• Title/Summary/Keyword: 3D mesh data

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OpenVolMesh: Generic and Efficient Data Structure for 3D Volumetric Meshes (OpenVolMesh: 삼차원 볼륨 기반의 메쉬 표현을 위한 범용적이고 효과적인 자료 구조)

  • Kim, Jun-Ho;Seo, Jin-Seok;Oh, Sei-Woong
    • The Journal of the Korea Contents Association
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    • v.8 no.7
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    • pp.85-92
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    • 2008
  • Meshes are the most appropriate data structures for representing 3D geometries. Surface meshes have been frequently used for representing 3D geometries, which only samples data on the surfaces of the given 3D geometries. Thanks to the improvements of computing powers, it is required to develop more complicated contents which utilize the volumetric information of 3D geometries. In this paper, we introduce a novel volumetric mesh libraries based on the half-face data structure, called OpenVolMesh, and describe its designs and implementations. The OpenVolMesh extends the OpenMesh, which is one of the most famous mesh libraries, by supporting volumetric meshes. The OpenVolMesh provides the generic programming, dynamic allocations of primitive properties, efficient array-based data structures, and source-level compatibility with OpenMesh. We show the usefulness of the OpenVolMesh in the developments of 3D volumetric contents with prototypic implementations such as volumetric mesh smoothing and CW-cell decompositions.

Noise Smoothing using the 2D/3D Magnitude Ratio of Mesh Data (메쉬 데이터의 2D/3D 면적비를 이용한 잡음 평활화)

  • Hyeon, Dae-Hwan;WhangBo, Taeg-Keun
    • Journal of Korea Multimedia Society
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    • v.12 no.4
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    • pp.473-482
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    • 2009
  • Reconstructed 3D data from computer vision includes necessarily a noise or an error. When these data goes through a mesh process, the different 3D mesh data from original shape comes to make by a noise or an error. This paper proposed the method that smooths a noise effectively by noise analysis in reconstructed 3D data. Because the proposed method is smooths a noise using the area ratio of the mesh, the pre-processing of unusable mesh is necessary in 3D mesh data. This study detects a peak noise and Gaussian noise using the ratio of 3D volume and 2D area of mesh and smooths the noise with respect of its characteristics. The experimental results using synthetic and real data demonstrated the efficacy and performance of proposed algorithm.

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A Deep Learning-Based Face Mesh Data Denoising System (딥 러닝 기반 얼굴 메쉬 데이터 디노이징 시스템)

  • Roh, Jihyun;Im, Hyeonseung;Kim, Jongmin
    • Journal of IKEEE
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    • v.23 no.4
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    • pp.1250-1256
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    • 2019
  • Although one can easily generate real-world 3D mesh data using a 3D printer or a depth camera, the generated data inevitably includes unnecessary noise. Therefore, mesh denoising is essential to obtain intact 3D mesh data. However, conventional mathematical denoising methods require preprocessing and often eliminate some important features of the 3D mesh. To address this problem, this paper proposes a deep learning based 3D mesh denoising method. Specifically, we propose a convolution-based autoencoder model consisting of an encoder and a decoder. The convolution operation applied to the mesh data performs denoising considering the relationship between each vertex constituting the mesh data and the surrounding vertices. When the convolution is completed, a sampling operation is performed to improve the learning speed. Experimental results show that the proposed autoencoder model produces faster and higher quality denoised data than the conventional methods.

Development of a System to Convert a 3D Mesh Model in STL Format into OBJ Format (STL 3D 형식의 메쉬 모델을 형식으로 OBJ 변환하는 시스템 개발)

  • Yeo, Changmo;Park, Chanseok;Mun, Duhwan
    • Journal of the Korean Society of Manufacturing Process Engineers
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    • v.17 no.3
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    • pp.78-86
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    • 2018
  • The 3D mesh model is used in various fields, such as virtual reality, shape-based searching, 3D simulation, reverse engineering, 3D printing, and laser scanning. There are various formats for the 3D mesh model, but STL and OBJ are the most typical. Since application systems support different 3D mesh formats, developing technology for converting 3D mesh models from one format into another is necessary to ensure data interoperability among systems. In this paper, we propose a method to convert a 3D mesh model in STL format into the OBJ format. We performed the basic design of the conversion system and developed a prototype, then verified the proposed method by experimentally converting an STL file into an OBJ file for test cases using this prototype.

Survey on Deep Learning Methods for Irregular 3D Data Using Geometric Information (불규칙 3차원 데이터를 위한 기하학정보를 이용한 딥러닝 기반 기법 분석)

  • Cho, Sung In;Park, Haeju
    • IEMEK Journal of Embedded Systems and Applications
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    • v.16 no.5
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    • pp.215-223
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    • 2021
  • 3D data can be categorized into two parts : Euclidean data and non-Euclidean data. In general, 3D data exists in the form of non-Euclidean data. Due to irregularities in non-Euclidean data such as mesh and point cloud, early 3D deep learning studies transformed these data into regular forms of Euclidean data to utilize them. This approach, however, cannot use memory efficiently and causes loses of essential information on objects. Thus, various approaches that can directly apply deep learning architecture to non-Euclidean 3D data have emerged. In this survey, we introduce various deep learning methods for mesh and point cloud data. After analyzing the operating principles of these methods designed for irregular data, we compare the performance of existing methods for shape classification and segmentation tasks.

