturity level of 4 and 5 were mapped to more than 52% of the final result's measurements. It has been observed that CMMI practices need further elaboration at higher levels to consider prevention, appraisal, and final results simultaneously. Conclusion: In order to improve the quality performance of the organization by applying CMMI, the final result measures should be refined in metrics, cycles, and methods, and then corrective actions could be conducted to improve the performance of CMMI practices. This strategy would help the practitioners benefit from CMMI in fostering the overall quality level of key activities for the organization's business goals.

Application of digital software as a medical devices in dental clinic (치과 임상에서 디지털기반 소프트웨어 의료기기의 적용)

  • Woo, Keoncheol;Baik, SaeYun;Kim, Seong Taek
    • Journal of Dental Rehabilitation and Applied Science
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    • v.36 no.4
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    • pp.203-210
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    • 2020
  • By facing the era of the 4th industrial revolution, personalized medical services for patients are expanding with the development of information and communications technology. With these changes, digital medical devices have begun to be used to support diagnosis, patient monitoring, and decision-making of diseases, and recently software medical devices for the purpose of preventing, managing, or treating disorders or diseases have become popular. The aim of this article is to understand the current concept and status of Software as a Medical Device (SaMD), which are actively being carried out in the United States, and to find out what fields can be applied in the future. In addition, it intends to find out the Korean domestic policy trends related to smart healthcare and find out the application of digital software as a medical devices that can be used in dental clinic to keep pace with the upcoming changes in the medical field.

Applied Practices on Codification Through Mapping Design Thinking Mechanism with Software Development Process (소프트웨어개발 프로세스와 디자인씽킹 메커니즘의 접목을 통한 코딩화 적용 사례)

  • Seo, Chae Yun;Kim, Jang Hwan;Kim, R.Young Chul
    • KIPS Transactions on Computer and Communication Systems
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    • v.10 no.4
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    • pp.107-116
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    • 2021
  • In the 4th Industrial Revolution situation it is essential to need the high quality of software in diverse industrial areas. In particular current software centered schools attempt to educate the creative thinking based coding to non-major students and beginners of computer. But the problem is insufficient on the definition and idea of the creative thinking based software. In addition in a aspect of coding education for non-major and new students we recognize to have no relationship between creative thinking methods and coding. In other words we should give them how to practically code and design through learning the creative thinking. To solve this problem we propose the codification of design thinking mechanism without the knowledge of software engineering through mapping creative thinking with software development process. With this mechanism we may expect for students to have some coding ability with the creative design.

The Effect of High School Students' First SW Education Experience on SW-related Career Orientation (고등학생의 SW 교육 경험 시점이 SW 관련 진로지향도에 미치는 영향)

  • Lee, Jaeho;Lee, Sinyoung
    • Journal of Creative Information Culture
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    • v.7 no.4
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    • pp.225-234
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    • 2021
  • Training SW talent can have a positive impact on social development by increasing the competitiveness of our society in the era of The 4th Industrial Revolution. In order to train SW talent, this study analyzed 436 students in 1st, 2nd, and 3rd grade at B High School in S-si, Gyeonggi-do, how SW education is perceived by students, and how the timing of SW education affects students' SW-related career orientation. This study shows that the expansion of SW education in public education was necessary and groups which got an SW education since elementary school have higher career orientation related to SW than other groups. As a result, it could be inferred that getting SW education at an early stage had a positive impact on students' career orientation. Studies will be needed to analyze how SW education in the early stages works specifically on SW-related career orientation.

Efficient distributed consensus optimization based on patterns and groups for federated learning (연합학습을 위한 패턴 및 그룹 기반 효율적인 분산 합의 최적화)

  • Kang, Seung Ju;Chun, Ji Young;Noh, Geontae;Jeong, Ik Rae
    • Journal of Internet Computing and Services
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    • v.23 no.4
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    • pp.73-85
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    • 2022
  • In the era of the 4th industrial revolution, where automation and connectivity are maximized with artificial intelligence, the importance of data collection and utilization for model update is increasing. In order to create a model using artificial intelligence technology, it is usually necessary to gather data in one place so that it can be updated, but this can infringe users' privacy. In this paper, we introduce federated learning, a distributed machine learning method that can update models in cooperation without directly sharing distributed stored data, and introduce a study to optimize distributed consensus among participants without an existing server. In addition, we propose a pattern and group-based distributed consensus optimization algorithm that uses an algorithm for generating patterns and groups based on the Kirkman Triple System, and performs parallel updates and communication. This algorithm guarantees more privacy than the existing distributed consensus optimization algorithm and reduces the communication time until the model converges.

Location Selection and Evaluation of Education and Research Facilities in Large City (대도시 교육연구시설의 입지선정 및 평가에 관한 연구)

  • Park, Cheon-Bo;Choi, Joon-Sung
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.18 no.11
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    • pp.676-682
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    • 2017
  • The purpose of this study is to suggest the elements that need to be taken into consideration in urban planning to determine the optimal location of education and research facilities based on the knowledge-based industry in a large Korean city. In this study, we conducted an analysis and evaluation of the locational conditions and elements of education and research facilities as the important functions for regional economic revitalization and urban balance development. For this purpose, the relevant concepts and patterns of education and research facilities were reviewed as a theoretical research endeavor, and their locational conditions and elements were surveyed based on the existing research. The planning directions and some lessons for determining the location of the facilities are suggested through the analysis of the evaluation method according to the selection of the location. The results of this study are expected to act as guidelines for the optimal location selection of education and research facilities in large Korean cities in the era of the fourth industrial revolution.

Meanings and Tasks of the Three Revised Bills which Ease Regulations on the Use of Personal Information (데이터 3법 개정의 의미와 추후 과제)

  • Kim, Seo-An
    • Convergence Security Journal
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    • v.20 no.2
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    • pp.59-68
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    • 2020
  • In January 2020, the National Assembly passed the revisions of three bills which ease regulations on the use of personal information. The revised laws include the launch of an independent supervisory body, the arrangement of redundant regulations, and regulations for the development of the data economy. This paper analyzes the content and meaning of each law of the Three Revised Bills that Ease Regulations on the Use of Personal Information. And the future challenges outline three aspects: the establishment of a system to ensure the right to informational self-determination of privacy concerns, the establishment of a certification system and the presentation of reasonable guidelines, and the expectation of professional performance by the Personal Information Protection Commission.