• Title/Summary/Keyword: 3D object reconstruction

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Computational Technique of Volumetric Object Reconstruction in Integral Imaging by Use of Real and Virtual Image Fields

  • Shin, Dong-Hak;Cho, Myung-Jin;Park, Kyu-Chil;Kim, Eun-Soo
    • ETRI Journal
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    • v.27 no.6
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    • pp.708-712
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    • 2005
  • We propose a computational reconstruction technique in large-depth integral imaging where the elemental images have information of three-dimensional objects through real and virtual image fields. In the proposed technique, we reconstruct full volume information from the elemental images through both real and virtual image fields. Here, we use uniform mappings of elemental images with the size of the lenslet regardless of the distance between the lenslet array and reconstruction image plane. To show the feasibility of the proposed reconstruction technique, we perform preliminary experiments and present experimental results.

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A Study of 3D World Reconstruction and Dynamic Object Detection using Stereo Images (스테레오 영상을 활용한 3차원 지도 복원과 동적 물체 검출에 관한 연구)

  • Seo, Bo-Gil;Yoon, Young Ho;Kim, Kyu Young
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.10
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    • pp.326-331
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    • 2019
  • In the real world, there are both dynamic objects and static objects, but an autonomous vehicle or mobile robot cannot distinguish between them, even though a human can distinguish them easily. It is important to distinguish static objects from dynamic objects clearly to perform autonomous driving successfully and stably for an autonomous vehicle or mobile robot. To do this, various sensor systems can be used, like cameras and LiDAR. Stereo camera images are used often for autonomous driving. The stereo camera images can be used in object recognition areas like object segmentation, classification, and tracking, as well as navigation areas like 3D world reconstruction. This study suggests a method to distinguish static/dynamic objects using stereo vision for an online autonomous vehicle and mobile robot. The method was applied to a 3D world map reconstructed from stereo vision for navigation and had 99.81% accuracy.

3-D Model Reconstruction from Three Orthogonal Views Based on Merging Technique of RP Codes (RP 코드 합성을 기반으로 한 세 방향 영상에서의 삼차원 모델의 복원)

  • 박순용;진성일
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.31B no.4
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    • pp.106-114
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    • 1994
  • A new merging technique is adopted for combining rectangular parallelepipes produced by 2-D rectangular code into more intuitive 30D volume elements. Rectangular parallelepiped codes (RP codes) can be used in volume-based representation of a three-dimensional object. We proposed more regularity-conserving 2-D rectangular coding scheme to merge rectangular cells represented by RP codes in three-dimensional space. After being constructed from modified 2-D rectangular code, 3-D RP codes are merged in the two orthogonal directions using new merging algorithm. The shape of merged 3-D object reconstructed by proposed algorithm is shown to be much closer to the original object shape than that of conventional RP codes. The storage requirement of merged object can be also reduced.

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3D Reconstruction Using the Planar Homograpy (평면 호모그래피를 이용한 3차원 재구성)

  • Yoon Yong-In;Ohk Hyung-Soo;Choi Jong-Soo;Oh Jeong-Su
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.31 no.4C
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    • pp.381-390
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    • 2006
  • This paper proposes a new technque of the camera calibration to be computed a homography between the planar patterns taken by a single image to be located at the three planar patterns from uncalibrated images. It is essential to calibrate a camera for 3-dimensional reconstruction from uncalibrated image. Since the proposed method should be computed from the homography among the three planar patterns from a single image, it is implemented to more easily and simply to recover 3D reconstruction of an object than the conventional. Experimental results show the performances of the proposed method are the better than the conventional. We demonstrate examples of recovering 3D reconstruction using the proposed algorithm from uncalibrated images.

Reconstruction of a 3D Model using the Midpoints of Line Segments in a Single Image (한 장의 영상으로부터 선분의 중점 정보를 이용한 3차원 모델의 재구성)

  • Park Young Sup;Ryoo Seung Taek;Cho Sung Dong;Yoon Kyung Hyun
    • Journal of KIISE:Computer Systems and Theory
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    • v.32 no.4
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    • pp.168-176
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    • 2005
  • We propose a method for 3-dimensionally reconstructing an object using a line that includes the midpoint information from a single image. A pre-defined polygon is used as the primitive and the recovery is processed from a single image. The 3D reconstruction is processed by mapping the correspondence point of the primitive model onto the photo. In the recent work, the reconstructions of camera parameters or error minimizing methods through iterations were used for model-based 3D reconstruction. However, we proposed a method for the 3D reconstruction of primitive that consists of the segments and the center points of the segments for the reconstruction process. This method enables the reconstruction of the primitive model to be processed using only the focal length of various camera parameters during the segment reconstruction process.

