• 제목/요약/키워드: 3D shapes

검색결과 935건 처리시간 0.026초

식혜제조 조건이 식혜밥알의 형태에 미치는 영향 (Effect of Sikhye Manufacturing Conditions on the Rice Shape)

  • 김수권;김중만;최용배
    • 한국식생활문화학회지
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    • 제15권1호
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    • pp.1-8
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    • 2000
  • This study was to investigate the effects of concentration of malt extract in Sikhye manufacture on saccharification time, shapes of saccharified rice(the cooked rice) and sensory evaluation score of Sikhye. The optimum concentration of malt extract to reduce saccharification time and to keep desirable shapes of saccharified rice was 4 times (rice 24g, malt 28g and D.W. 240ml) as suitable as base composition formula(rice 6g, malt 7g and D.W. 240ml). The shapes of saccharified rice were influenced by the concentration of malt extract, the saccharification time and the shapes of steamed rice before saccharification. A good taste(softness) of Sikhye rice and the desirable shapes of saccharified rice were more suitable in the case of a small amount of unsaccharified starch than in the case of finishing saccharification. The optimum saccharification time to keep the desirable shapes of saccharified rice was 240min and also was desirable between 210 and 270min. To keep a good taste(softness) and the desirable shapes of saccharified rice, and to reduce the manufacturing time, it is desirable to in mass production of Sikhye add 3 times more water after making Sikhye in the ratio of rice 24g, malt 28g and water 240ml. In this case the whole amount will become 4 times as much as the original one.

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3D printed midsole design according to the sole types of elementary school students

  • Lim, Ho Sun
    • 복식문화연구
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    • 제24권3호
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    • pp.315-323
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    • 2016
  • The present study is intended to study sole types necessary for shoe designs for elementary school students that are in age groups in growth periods, and 3D midsole design utilizing 3D printing technology. This study analyzed data from the 3D measurement of the feet of 1,227 elementary school students aged 7-13 years residing in the capital region conducted as part of the 6th Anthropometry of Size Korea. In addition, 3D midsoles by sole type were designed utilizing a Rhino CAD, and midsole prototypes were output utilizing a Zortrax-M200 3D Printer. Through a cluster analysis of sole shapes by type, sole shapes were classified into three types. Type 1 has small values of foot lengths and foot breadths, with large toe 1 angles and high arch heights. Type 2 has intermediate values of foot lengths and foot breadths, with small toe 1 angles and high arch heights. Type 3 has large values of foot lengths and foot breadths with small toe 1 angles and low arch heights. On reviewing the results of design of 3D midsoles by sole type, it can be seen that the midsoles were designed according to characteristics by sole type. The results of the sole type analysis in the present study are expected to be meaningful as basic data for the development of shoe insoles for elementary school students.

X3D를 이용한 인공조명에 관한 연구 (A Study on artificial lighting source using X3D)

  • 박경배;강경인
    • 한국컴퓨터정보학회논문지
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    • 제15권3호
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    • pp.111-119
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    • 2010
  • 인공조명의 특징은 중앙을 기준으로 수많은 방사형과 직선형 빛을 방출한다. 이러한 빛의 퍼짐을 3D로 표현하기는 매우 어렵고 복잡하다. 또한 빛의 효과에 따른 물체의 색상은 매우 다양하고 많은 변수 값 때문에 사용자가 정확히 물체를 표현하기 어렵다. 이러한 문제점을 해결하기 위하여 본 논문에서는 방사형과 직선형 빛을 손쉽게 표현하기 위한 모델을 제시하고 X3D를 사용하여 인공조명을 설계하였다. 그리고 사용자가 3D 물체의 색상을 정확하고 쉽게 표현할 수 있도록 물체의 색상을 요소별로 분리한 후 사용자가 직접 육안으로 각 요소의 색상 값을 관찰하며 조정하도록 온라인 시스템을 제안하였다. 제안된 시스템을 사용하여 다양한 인공조명을 손쉽게 생성할 수 있었다.

