• Title/Summary/Keyword: 3d simulation

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CTF/DYN3D multi-scale coupled simulation of a rod ejection transient on the NURESIM platform

  • Perin, Yann;Velkov, Kiril
    • Nuclear Engineering and Technology
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    • v.49 no.6
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    • pp.1339-1345
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    • 2017
  • In the framework of the EU funded project NURESAFE, the subchannel code CTF and the neutronics code DYN3D were integrated and coupled on the NURESIM platform. The developments achieved during this 3-year project include assembly-level and pin-by-pin multiphysics thermal hydraulics/neutron kinetics coupling. In order to test this coupling, a PWR rod ejection transient was simulated on a MOX/UOX minicore. The transient is simulated using two different models of the minicore. In the first simulation, both codes model the core with an assembly-wise resolution. In the second simulation, a pin-by-pin fuel-centered model is used in CTF for the central assembly, and a pin power reconstruction method is applied in DYN3D. The analysis shows the influence of the different models on global parameters, such as the power and the average fuel temperature, but also on local parameters such as the maximum fuel temperature.

Programming Characteristics on Three-Dimensional NAND Flash Structure Using Edge Fringing Field Effect

  • Yang, Hyung Jun;Song, Yun-Heub
    • JSTS:Journal of Semiconductor Technology and Science
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    • v.14 no.5
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    • pp.537-542
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    • 2014
  • The three-dimensional (3-D) NAND flash structure with fully charge storage using edge fringing field effect is presented, and its programming characteristic is evaluated. We successfully confirmed that this structure using fringing field effect provides good program characteristics showing sufficient threshold voltage ($V_T$) margin by technology computer-aided design (TCAD) simulation. From the simulation results, we expect that program speed characteristics of proposed structure have competitive compared to other 3D NAND flash structure. Moreover, it is estimated that this structural feature using edge fringing field effect gives better design scalability compared to the conventional 3D NAND flash structures by scaling of the hole size for the vertical channel. As a result, the proposed structure is one of the candidates of Terabit 3D vertical NAND flash cell with lower bit cost and design scalability.

3D Character Animation: A Brief Review

  • Song, Hyewon;Heo, Suwoong;Kang, Jiwoo;Lee, Sanghoon
    • Journal of International Society for Simulation Surgery
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    • v.2 no.2
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    • pp.52-57
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    • 2015
  • Virtual Reality makes a virtual environment more realistic and, furthermore, it provides a variety of experiences which we cannot have in reality. A drastic growth of GPU performance and increase of computing capability make virtual environment more realistic than ever. One important element of constructing virtual environment is to animate 3D characters. Many researchers have been studying 3D characters animating and a myriad of methods have been proposed to make them more realistic. In this paper, we discuss the technologies and characteristics of 3D character animation. We believe that realistic characters in Virtual Reality will be applied to various fields: education, film and game industry, business and, particularly, medical area such as telemedicine, virtual surgery, etc.

지형정보를 이용한 VR 환경구축

  • 박지원;고연희
    • Proceedings of the Korea Society for Simulation Conference
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    • 2001.05a
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    • pp.125-125
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    • 2001
  • 실 지형정보를 이용한 3D 가상환경은 사용자에게 좀 더 현실에 가까운 교육환경을 제공한다. 3D 가상환경에 사용되는 지형정보는 mesh를 생성하기 위한 고도 data와 mapping을 위한 위성영상이나 항공사진 등이 사용된다. 고도 데이터는 DEM,DTED와 같은 데이터 포맷이 있는데 해상도에 따라 초단위 또는 M 단위로 다양하게 분류되어 있으며 위성영상이나 항공사진도 해상도에 따라 50M∼10Cm 까지 다양하여 사용목적에 맞는 데이터 선택이 필요하다. 고도데이터와 mapping 데이터를 이용하여 기본적인 3D 지형을 생성한 후에 안개나 비, 눈, 빛, 구름과 같은 기상환경을 시뮬레이션하거나 건물이나 이정표, 또는 텍스트 같은 사용자 정보를 Vector overlay 하여 좀 더 현실감 있는 3D 가상환경을 만들 수 있다. 최근에는 인터넷이 일반화되면서 네트웍을 통해 지명데이터를 전송하고 렌더링 하고자 하는 요구가 발생하고 있다. 그러나 3차원 가상환경을 위한 지형 데이터는 2D 데이터에 비해 크기가 크고 고사양의 하드웨어사양을 필요로 하여 네트웍을 통해 전송하고 랜더링 하기에는 여러 가지 제약이 따른다. 이러한 재약을 극복하기 위해 데이터를 한꺼번에 전송하지 않고 점진적으로 전송하고자 하는 연구가 많이 있어 왔으며 점진적 메쉬나 딜로니 규칙에 기반한 TIN 압축 점진적 시각화 기법, DEM 웨이블릿 변환을 적용한 저장, 전송 렌더링 하고자 하는 연구가 시도되어 왔다.

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3D Overhead Modeling Using Depth Sensor

  • Song, Eungyeol;Lee, Sangyoun
    • Journal of International Society for Simulation Surgery
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    • v.1 no.2
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    • pp.83-86
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    • 2014
  • Purpose This paper was purposed to suggest the method to produce the supportive helmet (head correction) for the infants who are suffering from plagiocephaly and to evaluate the level of transformation through 3D model. Method Either of CT or X-ray restored images has been used in making the supportive helmet (Head correction) in general, but these methods of measuring have problems in cost and safety. 3D surface measurement technology was suggested to solve such matters. Results It was to design the transformed model of the head within 0.7cm in average by scanning the surface of head and performing 3D restoration with marching cube and the changing rate of the head was compared in numerical data with 3D model. Conclusion The suggested methods displayed the better performance than the conventional method in respect of the speed and cost.

