• Title/Summary/Keyword: 3Screen

Search Result 2,437, Processing Time 0.036 seconds

Development of the arm mounted display VR system using spherical screen (구형 스크린을 이용한 준몰입형 VR 시스템 개발)

  • Suh, Myung-Won;Park, Dae-Yu;Cho, Ki-Yong
    • Proceedings of the KSME Conference
    • /
    • 2001.06c
    • /
    • pp.207-212
    • /
    • 2001
  • The virtual reality technology has been developed as the computer and computer graphic technology are progressed. However it has still the limits of the use because of it costs a great for system construction. A virtual reality technology is the best application example to reduce time and cost of development in engineering. Actually, VR(Virtual reality) technology has given engineers the ability to design, test and evaluate engineering systems in a virtual environment. The objective of this paper is to construct the arm mounted display VR system by using 3 channel spherical screen and to show its capabilities of an engineering system development. This paper describes the development of arm mounted display VR system with 3 channel spherical screen system and the generation of 3 channel graphic modules. The arm mounted display VR system provides a highly economical efficiency because of it uses a popular computer system as a graphic server.

  • PDF

Research on the Image Projection of Platform Screen X (스크린 X 영상 투영 방식의 특징 연구)

  • Shan, Xinyi;Chung, Jean-Hun
    • Journal of Digital Convergence
    • /
    • v.15 no.12
    • /
    • pp.503-508
    • /
    • 2017
  • Screen X is one of the Premium Large-Format platforms. Screen X projects images and video along the side wall of the theatre that go in synch with the front main screen. It's a different way of immersing the audience. This technique demands film-makers taking the two new "screens" into account when making movies. Screen X is the most obvious feature of viewing content with a range of 270 degrees. Viewers can view the experience of viewing experiences beyond the frame of screen screens by allowing viewers to experience the experience beyond the frame of screen screens, which means screen X can immerse the audiences without 3D glasses. Based on the results of this study, studies of content specifications and how they fit in the screen X are studied, and goals for maximizing the visual effects of the visual effects are studied. Looking forward to future research paper researchers and industry professionals who will benefit from future research papers.

Development of Continuous Roll-to-Roll Screen Printing System Using a Flat Screen (평판 스크린을 이용하는 롤투롤 연속 스크린 인쇄 시스템의 개발)

  • Kim, Ga Eul;Jeon, Yong Ho;Lee, Moon Gu;Hong, Min Sung;Lee, Taik Min;Kwon, Sin
    • Journal of the Korean Society of Manufacturing Technology Engineers
    • /
    • v.25 no.3
    • /
    • pp.217-223
    • /
    • 2016
  • In this research, a continuous roll-to-roll screen printing system was developed using a flat screen. It has a newly devised sliding mechanism of screen printing module, which can be controlled accurately in sync with a moving web, driven by a roll-to-roll tension control and web-guiding system. In addition, the real-time precision alignment module that consists of a vision camera and an $X-Y-{\theta}$ alignment stage was implemented. With this developed system, the feasibility of continuous printing with minimum pattern width below $60{\mu}m$ was verified, and an overlay of ${\pm}60{\mu}m$ between the laser-patterned reference mark and the printed mark on a 300-mm-wide film was achieved.

A Proposal on Multi-transmission Mechanism of the Heterogeneous Network Environment for SMART Screen Services (스마트스크린 서비스를 위한 이기종네트워크 환경의 멀티전송 기술 제안)

  • Yoon, Soo-Young;Park, Chae-Min;Shin, Seung-Jung
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.14 no.3
    • /
    • pp.99-104
    • /
    • 2014
  • In this paper, the authors propose a multi-transmission mechanism of heterogeneous network environment which is applicable to the SMART screen services over wire and wireless convergence network. This paper presents study results including a SMART screen handover algorithm among multiple collaborative devices under wire and wireless convergence and heterogeneous network environment, and a service operation and management system and a NAS system providing SMART services of AV streaming and contents files. These validate implementation feasibility of a call processing engine for seamless SMART screen collaborative services, AV streaming services and SMART screen collaborative services supporting mobility management and multiple users/multiple streams.

Behavior of Currents and Suspended Sediments around a Silt Screen

  • Jin, Jae-Youll;Chae, Jang-Won;Song, Won-Oh;Park, Jin-Soon;Kim, Sung-Eun;Jeong, Weon-Mu;Yum, Ki-Dai;Oh, Jae-Kyung
    • Ocean and Polar Research
    • /
    • v.25 no.spc3
    • /
    • pp.399-408
    • /
    • 2003
  • The behavior of Suspended Sediment Concentrations (SSC) around a silt screen in a microtidal coastal area was hydrodynamically measured. The current speed at the mid-layer about 30m downstream of the screen reduces to about half that at the same distance upstream. It was caused by the contraction of the vertical section due to the screen. Even during a relatively weak storm period the SSC increases to that of the value caused by dredging. Section-averaged SSC at the downstream of the screen is higher by about 60% than that at the upstream, suggesting that the silt screen plays an adverse effect rather than a constructive role in the reduction of SSC generated by dredging.

