• Title/Summary/Keyword: 3D-simulator

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Study of 3D Simulator for Human Hand Writing (3차원 방식의 수기 모사 연구)

  • Kang, Tae-Won;Lee, Kee Sung;Choi, WonSik;Kim, Tae-Woo
    • Journal of the Korean Society of Manufacturing Technology Engineers
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    • v.22 no.2
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    • pp.192-198
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    • 2013
  • A light-weight enough to be portable yet functionally complete hand-writing machine was designed with hardware assembled and software implemented. The machine simulating human hand-writing not only allows identical massive scriptings on papers in human's proxy, but also offers emotional appearance as if the script was directly hand-written in ink. The features of human writing were independently put together to complete the action of scripting. The writing style could be altered in order to mimic a person's own specific writing style. The present work demonstrates that the assembled hand-writing machine was able to duplicate writing of scripts in almost parallel lines in consistent manner. The machine can be used in the emotional marketing area where seasonal greetings or thank-you cards are to be sent in massive manner. The pen-holding machine can also find an emotional application such as writing a short greeting note on a plastic lid on a disposable coffee cup in coffee-selling stores.

Implementation of an User Interface Developing Tool for 3D Simulator (3차원 시뮬레이터의 사용자 인터페이스 개발 도구 구현)

  • Yoon, Ga-Rim;Jeon, Jun-Young;Kim, Young-Bong
    • Journal of Korea Multimedia Society
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    • v.19 no.2
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    • pp.504-511
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    • 2016
  • 3D simulation programs or games on a smart phone and a personal computer have often employed 3D graphic processing techniques and 3D graphical views. However, the user interfaces in those 3D programs have sticked to take a typical 2D style user interface and thus the combination of a 2D user interface view and a 3D simulation view give us a mismatched sense. Since a 2D user interface has been based on the windows controls, it causes sometime DC conflicts between a simulation view and an interface view. Therefore, we will implement the UI developing tool which can be inserted into the pipeline structure for the development of a 3D simulation software and also follows the view-handler design pattern in Microsoft windows system. It will provide various graphical effects such as the deformation of UI depending on the view direction of simulation view and the sitting pose of user. This developing tool gives the natural user interface which heightens the sense of unity with a given 3D simulation view.

A Study on Atmospheric Environment Visualization by Integrating 3D City Model and CFD Model (3D City모델과 CFD 모델을 통합한 대기환경 시각화 연구)

  • An, Seung-Man;Lee, Ho-Yeong;Sung, Hyo-Hyun;Choi, Yeong-Jin;Woo, Jung-Hun
    • Journal of Korean Society for Geospatial Information Science
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    • v.19 no.4
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    • pp.13-21
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    • 2011
  • The purpose of this study is enhancing CFD model by applying detailed and accurate CFD input data produced from 3D City model and integrating CFD model with 3D city model with OpenGL, 3D city aerodynamic simulation, and visualization tool. CFD_NIMR_SNU model developed by NIMR and SNU and 3D City model produced by NGII were used as input data. Wind flow and pollution diffusion simulator and viewer were developed in this study. Atmospheric environment simulation and visualization tool will save time and cost for urban climate planning and management by enhancing visual communication.

Subthreshold Current Model of FinFET Using Three Dimensional Poisson's Equation

  • Jung, Hak-Kee
    • Journal of information and communication convergence engineering
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    • v.7 no.1
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    • pp.57-61
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    • 2009
  • This paper has presented the subthreshold current model of FinFET using the potential variation in the doped channel based on the analytical solution of three dimensional Poisson's equation. The model has been verified by the comparison with the data from 3D numerical device simulator. The variation of subthreshold current with front and back gate bias has been studied. The variation of subthreshold swing and threshold voltage with front and back gate bias has been investigated.

Development of a Simulator for Moving Capability Estimation of Track Vehicle (궤도 차량의 기동성능 예측 시뮬레이터 개발)

  • 서운학
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
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    • 1998.03a
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    • pp.65-70
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    • 1998
  • In this paper, we developed a Windows 95 version off-line programming system which can simulate a track vehicle model in 30 graphics space. The track vehicle was adopted as an objective model. The interface between users and the off-line program system in the Windows 95's graphic user interface environment was also studied. The developing language is Microsoft Visual C++. Graphic libraries, OpenGL, by Silicon Graphics, Inc were utilized for 3D Graphics.

