• Title/Summary/Keyword: 3D virtual simulation

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Numerical Simulation of Mechanical Behavior of Composite Structures by Supercomputing Technology

  • Kim, Seung-Jo;Ji, Kuk-Hyun;Paik, Seung-Hoon
    • Advanced Composite Materials
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    • v.17 no.4
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    • pp.373-407
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    • 2008
  • This paper will examine the possibilities of the virtual tests of composite structures by simulating mechanical behaviors by using supercomputing technologies, which have now become easily available and powerful but relatively inexpensive. We will describe mainly the applications of large-scale finite element analysis using the direct numerical simulation (DNS), which describes composite material properties considering individual constituent properties. DNS approach is based on the full microscopic concepts, which can provide detailed information about the local interaction between the constituents and micro-failure mechanisms by separate modeling of each constituent. Various composite materials such as metal matrix composites (MMCs), active fiber composites (AFCs), boron/epoxy cross-ply laminates and 3-D orthogonal woven composites are selected as verification examples of DNS. The effective elastic moduli and impact structural characteristics of the composites are determined using the DNS models. These DNS models can also give the global and local information about deformations and influences of high local in-plane and interlaminar stresses induced by transverse impact loading at a microscopic level inside the materials. Furthermore, the multi-scale models based on DNS concepts considering microscopic and macroscopic structures simultaneously are also developed and a numerical low-velocity impact simulation is performed using these multi-scale DNS models. Through these various applications of DNS models, it can be shown that the DNS approach can provide insights of various structural behaviors of composite structures.

A Study on the System for Controlling Factory Safety based on Unity 3D (Unity 3D 기반 깊이 영상을 활용한 공장 안전 제어 시스템에 대한 연구)

  • Jo, Seonghyeon;Jung, Inho;Ko, Dongbeom;Park, Jeongmin
    • Journal of Korea Game Society
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    • v.20 no.3
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    • pp.85-94
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    • 2020
  • AI-based smart factory technologies are only increase short-term productivity. To solve this problem, collaborative intelligence combines human teamwork, creativity, AI speed, and accuracy to actively compensate for each other's shortcomings. However, current automation equipmens require high safety measures due to the high disaster intensity in the event of an accident. In this paper, we design and implement a factory safety control system that uses a depth camera to implement workers and facilities in the virtual world and to determine the safety of workers through simulation.

Development of Safety Training Delivery Method Using 3D Simulation Technology for Construction Worker (건설현장 작업자를 위한 3차원 시뮬레이션 바탕의 안전 교육전달 매체 개발)

  • Ahn, Sungjin;Park, Young Jun;Park, Tae-Hwan;Kim, Tae-Hui
    • Journal of the Korea Institute of Building Construction
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    • v.15 no.6
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    • pp.621-629
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    • 2015
  • Construction worker safety and safety training continue to be main issues in the construction industry. In order to promote safety awareness among workers, it is imperative to develop a more effective and efficient safety training. This study compared two methods in construction worker safety training: 1) a conventional lecture and 2) 3D simulation through Building Information Modeling. Both training methods included the same contents, a selection of safety standard and guide suggested by Occupational Safety and Health Agency and the Korea Occupational Safety and Health Agency; the contents were then produced into two types of training methods. A survey was conducted targeting on safety managers, in which the managers evaluated lifelikeness, active learning and enjoyment that each of training methods can promote. The results of the survey showed that innovative method using 3D simulation was more effective than conventional lecture method in terms of its lifelikeness, active learning and enjoyment. This study will provide implications that innovative method using the virtual reality is more effective than conventional lecture method.

Graphic Deformation Algorithm for Haptic Interface System (촉각시스템을 위한 그래픽 변형 알고리즘)

  • Kang, Won-Chan;Kim, Sung-Cheol;Kim, Dong-Ok;Kim, Won-Bae;Kim, Young-Dong
    • The Transactions of the Korean Institute of Electrical Engineers P
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    • v.51 no.3
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    • pp.149-154
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    • 2002
  • In this paper, we propose a new graphic deformation algorithm for haptic interface system. Our deformable model is based on non-linear elasticity, anisotropy behavior and the finite element method. Also we developed controller for high-speed communication. The proposed controller is based on the PCI/FPGA technology, which could progress the capability of the position calculating and the force data transmitting. The haptic system is composed of the 6DOF force display device, the high-speed controller, HIR library for 3D graphic deformation algorithm and the haptic rendering algorithm. The developed system will be used on constructing the dynamical virtual environment. We demonstrate the relevance of this approach for the real-time simulating deformations of elastic objects. To show the efficiency of our system, we programmed the simulation of force reflecting. As the result of experiment, we found that it has high stability and easy to control for deformable object than some other systems.

Ubiquitous Car Maintenance Services Using Augmented Reality and Context Awareness (증강현실을 활용한 상황인지기반의 편재형 자동차 정비 서비스)

  • Rhee, Gue-Won;Seo, Dong-Woo;Lee, Jae-Yeol
    • Korean Journal of Computational Design and Engineering
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    • v.12 no.3
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    • pp.171-181
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    • 2007
  • Ubiquitous computing is a vision of our future computing lifestyle in which computer systems seamlessly integrate into our everyday lives, providing services and information in anywhere and anytime fashion. Augmented reality (AR) can naturally complement ubiquitous computing by providing an intuitive and collaborative visualization and simulation interface to a three-dimensional information space embedded within physical reality. This paper presents a service framework and its applications for providing context-aware u-car maintenance services using augmented reality, which can support a rich set of ubiquitous services and collaboration. It realizes bi-augmentation between physical and virtual spaces using augmented reality. It also offers a context processing module to acquire, interpret and disseminate context information. In particular, the context processing module considers user's preferences and security profile for providing private and customer-oriented services. The prototype system has been implemented to support 3D animation, TTS (Text-to-Speech), augmented manual, annotation, and pre- and post-augmentation services in ubiquitous car service environments.

