• Title/Summary/Keyword: 3D object modeling

Search Result 299, Processing Time 0.024 seconds

An XML Database System for 3-Dimensional Graphic Images (3차원 그래픽 이미지를 위한 XML 데이타베이스 시스템)

  • Hwang, Jong-Ha;Hwang, Su-Chan
    • Journal of KIISE:Databases
    • /
    • v.29 no.2
    • /
    • pp.110-118
    • /
    • 2002
  • This paper presents a 3-D graphic database system based on XML that supports content-based retrievals of 3-D images, Most of graphics application systems are currently centered around the processing of 2-D images and research works on 3-D graphics are mainly concerned about the visualization aspects of 3-D image. They do not support the semantic modeling of 3-D objects and their spatial relations. In our data model, 3-D images are represented as compositions of 3-D graphic objects with associated spatial relations. Complex 3-D objects are mode]ed using a set of primitive 3-D objects rather than the lines and polygons that are found in traditional graphic systems. This model supports content-based retrievals of scenes containing a particular object or those satisfying certain spatial relations among the objects contained in them. 3-D images are stored in the database as XML documents using 3DGML DTD that are developed for modeling 3-D graphic data. Finally, this paper describes some examples of query executed in our Web-based prototype database system.

A Study on UML-Based Role Modeling for Extracting Components (컴포넌트 추출을 위한 UML 기반의 역할 모델링에 관한 연구)

  • Song, Ho-Young;Kim, Jung-Jong
    • The KIPS Transactions:PartD
    • /
    • v.11D no.3
    • /
    • pp.591-596
    • /
    • 2004
  • Systematic modeling methods. which can correctly represent user requirements, are absolutely required to extract components when developing components. But, components are designed and developed In general based on the concept of object modeling so that they lacks in supporting representing cooperation and interaction as well as reuse. It means extracting components is not easy to be applied to complicated and sophisticated large-scale systems. This paper utilizes a role modeling method based on the role of objects, not on objects themselves, to complement object modeling. The Role modeling can break down a complicated system into simple models through abstracting the pattern of objects based on roles of the objects. In this study, an UML-based method extracting components through role modeling is embodied. UML can represent models from various standpoints so that role models arc also viewed from several points of view.

On Quality Triangulation in Three-Dimensional Space (삼차원 공간상에서의 질적인 삼각화에 관한 연구)

  • Park, Joon-Young
    • Journal of Korean Institute of Industrial Engineers
    • /
    • v.23 no.1
    • /
    • pp.215-222
    • /
    • 1997
  • This paper deals with the problem of generating a uniform tetrahedral mesh which fills a 3-D space with the tetrahedra which are close to the equilateral tetrahedra as possible. This problem is particularly interesting in finite element modeling where a fat triangulation minimizes the error of an analysis. Fat triangulation is defined as a scheme for generating an equilateral triangulation as possible in a given dimension. In finite element modeling, there are many algorithms for generating a mesh in 2-D and 3-D. One of the difficulties in generating a mesh in 3-D is that a 3-D object can not be filled with uniform equilateral tetrahedra only regardless of the shape of the boundary. Fat triangulation in 3-D has been proved to be the one which fills a 3-D space with the tetrahedra which are close to the equilateral as possible. Topological and geometrical properties of the fat triangulation and its application to meshing algorithm are investigated.

  • PDF

A Case Study on 3-D Modeling of the Orebody by using the 3D Modeler ('3D Modeler'를 사용한 광체의 3차원 모델링 사례연구)

  • Lee, Doo-Sung;Kim, Hyoun-Gyu
    • Geophysics and Geophysical Exploration
    • /
    • v.5 no.2
    • /
    • pp.93-98
    • /
    • 2002
  • A three dimensional model for the orebody of an operating mine in Korea was constructed by using a program called '3-D Modeler'. The program allows the user to interactively construct a 3-D model of an orebody from its horizontal cross-sections. The 3-D Modeler is easily able to combine and display various spatial data for model construction. The result of modeling is strongly influenced by control points that correlate to the adjacent horizontal cross-sections. The control points are determined by comparing the geometrical shape of the adjacent cross-sections in conjunction with the geological features of the orebody. The resulting model can be evaluated in viewing the constructed object in three dimensional space or more closely evaluated by inspecting the cross-section. The model can iteratively be improved by modifying the shape of the cross-section and by using this new cross-section for the model building.

Automated Print Quality Assessment Method for 3D Printing AI Data Construction

  • Yoo, Hyun-Ju;Moon, Nammee
    • Journal of Information Processing Systems
    • /
    • v.18 no.2
    • /
    • pp.223-234
    • /
    • 2022
  • The evaluation of the print quality of 3D printing has traditionally relied on manual work using dimensional measurements. However, the dimensional measurement method has an error value that depends on the person who measures it. Therefore, we propose the design of a new print quality measurement method that can be automatically measured using the field-of-view (FOV) model and the intersection over union (IoU) technique. First, the height information of the modeling is acquired from a camera; the output is measured by a sensor; and the images of the top and isometric views are acquired from the FOV model. The height information calculates the height ratio by calculating the percentage of modeling and output, and compares the 2D contour of the object on the image using the FOV model. The contour of the object is obtained from the image for 2D contour comparison and the IoU is calculated by comparing the areas of the contour regions. The accuracy of the automated measurement technique for determining, which derives the print quality value was calculated by averaging the IoU value corrected by the measurement error and the height ratio value.