A Study on The Sign System Following Installation of Screen Doors in Subway Platforms (지하철 승강장 스크린도어 설치에 따른 사인시스템에 관한 연구)

  • Shin, Hong-Jae;Park, Hee-Myeon
    • Journal of the Korean Society for Railway
    • /
    • v.10 no.3 s.40
    • /
    • pp.290-295
    • /
    • 2007
  • The Seoul Metropolitan Subway Corp. have gradually installed screen doors in platforms of 115 subway stations in Seoul on lines 1, 2, 3, and 4. Installation in nine areas among those has been completed and screen doors are being operated as a model operation. Traffic signs should be clear for users. The essential functions of signs should be fully investigated from the aspect of user as well as the visual beauty and recognition. Signs should be able to provide users with information regarding location, position, directions, etc. Particularly, safety and convenient signs should be visually and sensually correlated. However, the entire screen doors in platforms installed in line 2 subway in Seoul are used for commercial advertisement, consequently, the functions and roles as public signs are not fulfilled aggravating inconvenience for users. In this study, cases have been studied to investigate requirements for user-oriented sign system in platform and public sign space to fulfill the functions of sign system in platform. Using an anthropometry approach, the study aimed to obtain the space to install the sign system and to systemize necessary and sufficient conditions for user-oriented system for platform in which screen doors have been installed using. The study suggests fundamental information to obtain the space of public sign system on the entire screen door.

Fuzzy Screen Detector for a Vision Based Pointing Device (비젼 기반의 포인팅 기기를 위한 퍼지 스크린 검출기)

  • Kho, Jae-Won
    • The Transactions of the Korean Institute of Electrical Engineers P
    • /
    • v.58 no.3
    • /
    • pp.297-302
    • /
    • 2009
  • In this paper, we propose advanced screen detector as a tool for selecting the object for tracking and estimating its distance from a screen using fuzzy logic in vision based pointing device. Our system classifies the line component of the input image into horizontal and vertical lines and applies the fuzzy rule to obtain the best line pair which constitute peripheral framework of the screen. The proposed system improves the detection ratio for detecting the screen in relative to the detector used in the previous works for hand-held type vision based pointing device. Also it allows to detect the screen even though a small part of it may be hidden behind other object.

Eye-Gaze Interaction On Computer Screen Evaluation

  • Ponglangka, Wirot;Sutakcom, Udom
    • 제어로봇시스템학회:학술대회논문집
    • /
    • 2005.06a
    • /
    • pp.84-88
    • /
    • 2005
  • Eye gaze positions evaluation on computer screen uses the human eye as an input device for computer systems is that it gives low resolution. We proposes a method to determine the eye gaze positions on the screen by using two-eye displacements as the information for mapping, and the perspective projection is applied to map the displacements to a position on a computer screen. The experiments were performed on 20 persons and a 17-inch monitor is used with the screen resolution of 1024x768 pixels. Gaze detection error was 3.18 cm (RMS error), with screen is divided into 5x8 and 7x10 positions on a 17-inch monitor. The results showed 100% and 96% correction, respectively.

  • PDF

Ergonomic Analysis on 3-Screen Multi-function Console Design of the Naval Combat System (함정 전투체계의 3화면 다기능콘솔 설계를 위한 인간공학적 분석 기법 연구)

  • Lee, Jaeho;Yoon, Sangyoung;Kim, Hyunsil
    • Journal of the Korea Institute of Military Science and Technology
    • /
    • v.23 no.2
    • /
    • pp.185-193
    • /
    • 2020
  • This paper proposes a 3-screen multi-function console development method using ergonomic design approach. Ergonomically designed console has the advantage of decreasing operator fatigue and increasing concentration by providing better readability, operability and convenience. For this, thirty subjects participated in the experiment for 3-screen multi-function console design. Ergonomic standards of console design were used to establish experiment design and to eliminate incompatible results with ergonomic standards. Subjects evaluated the nine predefined placements of displays and asked to place the display and controllers in order to use comfortably. As a results, total 18 design criteria including displays and controllers placement were determined.

Effective PPL Arrangements in the Screen of Multimedia Contents (멀티미디어 콘텐츠화면에서의 효과적인 PPL 배치)

  • Lee, Young-Jae
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.11 no.5
    • /
    • pp.875-881
    • /
    • 2007
  • This study explores the attention effects of PPL(product placement) in multimedia contents. PPL has been attracted attention in multimedia as well as marketing communication field as a beneficiary model. For the research, multimedia screen is divided into 9 sections and the serial 9 digit($1{\sim}9$) is assigned to the each part of the screen. The visual exposure forms of each 9 digit are composed by 2-dimension(2D) and 3-dimension(3D). And the visual exposure patterns of each 9 digit are consisted of stopping and moving image. As a result, the 5th quartering has been proved the most attracted attention regardless of all exposure forms including 2D/3D and slopping/moving image. This means center of the multimedia screen is the best place for PPL. Especially in one digit moving screen the attention of the digit has reached the climax. This suggests moving PPL is able to get more attention than stopping. These results provide the most effective PPL position in the screen of the multimedia and PPL's visual exposure forms for maximizing multimedia user's attention. Finally, these findings can be a guideline fer message arrangements of the multimedia screen.