• 제목/요약/키워드: 3D video system

검색결과 405건 처리시간 0.025초

화자의 긍정·부정 의도를 전달하는 실용적 텔레프레즌스 로봇 시스템의 개발 (Development of a Cost-Effective Tele-Robot System Delivering Speaker's Affirmative and Negative Intentions)

  • 진용규;유수정;조혜경
    • 로봇학회논문지
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    • 제10권3호
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    • pp.171-177
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    • 2015
  • A telerobot offers a more engaging and enjoyable interaction with people at a distance by communicating via audio, video, expressive gestures, body pose and proxemics. To provide its potential benefits at a reasonable cost, this paper presents a telepresence robot system for video communication which can deliver speaker's head motion through its display stanchion. Head gestures such as nodding and head-shaking can give crucial information during conversation. We also can assume a speaker's eye-gaze, which is known as one of the key non-verbal signals for interaction, from his/her head pose. In order to develop an efficient head tracking method, a 3D cylinder-like head model is employed and the Harris corner detector is combined with the Lucas-Kanade optical flow that is known to be suitable for extracting 3D motion information of the model. Especially, a skin color-based face detection algorithm is proposed to achieve robust performance upon variant directions while maintaining reasonable computational cost. The performance of the proposed head tracking algorithm is verified through the experiments using BU's standard data sets. A design of robot platform is also described as well as the design of supporting systems such as video transmission and robot control interfaces.

다초점 3차원 영상 표시 장치 (Multi-focus 3D Display)

  • 김성규;김동욱;권용무;손정영
    • 한국광학회:학술대회논문집
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    • 한국광학회 2008년도 하계학술발표회 논문집
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    • pp.119-120
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    • 2008
  • A HMD type multi-focus 3D display system is developed and proof about satisfaction of eye accommodation is tested. Four LEDs(Light Emitting Diode) and a DMD are used to generate four parallax images at single eye and any mechanical part is not included in this system. The multi-focus means the ability of monocular depth cue to various depth levels. By achieving multi-focus function, we developed a 3D display system for only one eye, which can satisfy the accommodation to displayed virtual objects within defined depth. We could achieve a result that focus adjustment is possible at 5 step depths in sequence within 2m depth for only one eye. Additionally, the change level of burring depending on the focusing depth is tested by captured photos and moving pictures of video camera and several subjects. And the HMD type multi-focus 3D display can be applied to a monocular 3D display and monocular AR 3D display.

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UHD급 영상구현을 위한 다층인쇄회로기판의 특성 임피던스 분석에 관한 연구 (Design of High-Speed Multi-Layer PCB for Ultra High Definition Video Signals)

  • 진종호;손희배;이영철
    • 한국정보통신학회논문지
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    • 제19권7호
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    • pp.1639-1645
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    • 2015
  • UHD 고속영상 전송 시스템에서 EMI 특성은 특정 주파수 대역의 신호가 전기적, 구조적으로 주파수가 일치될 때, 에너지가 집중되고 신호의 흐름을 방해하여 왜곡이 발생하므로 시스템이 불안정해지는 원인이 된다. 이러한 신호의 왜곡을 제거하기 위하여 전원 무결성 분석과 EMI 현상에 대한 고주파 설계기법이 요구되어진다. 따라서 본 논문에서는 다층인쇄회로기판(MLB : Multi-Layer Printed Circuit Board) 구조에서 발생하는 고주파 잡음을 최소화하고 신호 무결성과 전원 무결성을 개선하면서 EMI를 억제하는 최적의 MLB 설계방법을 제안한다. 제안한 MLB의 특성 임피던스 파라미터는 비유전율 εr = 4.3, 고속영상 차동신호(HSVDS : High-Speed Vih = 0.145deo Differential Signaling)의 선로 폭 w = 0.203, 패턴의 간격 d = 0.203, 패턴의 두께 t = 0.0175, 베타층 위의 높이 를 고려하여 특성 임피던스 Zdiff = 100.186Ω으로 설계하였다. 실험결과 아이패턴의 출력 크기가 672mV, 지터는 6.593ps, 전송 주파수가 1.322GHz, 신호 대 잡음비는 29.62dB로 전송 품질이 개선 전보다 약 10dB 향상 되었다.

