• Title/Summary/Keyword: 3D line representation

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Motion Estimation Using 3-D Straight Lines (3차원 직선을 이용한 카메라 모션 추정)

  • Lee, Jin Han;Zhang, Guoxuan;Suh, Il Hong
    • The Journal of Korea Robotics Society
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    • v.11 no.4
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    • pp.300-309
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    • 2016
  • This paper proposes a method for motion estimation of consecutive cameras using 3-D straight lines. The motion estimation algorithm uses two non-parallel 3-D line correspondences to quickly establish an initial guess for the relative pose of adjacent frames, which requires less correspondences than that of current approaches requiring three correspondences when using 3-D points or 3-D planes. The estimated motion is further refined by a nonlinear optimization technique with inlier correspondences for higher accuracy. Since there is no dominant line representation in 3-D space, we simulate two line representations, which can be thought as mainly adopted methods in the field, and verify one as the best choice from the simulation results. We also propose a simple but effective 3-D line fitting algorithm considering the fact that the variance arises in the projective directions thus can be reduced to 2-D fitting problem. We provide experimental results of the proposed motion estimation system comparing with state-of-the-art algorithms using an open benchmark dataset.

A Interactive Virtual Reality for 3D Avatar Community Representation (3D 아바타 커뮤니티 표현을 위한 인터렉티브 가상현실)

  • Won, Yong-Tae;Lee, Malrey;Kwa, Hoon-Sung
    • Journal of Advanced Navigation Technology
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    • v.11 no.1
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    • pp.99-104
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    • 2007
  • On-line avatar community service requires natural representation of communication, emotional expression, and popular dances and various kinds of services. The space should be dynamic, and the interaction between the motions of avatars and the space is required. The avatars with their national, interesting, and various motions should be implemented togetherwith interaction with virtual spaces, in order to have competition in developing 3D avatars. It is expected for 3D avatars to be broadly applied for 3D shopping malls for e-commerce, cyber model houses, 3 D simulations, and 3D virtual reality game. Therefore, for one line 3D avatar community services, we try to provide the scheme for making interactive virtual spaces, together with 3D avatar animations.

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Design and Display of Solids Using CSG and Boundary Representation (CSG 표현과 경계 표현을 이용한 입체의 설계 및 화면표시)

  • Park, Kee-Hyun;Kyung, Chong-Min
    • Journal of the Korean Institute of Telematics and Electronics
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    • v.27 no.2
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    • pp.151-157
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    • 1990
  • This paper presents a method for rapid wire frame drawing of the 3D objects represented by the CSG scheme. When the two CSG trees are combined into one, the intersection parts of the polygons constituting the object corresponds to each subtree are computed, and the boundary representation of the combined object is obtained according to the given combinational operator and stored in the root node. The boundary representation in the root node is used in the wireframe drawing of the object and later computation of boundary representation. Bezier surface is taken as one of the primitive object the scan-line algorithm is used, which subdivides each scan-line into the spans where no polygon is intersected, and renders each span with the CSG representation of the object.

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Prototype Development for Optimization Technique of 3D Visualization of Atmospheric Environmental Information (기상 및 대기질 정보의 3차원 표출 최적화를 위한 시제품 개발 연구)

  • Kim, Gunwoo;Na, Hana;Jung, Woo-Sik
    • Journal of Environmental Science International
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    • v.28 no.11
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    • pp.1047-1059
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    • 2019
  • To address the increase of weather hazards and the emergence of new types of such hazards, an optimization technique for three-dimensional (3D) representation of meteorological facts and atmospheric information was examined in this study as a novel method for weather analysis. The proposed system is termed as "meteorological and air quality information visualization engine" (MAIVE), and it can support several file formats and can implement high-resolution 3D terrain by employing a 30 m resolution digital elevation model. In this study, latest 3D representation techniques such as wind vector fields, contour maps, stream vector, stream line flow along the wind field and 3D volume rendering were applied. Implementation of the examples demonstrates that the results of numerical modeling are well reflected, and new representation techniques can facilitate the observation of meteorological factors and atmospheric information from different perspectives.

