• Title/Summary/Keyword: 3D video

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Study on collision processing among objects by 3D information of real objects extracted from a stereo type method in AR (가상현실에서 스테레오 타입 방식으로 추출한 실물 객체 3D 정보를 이용한 객체간 충돌처리 연구)

  • Jo, In-Kyeong;Park, Hwa-Jin
    • Journal of Digital Contents Society
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    • v.11 no.2
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    • pp.243-251
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    • 2010
  • In this paper, 2 devices through the input image are projected onto the output video device to extract 3D information of real objects and they are located in virtual space. All 3D objects for each inter-object interaction information and location information makes the validation process by recognizing conflict. The proposed extract 3D information of real objects and collision handling inter-object interaction in the most basic issues in augmented reality, because more than anything is a matter to be prescriptive. Therefore, the proposed system to solve this problem exists in virtual space, all objects of the user by validating the conflict between realism and immersion to show that aims to increase.

Research on Efficient Usage of 3D Stereoscopic Technology (3D 스테레오스코픽(Stereoscopic)기술의 효율적 활용에 관한 연구)

  • Kim, Ji-Soo
    • The Journal of the Korea Contents Association
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    • v.10 no.2
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    • pp.138-145
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    • 2010
  • Stereoscopic technology can be regarded as core basis technology which is commonly requested in field of next generation stereoscopic multi media information communication. Realization of stereoscopic image in order to express natural images that are close to reality is a part that human constantly put effort, it first began with visual recognition system, went through stereo picture by using binocular disparity and were conducted as video clip stereoscopic age. Life is changing, a new culture is formed, there were technological development which realized imagination as reality based on expansion of IT industry and core trend, and there is 3D stereoscopic image technology in the center. We will look at technology development tendency and development strategy of 3D stereoscopic image in this essay, and will suggest efficient usage plan of 3D stereoscopic image technology for continuous market expansion.

A CMOS Wide-Bandwidth Serial-Data Transmitter for Video Data Transmission (영상신호 전송용 CMOS 광대역 시리얼 데이터 송신기)

  • Lee, Kyungmin;Park, Sung Min
    • Journal of the Institute of Electronics and Information Engineers
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    • v.54 no.4
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    • pp.25-31
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    • 2017
  • This paper presents a 270/540/750/1500-Mb/s serial-data transmitter realized in a $0.13-{\mu}m$ CMOS technology for the applications of video data transmission. A low-cost RG-58 copper cable(5C-HFBT-RG6T) is exploited as a transmission medium connected to a single BNC connector, which shows cable loss 45 dB in maximum at 1.5 GHz. RLGC modeling provides an equivalent circuit for SPICE simulations of which characteristics are very similar to the measured cable loss. The loss can be compensated by pre-emphasis at transmitter and equalization at receiver if needed. Measurements of the proposed transmitter chip demonstrate the operations of 270-Mb/s, 540-Mb/s, 750-Mb/s and 1.5-Gb/s, and provide the output voltage levels of $370mV_{pp}$ at 1.5 Gb/s even with the pre-emphasis turned-off. The total power consumption is 104 mW from 1.2/3.3-V supplies and the chip occupies the area of $1.65{\times}0.9mm^2$.

A VLSI Implementation of Real-time 8$\times$8 2-D DCT Processor for the Subprimary Rate Video Codec (저 전송률 비디오 코덱용 실시간 8$\times$8 이차원 DCT 처리기의 VLSI 구현)

  • 권용무;김형곤
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.15 no.1
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    • pp.58-70
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    • 1990
  • This paper describes a VLSI implementation of real-time two dimensional DCT processor for the subprimary rate video codec system. The proposed architecture exploits the parallelism and concurrency of the distributes architecture for vector inner product operation of DCT and meets the CCITT performance requirements of video codec for full CSIF 30 frames/sec. It is also shown that this architecture satisfies all the CCITT IDCT accuracy specification by simulating the suggested architecture in bit level. The efficient VLSI disign methodology to design suggested architecture is considered and the module generator oriented design environments are constructed based on SUN 3/150C workstation. Using the constructed design environments. the suggensted architecture have been designed by double metal 2micron CMOS technology. The chip area fo designed 8x8 2-D DA-DCT (Distributed Arithmetic DCT) processor is about 3.9mmx4.8mm.

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A Design for Extension Codec based on Legacy Codec (레거시 코덱 기반 확장 코덱 설계)

  • Young, Su Heo;Bang, Gun;Park, Gwang Hoon
    • Journal of Broadcast Engineering
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    • v.20 no.4
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    • pp.509-520
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    • 2015
  • A design for the merge mode of three dimensional High Efficiency Video Coding (3D-HEVC) is proposed in this paper. The proposed design can reduce the implementation complexity by removing the duplicated modules of the HEVC. For the extension codec, the implementation complexity is as crucial as coding efficiency, meaning if possible, extension codec needs to be easily implemented through by reusing the design of the legacy codec as-is. However, the existing merging process of 3D-HEVC had been built-in integrated in the inside of the HEVC merging process. Thus the duplicated merging process of HEVC had to be fully re-implemented in the 3D-HEVC. Consequently the implementation complexity of the extension codec was very high. The proposed 3D-HEVC merge mode is divided into following two stages; the process to reuse the HEVC modules without any modification; and the reprocessing process for newly added and modified merging modules in 3D-HEVC. By applying the proposed method, the re-implemented HEVC modules, which accounted for 51.4% of 3D-HEVC merge mode confirmed through the operational analysis of algorithm, can be eliminated, while maintaining the same coding efficiency and computational complexity.

