• Title/Summary/Keyword: 3D workspace

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MyWorkspace: VR Platform with an Immersive User Interface (MyWorkspace: 몰입형 사용자 인터페이스를 이용한 가상현실 플랫폼)

  • Yoon, Jong-Won;Hong, Jin-Hyuk;Cho, Sung-Bae
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.52-55
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    • 2009
  • With the recent development of virtual reality, it has been actively investigated to develop user interfaces for immersive interaction. Immersive user interfaces improve the efficiency and the capability of information processing in the virtual environment providing various services, and provide effective interaction in the field of ubiquitous and mobile computing. In this paper, we propose an virtual reality platform "My Workspace" which renders an 3D virtual workspace by using an immersive user interface. We develop an interface that integrates an optical see-through head-mounted display, a Wii remote controller, and a helmet with infrared LEDs. It estimates the user's gaze direction in terms of horizontal and vertical angles based on the model of head movements. My Workspace expands the current 2D workspace based on monitors into the layered 3D workspace, and renders a part of 3D virtual workspace corresponding to the gaze direction. The user can arrange various tasks on the virtual workspace and switch each task by moving his head. In this paper, we will also verify the performance of the immersive user interface as well as its usefulness with the usability test.

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A SIMULATION MODEL FOR DECIDING AN OPTIMIZED 3D SHAPE OF CONSTRUCTION WORKSPACE CONSIDERING RESOURCES IN BIM ENVIRONMENT

  • Hyoun Seok Moon;Hyeon Seung Kim;Leen Seok Kang;Byung Soo Kim
    • International conference on construction engineering and project management
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    • 2013.01a
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    • pp.163-168
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    • 2013
  • A construction workspace is considered as a critical factor to secure constructability and safety of a project. Specially, optimized size of each workspace helps to minimize any conflicts between workspaces, works and resources within a workspace in the construction site. However, since an existing method for making a decision workspace's size depends on generally experiences of managers and work conditions of activity, it is difficult to perform safe works considering feasible workspace size. The workspace size is changed according to the quantity of resources allocated into each activity as time progresses. Accordingly, it is desirable that optimized workspace size considering input size of resources is determined. To solve these issues, this study configures an optimized model for deciding standard size of workspaces by simple regression analysis and develops a visualized scenario model for simulating the optimized workspace shape in order to support BIM (Building Information Modeling) environment. For this, this study determines an optimized resource shape size considering maximum working radius of each resource and constructs its visual model. Subsequently, input size of resources for each activity is estimated considering safety execution area of resources and workspaces. Based on this, an optimized 3D workspace shape is generated as a VR simulation model of a BIM system based on the suggested methodologies. Moreover, operational feasibility of the developed system is evaluated through a case study for a bride project. Therefore, this study provides a visualized framework so that project managers can establish an efficient workspace planning in BIM environment. Besides, it is expected that constructability, productivity and safety of the project will be improved by minimizing conflicts between workspace and congestions between resources within a workspace in the construction phase.

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Design and Implementation of 3DoF Manipulator with Cable-Hydraulic Driven Actuation for Cooperative Robot with High Output and Low Inertia (고출력 및 경량 협동로봇 위한 케이블-유압 구동 3자유도 매니퓰레이터 설계 및 구현)

  • Kim, Jungyeong;Kim, Jin Tak;Park, Sangshin;Han, Sangchul;Kim, Jinhyeon;Cho, Jungsan
    • The Journal of Korea Robotics Society
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    • v.14 no.3
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    • pp.179-185
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    • 2019
  • This paper presents cable-hydraulic driven 3DoF (Degree-of-Freedom) manipulator for cooperative robot with high output/low inertia and enhancing lager workspace of hydraulic manipulator. Hydraulic actuation could be solution to design more higher output manipulator than the one of electric motor actuation due to install actuation source and robot joint separated. In spite of this advantage, the conventional hydraulic driven manipulator using cylinder or vane actuator is not suitable for the candidate of cooperative robot because smaller workspace owing to small RoM (Range of Motion) hydraulic actuator. In this paper, we propose 3DoF manipulator with cable-hydraulic actuation which is more larger ratio of payload-to-weight than the one of conventional cooperative manipulator and larger workspace than the one of existing hydraulic driven manipulator. The performance of proposed manipulator was demonstrated by the experiments for confirming overall workspace task, high payload operation task under worst situation and comparing repeatability between developed manipulator and existed cooperative robots. The results of experiments showed that the appropriate performance of proposed manipulator for cooperative robot.

