• Title/Summary/Keyword: 4분할 탐색

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Fast VQ Codebook Design by Sucessively Bisectioning of Principle Axis (주축의 연속적 분할을 통한 고속 벡터 양자화 코드북 설계)

  • Kang, Dae-Seong;Seo, Seok-Bae;Kim, Dai-Jin
    • Journal of KIISE:Software and Applications
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    • v.27 no.4
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    • pp.422-431
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    • 2000
  • This paper proposes a new codebook generation method, called a PCA-Based VQ, that incorporates the PCA (Principal Component Analysis) technique into VQ (Vector Quantization) codebook design. The PCA technique reduces the data dimensions by transforming input image vectors into the feature vectors. The cluster of feature vectors in the transformed domain is bisectioned into two subclusters by an optimally chosen partitioning hyperplane. We expedite the searching of the optimal partitioning hyperplane that is the most time consuming process by considering that (1) the optimal partitioning hyperplane is perpendicular to the first principal axis of the feature vectors, (2) it is located on the equilibrium point of the left and right cluster's distortions, and (3) the left and right cluster's distortions can be adjusted incrementally. This principal axis bisectioning is successively performed on the cluster whose difference of distortion between before and after bisection is the maximum among the existing clusters until the total distortion of clusters becomes as small as the desired level. Simulation results show that the proposed PCA-based VQ method is promising because its reconstruction performance is as good as that of the SOFM (Self-Organizing Feature Maps) method and its codebook generation is as fast as that of the K-means method.

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Simulation Study on Search Strategies for the Reconnaissance Drone (정찰 드론의 탐색 경로에 대한 시뮬레이션 연구)

  • Choi, Min Woo;Cho, Namsuk
    • Journal of the Korea Society for Simulation
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    • v.28 no.1
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    • pp.23-39
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    • 2019
  • The use of drone-bots is demanded in times regarding the reduction of military force, the spread of the life-oriented thought, and the use of innovative technology in the defense through the fourth industrial revolution. Especially, the drone's surveillance and reconnaissance are expected to play a big role in the future battlefield. However, there are not many cases in which the concept of operation is studied scientifically. In this study, We propose search algorithms for reconnaissance drone through simulation analysis. In the simulation, the drone and target move linearly in continuous space, and the target is moving adopting the Random-walk concept to reflect the uncertainty of the battlefield. The research investigates the effectiveness of existing search methods such as Parallel and Spiral Search. We analyze the probabilistic analysis for detector radius and the speed on the detection probability. In particular, the new detection algorithms those can be used when an enemy moves toward a specific goal, PS (Probability Search) and HS (Hamiltonian Search), are introduced. The results of this study will have applicability on planning the path for the reconnaissance operations using drone-bots.

Road network data matching using the network division technique (네트워크 분할 기법을 이용한 도로 네트워크 데이터 정합)

  • Huh, Yong;Son, Whamin;Lee, Jeabin
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.31 no.4
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    • pp.285-292
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    • 2013
  • This study proposes a network matching method based on a network division technique. The proposed method generates polygons surrounded by links of the original network dataset, and detects corresponding polygon group pairs using a intersection-based graph clustering. Then corresponding sub-network pairs are obtained from the polygon group pairs. To perform the geometric correction between them, the Iterative Closest Points algorithm is applied to the nodes of each corresponding sub-networks pair. Finally, Hausdorff distance analysis is applied to find link pairs of networks. To assess the feasibility of the algorithm, we apply it to the networks from the KTDB center and commercial CNS company. In the experiments, several Hausdorff distance thresholds from 3m to 18m with 3m intervals are tested and, finally, we can get the F-measure of 0.99 when using the threshold of 15m.