Study of KINECT based 3D Holographic and Gesture (KINECT 기반 3D 홀로그래픽과 제스처에 대한 연구)

  • Jiang, Zhou;Seo, Laiwon;Roh, Changbae
    • Journal of Digital Contents Society
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    • v.14 no.4
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    • pp.411-417
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    • 2013
  • Two-dimensional image processing method and tools Rigi then developed a report prepared by a variety of video and three-dimensional images are increasing demands for navigation. The hard part to experience in the real world experience in the virtual environment, and has the purpose to take advantage of. This is a system that provides a simple 3D background, but everyday actions that can control the system with the needs of an instinctive interface technology means. The purpose of this study a variety of human behavior using the Kinect device in action close to the three-dimensional technology to develop a new navigation control is Kinect Holography and 3D images using the input data so that you have the linkage is to design the system.

Efficient motion estimation and compensation methods for scalable video coding using 3D wavelet transform (3차원 웨이블릿 기반의 스케일러블 비디오 부호화를 위한 효과적인 움직임 예측 및 보상 방법)

  • 김종호;이준재;정제창
    • Proceedings of the IEEK Conference
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    • 2003.11a
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    • pp.433-436
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    • 2003
  • In this paper, the efficient motion estimation and compensation method for 3 dimensional wavelet transform is proposed. Recently, since the compression performance and scalable functionality are provided by wavelet transform, many researches have been carried out for applying to the video compression. For the temporal filtering, motion estimation and compensation techniques are used, but the unconnected pixels, which are produced by motion compensation result into the degradation of coding performance and quality of the picture. For the efficient motion compensated temporal filtering by reducing the number of these unconnected pixels, we propose the variable block size motion estimation and compensation method. Also we propose a method that determines the block size using rate-distortion optimization technique according to the local characteristics of the frame. The simulation results show the improved performances than the MPEG-4 scalable coding methods and the 3 dimensional wavelet coding methods using fixed block size motion estimation and compensation.

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Design of Vision-based Interaction Tool for 3D Interaction in Desktop Environment (데스크탑 환경에서의 3차원 상호작용을 위한 비전기반 인터랙션 도구의 설계)

  • Choi, Yoo-Joo;Rhee, Seon-Min;You, Hyo-Sun;Roh, Young-Sub
    • The KIPS Transactions:PartB
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    • v.15B no.5
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    • pp.421-434
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    • 2008
  • As computer graphics, virtual reality and augmented reality technologies have been developed, in many application areas based on those techniques, interaction for 3D space is required such as selection and manipulation of an 3D object. In this paper, we propose a framework for a vision-based 3D interaction which enables to simulate functions of an expensive 3D mouse for a desktop environment. The proposed framework includes a specially manufactured interaction device using three-color LEDs. By recognizing position and color of the LED from video sequences, various events of the mouse and 6 DOF interactions are supported. Since the proposed device is more intuitive and easier than an existing 3D mouse which is expensive and requires skilled manipulation, it can be used without additional learning or training. In this paper, we explain methods for making a pointing device using three-color LEDs which is one of the components of the proposed framework, calculating 3D position and orientation of the pointer and analyzing color of the LED from video sequences. We verify accuracy and usefulness of the proposed device by showing a measurement result of an error of the 3D position and orientation.

A Wireless Video Streaming System for TV White Space Applications (TV 유휴대역 응용을 위한 무선 영상전송 시스템)

  • Park, Hyeongyeol;Ko, Inchang;Park, Hyungchul;Shin, Hyunchol
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.26 no.4
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    • pp.381-388
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    • 2015
  • In this paper, a wireless video streaming system is designed and implemented for TV white space applications. It consists of a RF transceiver module, a digital modem, a camera, and a LCD screen. A VGA resolution video is captured by a camera, modulated by modem, and transmitted by RF transceiver module, and finally displayed at a destination 2.6-inch LCD screen. The RF transceiver is based on direct-conversion architecture. Image leakage is improved by low pass filtering LO, which successfully covers the TVWS. Also, DC offset problem is solved by current steering techniques which control common mode level at DAC output node. The output power of the transmitter and the minimum sensitivity of the receiver is +10 dBm and -82 dBm, respectively. The channel bandwidth is tunable among 6, 7 and 8 MHz according to regulations and standards. Digital modem is realized in Kintex-7 FPGA. Data rate is 9 Mbps based on QPSK and 512ch OFDM. A VGA video is successfully streamed through the air by using the developed TV white-space RF communication module.

Inserting Virtual Object into Video using POSIT Algorithm (POSIT을 이용한 3D 객체의 비디오 삽입)

  • Lee Bum-Jong;Kim Hyung-Mok;Park Jong-Seung;Noh Sung-Ryul
    • Proceedings of the Korean Information Science Society Conference
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    • 2005.11a
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    • pp.688-690
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    • 2005
  • 본 논문에서는 비디오 프레임에서의 특징점 추출과 3D 객체의 점들간의 상대적인 좌표만을 사용하여 비디오에 가상객 체를 삽입 하는 방법 을 제안한다. 가상객체의 삽입 위치는 사용자가 대응관계를 지정하여 결정한다. 3D 객체의 비디오 삽입을 위한 투사행렬은 POSIT 알고리즘을 사용하여 계산한다. 가상 객체를 삽입 함에 있어 실객체가 가상객체를 가리는 현상을 해결하였다. 본 논문에서 제안한 방법은 특징점과 3D 객체의 점들 간의 상대적인 좌표만 준비된다면 각 비디오프레임의 카메라 행렬을 계산할 수 있고 가상객체의 가려짐을 고려하여 합성할 수 있다.

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