• Title/Summary/Keyword: 3D object view

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Design and Verification of 3D Digital Image Correlation Systems for Measurement of Large Object Displacement Using Stereo Camera (대면적 대상물 변위계측을 위한 스테레오 카메라 3차원 DIC 시스템 기초설계 및 검증에 관한 연구)

  • Ko, Younghun;Seo, Seunghwan;Lim, Hyunsung;Jin, Tailie;Chung, Moonkyung
    • Explosives and Blasting
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    • v.38 no.2
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    • pp.1-12
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    • 2020
  • Digital Image Correlation is a well-established method for displacements, strains and shape measurements of engineering objects. Stereo-camera 3D Digital Image Correlation (3D-DIC) systems have been developed to match the specific requirements for measurements posed by material and mechanical industries. Although DIC method provides the capabilities of scaling a field-of-view(FOV), dimensions of Geotechnical structure objects in many cases are too big to be measured with DIC based on a single camera pair. It can be the most important issue with applying 3D DIC to the measurement of Geotechnical structures. In this paper, We were present stereo vision conditions in a 3D DIC system that can be measured for large FOV(30×20m) and high precisions(z-displacement 0.5mm) of the ground objects with Stereo-camera DIC systems.

Comparison of 3D Space Perception for the Stereoscopic AR Holography (스테레오 증강현실 홀로그래피에서의 삼차원 공간감 비교)

  • Kim, Minju;Wohn, Kwangyun
    • Journal of the HCI Society of Korea
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    • v.8 no.2
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    • pp.21-27
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    • 2013
  • Recently, the use of floating hologram has increased in many different aspects, such as exhibitions, education, advertisements, and so on. Especially, the floating hologram that makes use of half-mirror is widely used. Nevertheless, half-mirror, unfortunately, cannot lead users to the perfect three dimensional hologram experience. Even though it can make the vision look to be up on the air, it does not have the capacity to display itself up on the air, which is the ultimate goal of hologram. In addition, it looks inconsistent when a real object is located behind the half-mirror in order to show the convergence of the two (object and the half-mirror). In this paper, we did the study on comparison of 3D space perception for the stereoscopic AR holography. At first, we applied stereoscopic technology to the half-mirror hologram system for the accurate and realistic AR environment. Then, the users can feel as if the real 3D object behind half-mirror and the reflected virtual image are converged much better in the 3D space. Furthermore, by using depth camera, the location and direction of graphics can be controlled to change depending on the user's point of view. This is the effective way to produce augmented stereoscopic images simply and accurately through half-mirror film without any additional devices. What we saw from the user test were applying 3D images and user interaction leads the users to have 3D spatial awareness and realism more effectively and accurately.

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Confidence Map based Multi-view Image Generation Method from Stereoscopic Images (양안식 영상을 이용한 신뢰도 기반의 다시점 영상 생성 방법)

  • Kim, Do Young;Ho, Yo-Sung
    • Smart Media Journal
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    • v.2 no.4
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    • pp.27-33
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    • 2013
  • Multi-view video system provides both realistic 3D feelings and free-view navigation. But it is hard to transmit too huge data, so we send only two or three view images and generate intermediate view image using depth information. In this paper, we propose high quality multi-view image generation method from stereoscopic images. Since the stereo matching method does not provide accurate disparity values for all the pixels, especially at the occlusion area, we propose an occlusion handling method using the background pixels at first. We also apply a joint bilateral filtering to enhance the disparity map at the object boundary since it can affect the quality of synthesized images significantly. Finally, we can generate virtual view images at intermediate view positions using confidence map to reduce bad pixel and hole's error. Experimental results show the proposed method performs better than the conventional method.

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Boundary Noise Removal and Hole Filling Algorithm for Virtual Viewpoint Image Generation (가상시점 영상 생성을 위한 경계 잡음 제거와 홀 채움 기법)

  • Ko, Min-Soo;Yoo, Ji-Sang
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.37 no.8A
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    • pp.679-688
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    • 2012
  • In this paper, performance improved hole-filling algorithm including boundary noise removing pre-process which can be used for an arbitrary view synthesis with given two views is proposed. Boundary noise usually occurs because of the boundary mismatch between the reference image and depth map and common-hole is defined as the occluded region. These boundary noise and common-hole created while synthesizing a virtual view result in some defects and they are usually very difficult to be completely recovered by using only given two images as references. The spiral weighted average algorithm gives a clear boundary of each object by using depth information and the gradient searching algorithm is able to preserve details. In this paper, we combine these two algorithms by using a weighting factor ${\alpha}$ to reflect the strong point of each algorithm effectively in the virtual view synthesis process. The experimental results show that the proposed algorithm performs much better than conventional algorithms.

Rotating Brush Strokes to Track Movement for Painterly Rendering (회학적 렌더링에서 움직임을 따라 회전하는 붓질 기법)

  • Han, Jeong-Hun;Gi, Hyeon-U;Kim, Hyo-Won;O, Gyeong-Su
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.426-432
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    • 2008
  • We introduce a method of rendering a scene lying 3D objects which is like that artist draw on a canvas by brushing. Painting is the art area presenting something created by color and line on 2D plane. We are brushing on billboards on screen space for the 2D brushing effect according to the definition of "Painting". Brushing orientation is haven to rotate for preventing the orientation in the first scene in the case that object or camera are moving. If the brushing isn't rotated, shower-door effect is watched on the scene as undesirable result We present a brushing rotating method for keeping the orientation changing the direction of view and object rigid animation. The brushing direction is computed with Horn's 2D similarity transform by least-square solution. We watched the changing brushing to track the motion of object and view.