Motion Estimation Method by Using Depth Camera (깊이 카메라를 이용한 움직임 추정 방법)

  • Kwon, Soon-Kak;Kim, Seong-Woo
    • Journal of Broadcast Engineering
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    • v.17 no.4
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    • pp.676-683
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    • 2012
  • Motion estimation in video coding greatly affects implementation complexity. In this paper, a reducing method of the complexity in motion estimation is proposed by using both the depth and color cameras. We obtain object information with video sequence from distance information calculated by depth camera, then perform labeling for grouping pixels within similar distances as the same object. Three search regions (background, inside-object, boundary) are determined adaptively for each of motion estimation blocks within current and reference pictures. If a current block is the inside-object region, then motion is searched within the inside-object region of reference picture. Also if a current block is the background region, then motion is searched within the background region of reference picture. From simulation results, we can see that the proposed method compared to the full search method remains the almost same as the motion estimated difference signal and significantly reduces the searching complexity.

Netlist Partitioning Genetic Algorithm for 4-Layer Channel Routing (4-레이어 채널 배선을 위한 네트리스트 분할 유전자 알고리즘)

  • 송호정;송기용
    • Journal of the Institute of Convergence Signal Processing
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    • v.4 no.1
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    • pp.64-70
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    • 2003
  • Current growth of VLSI design depends critically on the research and development (If automatic layout tool. Automatic layout is composed of placement assigning a specific shape to a block and arranging the block on the layout surface and routing finding the interconnection of all the nets. Algorithms Performing placement and routing impact on Performance and area of VLSI design. Channel routing is a problem assigning each net to a track after global routing and minimizing the track that assigned each net. In this paper we propose a genetic algorithm searching solution space for the netlist partitioning problem for 4-layer channel routing. We compare the performance of proposed genetic algorithm(GA) for channel routing with that of simulated annealing(SA) algorithm by analyzing the results which are the solution of given problems. Consequently experimental results show that out proposed algorithm reduce area over the SA algorithm.

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Ash Reduction and the Change of Fuel Properties for Spent Mushroom Substrates by Acid Solution Extraction (산(acid) 첨가 용매 추출에 의한 폐버섯배지 회분 감소 및 연료특성 변화)

  • Lee, Eun-Jee;Oh, Doh-gun;Kim, Sun-Mee;Park, Eun-Suk;We, Sung-Gook
    • Korean Chemical Engineering Research
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    • v.48 no.3
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    • pp.365-374
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    • 2010
  • The ash reduction effects and fuel property changes of spent mushroom substrates by acid solution extraction, and the production possibilities of wood pellet fuel using them were studied. The ash weight of spent Pleurotus eryngii substrates was reduced from 8.81%(w/w) to 3.33%(w/w), and calorific value was increased from 3,958.3 kcal/kg to 4219.2 kcal/kg when extracted with a mixture of Acetic acid 2%(w/w) and Anhydrous citric acid 1%(w/w) in condition of liquid ratio 1:8, extraction temperature $55^{\circ}C$ and extraction time 180 min. The ash weight of spent Flammulina velutipes substrates was reduced from 14.91%(w/w) to 4.07%(w/w), and calorific value was increased from 4,190.3 kcal/kg to 4,219.2 kcal/kg when extracted with a mixture of Acetic acid 3%(w/w) and Anhydrous citric acid 1%(w/w) in condition of liquid ratio 1:8, extraction temperature $65^{\circ}C$ and extraction time 180 min. The ash weight of spent Pleurotus osteratus substrates was reduced from 3.31%(w/w) to 0.59%(w/w), and the smallest reduction was in calorific value from 4,558.6 kcal/kg to 4,216.2 kcal/kg when extracted with a mixture of Acetic acid 1%(w/w) and Anhydrous citric acid 1%(w/w) in condition of liquid ratio 1:8, extraction temperature $65^{\circ}C$ and extraction time 180 min.