For the Association between 3D VAR Model and 2D Features

  • Kiuchi, Yasuhiko;Tanaka, Masaru;Fujiki, Jun;Mishima, Taketoshi
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2002년도 ITC-CSCC -3
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    • pp.1404-1407
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    • 2002
  • Although we look at objects as 2D images through our eyes, we can reconstruct the shape and/or depth of objects. In order to realize this ability using computers, it is required that the method which can estimate the 3D features of object from 2D images. As feature which represents 3D shapes effectively, three dimensional vector autoregressive model is pro- posed. If this feature is associated other feature of 2D shape, then above aim might be achieved. On the other hand, as feature which represents 2D shapes, quasi moment features is proposed. As the first step of association of these features, we constructed real time simulator that computes both of two features concurrently from object data (3D curves) . This simulator can also rotate object and estimate the rotation The method using 3D VAR model estimates the rotation correctly, but the estimation by quasi moment features includes much errors. This reason would be that projected images are constructed by the points only, and doesn't have enough sizes to estimate the correct 3D rotation parameters.

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3차원 모델 형상과 원형공산오차를 고려한 목표점 자동 생성 기법 (Automatic Generation of Aimpoints Using 3D Target Shapes and CEP)

  • 강윤아
    • 한국시뮬레이션학회논문지
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    • 제28권2호
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    • pp.71-79
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    • 2019
  • 본 연구는 비행체의 목표지와 진입방향이 정해졌을 때, 목표지점 3차원 모델의 형상과 비행체의 원형공산오차를 고려하여 최종 목표점을 자동으로 생성해 내는 기법에 대한 것이다. 기존에는 목표점을 사용자가 경험에 의존하여 선정하거나 단순히 중심으로 선정하는 경우가 많았고, 진입방향이 정해지기 전 선정하였기 때문에 최적의 위치를 선정할 수 없었다. 본 연구에서는 진입방향이 결정된 후 자동으로 목표점을 생성하여 이러한 문제들을 해결하고자 하였다. 기법은 크게 참조면 및 진입 후보점을 생성하는 단계, 각 진입 후보점의 점수를 계산하는 단계, 마지막으로 최종 목표점을 계산하는 총 3개의 단계로 이루어져 있으며, 본문에서는 각 단계에 대한 설명과 다양한 테스트케이스를 이용한 실험 결과를 기술한다. 본 연구를 통해 사용자는 비행체가 정상진입이 가능할 확률이 높은 목표점을 손쉽게 확인 및 적용 할 수 있다.

재단 각도에 따른 세미 플레어 스커트의 외관 및 헴라인 드레이프 형상에 관한 연구 - 실제 착의와 i-Designer의 가상 착의 시스템을 중심으로 - (A Study on the Shape of Hem-line of Semi-Flare Skirts according to a Cutting Angle - Based on the Comparison between Real Clothing and 3D Virtual Clothing -)

  • 구미란;서미아
    • 복식문화연구
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    • 제17권3호
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    • pp.499-511
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    • 2009
  • As the demand of the consumer for high-sense clothing, relation with materials is becoming important even in clothing construction. Especially, the cutting angle of materials is becoming an crucial element in the formation of silhouette, and drape of Hem line, of skirts. Accordingly, in this study, Hem line shapes between real clothing and 3D virtual clothing of "i-Designer" were analyzed by manufacturing semi-flare skirts of polyester 100% according to a cutting angle, and the results are as follows. As a result of comparison of silhouette between the real clothing and the virtual clothing, the real and the virtual have a similar feeling regardless of a cutting angle. In case of drape shapes, both the front and the lateral side were represented in almost similar shapes. The back side, however, the real and the virtual showed a great difference in case of grain direction. And in the whole silhouette, the real and the virtual were represented similarly. It could be known that with regard to Hem-line drape shapes between the real clothing and the virtual according to a cutting angle, the real clothing is represented in a location farther from the body than the virtual clothing and, the location or number of node was similarly showed in the real and the virtual.

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3차원 모핑기법에 의한 18-24세 여성의 체형별 대표 형상 도출을 위한 연구 (Development of a Representative Model for Different Body Shapes of 18-24 Aged Women - An Application of a 3D Morphing Technique -)

  • 신주영;최영림;남윤자
    • 한국의류산업학회지
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    • 제13권4호
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    • pp.590-599
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    • 2011
  • The purpose of this study is to classify body types into different groups based on 3D scanned data, and identify the representative body shapes that most frequently appear in the groups. A high frequency range was defined based on body measurement data, and representative shapes were identified based on body scan data of women aged 18-24. The major findings of this study are as follows. First, the three typical types of height, bust and drop mixes among Korean women aged 18-24 are as follows:) 155-88-N,) 160-82-A, and 165-85-A. Regarding the body type, the A and N types frequently appeared, while the H type was rare. Second, among the subjects of the high-frequency groups, upright bodies were selected as sample models and were used for morphing. An adjustment was made to the morphing results to reflect the body characteristics of the sample models evenly. Third, to verify the morphing results, the body sizes of the sample models and the created models were compared. The result showed that, the sizes were close to the average size of the sample models. Fourth, to verify whether the morphing processes adequately reflected the features of the body shapes, cross-section models of key body parts were made and the degree of representativeness was determined.