View synthesis in uncalibrated images (임의 카메라 구조에서의 영상 합성)

  • Kang, Ji-Hyun;Kim, Dong-Hyun;Sohn, Kwang-Hoon
    • Proceedings of the IEEK Conference
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    • 2006.06a
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    • pp.437-438
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    • 2006
  • Virtual view synthesis is essential for 3DTV systems, which utilizes the motion parallax cue. In this paper, we propose a multi-step view synthesis algorithm to efficiently reconstruct an arbitrary view from limited number of known views of a 3D scene. We describe an efficient image rectification procedure which guarantees that an interpolation process produce valid views. This rectification method can deal with all possible camera motions. The idea consists of using a polar parameterization of the image around the epipole. Then, to generate intermediate views, we use an efficient dense disparity estimation algorithm considering features of stereo image pairs. Main concepts of the algorithm are based on the region dividing bidirectional pixel matching. The estimated disparities are used to synthesize intermediate view of stereo images. We use computer simulation to show the result of the proposed algorithm.

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Performance Analysis of Coded-OFDM for Wireless Multimedia Communication (무선멀티미디어 통신을 위한 Coded-OFDM의 성능 해석)

  • 김창선;김성곤;이창호;변건식
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.27 no.3B
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    • pp.196-201
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    • 2002
  • OFDM(orthogonal Frequency Division Multiplex) modulates transmitting data with many carriers in parallel. As a result, high-speed data transmission is carried out and high spectral efficiency is provided by overlapping orthogonal frequencies. Therefore, OFDM is applied to many communication systems. In this paper, according to modulation methods(M-PSK and M-QAM), coded-OFDM wireless communication is simulated. Turbo code is used and two channels(virtual and real channel) are used. both channels have multipath delay spread, Gaussian noise, and peak power clipping. As a result of the simulation, coding gain is about 3dB and it is proved that M-QAM modulation is better than M-PSK. Start after striking space key 2 times.

VR Visualization of Casting Flow Simulation (주물 유동해석의 VR 가시화)

  • Park, Ji-Young;Suh, Ji-Hyun;Kim, Sung-Hee;Kim, Myoung-Hee
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.813-816
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    • 2008
  • In this research we present a method to reconstruct the casting flow simulation result as a 3D model and visualize it on a VR display. First, numerical analysis of heat flow is performed using an existing commercial CAE simulation software. In this process the shape of the original design model is approximated to a regular rectangular grid. The filling ratio and temperature of each voxel are recorded iteratively by predefined number of steps starting from pouring the melted metal into a mold until it is entirely filled. Next we reconstruct the casting by voxels using the simulation result as an input. The color of voxel is determined by mapping the colors to temperature and filling ratio at each step as the flow proceeds. The reconstructed model is visualized on the Projection Table which is one of horizontal-type VR display. It provides active stereoscopic images.

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Study on a 2-Dimensional Dynamic Modeling Technique to Analyze the Overriding Phenomena of Rollingstock (열차의 타고오름 해석을 위한 2차원 충돌동역학 모델링 기법 연구)

  • Kim, Geo-Young;Koo, Jeong-Seo;Kwon, Tae-Soo
    • Journal of the Korean Society for Railway
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    • v.14 no.1
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    • pp.11-18
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    • 2011
  • This paper proposed a new 2-D multi-body dynamic modeling technique to analyze overriding behaviors taking place during train collision. This dynamic model is composed of nonlinear springs, dampers and masses by considering the deformable characteristics of carbodies as well as energy absorbing structures and components. By solving this dynamic model for rollingstock, energy absorbing capacities of collision elements, accelerations of passenger sections, impact forces applied to interconnecting devices, and overriding displacements can be well estimated. For a case study, we chose KHST (Korean High Speed Train), obtained crush characteristic data of each carbody section from 3-D finite element analysis, and established a 2-D multi-body dynamic model. This 2-D dynamic model was simulated under the train-to-train collision scenarios, and evaluated with 3-D virtual testing model. It was founded from the simulation results that this 2-D dynamic model could well predict overriding behaviors, and the modeling technique of carbody deformation was very important in overriding estimation.

3D Terrain Analysis and Suitability Analysis Using KOMPSAT 2 Satellite Images (아리랑2호 영상을 이용한 3차원지형 분석 및 적지분석)

  • Han, seung-hee;Lee, jin-duk
    • Proceedings of the Korea Contents Association Conference
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    • 2008.05a
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    • pp.436-440
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    • 2008
  • Complete consideration on condition and surrounding environment shall be performed to select proper location for complex planning or establishment of facility with special purpose. Especially, in case of living space for human, lighting, ventilation, efficiency in land use, etc. are important elements. Diverse 3D analysis through 3D topography modeling and virtual simulation is necessary for this. Now, it can be processed with relatively inexpensive cost since high resolution satellite image essential in topography modeling is provided with domestic technology through Arirang No. 2 satellite (KOMPSAT2). In this study, several candidate sites is selected for complex planning with special purpose and analysis on proper location was performed using the 3D topography modeling and land information. For this, land analysis, land price calculation, slope analysis and aspect analysis have been carried out. As a result of arranging the evaluation index for each candidate site and attempting the quantitative evaluation, proper location could be selected efficiently and reasonably.

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