Direct construction of a four-dimensional mesh model from a three-dimensional object with continuous rigid body movement

  • Otomo, Ikuru;Onosato, Masahiko;Tanaka, Fumiki
    • Journal of Computational Design and Engineering
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    • v.1 no.2
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    • pp.96-102
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    • 2014
  • In the field of design and manufacturing, there are many problems with managing dynamic states of three-dimensional (3D) objects. In order to solve these problems, the four-dimensional (4D) mesh model and its modeling system have been proposed. The 4D mesh model is defined as a 4D object model that is bounded by tetrahedral cells, and can represent spatio-temporal changes of a 3D object continuously. The 4D mesh model helps to solve dynamic problems of 3D models as geometric problems. However, the construction of the 4D mesh model is limited on the time-series 3D voxel data based method. This method is memory-hogging and requires much computing time. In this research, we propose a new method of constructing the 4D mesh model that derives from the 3D mesh model with continuous rigid body movement. This method is realized by making a swept shape of a 3D mesh model in the fourth dimension and its tetrahedralization. Here, the rigid body movement is a screwed movement, which is a combination of translational and rotational movement.

Fast 3D mesh generation using projection for line laser-based 3D Scanners (라인 레이저 기반 3차원 스캐너에서 투영을 이용한 고속 3D 메쉬 생성)

  • Lee, Kyungme;Yoo, Hoon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.3
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    • pp.513-518
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    • 2016
  • This paper presents a fast 3D mesh generation method using projection for line laser-based 3D scanners. The well-known method for 3D mesh generation utilizes convex hulls for 4D vertices that is converted from the input 3D vertices. This 3D mesh generation for a large set of vertices requires a lot of time. To overcome this problem, the proposed method takes (${\theta}-y$) 2D depth map into account. The 2D depth map is a projection version of 3D data with a form of (${\theta}$, y, z) which are intermediately acquired by line laser-based 3D scanners. Thus, our 2D-based method is a very fast 3D mesh generation method. To evaluate our method, we conduct experiments with intermediate 3D vertex data from line-laser scanners. Experimental results show that the proposed method is superior to the existing method in terms of mesh generation speed.

Noise reduction for mesh smoothing of 3D mesh data

  • Hyeon, Dae-Hwan;WhangBo, Taeg-Keun
    • International Journal of Contents
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    • v.5 no.4
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    • pp.1-6
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    • 2009
  • In this paper, we propose a mesh smoothing method for mesh models with noise. The proposed method enables not only the removal of noise from the vertexes but the preservation and smoothing of shape recognized as edges and comers. The magnitude ratio of 2D area and 3D volume in mesh data is adopted for the smoothing of noise. Comparing with previous smoothing methods, this method does not need many iteration of the smoothing process and could preserve the shape of original model. Experimental results demonstrate improved performance of the proposed approach in 3D mesh smoothing.

Merge of VRML Mesh for 3D Shape Data Compression and Transmission (3D 형상 데이터의 압축 및 전송을 위한 VRML 메쉬의 병합에 관한 연구)

  • 장태범;문광원;정재열;김덕수
    • Korean Journal of Computational Design and Engineering
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    • v.7 no.2
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    • pp.89-95
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    • 2002
  • VRML data, which is mainly structural element, is frequently used for modeling and visualizing 3D objects. Although there can be variations, it is a usual practice to represent 3D shapes in VRML format. Ever since the advent of Internet, there have been strong needs to transfer shape data through Internet. Because of this need, it is necessary to transform a data file in VRML or similar format into a more convenient form to transfer through the network. In a VRML file, a model is sometimes divided into a set of triangle meshes due to several practical reasons. However, this causes various demerits for the fast transmission. Therefore, it is more efficient to merge the mesh sets into one mesh set for the transmission. In this paper, we present the problems in the merge process and the techniques to handle the situation.

CAE Solid Element Mesh Generation from 3D Laser Scanned Surface Point Coordinates

  • Jarng S.S.;Yang H.J.;Lee J.H.
    • Korean Journal of Computational Design and Engineering
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    • v.10 no.3
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    • pp.162-167
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    • 2005
  • A 3D solid element mesh generation algorithm was newly developed. 3D surface points of global rectangular coordinates were supplied by a 3D laser scanner. The algorithm is strait forward and simple but it generates hexahedral solid elements. Then, the surface rectangular elements were generated from the solid elements. The key of the algorithm is elimination of unnecessary elements and 3D boundary surface fitting using given 3D surface point data.