Workspace Generation and Interference Optimization Algorithm by Work-type using 3D Model Object in a Construction Project (건설프로젝트의 작업유형별 3차원 작업공간 생성 및 간섭 최적화 방안)

  • Kim, HyeonSeung;Moon, HyounSeok;Kim, ChangHak;Kang, LeenSeok
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.34 no.6
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    • pp.1911-1918
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    • 2014
  • The increase of input resources, such as labor and equipment, in a construction project causes workspace interference between activities and it influences on the productivity and quality of construction activities. To solve this problem, many studies related to the workspace interference have been performed, however they verified the workspace concerning with only the geometric location of activities or generated the shape of workspace by a whole object concept not separated units of detailed operations. It is difficult for project manager to reasonably analyze the workspace conflict, because the size of workspace cannot reflect the characteristics of an activity and input time of a resource. This paper presents a methodology that can generate three-dimensional models in order to optimize the workspace shape and size by considering with the characteristics of each activity and input time of each resource. The suggested method can be used for the active BIM system that optimizes the workspace conflict without additional construction duration and for the searching algorithm of optimized moving path for construction equipment.

Collaborative 3D Design Workspace for Geographically Distributed Designers - With the Emphasis on Augmented Reality Based Interaction Techniques Supporting Shared Manipulation and Telepresence - (지리적으로 분산된 디자이너들을 위한 3D 디자인 협업 환경 - 공유 조작과 원격 실재감을 지원하는 증강현실 기반 인터랙션 기법을 중심으로 -)

  • SaKong Kyung;Nam Tek-Jin
    • Archives of design research
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    • v.19 no.4 s.66
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    • pp.71-80
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    • 2006
  • Collaboration has become essential in the product design process due to internationalized and specialized business environments. This study presents a real-time collaborative 3D design workspace for distributed designers, focusing on the development and the evaluation of new interaction techniques supporting nonverbal communication such as awareness of participants, shared manipulation and tele-presence. Requirements were identified in terms of shared objects, shared workspaces and awareness through literature reviews and an observational study. An Augmented Reality based collaborative design workspace was developed, in which two main interaction techniques, Turn-table and Virtual Shadow, were incorporated to support shared manipulation and tele-presence. Turn-table provides intuitive shared manipulation of 3D models and physical cues for awareness of remote participants. Virtual shadow supports natural and continuous awareness of location, gestures and pointing of partners. A lab-based evaluation was conducted and the results showed that interaction techniques effectively supported awareness of general pointing and facilitated discussion in 3D model reviews. The workspace and the interaction techniques can facilitate more natural communication and increase the efficiency of collaboration on virtual 3D models between distributed participants (designer-designer, engineer, or modeler) in collaborative design environments.

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RAPID GEOMETRIC 3D MODELING FOR AUTOMATED CONSTRUCTION EQUIPMENT

  • Jo, Yong-Gwon;Hass, Carl T.
    • Construction Engineering and Management
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    • v.4 no.1 s.13
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    • pp.55-60
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    • 2003
  • Unstructured workspaces which are typical in construction contain unpredicable activities as well as changing environments. Most automated and semi-automated construction tasks require real-time information about the local workspace in the form of 3D geometric models. This paper describes and demonstrates a new rapid, local area geometric data extraction and 3D visualization method for unstructured construction workspaces that combines human perception, simple sensors, and descriptive CAD models. The rapid approach will be useful in construction in construction in order to optimize automated equipment tasks and to significantly improve safety and a remote operator's spatial perception of the workspace.

