• Title/Summary/Keyword: 3D video system

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Design of Maritime Satellite Communication Systems Sharing Frequency with DVB-S2 (DVB-S2와 주파수 공유하는 해양 위성 통신 시스템 설계)

  • Ryu, Joon-Gyu;Oh, Deock-Gil;Yu, Heejung
    • Journal of Satellite, Information and Communications
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    • v.8 no.4
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    • pp.75-80
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    • 2013
  • In this paper, the Ka-band maritime satellite communication systems for mobile terminals are proposed. The design includes the link budget analysis, determination of modulation and coding schemes and the overall structure of a transmitter. To avoid the harmful effects on the existing DVB-S2 services, the proposed maritime satellite system using the same spectrum with DVB-S2 at the same time employs the very wideband spreading transmission. Additionally, omni-directional low-gain antennas should be equipped in a mobile terminal to reduce the system cost. These two considerations limit the maximum transmission rate of the proposed system. Due to the limitations, the proposed system includes 36 dB or 39 dB spreading gain depending on the modulation scheme and a link-adaptive repetition method depending on the level of rain attenuation. To support short packets with minimal performance loss, the turbo code used in 3GPP instead of LDPC(low density parity check code) is adopted. By combining them, the overall structure of low-rate maritime satellite communication system is designed.

Joint Rate Control Scheme for Terrestrial Stereoscopic 3DTV Broadcast (스테레오스코픽 3차원 지상파 방송을 위한 합동 비트율 제어 연구)

  • Chang, Yongjun;Kim, Munchurl
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2010.11a
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    • pp.14-17
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    • 2010
  • Following the proliferation of three-dimensional video contents and displays, many terrestrial broadcasting companies prepare for starting stereoscopic 3DTV service. In terrestrial stereoscopic broadcast, it is a difficult task to code and transmit two video sequences while sustaining as high quality as 2DTV broadcast attains due to the limited bandwidth defined by the existing digital TV standards such as ATSC. Thus, a terrestrial 3DTV broadcasting system with heterogeneous video coding systems is considered for terrestrial 3DTV broadcast where the left image and right images are based on MPEG-2 and H.264/AVC, respectively, in order to achieve both high quality broadcasting service and compatibility for the existing 2DTV viewers. Without significant change in the current terrestrial broadcasting systems, we propose a joint rate control scheme for stereoscopic 3DTV service. The proposed joint rate control scheme applies to the MPEG-2 encoder a quadratic rate-quantization model which is adopted in the H.264/AVC. Then the controller is designed for the sum of two bit streams to meet the bandwidth requirement of broadcasting standards while the sum of image distortions is minimized by adjusting quantization parameter computed from the proposed optimization scheme. Besides, we also consider a condition on quality difference between the left and right images in the optimization. Experimental results demonstrate that the proposed bit rate control scheme outperforms the rate control method where each video coding standard uses its own bit rate control algorithm in terms of minimizing the mean image distortion as well as the mean value and the variation of absolute image quality differences.

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THE SYSTEM FOR UPDATING PARTIAL MAP

  • Jang, In-Sung;Lee, Moon-Soo;Kim, Ju-Wan
    • Proceedings of the KSRS Conference
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    • 2008.10a
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    • pp.270-273
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    • 2008
  • Telematics is a leading IT service where wireless internet service represented by information and mobility is extended to the area of transportations to provide Telematics service. One of the killer-application about Telematics is navigation system. Recently, due to the mass storage conversion, the performance of the terminal and mobile communications technology development, navigation system is also changed. It more and more develops into 3D in a pre-existence 2D map. In the future, it is expected to include the remote sensing map or video map. There is also the characteristic of all the information expressed in frequently a change partially happening. That is, POI(Point Of Interest) which is freshly registered or is deleted is many. In a pre-existence, Map Contents Providers offer the new version map by off-line monthly or quarterly. And a user wastes time and is inconvenient because of updating the total map by the off-line. Thus, in this paper, in order to resolve this, we describe MAUS(Map Air Update Server) for updating only the partial map that was changed

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A Study on the Development, Performance and Reliability Certification for Fire Detection System in Outdoor Area (옥외형 화재경보시스템의 개발과 성능시험에 관한 연구)

