• Title/Summary/Keyword: 3D video

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Design of Video Processor for Multi-View 3D Display (다시점 3차원 디스플레이용 비디오 프로세서의 설계)

  • 성준호;하태현;김성식;이성주;김재석
    • Journal of Broadcast Engineering
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    • v.8 no.4
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    • pp.452-464
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    • 2003
  • In this paper, a multi-view 3D video processor was designed and implemented with several FPGAs for real-time applications. The 3D video processor receives 2D images from cameras (up to 16 cameras) and converts then to 3D video format for space-multiplexed 3D display. It can cope with various arrangements of 3D camera systems (or pixel arrays) and resolutions of 3D display. Tn order to verify the functions of 3D video Processor. some evaluation-board were made with five FPGAs.

Application of Adaptive Loop Filter for NRT-Based Stereoscopic Video Coding (비실시간 기반 스테레오스코픽 비디오 부호화를 위한 적응루프필터 적용기법)

  • Lee, Byung-Tak;Lee, BongHo;Choi, Haechul;Kim, Jin-Soo;Yun, Kugjin;Cheong, Won-Sik;Kim, Jae-Gon
    • Journal of Broadcast Engineering
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    • v.18 no.2
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    • pp.261-270
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    • 2013
  • A stereoscopic 3D video service is able to provide a 3D video service while keeping backward compatibility with the existing 2D video service. In the terrestrial digital television (DTV) system, a stereoscopic video codec is required to have high coding efficiency in order to provide a 3D video service in the same channel capacity. A hybrid codec consisting of MPEG-2 for base video and H.264/AVC or HEVC for 3D auxiliary video is considered. Furthermore, Non-Real-Time (NRT) delivery of stereoscopic video is also considered as a service scenario for 3DTV services to overcome the limited bandwidth. In this paper, we propose a stereoscopic video coding scheme using adaptive loop filter (ALF) which had been considered in HEVC as a pre-/post-filter for enhancing coding efficiency in NRT-based 3DTV services. In order to apply ALF as a post-filter to the reconstructed additional view coded by H.264/AVC, we devise a method in which ALF is adaptively applied based on a structure determined by using macroblock (MB) coding information such as MB mode type and reference index instead of coding unit (CU) structure on which ALF is applied in the HEVC. Experimental results shows that the proposed stereoscopic video coding scheme applying ALF obtains up to 24.9% gain of bit saving.

Post-processing of 3D Video Extension of H.264/AVC for a Quality Enhancement of Synthesized View Sequences

  • Bang, Gun;Hur, Namho;Lee, Seong-Whan
    • ETRI Journal
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    • v.36 no.2
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    • pp.242-252
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    • 2014
  • Since July of 2012, the 3D video extension of H.264/AVC has been under development to support the multi-view video plus depth format. In 3D video applications such as multi-view and free-view point applications, synthesized views are generated using coded texture video and coded depth video. Such synthesized views can be distorted by quantization noise and inaccuracy of 3D wrapping positions, thus it is important to improve their quality where possible. To achieve this, the relationship among the depth video, texture video, and synthesized view is investigated herein. Based on this investigation, an edge noise suppression filtering process to preserve the edges of the depth video and a method based on a total variation approach to maximum a posteriori probability estimates for reducing the quantization noise of the coded texture video. The experiment results show that the proposed methods improve the peak signal-to-noise ratio and visual quality of a synthesized view compared to a synthesized view without post processing methods.

Video Content Manipulation Using 3D Analysis for MPEG-4

  • Sull, Sanghoon
    • Journal of Broadcast Engineering
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    • v.2 no.2
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    • pp.125-135
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    • 1997
  • This paper is concerned with realistic mainpulation of content in video sequences. Manipulation of content in video sequences is one of the content-based functionalities for MPEG-4 Visual standard. We present an approach to synthesizing video sequences by using the intermediate outputs of three-dimensional (3D) motion and depth analysis. For concreteness, we focus on video showing 3D motion of an observer relative to a scene containing planar runways (or roads). We first present a simple runway (or road) model. Then, we describe a method of identifying the runway (or road) boundary in the image using the Point of Heading Direction (PHD) which is defined as the image of, the ray along which a camera moves. The 3D motion of the camera is obtained from one of the existing 3D analysis methods. Then, a video sequence containing a runway is manipulated by (i) coloring the scene part above a vanishing line, say blue, to show sky, (ii) filling in the occluded scene parts, and (iii) overlaying the identified runway edges and placing yellow disks in them, simulating lights. Experimental results for a real video sequence are presented.

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Stereo-video Synchronization for 3D Video Transmission (3차원 비디오 전송을 위한 스테레오비디오 동기화 방법)

  • Lee, Dong-Jin;Lee, Seon-Oh;Sim, Dong-Gyu;Lee, Hyuk-Joon
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.4B
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    • pp.349-359
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    • 2009
  • In this paper, we propose a stereo-video transmission method for reduction of delay and maximization of 3D effect. Conventional multimedia synchronization algorithms were designed to achieve minimum delay and synchronize multiple video and audio streams, however, they could not be effective for 3D video transmission. In this paper, we proposed a synchronization algorithm by considering the minimum error of time difference between streams for 3D effect. The minimum error of time difference for 3D effect was derived based on a 3D subjective quality test. We compute display time of the delivered videos within the allowed time-difference and the video are displayed according to the display time. To evaluate the performance of the proposed algorithm, we implemented a real-time video communication system and subjective quality test has been conducted with the proposed system. We found that video quality displayed by the proposed system. We found that video quality displayed by the proposed algorithm ranks 'good' and 'excellent' in the DMOS (Differential Mean Opinion Score) scale, based on the MOS (Mean Opinion Score) test.