Teleoperated Microassembly and its Application to Peg-in-Hole Task

  • Kim, Deok-Ho;Kim, Yoon-Kyong;Kim, Kyunghwan;Won Choe
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.103.4-103
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    • 2001
  • This paper presents a scaled teleoperation scheme for 3-D microassembly on the experimental microassembly workcell. A workspace mapping between a master and a slave microrobot system is presented to teleoperatively control the microrobot system for microassembly such as peg-in-hole task. Based on this result, a scaling factor is designed and applied to the teleoperated micromanipulation for peg-in-hole task in a mesoscale. Using 3-D virtual simulator, the workspace of microrobot system, and the working path trajectory for microassembly is visually represented. The proposed method is validated through the execution of 3-D microassembly such as peg-in-hole task on the experimental microassembly workcell. The proposed method in the developed ...

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Workspace Mapping for a Manipulator Operated by Universal Master

  • Lee, Min-Soo;Lee, Jong-Kwang;Kang, E-Seok;Park, Byung-Suk;Yoon, Ji-Sup;Song, Tai-Gil
    • 제어로봇시스템학회:학술대회논문집
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    • 2002.10a
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    • pp.85.5-85
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    • 2002
  • The Master-Slave manipulator is generally used as a remote handling device in the hot cell, in which the high level radio-active materials such as spent fuels are handled. This study describes a workspace mapping algorithm for a kinematically dissimilar master-slave system The algorithm provides the operator to guide the slave's end effector into unreachable regions which can appear due to the mismatch of workspace between the master and slave manipulator. A spaceball was used for the universal master device, and it can detect the slight fingertip force applied on the ball and also resolve the applied force. The spaceball device was also used to move 3D images instantaneously and simultaneou...

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Singularity Analysis of a Cubic Parallel Manipulator (육면형 병렬기구의 특이점 해석)

  • 정태중;최우천;송재복;홍대희
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2000.11a
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    • pp.207-210
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    • 2000
  • Singular points are those at which the determinant of a Jacobian matrix is zero. A parallel manipulator gains mostly an extra DOF at the singular points, where it can not be properly controlled. In this study, singular points of a cubic parallel manipulator are illustrated by obtaining the determinant of a Jacobian matrix mathematically, and the singular points of the manipulator are found to be three separate planes in a 3D space. The dependency among links for each singular point is determined by applying linear algebra. Also, the singular points and workspace of the cubic parallel manipulator are plotted to check if the workspace contain singular points.

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Motion Planning for Legged Robots Using Locomotion Primitives in the 3D Workspace (3차원 작업공간에서 보행 프리미티브를 이용한 다리형 로봇의 운동 계획)

  • Kim, Yong-Tae;Kim, Han-Jung
    • The Journal of Korea Robotics Society
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    • v.2 no.3
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    • pp.275-281
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    • 2007
  • This paper presents a motion planning strategy for legged robots using locomotion primitives in the complex 3D environments. First, we define configuration, motion primitives and locomotion primitives for legged robots. A hierarchical motion planning method based on a combination of 2.5 dimensional maps of the 3D workspace is proposed. A global navigation map is obtained using 2.5 dimensional maps such as an obstacle height map, a passage map, and a gradient map of obstacles to distinguish obstacles. A high-level path planner finds a global path from a 2D navigation map. A mid-level planner creates sub-goals that help the legged robot efficiently cope with various obstacles using only a small set of locomotion primitives that are useful for stable navigation of the robot. A local obstacle map that describes the edge or border of the obstacles is used to find the sub-goals along the global path. A low-level planner searches for a feasible sequence of locomotion primitives between sub-goals. We use heuristic algorithm in local motion planner. The proposed planning method is verified by both locomotion and soccer experiments on a small biped robot in a cluttered environment. Experiment results show an improvement in motion stability.

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