• 제목/요약/키워드: 3D robot

검색결과 746건 처리시간 0.033초

3차원 시각 센서를 탑재한로봇의 Hand/Eye 캘리브레이션 (Hand/Eye calibration of Robot arms with a 3D visual sensing system)

  • 김민영;노영준;조형석;김재훈
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2000년도 제15차 학술회의논문집
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    • pp.76-76
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    • 2000
  • The calibration of the robot system with a visual sensor consists of robot, hand-to-eye, and sensor calibration. This paper describe a new technique for computing 3D position and orientation of a 3D sensor system relative to the end effect of a robot manipulator in an eye-on-hand robot configuration. When the 3D coordinates of the feature points at each robot movement and the relative robot motion between two robot movements are known, a homogeneous equation of the form AX : XB is derived. To solve for X uniquely, it is necessary to make two robot arm movements and form a system of two equation of the form: A$_1$X : XB$_1$ and A$_2$X = XB$_2$. A closed-form solution to this system of equations is developed and the constraints for solution existence are described in detail. Test results through a series of simulation show that this technique is simple, efficient, and accurate fur hand/eye calibration.

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모바일 로봇 제어를 위한 3D 인터페이스 시스템의 구현 (Implementation of a 3D Interface System for controlling Mobile Robot)

  • 강창훈;이종진;안현식
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2001년도 합동 추계학술대회 논문집 정보 및 제어부문
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    • pp.107-110
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    • 2001
  • Recently, there are lots of concerning on robot agent system working for itself with the trends of the research of bio-mimetic system and intelligent robot. In this paper, a virtual 3D interface system is proposed based on Internet for remote controlling and monitoring of mobile robot. The proposed system is constructed as manager-agent model. A worker can order the robot agent move to a new position by clicking the destination on virtual space of 3D graphic interface in manager. Then the robot agent move to the position automatically with avoiding collision by using range finding and autonomous control algorithm. The proposed robot agent system lets us control the mobile robot remotely located more conveniently.

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스카라 로봇의 3차원 그래픽 시뮬레이션 툴 개발 (Development of a 3D graphic simulation tool for SCARA robot)

  • 이대영;최재원;이민철
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1997년도 한국자동제어학술회의논문집; 한국전력공사 서울연수원; 17-18 Oct. 1997
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    • pp.724-727
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    • 1997
  • In this paper, we developed a Windows 95 version Off-Line Programming System which can simulate a Robot model in 3D Graphic space. 4 axes SCARA Robot (especially FARA SM5)was adopted as an objective model. Forward kinematics, inverse kinematics and robot dynamics modeling were included in the developed program. The interface between users and the OLP system in the Windows 95's GUI environment was also studied. The developing language is Microsoft Visual C++. Graphic libraries, OpenGL, by Silicon Graphics, Inc. were utilized for 3D Graphics.

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조립용 로봇이 3차원 그래픽 시뮬레이터 개발 (Development of a 3D Graphic Simulator for Assembling Robot)

  • 장영희
    • 한국공작기계학회:학술대회논문집
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    • 한국공작기계학회 1998년도 춘계학술대회 논문집
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    • pp.227-232
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    • 1998
  • We developed a Off-Line Graphic Simulator which can simulate a robot model in 3D graphics space in Windows 95 version. 4 axes SCARA robot was adopted as an objective model. Forward kinematics, inverse kinematics and robot dynamics modeling were included in the developed program. The interface between users and the off-line program system in the Windows 95's graphic user interface environment was also studied. The developing language is Microsoft Visual C++. Graphic libraries, OpenGL, by Silicon Graphics, Inc. were utilized for 3D graphics.

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6축 산업용 로봇 팔과 3D 게임 엔진을 결합한 뉴 미디어 콘텐츠 운용 플랫폼 (New Media Content Platform using 6 - DOF Industrial Robot and 3D Game Engine)

  • 박범영;이지민;박경식;이상엽;이은규;박재흥
    • 로봇학회논문지
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    • 제12권3호
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    • pp.306-312
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    • 2017
  • Recently, development of robot technology has been actively investigated that industrial robots are used in various other fields. However, the interface of the industrial robot is limited to the planned and manipulated path according to the target point and reaching time of the robot arm. Thus, it is not easy to create or change the various paths of the robot arm in other applications, and it is not easy to control the robot so that the robot arm passes the specific point precisely at the desired time during the course of the path. In order to overcome these limitations, this paper proposes a new-media content management platform that can manipulate 6 DOF industrial robot arm using 3D game engine. In this platform, the user can directly generate the motion of the robot arm in the UI based on the 3D game engine, and can drive the robot in real time with the generated motion. The proposed platform was verified using 3D game engine Unity3D and KUKA KR-120 robot.

설계모델정보를 이용한 용접로봇 OLP 시스템 구축 사례 (An Establishment Case of Welding Robot OLP System Using 3D Design Model Information)

  • 오성권;최범호;은선호;성창제
    • 대한조선학회 특별논문집
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    • 대한조선학회 2007년도 특별논문집
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    • pp.43-47
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    • 2007
  • In this paper, we will introduce how we utilize 3D design model information at factory automation field with welding robot OLP system which is in using at out shipyard. At this area, so far, most of design information is used in NC data generation for steel cutting, but we can utilize 3D model information at more wide and complex area likes robot welding. Moreover, OpenGL which is a graphic library can be possible to verify robot NC data is correct or not through 3D simulation even if some one is not a expert at robot handling.