Design and Analysis of 3D Scalable Video Codec (3차원 스케일러블 비디오 코덱 설계 및 성능 분석)

  • Lee, Jae-Yung;Kim, Jae-Gon;Han, Jong-Ki
    • Journal of Broadcast Engineering
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    • v.21 no.2
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    • pp.219-236
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    • 2016
  • In this paper, we design and implement a 3D scalable video codec by combining the Scalable HEVC (SHVC) and the 3D-HEVC which are the extended standards of High Efficiency Video Coding (HEVC). The proposed 3D scalable video codec supports the view and spatial scalabilities which are the properties of 3D-HEVC and SHVC, respectively. In the proposed 3D scalable codec, the high-level syntaxes are designed to support the multiple scalabilities. In the computer simulation section, we confirmed the conformance of the proposed codec and analyzed the performance of the proposed codec.

Hierarchical Modulation Scheme for 3D Stereoscopic Video Transmission Over Maritime Channel Environment (해양 채널 환경에서 3D 입체영상의 전송을 위한 계층변조 기법)

  • You, Dongho;Lee, Seong Ro;Kim, Dong Ho
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.40 no.7
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    • pp.1405-1412
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    • 2015
  • Recently, Due to the rapid growth of broadcasting communication and video coding technologies, the demands for immersive media contents based on 3D stereoscopic video will increase steadily. And the demands must ultimately provide the contents for users which are in wireless channel such as vehicle, train, and ship. Thus, in this paper, we transmit the 3D stereoscopic video over the maritime Rician channel that direct wave is more dominant than reflective wave. Besides, we present unequel error protection (UEP) by applying hierarchical 4/16-QAM to V+D(Video plus Depth) format which can represent 3D stereoscopic video. We expect our system to provide seamless broadcasting service for users with poor reception condition.

Fast Generation of 3-D Video Holograms using a Look-up Table and Temporal Redundancy of 3-D Video Image (룩업테이블과 3차원 동영상의 시간적 중복성을 이용한 3차원 비디오 홀로그램의 고속 생성)

  • Kim, Seung-Cheol;Kim, Eun-Soo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.10B
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    • pp.1076-1085
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    • 2009
  • In this paper, a new method for efficient computation of CGH patterns for 3-D video images is proposed by combined use of temporal redundancy and look-up table techniques. In the conventional N-LT method, fringe patterns for other object points on that image plane can be obtained by simply shifting these pre-calculated PFP (Principle Fringe Patterns). But there have been many practical limitations in real-time generation of 3-D video holograms because the computation time required for the generation of 3-D video holograms must be massively increased compared to that of the static holograms. On the other hand, as ordinary 3-D moving pictures have numerous similarities between video frames, called by temporal redundancy, and this redundancy is used to compress the video image. Therefore, in this paper, we proposed the efficient hologram generation method using the temporal redundancy of 3-D video image and N-LT method. To confirm the feasibility of the proposed method, some experiments with test 3-D videos are carried out, and the results are comparatively discussed with the conventional methods in terms of the number of object points and computation time.

Wavelet based Embedded Video Coding with 3-D Block Partition (3-D 블록분할을 이용하는 웨이브렛 기반 임베디드 비디오 부호화)

  • 양창모;임태범;이석필
    • Proceedings of the IEEK Conference
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    • 2003.11a
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    • pp.133-136
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    • 2003
  • In this paper, we propose a low bit-rate embedded video coding scheme with 3-D block partition in the wavelet domain. The proposed video coding scheme includes multi-level three dimensional dyadic wavelet decomposition, raster scanning within each subband, partitioning of blocks, and adaptive arithmetic entropy coding. Although the proposed video coding scheme is quite simple, it produces bit-streams with good features, including SNR scalability from the embedded nature. Experimental results demonstrate that the proposed video coding scheme is quite competitive to other good wavelet-based video coders in the literature.

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Open Standard Based 3D Urban Visualization and Video Fusion

  • Enkhbaatar, Lkhagva;Kim, Seong-Sam;Sohn, Hong-Gyoo
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.28 no.4
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    • pp.403-411
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    • 2010
  • This research demonstrates a 3D virtual visualization of urban environment and video fusion for effective damage prevention and surveillance system using open standard. We present the visualization and interaction simulation method to increase the situational awareness and optimize the realization of environmental monitoring through the CCTV video and 3D virtual environment. New camera prototype was designed based on the camera frustum view model to project recorded video prospectively onto the virtual 3D environment. The demonstration was developed by the X3D, which is royalty-free open standard and run-time architecture, and it offers abilities to represent, control and share 3D spatial information via the internet browsers.