Method of Deriving Activity Relationship and Location Information from BIM Model for Construction Schedule Management (공정관리 활용을 위한 BIM모델의 공정별 수순 및 위치정보 추출방안)

  • Yoon, Hyeongseok;Lee, Jaehee;Hwang, Jaeyeong;Kang, Hyojeong;Park, sangmi;Kang, Leenseok
    • Korean Journal of Construction Engineering and Management
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    • v.23 no.2
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    • pp.33-44
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    • 2022
  • The simulation function by the 4D system is a representative BIM function in the construction stage. For the 4D simulation, schedule information for each activity must be created and then linked with the 3D model. Since the 3D model created in the design stage does not consider schedule information, there are practical difficulties in the process of creating schedule information for application to the construction stage and linking the 3D model. In this study, after extracting the schedule information of the construction stage using the HDBSCAN algorithm from the 3D model in the design stage, authors propose a methodology for automatically generating schedule information by identifying precedence and sequencing relationships by applying the topological alignment algorithm. Since the generated schedule information is created based on the 3D model, it can be used as information that is automatically linked by the common parameters between the schedule and the 3D model in the 4D system, and the practical utility of the 4D system can be increased. The proposed methodology was applied to the four bridge projects to confirm the schedule information generation, and applied to the 4D system to confirm the simplification of the link process between schedule and 3D model.

CFD Study on Aerodynamic Characteristics of Frisbee (CFD를 이용한 Frisbee의 공기역학적 특성에 대한 고찰)

  • Kim C. W.;Chang B. H.;Lee J. Y.
    • 한국전산유체공학회:학술대회논문집
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    • 2004.10a
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    • pp.101-104
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    • 2004
  • CFD simulation is peformed for 2D and 3D frisbees flying at 10m/s. For convenience of simulation, rotation of 3D model is not considered. CFD results show that pitching moment makes the nose down and holes at the leading and trailing edges improve the lift characteristics of the frisbee.

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Graphic Simulation of the Multi-joint Manipulator (다관절 조작기의 그래픽 시뮬레이션)

  • 이종열;송태길;김성현;박병석;윤지섭
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2001.04a
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    • pp.631-634
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    • 2001
  • In this study, the graphic simulation system of multi joint manipulator is developed to analyze and optimize the remote handling processes for the spent fuel assembly. This system consists of a 3-D graphical modeling system, a device assembling system, and a motion simulation system. To analyze and optimize the processes involved in multi-joint manipulator operation such as NFBC transportation process and bottom nozzle removal process, the virtual work place is implemented using a computer graphic technology. This virtual workcell is exactly same as that of the real environment. This graphic simulation system of the multi-joint manipulator can be effectively used for designing the main processes and maintenance processes of the spent fuel management.

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Motion-capture-based walking simulation of digital human adapted to laser-scanned 3D as-is environments for accessibility evaluation

  • Maruyama, Tsubasa;Kanai, Satoshi;Date, Hiroaki;Tada, Mitsunori
    • Journal of Computational Design and Engineering
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    • v.3 no.3
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    • pp.250-265
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    • 2016
  • Owing to our rapidly aging society, accessibility evaluation to enhance the ease and safety of access to indoor and outdoor environments for the elderly and disabled is increasing in importance. Accessibility must be assessed not only from the general standard aspect but also in terms of physical and cognitive friendliness for users of different ages, genders, and abilities. Meanwhile, human behavior simulation has been progressing in the areas of crowd behavior analysis and emergency evacuation planning. However, in human behavior simulation, environment models represent only "as-planned" situations. In addition, a pedestrian model cannot generate the detailed articulated movements of various people of different ages and genders in the simulation. Therefore, the final goal of this research was to develop a virtual accessibility evaluation by combining realistic human behavior simulation using a digital human model (DHM) with "as-is" environment models. To achieve this goal, we developed an algorithm for generating human-like DHM walking motions, adapting its strides, turning angles, and footprints to laser-scanned 3D as-is environments including slopes and stairs. The DHM motion was generated based only on a motion-capture (MoCap) data for flat walking. Our implementation constructed as-is 3D environment models from laser-scanned point clouds of real environments and enabled a DHM to walk autonomously in various environment models. The difference in joint angles between the DHM and MoCap data was evaluated. Demonstrations of our environment modeling and walking simulation in indoor and outdoor environments including corridors, slopes, and stairs are illustrated in this study.

Design and Implementation of 3D Urban Landscape Simulation System Based on Web GIS (Web GIS 기반의 3차원 도시경관 시뮬레이션시스템 설계 및 구현)

  • Jang Mun-Hyun
    • Spatial Information Research
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    • v.13 no.1 s.32
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    • pp.103-117
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    • 2005
  • Information can be visualized as information technology and computers have recently made dramatic improvements. Thanks to the brisk effects of providing information in 3D on the web with the technological developments of Web 3D and virtual reality implementation in the Internet, there has been the trend to present geographic information in images and 3D. In this study, the Web 3D GIS technique was adopted in analyzing the current state of urban landscape and examining and predicting the urban landscape affected by new urban development businesses. As a result, it was expected that the study would be able to help the government agencies to reduce their errors in making urban landscape plans and policies and implementing them to provide objective and visual data, and to come up with a simulation system that could be used to reflect the residents opinions in plans and policies.

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