3D Image Mergence using Weighted Bipartite Matching Method based on Minimum Distance (최소 거리 기반 가중치 이분 분할 매칭 방법을 이용한 3차원 영상 정합)

  • Jang, Taek-Jun;Joo, Ki-See;Jang, Bog-Ju;Kang, Kyeang-Yeong
    • Journal of Advanced Navigation Technology
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    • v.12 no.5
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    • pp.494-501
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    • 2008
  • In this paper, to merge whole 3D information of an occluded body from view point, the new image merging algorithm is introduced after obtaining images of body on the turn table from 4 directions. The two images represented by polygon meshes are merged using weight bipartite matching method with different weights according to coordinates and axes based on minimum distance since two images merged don't present abrupt variation of 3D coordinates and scan direction is one direction. To obtain entire 3D information of body, these steps are repeated 3 times since the obtained images are 4. This proposed method has advantage 200 - 300% searching time reduction rather than conventional branch and bound, dynamic programming, and hungarian method though the matching accuracy rate is a little bit less than these methods.

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On the Tree Model grown by one-sided purity (단측 순수성에 의한 나무모형의 성장에 대하여)

  • 김용대;최대우
    • Journal of Intelligence and Information Systems
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    • v.7 no.1
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    • pp.17-25
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    • 2001
  • Tree model is the most popular classification algorithm in data mining due to easy interpretation of the result. In CART(Breiman et al., 1984) and C4.5(Quinlan, 1993) which are representative of tree algorithms, the split fur classification proceeds to attain the homogeneous terminal nodes with respect to the composition of levels in target variable. But, fur instance, in the chum prediction modeling fur CRM(Customer Relationship management), the rate of churn is generally very low although we are interested in mining the churners. Thus it is difficult to get accurate prediction modes using tree model based on the traditional split rule, such as mini or deviance. Buja and Lee(1999) introduced a new split rule, one-sided purity for classifying minor interesting group. In this paper, we compared one-sided purity with traditional split rule, deviance analyzing churning vs. non-churning data of ISP company. Also reviewing the result of tree model based on one-sided purity with some simulated data, we discussed problems and researchable topics.

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A Hierarchical Image Mosaicing using Camera and Object Parameters for Efficient Video Database Construction (효율적인 비디오 데이터베이스 구축을 위해 카메라와 객체 파라미터를 이용한 계층형 영상 모자이크)

  • 신성윤;이양원
    • Journal of Korea Multimedia Society
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    • v.5 no.2
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    • pp.167-175
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    • 2002
  • Image Mosaicing creates a new image by composing video frames or still images that are related, and performed by arrangement, composition and redundancy analysis of images. This paper proposes a hierarchical image mosaicing system using camera and object parameters far efficient video database construction. A tree-based image mosiacing has implemented for high-speed computation time and for construction of static and dynamic image mosaic. Camera parameters are measured by using least sum of squared difference and affine model. Dynamic object detection algorithm has proposed for extracting dynamic objects. For object extraction, difference image, macro block, region splitting and 4-split detection methods are proposed and used. Also, a dynamic positioning method is used for presenting dynamic objects and a blurring method is used for creating flexible mosaic image.

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Local Distribution Based Density Clustering for Speaker Diarization (화자분할을 위한 지역적 특성 기반 밀도 클러스터링)

  • Rho, Jinsang;Shon, Suwon;Kim, Sung Soo;Lee, Jae-Won;Ko, Hanseok
    • The Journal of the Acoustical Society of Korea
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    • v.34 no.4
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    • pp.303-309
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    • 2015
  • Speaker diarization is the task of determining the speakers for unlabeled data, and DBSCAN (Density-Based Spatial Clustering of Applications with Noise) has been widely used in the field of speaker diarization for its simplicity and computational efficiency. One challenging issue, however, is that if different clusters in non-spatial dataset are adjacent to each other, over-clustering may occur which subsequently degrades the performance of DBSCAN. In this paper, we identify the drawbacks of DBSCAN and propose a new density clustering algorithm based on local distribution property around object. Variable density criterions for local density and spreadness of object are used for effective data clustering. We compare the proposed algorithm to DBSCAN in terms of clustering accuracy. Experimental results confirm that the proposed algorithm exhibits higher accuracy than DBSCAN without over-clustering and confirm that the new approach based on local density and object spreadness is efficient.