PSD센서모듈 기반 단안 모션캡쳐 시스템 (PSD Sensor Module Based Monocular Motion Capture System)

  • 김유건;유영기;오춘석
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2006년 학술대회 논문집 정보 및 제어부문
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    • pp.582-584
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    • 2006
  • This paper describes a monocular PSD-based motion capture sensor to employ with commercial video game systems such as Microsoft's XBOX and Sony's Playstation II. The system compact, low-cost, and only requires a one-time calibration at the factory. The system includes a PSD(Position Sensitive Detector) and active infrared (IR) LED markers that are placed on the object to be tracked. The PSD sensor is placed in the focal plane of a wide-angle lens. The micro-controller calculates the 3D position of the markers using only the measured intensity and 2D position on the PSD. A series of experiments were performed to evaluate the performance of our prototype system. From the experimental results we see that the proposed system's compact size, low-cost, ease of installation, and high frame rates are suitable for high speed motion tracking in games.

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CG와 동영상의 지적합성 (Intelligent Composition of CG and Dynamic Scene)

  • 박종일;정경훈;박경세;송재극
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송공학회 1995년도 학술대회
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    • pp.77-81
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    • 1995
  • Video composition is to integrate multiple image materials into one scene. It considerably enhances the degree of freedom in producing various scenes. However, we need to adjust the viewing point sand the image planes of image planes of image materials for high quality video composition. In this paper, were propose an intelligent video composition technique concentrating on the composition of CG and real scene. We first model the camera system. The projection is assumed to be perspective and the camera motion is assumed to be 3D rotational and 3D translational. Then, we automatically extract camera parameters comprising the camera model from real scene by a dedicated algorithm. After that, CG scene is generated according to the camera parameters of the real scene. Finally the two are composed into one scene. Experimental results justify the validity of the proposed method.

ADD-Net: Attention Based 3D Dense Network for Action Recognition

  • Man, Qiaoyue;Cho, Young Im
    • 한국컴퓨터정보학회논문지
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    • 제24권6호
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    • pp.21-28
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    • 2019
  • Recent years with the development of artificial intelligence and the success of the deep model, they have been deployed in all fields of computer vision. Action recognition, as an important branch of human perception and computer vision system research, has attracted more and more attention. Action recognition is a challenging task due to the special complexity of human movement, the same movement may exist between multiple individuals. The human action exists as a continuous image frame in the video, so action recognition requires more computational power than processing static images. And the simple use of the CNN network cannot achieve the desired results. Recently, the attention model has achieved good results in computer vision and natural language processing. In particular, for video action classification, after adding the attention model, it is more effective to focus on motion features and improve performance. It intuitively explains which part the model attends to when making a particular decision, which is very helpful in real applications. In this paper, we proposed a 3D dense convolutional network based on attention mechanism(ADD-Net), recognition of human motion behavior in the video.

Adaptive Pre-/Post-Filters for NRT-Based Stereoscopic Video Coding

  • Lee, Byung-Tak;Lee, BongHo;Choi, Haechul;Kim, Jin-Soo;Yun, Kugjin;Cheong, Won-Sik;Kim, Jae-Gon
    • ETRI Journal
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    • 제34권5호
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    • pp.666-673
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    • 2012
  • Non-real-time delivery of stereoscopic video has been considered as a service scenario for 3DTV to overcome the limited bandwidth in the terrestrial digital television system. A hybrid codec combining MPEG-2 and H.264/AVC has been suggested for the compression of stereoscopic video for 3DTV. In this paper, we propose a stereoscopic video coding scheme using adaptive pre-/post-filters (APPF) to improve the quality of 3D video while retaining compatibility with legacy video coding standards. The APPF are applied adaptively to blocks of various sizes determined by the macroblock coding mode and reference frame index. Experiment results show that the proposed method achieves up to 24.86% bit rate savings relative to a hybrid codec of MPEG-2 and H.264/AVC including the inter-view prediction.