Experimental Study of Two-step Phase-shifting Digital Holography based on the Calculated Intensity of a Reference Wave

  • Li, Jun;Pan, Yang Yang;Li, Jiao sheng;Li, Rong;Zheng, Tao
    • Journal of the Optical Society of Korea
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    • v.18 no.3
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    • pp.230-235
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    • 2014
  • Two-step quadrature phase-shifting digital holography based on the calculated intensity of a reference wave is proposed. In the Mach-Zehnder interferometer (MZI) architecture, the method only records two quadrature-phase holograms, without reference-wave intensity or object-wave intensity measurement, to perform object recoding and reconstruction. When the reference-wave intensity is calculated from the 2D correlation coefficient (CC) method that we presented, the clear reconstruction image can be obtained by some specific algorithm. Its feasibility and validity were verified by a series of experiments with 2D objects and 3D objects. The presented method will be widely used in real-time or dynamic digital holography applications.

High accuracy online 3D-reconstruction by multiple cameras

  • Oota, Yoshikazu;Pan, Yaodong;Furuta, Katuhisa
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.1749-1752
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    • 2005
  • For online high accurate reconstruction of an object from an visual information, a linear reconstruction method for multiple images is popular. Basically this method needs many cameras or many different screen shots from different view points. This method, however, has the benefit of less calculation and is adequate for a real time application by comparing other popular method. In this paper, online reconstruction system using more than three cameras is treated. An evaluation method of cameras' position, and of the number is derived for the linear reconstruction method. To decrease errors that are caused from skew of lens, positional error between corresponding points is taken into consideration on the evaluation. The proposed evaluation method enables estimation of the adequate number of cameras and then of feasible view locations. Additionally, repeating search of epipolar lines enables estimation of the hidden point. Comparing with result of an average error analysis, it was confirmed that the proposed methods works effectively.

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PROGRESSIVE ALGORITHM FOR RECONSTRUCTING A 3D STRUCTURE FROM A 2D SKETCH DRAWING

  • Oh, Beom-Soo;Kim, Chang-Hun
    • Proceedings of the Korea Society for Simulation Conference
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    • 2001.10a
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    • pp.248-254
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    • 2001
  • This paper presents a progressive algorithm for reconstructing a 3D structure from a given 2D sketch drawing (edge-vertex graph without hidden line removal) according to the user's sketch order. While previous methods reconstruct a 3D structure at once, the proposed method progressively calculate a 3D structure by optimizing the coordinates of vertices of an object according to the sketch order. The progressive method reconstructs the most plausible 3D object quickly by applying 3D constraints that are derived from the relationship between the object and the sketch drawing in the optimization process. The progressive reconstruction algorithm is discussed, and examples from a working implementation are given.

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Determination and Visualization of Three-Dimensional Shape Based on Images (영상 기반 3차원 형상 추출 및 가시화)

  • Cho Jung-Ho;Song Moon-Ho
    • 한국가시화정보학회:학술대회논문집
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    • 2002.11a
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    • pp.15-18
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    • 2002
  • We propose an image based three-dimensional shape determination system. The shape, and thus the three-dimensional coordinate information of the 3-D object, is determined solely from captured images of the 3-D object from a prescribed set of viewpoints. The approach is based on the shape from silhouette (SFS) technique and the efficacy of the SFS method is tested using a sample data set. This system may be used to visualize the 3-D object efficiently, or to quickly generate initial CAD data for reverse engineering purposes. The proposed system potentially may be used in three dimensional design applications such as 3-D animation and 3-D games.

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Reconstruction of Color-Volume Data for Three-Dimensional Human Anatomic Atlas (3차원 인체 해부도 작성을 위한 칼라 볼륨 데이터의 입체 영상 재구성)

  • 김보형;이철희
    • Journal of Biomedical Engineering Research
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    • v.19 no.2
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    • pp.199-210
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    • 1998
  • In this paper, we present a 3D reconstruction method of color volume data for a computerized human atlas. Binary volume rendering which takes the advantages of object-order ray traversal and run-length encoding visualizes 3D organs at an interactive speed in a general PC without the help of specific hardwares. This rendering method improves the rendering speed by simplifying the determination of the pixel value of an intermediate depth image and applying newly developed normal vector calculation method. Moreover, we describe the 3D boundary encoding that reduces the involved data considerably without the penalty of image quality. The interactive speed of the binary rendering and the storage efficiency of 3D boundary encoding will accelerate the development of the PC-based human atlas.

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