• 제목/요약/키워드: 3D textiles

검색결과 603건 처리시간 0.026초

3D프린팅을 이용한 텍스타일 제조 기술동향 (The Recent Tendency of Fashion Textiles by 3D Printing)

  • 김슬기;김혜림
    • 한국의류산업학회지
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    • 제20권2호
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    • pp.117-127
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    • 2018
  • As an application and potential of 3D printing (3DP) accelerates in diverse industries, the use of 3DP is also increasing in the textile and fashion industry. Since the fashion trend is rapidly changing and there are high demands of customized products for customer segments, research on manufacturing of 3DP textiles has become more important. 3DP textiles have different physical and chemical properties depending on a various 3D printing technologies or materials. However, it is difficult to fabricate 3DP textiles that meets demand of garment such as flexibility, wearability, tensile strength and abrasion resistance so that 3DP in fashion industry relatively has a narrow range of applications compared to other industries. The aim of this paper is to provide a trend of research about manufacturing 3DP textiles by analyzing previous studies according to textile's properties. This paper classifies the five types of 3DP textiles and analyses systematically. First, 3DP textiles blended with existing textiles. Second, 3DP textiles utilizing the structural design of existing textiles. Third, 3DP textiles designed with continuous units. Fourth, 3DP textiles utilizing material properties. Fifth, 3DP textiles based on smart materials. Based on this analysis, future research of manufacturing 3DP textiles needs are identified and discussed.

스커트 3D 모델의 기하학적 생성 방법 (A Geometrical Generation Method of the Skirt 3D Models)

  • 최우혁;최창석;김효숙;강인애
    • 한국의류학회지
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    • 제27권7호
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    • pp.770-777
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    • 2003
  • This paper proposes a geometrical method for generating and draping the skirt 3D models. The method constructs a 3D basic skirt model using a truncated elliptical cone and generates the various skirt 3D models by controlling the elliptical cone. The B-Spline approximates the 3D drapes which change variously according to the angles and the textiles of the skirts. The mapping sources consist of the textile textures and the skirt 2D model. The 2D models are obtained by mapping the 3D skirt models to the 2D plane. The mapping sources allow us to map the textiles to the 3D skirts. We make the real skirts for the 6 kinds of angles and textiles. and investigate the data of their drape appearances. The investigated data are applied to the virtual skirts. Appearances of the virtual skirts are similar to those of the real.

DLP 3D Printed Textile의 유연성 향상을 위한 모델링 디자인 및 염색성 평가 (Evaluation of Modeling Design and Dyeability of DLP 3D Printed Textiles)

  • 심연제;김현진;김혜림
    • 한국의류학회지
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    • 제46권3호
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    • pp.375-389
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    • 2022
  • 3D printing has been considered a key technology, leading the fourth industrial revolution. However, 3D printed textile still has a lot of limitations to overcome before it can be adopted as a clothing material in terms of design, flexibility and dyeability. This study aims to provide modeling design for imparting the flexibility and post-dyeing process for 3D printed textiles. The modeling types were designed to test the flexibility of 3D printed textiles. The post-dyeing process was evaluated through dye absorption depending on the resin and modeling types, respectively. The results were as follows: two types of modeling (Modeling A and B) were designed with a ring structure to test the flexibility of the 3D printed textiles. The 3D printed textiles with ring-based structure Modeling A had flexibility regardless of the hardness of resin types. In the dyeability test, softening resin (S-Resin) and hardening resin (H-Resin) were found to have good dyeability with acid dye and direct dye, respectively. The condition of S-Resin with acid dye and H-Resin with direct dye was controlled by dye absorption rate.