Pipe Support Modeling & Fabrication Drawing Generation on GSCAD (Pipe Support Modeling 및 제작도 작성 GSCAD 적용 사례)

  • Min, Byung-Cheon;Park, Jung-Hyun;Kang, Young-Min;Kim, Eun-Sub
    • Special Issue of the Society of Naval Architects of Korea
    • /
    • 2009.09a
    • /
    • pp.40-46
    • /
    • 2009
  • The GSCAD (Global Shipbuilding CAD) System used in Samsung Heavy Industries is based on the Relation and Rule. The design area where excellence of these Relation & Rule can be used fully is pipe support modeling. That's because, many rules are required to place a pipe support and it's supported by hull structural object. Samsung Heavy Industries has been customizing the Relation and Rule supported by SmarMarine3d(R) to model pipe support easily and satisfies standard. Also, the pipe support fabrication drawing program was developed to generate a drawing for the pipe support customized. This paper reviews the characteristics of pipe support modeling on GSCAD and the Rules customized also, fabrication drawing program will be introduced.

  • PDF

Volume Haptic Rendering Algorithm for Realistic Modeling (실감형 모델링을 위한 볼륨 햅틱 렌더링 알고리즘)

  • Jung, Ji-Chan;Park, Joon-Young
    • Korean Journal of Computational Design and Engineering
    • /
    • v.15 no.2
    • /
    • pp.136-143
    • /
    • 2010
  • Realistic Modeling is to maximize the reality of the environment in which perception is made by virtual environment or remote control using two or more senses of human. Especially, the field of haptic rendering, which provides reality through interaction of visual and tactual sense in realistic model, has brought attention. Haptic rendering calculates the force caused by model deformation during interaction with a virtual model and returns it to the user. Deformable model in the haptic rendering has more complexity than a rigid body because the deformation is calculated inside as well as the outside the model. For this model, Gibson suggested the 3D ChainMail algorithm using volumetric data. However, in case of the deformable model with non-homogeneous materials, there were some discordances between visual and tactual sense information when calculating the force-feedback in real time. Therefore, we propose an algorithm for the Volume Haptic Rendering of non-homogeneous deformable object that reflects the force-feedback consistently in real time, depending on visual information (the amount of deformation), without any post-processing.

A Study on 3D Modeling Technique using Parametric Representation (계수 표현 모델을 이용한 3차원 모델링 기법에 관한 연구)

  • Kim Tae-Eun
    • Journal of Digital Contents Society
    • /
    • v.5 no.3
    • /
    • pp.176-179
    • /
    • 2004
  • Superquadrics can represent various and complex 3D object with only wome parameters(size, position, deformation etc). So if we use both superquadrics and deformed superquadrics, we can reoresent more realistic 3D object which are existed in real world. In this paper we use the Z-buffer algorithm and stencil buffer together because this is very useful when the wuperquadric primitives are combined. The fundamental ideas are illustrated with a number of tables and figures.

  • PDF

Simplified Depth Modeling in HEVC-based 3D Video Coding (HEVC-기반 3차원 비디오 부호화에서 깊이 모델링 간소화 방법)

  • Song, Yunseok;Ho, Yo-Sung
    • Smart Media Journal
    • /
    • v.2 no.2
    • /
    • pp.28-32
    • /
    • 2013
  • In this paper, we present a method to reduce complexity of depth modeling modes (DMM) that are used in the current 3D-HEVC standardization. DMM adds four modes to the existing HEVC intra prediction modes for accurate object edge representation in the depth map. Especially, Mode 3 requires distortion calculation of numerous pre-defined wedgelets, inducing high complexity. The proposed method employs absolute differences of neighboring pixels in the sides of the reference block to find high intensity changing positions. Based on such positions, the number of wedgelet candidates is reduced to six and distortion calculation is skipped for irrelevant wedgelets. Experimental results show complexity reduction by 3.1% on average, while maintaining similar coding performance.

  • PDF

Hierarchical 3D modeling using disparity-motion relationship and feature points (변이-움직임 관계와 특징점을 이용한 계층적 3차원 모델링)

  • Lee, Ho-Geun;Han, Gyu-Pil;Ha, Yeong-Ho
    • Journal of the Institute of Electronics Engineers of Korea SP
    • /
    • v.39 no.1
    • /
    • pp.9-16
    • /
    • 2002
  • This paper proposes a new 3D modeling technique using disparity-motion relationship and feature points. To generate the 3D model from real scene, generally, we need to compute depth of model vertices from the dense correspondence map over whole images. It takes much time and is also very difficult to get accurate depth. To improve such problems, in this paper, we only need to find the correspondence of some feature points to generate a 3D model of object without dense correspondence map. The proposed method consists of three parts, which are the extraction of object, the extraction of feature points, and the hierarchical 3D modeling using classified feature points. It has characteristics of low complexity and is effective to synthesize images with virtual view and to express the smoothness of Plain regions and the sharpness of edges.