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로봇 에이전트의 원격 제어를 위한 가상 3D 인터페이스 시스템 (A Virtual 3D Interface System for the Remote Control of Robot Agent)

  • 안현식
    • 융합신호처리학회논문지
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    • 제2권4호
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    • pp.85-90
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    • 2001
  • 최근 생체 모방 시스템과 지능 로봇 등에 대한 관심에 따라 일정한 작업을 스스로 수행하는 로봇 에이전트 시스템에 대한 관심이 높아지고 있다 로봇 에이전트를 보다 인간 친화형으로 제어하기 위한 인터페이스가 요구되고 있는데 본 논문에서는 인터넷 환경에 기반한 로봇 에이전트의 원격 제어 및 모니터링을 위한 가상 3D 인터페이스 시스템을 제안한다. 제안한 시스템은 매니저-에이전트 모델로 설정하고 작업자가 원격지에 있는 매니저에서 가상의 3D사용자 인터페이스 환경하에서 마우스로 로봇 에이전트에게 작업 지시 내용에 따라 스스로 물체의 3차원 형상을 인식하고 이를 목표한 위치로 옮기는 작업을 수행하게 된다. 제안된 시스템은 이 작업의 과정을 가상의 3D 그래픽과 실제 영상을 보여주는 개선된 인터페이스를 제공함으로써 보다 쉽고 인간 친화적인 로봇 에이전트의 제어가 가능함을 보인다.

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휴머노이드 로봇의 움직임 생성을 위한 장애물 인식방법 (Obstacle Detection for Generating the Motion of Humanoid Robot)

  • 박찬수;김도익
    • 제어로봇시스템학회논문지
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    • 제18권12호
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    • pp.1115-1121
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    • 2012
  • This paper proposes a method to extract accurate plane of an object in unstructured environment for a humanoid robot by using a laser scanner. By panning and tilting 2D laser scanner installed on the head of a humanoid robot, 3D depth map of unstructured environment is generated. After generating the 3D depth map around a robot, the proposed plane extraction method is applied to the 3D depth map. By using the hierarchical clustering method, points on the same plane are extracted from the point cloud in the 3D depth map. After segmenting the plane from the point cloud, dimensions of the planes are calculated. The accuracy of the extracted plane is evaluated with experimental results, which show the effectiveness of the proposed method to extract planes around a humanoid robot in unstructured environment.

3D 비접촉 인식을 이용한 냉연코일 테이프부착 로봇 개발 (Development of Smart Tape Attachment Robot in the Cold Rolled Coil with 3D Non-Contact Recognition)

  • 신찬배;김진대
    • 제어로봇시스템학회논문지
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    • 제15권11호
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    • pp.1122-1129
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    • 2009
  • Recently taping robot with smart recognition function have been studied in the coil manufacturing field. Due to the difficulty of 3D surface processing from the complicated working environment, it is not easy to accomplish smart tape attachment motion with non-contact sensor. To solve these problems the applicable surface recognition algorithm and a flexible sensing device has been recommended. In this research, the fusion method between 1D displacement and 3D laser scanner is applied for robust tape attachment about cold rolled coil. With these sensors we develop a two-step exploration and the smart algorithm for the awareness of non-aligned coil's information. In the proposed robot system for tape attachment, the problem is reduced to coil's radius searching with laser displacement sensor at first, and then position and orientation detection with 3D laser scanner. To get the movement at the robot's base frame, the hand-eye compensation between robot's end effector and sensing device should be also carried out respectively. In this paper, we examine the auto-coordinate transformation method in the calibration step for the real environment usage. From the experimental results, it was shown that the taping motion of robot had a robust under the non-aligned cold rolled coil.

TPU 소재를 이용한 3D 프린팅 로봇 손의 제어기 설계에 관한 연구 (A Study on the Controller Design of 3D Printed Robot Hand using TPU Material)

  • 최영림;박예은;김종욱;이선희
    • 한국의류학회지
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    • 제48권2호
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    • pp.312-327
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    • 2024
  • In this study, a rehabilitation 3D printed wearable device was developed by combining an assembly-type robot hand and an integral-type robot hand through fused deposition 3D printing manufacturing with various hardness TPU (Thermoplastic Polyurethane) filaments. The hardware configuration of the robot hand includes a controller designed with four motors, one small servo motor, and a circuit board. In the case of the assembly-type robot hand model, a 3D printed robot hand was assembled using samples printed with TPU of hardness 87A and 95A. It was observed that TPU with a hardness of 95A was suitable for use due to shape stability. For the integrated-type robot hand model, the external sample using TPU of hardness 95A could be modified through a cutting method, and the hardware configuration is the same as the assembly-type. The system structure of the 3D printed robot hand was improved from an individual control method to a simultaneous transmission method.Furthermore, the system architecture of an integrated 3D printed robotic hand rehabilitation device and the application of the rehabilitation device were developed.