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Implementation of Q-Tensor Model into 3-D Finite Element Method (FEM) Numerical Solver

  • Shin, Woo-Jung;Yoon, Hyung-Jin;Won, Tae-Young
    • 한국정보디스플레이학회:학술대회논문집
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    • 2007.08a
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    • pp.509-512
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    • 2007
  • In this paper, we report our successful implementation of Q tensor model in threedimensional finite element method (FEM) simulator. The 3D-FEM Q tensor-model-based simulation revealed that the spaly-to-bend transition occurs only at 4 V while the vector-model based FEM solver provides an erroneous transition voltage of 8 V.

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Development of a Estimation Simulator and Dynamic Modeling for Moving Capability of Track Vehicle

  • Jeong, Dong-Yeun;Kim, Sung-Il;Han, Sung-Hyun;Lee, Kyung-Sik;Kim, Yong-Tae
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.69.4-69
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    • 2001
  • In this paper, we developed a Windows 98 version of off-line programming system which can simulate a track vehicle model in 3D graphics space. The track vehicle was adopted as an objective model. The interface between users and the off-line program system in the Windows 98´s graphic user interface environment was also studied. The developing language is Microsoft Visual C++. Graphic libraries, OpenGL, by Silicon Graphics, Inc. were utilized for 3D Graphics.

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A Study on Design and Implementation of Hangul-NAVTEX Simulator (한글 NAVTEX시뮬레이터 설계 및 구현에 관한 연구)

  • 이헌택;김기문
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.3 no.4
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    • pp.819-830
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    • 1999
  • NAVTEX system is an international automated direct-printing service, broadcast on 5181kHz and 490kHz, for the promulgation of navigational and meteorological warnings and urgent information to ships. With our government's adoption of the international convention for SAR(Search and Rescue) in 1993, various trials for the installation of NAVTEX system have been executed by the government committee, relating laboratory and experts. An important consideration of the installation for NAVTEX system is the availability that could broadcast messages written in korean letter. Also, the receiver which can process the signal demodulated from the two frequencies, 518kHz and 490kHz, should be developed and supplied in domestic. In this paper, the code table and algorithm for conversions between NAVTEX characters and Korean Letters are studied, and signal processing techniques of code conversion are developed. Circuit design and implementation of the NAVTEX simulator using the Direct Digital Synthesizer are discussed, code conversion algorithm and signal processing technique of the NAVTEX transmission are programmed in its circuits. For evaluating the its functional characteristics, receiving module which has I-Q channel structure is designed. From the measurements of simulator, the characteristics show the frequency stability of the $(\pm)2Hz$ and Spurious free dynamic range is -63dBc. And the simulator can generate simultaneously wanted signal and several interfere signals. So, its capability is valuable for designers of the transmitting system and NAVTEX receiver, for provider as testing facilities of the type approval.

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Sigma-Delta A/D Converter for ADSL Modems (ADSL 모뎀용 시그마-델타 아날로그/디지털 변환기)

  • Han, Seung-Yub;Yu, Sang-Dae;Lee, Ju-Sang
    • Proceedings of the KIEE Conference
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    • 2003.11c
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    • pp.950-953
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    • 2003
  • In this paper, sigma-delta A/D converter for ADSL modems using oversampling technique is designed. Conventionally, the oversampling A/D converter is consist of opamps, switched capacitors, quantizers, infernal D/A converters, and decimation filters. 3-bit flash A/D converter, 3-bit thermometer-based D/A converters, and sub-blocks are used for high speed operation. HSPICE simulator and CADENCE tool are used for verification and layout of the designed modulator. The internal A/D converter and D/A converters are operated at 130 MHz. In design of decimation filter Matlab is used for calculating coefficients and ModelSim and VHDL are used for design.

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Removable 3D Object For Mobile Phone Based on J2ME

  • Lee, Song-Won;Hong, Sung-Soo;Kim, Seok-Dong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2009.04a
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    • pp.706-709
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    • 2009
  • The informatization of Korea is accompanied by the great growth of new strategic export industry, as of mobile phone or semiconductor LCD. Speaking to the situation of mobile phone, Motorola swept over the American domestic market in the beginning of 1990s, digital mobile communication as CDMA developed swiftly in Korea. In 1996, the first year's CDMA users of Samsung were merely one million, nevertheless, the world's sales in the first half of this year is up to 92 million. In this p aper I design 3D application based on J2ME and implement a freely removable 3D object which happened in a 3D scen e by receiving the keyboard response of mobile device with WTK (Wireless ToolKit) simulator. It contains benefits of improvement of relative speed and high-level functionality such as scene graph, keyframe animation, etc.