기하학적 조형성을 이용한 3D 가상의상 개발 (Development of a 3D Virtual Costume Using Geometric Formativeness)

  • 서여;김민지
    • 패션비즈니스
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    • 제27권3호
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    • pp.115-131
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    • 2023
  • The revolution of digital fashion continues along with the development of technology. In particular, after COVID-19, fashion design development, exhibitions, and fashion shows using the metaverse space are being actively developed. In particular, as research on 3D virtual costumes becomes active, creative ideas are needed to develop creative virtual costumes. The purpose of this study is to examine the geometric formative characteristics of constructivism in art and fashion design and to develop 3D virtual works using them. Geometric form is a logical and rational basic form that includes the order of nature as an artistic material that has been constantly studied along with the creation of mankind a long time ago, and it has become a motif of many artworks and fashion. In this paper, we studied the application of the costume design of geometric shapes according to the 3D Clo, virtual-wear production software, and understood the effect of the combination of geometric shapes on costume styling. As the formative characteristics of constructivist art, three types of overlap, asymmetry, and simplicity were derived, and the geometric form was visually simple, clear, and concise. The first work produced virtual costumes that reflected the overlapping elements of constructivism. The second costume was produced by reflecting the asymmetric formative characteristics of constructivism. The third costume was a jacket that applied the simplicity of constructivist art.

노년 여성의 발 유형분류 (Classification of Elderly Women's Foot Type)

  • 김남순;도월희
    • 한국의류학회지
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    • 제38권3호
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    • pp.305-320
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    • 2014
  • This study identifies the foot shapes of elderly women by classifying foot type according to the 3D shape of the foot and 2D sole type analyzing individual characteristics. The subjects were 295 elderly women over 60 years of age who live in Gwangju. A foot scanner (K&I Technology $Nexcan^{(R)}$) was used to obtain three-dimensional shapes of feet and a flat bad scanner (HP Scanjet G2410) was used to obtain the two-dimensional shapes of soles. The anthropometric measuring items consisted of 59 items estimated on the right foot of each subject. Data were analyzed by various statistical methods such as factor analysis, ANOVA and cluster analysis using the SPSS 19.0 statistical program. To classify the side type of elderly women's feet, three-dimensional measurement data were analyzed for the 27 measurement items using factor analysis and 6 factors were extracted (inside height and side gradient, ankle thickness, toe height and midfoot size, lateral malleolus height, instep, and heel height and gradient). A cluster analysis resulted in three types: 36.5% belonged to Type 1 (high forefoot and high midfoot), 31.1% belonged to Type 2 (high forefoot and low midfoot), and 32.4% belonged to Type 3 (low forefoot and high midfoot). The distribution was relatively even. For the sole, 8 factors were extracted (ball width and medial foot protrusion, lateral foot protrusion, forefoot and hindfoot length ratio, ball gradient, heel size, toe breadth, lateral ball length, and foot length) and a cluster analysis resulted in three Types (Type H, Type D, and Type A). The largest proportion (42.7%) belonged to Type H, which is the same as the elderly men's case.

페어링을 이용한 지면효과를 받는 3차원 날개 접합부의 경계층 박리 제어 (Boundary Layer Separation Control with Fairing at the Junction of 3D Wings Under Ground Effect)

  • 조지혁;문영준
    • 한국전산유체공학회:학술대회논문집
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    • 한국전산유체공학회 2005년도 춘계 학술대회논문집
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    • pp.57-64
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    • 2005
  • Aerodynamic characteristics of three-dimensional wings in ground effect for Aero-levitation Electric Vehicle(AEV) are numerically investigated for various fairing shapes at the junctions of 3D Wings. Numerical results show that a sizeable three-dimensional comer flow separation occurs with formation of an arch vortex at the junction of main and vertical wings, and also that this is predicted the main cause of the high lift-to-drag(L/D) reduction rate of the main wing. To avoid the comer flow separation, the main idea of this study is to reduce the cross section gradient of the comer flow tube near the trailing edge for various fairing shapes. Improvements on L/D ratios of the wings are pursued by breaking the coherence of superimposed adverse pressure gradients at the wing junction when the cross section gradient is changed slowly at the trailing edge.

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