Journal of the Korean Society of Clothing and Textiles
/
v.41
no.3
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pp.468-486
/
2017
In this study, three kinds of wearable fashion prototypes were developed using 3D printers with the goal of developing a practical production method for daily clothes. Prototypes were modeled using Rhinoceros software and developed using FDM 3D printers and TPU filaments. The results of this study are as follows. First, it confirmed the possibility of FDM-type entry-level 3D printers as a tool to develop wearable fashion products. Second, TPU filaments that are soft and ductile are highly likely to be used as a clothing material. Third, patterns designed through the 3D modeling process can be sampled directly to a 3D printer and easily corrected and supplemented. Fourth, it was confirmed that TPU prints of about 1.00mm thickness can be sewn with fabric using sewing machines through the development of 'Prototype 1' and 'Prototype 2'; in addition, hand stitching is also possible. Fifth, as in the case of 'Prototype 3', it is possible to fabricate a garment fit enough to the body if the clothing configuration is designed to connect the basic module using TPU filaments. In the future, the development of wearable fashion prototypes using various materials and 3D printing technology will help diversify everyday clothes.
Journal of the Korean Society of Clothing and Textiles
/
v.45
no.6
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pp.1052-1062
/
2021
This study aims to confirm the possibility of Ultra-Violet (UV)-printed 3D printing materials using thermal polyurethane (TPU) with CMYK colors by applying an eco-friendly UV digital printing process. A UV-printed 3D printing TPU material was prepared with cycles of UV printing and CMYK colors. Dyeability of the 3D TPU samples with cycles of UV printing and CMYK were analyzed for thickness, weight, surface roughness, reflectance, colorimetry, and K/S values. The thickness and weight of 3D-printed TPU samples with cycles of UV printing are increased with overprints from 1 to 5. The surface roughness of 3D-printed TPU samples with increasing UV prints were decreased, meaning that the surface of TPU samples becomes gradually smoother. The reflectance spectra of CMYK UV-printed TPU samples showed the surface reflectance within each characteristic wavelength of CMYK. The 3D-printed TPU samples, subjected to UV printing twice or more, showed low surface reflectance. After examining the L*a*b* of the 3D-printed TPU samples by the cycles of UV printing, the study found that the more UV got printed more than 2 times, the closer the color to each CMYK.
Journal of the Korean Society of Clothing and Textiles
/
v.34
no.11
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pp.1836-1843
/
2010
This research examines the possibilities of a traditional costume revival and digital exhibition as well as the application of 3D virtual clothing modeling data in order to preserve and record a disappearing costume heritage to realize it as a social education tool through the newly emerging technology of 3D virtual clothing. A 3D revival of costumes worn by royal families and aristocrats was accomplished through the 3D animation and simulation technology of Maya 2011 (Autodesk, Inc.) and Qualoth (FX Gear, Inc.). The simulation shows the possibility of a 3D revival and digital exhibition of costume heritage. However, further technology support to analyze and realize the composition and design is still necessary to develop the digital contents of traditional garment culture that includes skirt pleats, petticoat silhouettes, that exaggerates the skirts and knots of traditional upper garments (Jeogori). Further studies on design attributes of historic costumes and the upgrading of 3D simulation software are required to realize 3D virtual clothing. Korean traditional costumes will be revived as a cultural content in the digital era as a result of outstanding issues detected by this study.
Journal of the Korean Society of Clothing and Textiles
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v.45
no.1
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pp.155-167
/
2021
The latest innovation in the field of fashion comes in the form of 3D-printed clothing. This study explores the composition and characteristics of the shapes in the architecture of Zaha Hadid, a representative architectural designer who expresses space in three dimensions. Hadid applies his aesthetic to fashion design using these distinctive geometric shapes to create design motifs as well as develop new clothing material with 3D printing technology. The research was conducted as follows. First, the lines and arrangement of the geometric shapes in Zaha Hadid's architecture were analyzed so that his design principles could be used as a theoretical basis for this study. The study also reviewed geometric fashion designs using 3D printing technology over the last ten years. Second, we developed triangular modules with rods and tongs that could be fashioned into clothing using fused deposition modeling (FDM) 3D printers. Lastly, the 3D printing fashion design was developed to explore new silhouettes, textures, and a novel way of producing clothing. This study hopes to serve as a stepping-stone for further research on innovations that combine fashion with technology.
Journal of the Korean Society of Clothing and Textiles
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v.34
no.3
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pp.385-392
/
2010
The breast types of middle-aged women of 80A (formerly 80B) size were classified through a 3D scanned nude body. Thirty seven measurements including the radius of curvature, surface area, volume, surface length, and breast displacements were used as input variables. We extracted five main factors through the factor analysis of the measurements and classified 36 subjects into 3 clusters through the cluster analysis. As a result of the factor analysis, the size of the breast, breast sag, the curvature of the inner and the outer breast curve, the width of the breast, and the nipple direction were found as the main factors. For the results of the classification of breast types, Cluster 1 was characterized by narrow breast width and unsymmetrical under the breast curve, whereas Cluster 2 was a wide and sagged shape. Cluster 3 was classified into big breast volume and symmetrical under-breast curve. The results are useful to the product development of high quality brassieres which reflect the 3D characteristics of breast types of middle-aged women.