A Study of the Relationship between 3D Model and 3D Garment Simulation

  • Kim, Yeo-Sook;Park, Hye-Won
    • 한국의류학회지
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    • 제36권6호
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    • pp.631-640
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    • 2012
  • This research project investigates the differences of various body locations (between 3D body models) and drapes garments digitally onto 3D body models. Three different subject models will be given explication. It consisted of (1) data collection of three-dimensional scans (2) creation of 3D body representations (3) comparison of avatar shapes and measurements (4) visualization and assessment of 3D body models and their 3D virtual garments. The study tests a theory of impact by differences in avatars by pattern design. A visual inspection of avatars showed clear differences between the six avatar types (in the generating process); however, there was notably less difference between 3D garment simulations based upon the six avatars produced. This demonstrated that there was less influence on the 3D garments than was predicted after a visual inspection of the avatars.

3D 레플리카를 이용한 여성용 밀착 상의의 패턴 전개 방법 (Development of a Fitted Bodice Pattern Using a 3D Replica of Women's Upper Body)

  • 이희란;홍경희
    • 한국의류학회지
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    • 제29권7호
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    • pp.1008-1017
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    • 2005
  • When we develop 2D pattern from replica of human body with small pieces, it is inevitable to have some replica pieces overlapped or departed. In this study, the optimized method of 2D pattern development from the 3D replica pieces was investigated using dress-form. Among six arrangement methods, anchoring two vertexes of a replica to neighboring vertexes of a next replica induces the optimized 2D pattern by evenly distributing stress across the 3D replica pieces. Anchoring neighboring vertexes resulted in automatic widening k overlapping (W & O) the interspaces among replicas of dress-form, thereby stress was distributed more evenly than any other method. W&O arrangement method was verified to be the best by examining the 3D space distribution images between body surface and twelve experimental garments.

3D Modeling of a Fabric based on its 3D Microstructure Image and Application of the Model of the Numerical Simulation of Heat Transfer

  • Lee, Hyojeong;Lee, Heeran;Eom, Ran-i;Lee, Yejin
    • 패션비즈니스
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    • 제20권3호
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    • pp.30-42
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    • 2016
  • The objective of this study was to perform 3D solid modeling from 3D scanned surface images of cotton and silk in order to calculate the thermal heat transfer responses using numerical simulations. Continuing from the previous methodology, which provided 3D surface data for a fabric through optical measurements of the fabric microstructure, a simplified 3D solid model, containing a defined unit cell, pattern unit and fabric structure, was prepared. The loft method was used for 3D solid-model generation, and heat transfer calculations, made for the fabric, were then carried out using the 3D solid model. As a result, comprehensive protocols for 3D solid-model generation were established based on the optical measurements of real fabric samples. This method provides an effective means of using 3D information for building 3D models of actual fabrics and applying the model in numerical simulations. The developed process can be used as the basis for other analogous research areas to investigate the physical characteristics of any fabrics.

Triangle Simplification에 의한 3D 인체형상분할과 삼각조합방법에 의한 2D 패턴구성 (Method of 3D Body Surface Segmentation and 2D Pattern Development Using Triangle Simplification and Triangle Patch Arrangement)

  • 정연희;홍경희;김시조
    • 한국의류학회지
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    • 제29권9_10호
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    • pp.1359-1368
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    • 2005
  • When we develop the tight-fit 2D pattern from the 3D scan data, segmentation of the 3D scan data into several parts is necessary to make a curved surface into a flat plane. In this study, Garland's method of triangle simplification was adopted to reduce the number of data point without distorting the original shape. The Runge-Kutta method was applied to make triangular patch from the 3D surface in a 2D plane. We also explored the detailed arrangement method of small 2D patches to make a tight-fit pattern for a male body. As results, minimum triangle numbers in the simplification process and efficient arrangement methods of many pieces were suggested for the optimal 2D pattern development. Among four arrangement methods, a block method is faster and easier when dealing with the triangle patches of male's upper body. Anchoring neighboring vertices of blocks to make 2D pattern was observed to be a reasonable arrangement method to get even distribution of stress in a 2D plane.