  • Baek, Dong-Hyun;Ghil, Min-Sik
    • Fire Science and Engineering
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    • v.27 no.5
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    • pp.15-18
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    • 2013
  • This paper is concerned with the Performance and Reliability Certification for fire detection system in outdoor area such small and middle sized cultural assets, natural monument and outdoor facilities. Especially, if a fire were to occur in vulnerable area, it is difficulty to detect a fire. therefore we propose a high efficiency and low cost unmanned fire detection system in capable of an early detection regardless spontaneously fire or firebug. for Adoption of Intelligent Fire Detection System with movable and unmanned function breaking from the existing Conventional Fire Detection System, this Range of R&D includes the Performance test, Function test, Field test, Flame Detection test and EMI/EMS Compliance test. the Result data of Performance test, Function test and Field test is generally good during 3 months. also we checked that thermal variation test and EMI/EMS compliance test are good result data within allowable range. As a result of general test, we verified improvement results that the measure distance of fire detection extend 75 m, the Power of waiting time increase 4 hours, the Power of operation time increase 3 days and the context awareness with video as well as sensors.

Development of UWB Sinuous Antenna with Dielectric Lens for 3~6 GHz Band Application (유전체 렌즈를 가진 3~6GHz대용 UWB 시뉴어스 안테나 개발)

  • Lee, Dong Real
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.15 no.6
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    • pp.239-244
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    • 2015
  • Recently, Impulse radars using UWB technologies are widely use for measuring distance, or for transmitting uncompressed high resolution videos. However, since the UWB band spans over octave bands, it is not easy to design such a system. Wide band impedance matching is required for antennas and other RF area. In this study, we designed and fabricated sinuous antenna for 3~6 GHz octave band application. We also designed and attached a dielectric lens to improved the directional gain of the antenna. The gain of the antenna was 6~10 dBi. The dielectric lens attached sinuous antenna was used to transmit HD video data. The maximum reach distance was 90 meter with 10mW power.

Fast Computation Algorithm of Fresnel Holograms Using Recursive Addition Method (반복 가산 기법을 이용한 Fresnel 홀로그램의 고속 계산 알고리듬)

  • Choi, Hyun-Jun;Seo, Young-Ho;Kim, Dong-Wook
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.33 no.5C
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    • pp.386-394
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    • 2008
  • For digital holographic video system, it is important to generate digital hologram as fast as possible. This paper proposed a fixed-point method and fast generation method that can calculate the Fresnel hologram using operation of whole-coordinate recursive addition. To compute the digital hologram, 3D object is assumed to be a collection of depth-map point generated using a PC. Our algorithm can compute a phase on a hologram by recursive addition with fixed-point format at a high speed. When we operated this algorithm on a personal computer, we could maximally compute digital hologram about 70% faster than conventional method and about 30% faster than of [3]'s method.

VDI Performance Optimization with Hybrid Parallel Processing in Thick Client System under Heterogeneous Multi-Core Environment (Heterogeneous 멀티 코어 환경의 Thick Client에서 VDI 성능 최적화를 위한 혼합 병렬 처리 기법 연구)

  • Kim, Myeong-Seob;Huh, Eui-Nam
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38B no.3
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    • pp.163-171
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    • 2013
  • Recently, the requirement of processing High Definition (HD) video or 3D application on low, mobile devices has been expanded and content data has been increased as well. It is becoming a major issue in Cloud computing where a Virtual Desktop Infrastructure (VDI) Service needs efficient data processing ability to provide Quality of Experience (QoE) in Cloud computing. In this paper, we propose three kind of Thick-Thin VDI Service which can share and delegate VDI service based on Thick Client using CPU and GPU. Furthermore, we propose and discuss the VDI Service Optimization Method in mixed CPU and GPU Heterogeneous Environment using CPU Parallel Processing OpenMP and GPU Parallel Processing CUDA.