케이블 방송망에서 방송통신 융합 전송을 이용한 스위치드 디지털 비디오 구현 (Implementation of Switched Digital Video Using Convergence Transmission of Broadcasting and Communication on Cable TV Broadcasting Network)

  • 정준영;조용성;최동준;허남호
    • 한국통신학회논문지
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    • 제41권3호
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    • pp.359-364
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    • 2016
  • 케이블 방송망은 광대역을 가진 유선망이라는 매체 특성으로 동일한 망을 이용하여 방송뿐만 아니라 통신까지 제공할 수 있는 양방향 서비스가 가능하여 방송/통신 융합을 위한 최적의 망으로 거론되고 있다. 최근 케이블 방송망은 방송 서비스의 고화질화, VoD 수요증가 및 초고속 인터넷 서비스의 대역 증가 등으로 인해 가용 주파수 자원이 부족한 상황에 이르렀다. 본 논문은 케이블 방송망에서 주파수 자원을 효율적으로 사용하기 위해 모든 방송 채널을 전송하지 않고 실제 시청되는 채널에 한하여 전송함으로써 추가적인 전송자원을 확보하기 위해 제안된 스위치드 디지털 비디오 (SDV: Switched Digital Video) 기술에 대한 새로운 구현 방법을 제시한다. 제시된 SDV 방식에서는 통신과 방송 서비스가 동일한 주파수를 공유하면서 제공되는 방법이 사용되었으며, 이를 통해 복잡한 시스템 구축 없이 방송 채널의 스위칭을 제공하여 주파수 사용 효율을 높이는 것이 가능함을 보여준다.

Computerized Human Body Modeling and Work Motion-capturing in a 3-D Virtual Clothing Simulation System for Painting Work Clothes Development

  • Park, Gin Ah
    • 패션비즈니스
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    • 제19권3호
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    • pp.130-143
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    • 2015
  • By studying 3-D virtual human modeling, motion-capturing and clothing simulation for easier and safer work clothes development, this research aimed (1) to categorize heavy manufacturing work motions; (2) to generate a 3-D virtual male model and establish painting work motions within a 3-D virtual clothing simulation system through computerized body scanning and motion-capturing; and finally (3) to suggest simulated clothing images of painting work clothes developed based on virtual male avatar body measurements by implementing the work motions defined in the 3-D virtual clothing simulation system. For this, a male subject's body was 3-D scanned and also directly measured. The procedures to edit a 3-D virtual model required the total body shape to be 3-D scanned into a digital format, which was revised using 3-D Studio MAX and Maya rendering tools. In addition, heavy industry workers' work motions were observed and recorded by video camera at manufacturing sites and analyzed to categorize the painting work motions. This analysis resulted in 4 categories of motions: standing, bending, kneeling and walking. Besides, each work motion category was divided into more detailed motions according to sub-work posture factors: arm angle, arm direction, elbow bending angle, waist bending angle, waist bending direction and knee bending angle. Finally, the implementation of the painting work motions within the 3-D clothing simulation system presented the virtual painting work clothes images simulated in a dynamic mode.

스테레오 영상 교정 구조의 간략화를 이용한 고효율 3D 비젼시스템 (High efficient 3D vision system using simplification of stereo image rectification structure)

  • 김상현
    • 한국정보전자통신기술학회논문지
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    • 제12권6호
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    • pp.605-611
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    • 2019
  • 3D Vision system has many applications recently but popularization have many problems that need to be overcome. Volumetric display may process a amount of visual data and design the high efficient vision system for display. In case of stereo system for volumetric display, disparity vectors from the stereoscopic sequences and residual images with the reference images has been transmitted, and the reconstructed stereoscopic sequences have been displayed at the receiver. So central issue for the design of efficient volumetric vision system lies in selecting an appropriate stereo matching and robust vision system. In this paper, we propose high efficient vision system with the reduction of rectification error which can perform the 3D data extraction efficiently with low computational complexity. In experimental results with proposed vision system, the proposed method can perform the 3D data extraction efficiently with reducing rectification error and low computational complexity.