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An Indoor Pose Estimation System Based on Recognition of Circular Ring Patterns (원형 링 패턴 인식에 기반한 실내용 자세추정 시스템)

  • Kim, Heon-Hui;Ha, Yun-Su
    • Journal of Advanced Marine Engineering and Technology
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    • v.36 no.4
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    • pp.512-519
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    • 2012
  • This paper proposes a 3-D pose (positions and orientations) estimation system based on the recognition of circular ring patterns. To deal with monocular vision-based pose estimation problem, we specially design a circular ring pattern that has a simplicity merit in view of object recognition. A pose estimation procedure is described in detail, which utilizes the geometric transformation of a circular ring pattern in 2-D perspective projection space. The proposed method is evaluated through the analysis of accuracy and precision with respect to 3-D pose estimation of a quadrotor-type vehicle in 3-D space.

Correction of Geometric Distortion of Internet Aerial Imagery and Photo-Realistic 3D Building Modeling (인터넷 항공영상의 왜곡보정과 실감적 3차원 건물 모델링)

  • Lee, Dong-Cheon
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.29 no.6
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    • pp.687-695
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    • 2011
  • Many internet portals provide maps with spatial information services. Recently, various images including aerial, satellite, street view, and photo-realistic 3D city models are provided as well as maps. This study suggested a method for geometric correction of the panoramic aerial images in the internet portal and 3D building modeling using information which is available in the internet. The key of this study is to obtain all necessary data easily from internet without restrictions. Practically, the ground control coordinates could be available from geo-referenced internet maps, and stereo pairs of the aerial images and close-range photographs for photo-realistic object modeling are provided by the internet service. However, the ground control points are not suitable for accurate mapping. RMSE of the plotting was about 9 meters and reduced upto 4 meters after coordinate transformation. The proposed methods would be applicable to various applications of photo-realistic object modeling which do not require high accuracy.

An Efficient Walkthrough from Two Images using Spidery Mesh Interface and View Morphing (Spidery 매쉬 인터페이스와 뷰 모핑을 이용한 두 이미지로부터의 효율적인 3차원 애니메이션)

  • Cho, Hang-Shin;Kim, Chang-Hun
    • Journal of KIISE:Computing Practices and Letters
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    • v.7 no.2
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    • pp.132-140
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    • 2001
  • This paper proposes an efficient walktlu-ough animation from two images of the same scene. To make animation easily and fast, Tour Into the Picture(TIP) enables walkthrough animation from single image but lacks the reality of its foreground object when the viewpoint moves from side to side, and view morphing uses only 2D transition between two images but restricts its camera path on the line between two views. By combining advantages of these two image-based techniques, this paper suggests a new virtual navigation technique which enable natural scene transformation when the viewpoint changes in the side-to-side direction as well as in the depth direction. In our method, view morphing is employed only in foreground objects , and background scene which is perceived carelessly is mapped into cube-like 3D model as in TIP, so as to save laborious 3D reconstruction costs and improve visual realism simultaneously. To do this, we newly define a camera transformation between two images from the relationship of the spidery mesh transformation and its corresponding 3D view change. The result animation shows that our method creates a realistic 3D virtual navigation using a simple interface.

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Development of 3D Digital Map Editing System (3차원 수치지도 편집 시스템 개발)

  • Lee, Jae-Kee;Park, Ki-Surk
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.25 no.3
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    • pp.239-247
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    • 2007
  • The 3D spatial information projects have been processed and utilized in varied fields. However, the research of the 3D digital map for a role of national base map is not enough. The draft maps, which are raw data for generating 2D digital map, shows problems in generating 3D digital map. The objective of this research is to develop 3D digital map editing system for modifying and editing of 3D digital map from 2D vector and raster information such as a draft map, 2D digital map, DEM, aerial photo and so forth. This 3D digital map editing system was designed to include data structure of geometric and attribute object under provision of ISO/TC211 and OGC standard. This system was developed to implement the function of 3D stereo editing based on stereo viewing, 3D view editing based on projective, and 3D spatial operation. Using this system, 3D digital maps were able to be successfully produced from not only existing draft maps but also modified or edited draft maps and then application results were compared and analyzed.

Image-based Collision Detection on GPU (GPU를 이용한 이미지 기반 충돌검사)

  • Jang, Han-Young;Jung, Taek-Sang;Han, Jung-Hyun
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.812-817
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    • 2006
  • This paper presents an image-space algorithm to real-time collision detection, which is run completely by GPU. For a single object or for multiple objects with no collision, the front and back faces appear alternately along the view direction. However, such alternation is violated when objects collide. Based on these observations, the algorithm has been devised, and the implementation utilizes the state-of-the-art functionalities of GPU such as framebuffer objects(FBO), vertex buffer object(VBO) and occlusion query. The experimental results show the feasibility of GPU-intensive collision detection and its performance gain in real-time applications such as 3D games.

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