The Examination of Reliability of Lower Limb Joint Angles with Free Software ImageJ

  • Kim, Heung Youl
    • Journal of the Ergonomics Society of Korea
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    • v.34 no.6
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    • pp.583-595
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    • 2015
  • Objective: The purpose of this study was to determine the reliability of lower limb joint angles computed with the software ImageJ during jumping movements. Background: Kinematics is the study of bodies in motion without regard to the forces or torques that may produce the motion. The most common method for collecting motion data uses an imaging and motion-caption system to record the 2D or 3D coordinates of markers attached to a moving object, followed by manual or automatic digitizing software. Above all, passive optical motion capture systems (e.g. Vicon system) have been regarded as the gold standards for collecting motion data. On the other hand, ImageJ is used widely for an image analysis as free software, and can collect the 2D coordinates of markers. Although much research has been carried out into the utilizations of the ImageJ software, little is known about their reliability. Method: Seven healthy female students participated as the subject in this study. Seventeen reflective markers were attached on the right and left lower limbs to measure two and three-dimensional joint angular motions. Jump performance was recorded by ten-vicon camera systems (250Hz) and one digital video camera (240Hz). The joint angles of the ankle and knee joints were calculated using 2D (ImageJ) and 3D (Vicon-MX) motion data, respectively. Results: Pearson's correlation coefficients between the two methods were calculated, and significance tests were conducted (${\alpha}=1%$). Correlation coefficients between the two were over 0.98. In Vicon-MX and ImageJ, there is no systematic error by examination of the validity using the Bland-Altman method, and all data are in the 95% limits of agreement. Conclusion: In this study, correlation coefficients are generally high, and the regression line is near the identical line. Therefore, it is considered that motion analysis using ImageJ is a useful tool for evaluation of human movements in various research areas. Application: This result can be utilized as a practical tool to analyze human performance in various fields.

The Design and Implementation of AR Collaboration Service Platform for Technical Support in Industrial Sites (산업 현장의 기술 지원 AR 협업 서비스 플랫폼 설계 및 구현)

  • Han, Seongil;Lee, Daesik;You, Youngmo;Lee, Sangyoon
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.17 no.4
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    • pp.1-11
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    • 2021
  • In this paper, we explain the purpose of building a mobile app called "ARnetView" that can use the AR(augmented Reality)based calling function and AR based content creation function, and as well as an AR based data center that can share AR based video streaming and AR based contents on smartphones and tablet devices. For the AR(Augmented Reality) based data center implement, we have developed a mobile application and implemented a service system including an AR(augmented Reality) based calling function and AR based content production and AR based video streaming functions for real-time communication to connect a field technician and an expert so that the expert can see and discuss the situation in the field and technician and experts, they can draw digital annotation on mobile screen that accurately stick to 3D physical objects, allowing the expert to guide the technician step by step. In result, it provides a remote technical collaboration environment between field technician and expert. In addition, AR(Augmented Reality) collaboration service Platform was designed and implemented to increase work speed, efficiency, and utilization of advanced technicians, improve continuous productivity of equipment and facilities, maximize equipment and facility utilization, and strengthen industrial competitiveness. Therefore, through this, the AR collaboration service Platform can be applied to the industrial field, the medical field, and the entertainment/education field.

Kinematic Analysis of Badminton Smashing Between the Skilled and the Unskilled (숙련자와 미숙련자의 배드민턴 스매시 동작의 운동학적 비교 분석)

  • Ryew, Che-Cheong;Kim, Ik-Sang
    • Korean Journal of Applied Biomechanics
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    • v.13 no.2
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    • pp.139-160
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    • 2003
  • The purpose of this study was to suggest the guideline for scientific and quantitative skill acquisition methods of badminton smashing so that the novice could learn the motions of badminton smashing efficiently. The subject participated consisted of total 6 middle school students of the stilled(3) and the unskilled(3). The cinematographical experimental & Analysis equipments used in the study were composed of two Model D-5100 Video Cameras, a control point, a synchronization timer and Kwon3d motion analysis system. The conclusions obtained were as follows, 1. It was necessary for the unskilled to learn the smashing impact phase in situation of max. velocity of COG in order to minimize the timing loss phase. 2. Particularly. The power from segments of Power Zone must participate in utilization in sequence of order of trunk-upper arm- forearm-hand-racket segment in both the skilled and the unskilled.. 3. Therefore it was necessary for the unskilled to do smashing practice for cumulated sum of absolute & relative velocity transfer into shuttle cock after adjusting anterior-posterior tilting angle and max timing, in sequence of segment recruited.