3D 프린티드 텍스타일 개발 및 의류디자인 모델링 (Development of 3D Printed Textiles and Clothing Design Modeling)

  • 최정욱
    • 한국의상디자인학회지
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    • 제26권3호
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    • pp.1-12
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    • 2024
  • 3D printing technology is a key technology of the Fourth Industrial Revolution and has been gaining attention in various fields, having been selected as one of the top 10 core manufacturing technologies by the U.S. government. In the apparel industry as well, there have been various attempts to develop products using 3D printers. However, compared to other industries and research fields, utilization remains insufficient. This is mainly due to the high price of large 3D printers and a limited varieties of filaments, making it difficult to implement traditional textiles and produce full-size garments. In this study, to develop 3D printed textiles, textile structures that can be 3D printed were categorized. Applying various types of filaments and layering methods allowed for the printing and evaluation of structures, ultimately leading to the selection of three types of 3D printed textile structures suitable for use as clothing materials. Subsequently, types of filaments were selected that match the chosen textile structures and suitabel designs were applied to develop 3D printed clothing designs. As a result of this study, an ideal form for 3D printing textiles was proposed and mehods were presented for clothing construction using practical (versatile) 3D printing technology. This study plays a significant role in contributing to the expansion of research areas related to 3D printing technology in the fashion field and suggesting effective research directions.

스트라이프 조건에 따른 2차원 이미지와 3차원 가상착의 이미지의 착용효과 비교 (Comparison of Slim Appearance for 2D Image and 3D Virtual Clothing Images Based on Stripe Arrangement)

  • 박소영;이예진
    • 한국의류학회지
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    • 제46권2호
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    • pp.321-330
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    • 2022
  • This study analyzed the difference between 2D image and 3D virtual clothing images based on stripe arrangement to obtain fundamental data for slim appearance. First, the slimming effect according to the three types of stripe ratio was examined. Subsequently, the slimming effects of seven types of one-piece dress designs according to the stripe location were analyzed. Subjective ranking was evaluated. The width items and radius of curvature were measured for the image's respective parts. Consequently, in 2D image and 3D virtual clothing images, the one with the narrowest stripe ratio was evaluated as the slimmest; however, the conditions for the slimming effect were different. In the seven one-piece dress designs, a difference was apparent in the ranking of the 2D image and 3D virtual clothing images. In the 3D virtual clothing image, arranging the stripes on the entire garment proved inefficient. The stripes were curved according to the curvature of the human body, creating an optical illusion that differed from that of the 2D image.

3D 프로그램을 활용한 트랜스포머블 웨딩드레스 디자인 개발 및 효율성 비교연구 -스몰웨딩용 웨딩드레스 디자인을 중심으로- (A Comparative Analysis of the Design Efficiency of Transformable Wedding Dresses Using 3D Programs -Focusing on Dress Design for Small Weddings-)

  • 배수정;위안씬이
    • 한국의류학회지
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    • 제45권3호
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    • pp.439-452
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    • 2021
  • The purpose of this thesis is to compare the efficiency of 3D digital design technology with traditional hand-drawn designs of a transformable dress for a small wedding. After reviewing the literature, this empirical study analyzed the tendencies of small wedding dress design, concluding that a transformable dress for a small wedding consists of a bodice, skirt, and outer skirt or gown with train, each of which has five possible designs, resulting in 15 virtual items within the 3D program. The 3D program provides the benefit of easy design development as well as reduced costs and design time. Specifically, the random combination of 15 items with layers in the 3D program produced 150 different styles in 5 hours, while hand-drawing 150 dresses took 50 hours. Moreover, the 3D program does not need any material, but 150 physical drawings required a sketchbook, pencil, eraser, and marker, total cost 31,100 won. Additionally, the 3D whole-body scan helps the bride decide which design she prefers through virtual try-ons. Eventually, the 3D program could help a bride decide what she prefers and produce it with virtual simulation, resulting in reduced time and costs.