Journal of the Korean Society of Clothing and Textiles
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v.29
no.11
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pp.1507-1519
/
2005
The purpose of this study was to compare two methods of measuring body surface area (BSA). The BSA of Korean adults was measured using both three-dimensional (3D) scanning and an alginate method. Two males (one overweight and one lean) and one overweight female participated as subjects. The results were as follows: First, the 3D scanned BSA of all three subjects was smaller than the BSA measured using the alginate method by as much as $6-14\%$. The difference in methods was greater in the overweight participants than in the lean subject. Second, the results comparing the BSA obtained using these two methods and the BSA estimated by 10 previously developed formulas, showed that the 3D scanned BSA was the smallest among the 12 BSAs. Third, in comparing the regional differences between these two methods, the regional BSA of the lean subject (male 2) did not show any significant difference, but the overweight subjects (male 1, female 1) showed a significant difference. Forth, the biggest difference in regional BSA obtained through these two methods was in the hand, for all three subjects. The 3D scanned hand surface area was smaller than the hand surface area measured by the alginate method by as much as $24-34\%$. Fifth, in the percentage of regional BSA, there was no significant difference in these two methods. The reasons for the underestimation in the 3D scanning might be because: 1) the 3D scanner can not recognize the folding and shading of body parts, such as the finger, toe, ear, armpit, crotch and breast, 2) 3D patching and smoothing processes depend on researchers. However, the 3D scanning method is applicable to the estimation of the entire BSA, if the surface area of the hands is known, and the participant is not overweight.
The purpose of this study was to analyze research trends and make suggestions regarding the future of information technology (IT) in the fashion industry. In this study, 437 papers written regarding IT fashion from five major journals published between 2000 and 2011 were examined. The research areas were then organized by subject and keyword, and divided into 16 high-context categories. Two IT fashion maps were constructed, one from a fashion consumer's perspective, and the other based on the fashion industry's supply chain. This study identified important trends in IT fashion such as: 3D scanners, 3D digital renderings of the human form, 3D digital garments, smart garments, mass customization, production automation, online shopping, home shopping, online communities, e-commerce, digital media, virtual reality, e-tail, the digital generation, E-CRM, and education. Data from body scans was collected and applied to production, and research on smart textiles was also carried out. As for IT fashion's service areas, the majority of the research focused on online shopping or online communication. Additionally, research done on avatars and cyber space, and studies on social networking services are shown. The results of this study indicated that a new field of research has opened and that current research has been developing. Also, this study showed what is needed to expand and strengthen IT fashion.
Journal of the Korean Society of Clothing and Textiles
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v.39
no.1
/
pp.63-76
/
2015
This study conducted a survey to gauge the buying and wearing propensities of wearers of leg guards made for baseball catchers, as well as product characteristics of preferred leg guards. Data from the survey were analyzed to obtain basic data for the development of an advanced leg guard design. Degree of compression, horizontal distance, cross section view and outline 3D sketch were also analyzed from the 3D data of leg guards; in addition, mobility and kinematic analysis were conducted through a wearing test. The survey indicated that imported products dominate the current retail market because they are appreciated by customers in terms of fit, price, brand, and protection. Representative complaints of products were discomfort, pressure, and the heavy-weight of the leg guards in general attributed to overall structure and 3D shape. When the pressure was lower on the front area of knee, it feels better to wear and the average knee angular velocity during the up and down motion increased, which suggests a better design from a kinematic point of view. The knee is the primary part of the body responsible for any movement of the lower limbs; consequently, the degree of compression and support stability of the leg guards near the knee area are important factors to evaluate the performance of leg guards. The results of our study indicate significant opportunities for improvement in product design and the development of baseball leg guards along with an ergonomic design that considers the mobility of the knee, skin deformations is necessary to improve performance. The process followed in this study will be applicable to studies on other personal protective equipment for sports.
Journal of the Korean Society of Clothing and Textiles
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v.29
no.7
s.144
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pp.1018-1026
/
2005
Recent development of 3D scanner and software is regarded as a promising method of acquiring replicas from human body indirectly. It would be very helpful if we could predict the characteristics of 2D pattern from the simple parameters related to 3D shape for ordinary user. Therefore, in this study, investigation of 2D pattern of waist/abdominal area from the 3D geometrical model was conducted for the pattern development of waist nipper. To create body models and develop the surface of them, one ortho commonly used CAD/CAM program, IDEAS(UGS-plm solutions, USA) was used. As for the size of the models, the width, thickness, and circumference ranges of adult women's torso reported in National Anthropometric Survey of Korea (1997) were used as a standard model. Seven size variations were made by changing the width of the waist only, from 19 cm to 40 cm. Therefore, simulated body models include not only the normal body but also obese body who has wider waist and abdomen width than hip width. As results, it was found that the curvature of the unfolded 2D pattern around the abdominal area decreases as the waist width increases. As the width of the waist increases more and more, so that the comparative ratios around the torso becomes in abnormal ranges, there appears inflection points and the direction of curvature was changed. 2D Patterns obtained in this research were quantified by curvature, length of the curve and angle of deflection in the reference frame box for the convenience of the actual pattern making process. It was also possible to find that the shape of patterns of abnormal body resulted in a quite interesting change in the curves of 2D pattern, which could be applied to the custom made waist nipper for obese women.
Journal of the Korean Society of Clothing and Textiles
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v.29
no.2
/
pp.367-378
/
2005
The purpose of this study was to analyse craniofacial shape by 3D scanner for female adults with age groups. In this study, heads of 452 female adults were measured by 3D scanner. The obtained 25 measurements were analyzed by statistical methods. The results can be summarized as follows; 1. From the basic statistical data analysis, vertex-tragion and the length between the pupils were the longest in their twenties, and grew shorter in elderly groups. The length of nasion-subnasale and the width of mouth increased with an increased in age. 2. According to the analysis of the craniofacial proportions, the head type of female aduls was short-headed. The size of lower face increased with an increase in age. 3. The statistically noticeable differences were found in the measurement of the left and the right sides of face in the age groups of 20, 30, and 40. 4. High correlations were found in two perpendicular lengths, two horizontal lengths and two widths. 5. The order of factor analysis was as follows; the horizontal length, the perpendicular length and the width from highest.
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