Introduction to 3D game character production skill for 3D on-line game (3D온라인게임을 위한 효율적인 3D게임캐릭터 제작기법)

  • 김미진;김재준
    • Journal of Korea Society of Industrial Information Systems
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    • v.8 no.4
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    • pp.55-63
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    • 2003
  • The game & multimedia industry is a high-valued industry comparing to any industry. Also, it has been shown the possibility as considerably bright future industry due to a development of the Internet, an explosive growth of on-line game market, and a union with virtual reality technology Since an on-line game having a clear profit model is expanding to PC and other platform, it brings to us a large change throughout the whole game industry. In order to develop a game, we need a number of elements. A game character among them delivers to a user the overall characteristics of a game as a visual representation and makes us access to a game directly and sensuously. A game character of on-line game is considerable in an operation in the volume of initial sales from a viewpoint of marketing. In addition, it affects to secure users and be immersed in a game. In this paper, we propose a production skill of an efficient 3D game character for 3D on-line game.

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Simulation of Moire Effect in 3D Displays

  • Saveljev, Vladimir;Kim, Sung-Kyu
    • Journal of the Optical Society of Korea
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    • v.14 no.4
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    • pp.310-315
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    • 2010
  • Theoretical and experimental investigations of moires in 3D displays were performed. To describe and minimize moires, we propose the polar representation form of moire waves. The experimental and theoretical data are in good agreement except in the neighborhood of the minimization angle. The implicit formulas are found for visible moires of line gratings at finite distances. The computer simulation and the physical experiments confirm the moire appearance for this case.

A Study on the Development of Computer Aided Design System for Fixed Offshore Structures (고정식 해양구조물의 전산기 지원 설계시스템 개발에 관한 연구)

  • Sin, Hyeon-Gyeong;Park, Gyu-Won
    • Journal of Ocean Engineering and Technology
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    • v.9 no.2
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    • pp.83-88
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    • 1995
  • In this paper, the solid modeller suitable for PC was developed for Top-down 3-D representation and analysis of fixed offshore structures. Also solid modelling and hidden line removal were conducted in order to visualize the offshore structures based on the scan line z-buffer algorithm.

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Finding Line Patterns in Synthesized Image

  • Kim, Jin-Woo
    • Journal of information and communication convergence engineering
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    • v.9 no.3
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    • pp.315-318
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    • 2011
  • The orientation space representation is constructed by treating the orientation parameters, which Gabor filters can be turned, as a continuous variable. The problem of multiple orientation line segmentation is dealt with by thresholding 3D images of the orientation space and then detecting the connected components therein. In this way, X-junctions and T-junctions are able to be separated effectively. Experimental results are presented using synthesized image.

Volume Reconstruction by Cellboundary Representation for Medical Volume Visualization (의료영상 가시화를 위한 셀 경계 방식 체적 재구성 방법)

  • Choi, Young-Kyu;Lee, Ee-Taek
    • Journal of KIISE:Computer Systems and Theory
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    • v.27 no.3
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    • pp.235-244
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    • 2000
  • This paper addresses a new method for constructing surface representation of 3D structures from a sequence of tomographic cross-sectional images, Firstly, we propose cell-boundary representation by transforming the cuberille space into cell space. A cell-boundary representation consists of a set of boundary cells with their 1-voxel configurations, and can compactly describe binary volumetric data. Secondly, to produce external surface from the cell-boundary representation, we define 19 modeling primitives (MP) including volumetric, planar and linear groups. Surface polygons are created from those modeling primitives using a simple table look-up operation. Comparing with previous method such as Marching Cube or PVP algorithm, our method is robust and does not make any crack in resulting surface model. Hardware implementation is expected to be easy because our algorithm is simple(scan-line), efficient and guarantees data locality in computation time.

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Hidden Surface Elimination for the Representation of 3-D Objects (입체도형의 표현을 위한 은면제거)

  • Nam, Kook Jin;Choi, Byung Uk
    • Journal of the Korean Institute of Telematics and Electronics
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    • v.23 no.4
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    • pp.535-542
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    • 1986
  • In this paper, a hidden surface removal algorithm that generates a perspective view of three space plane-faced objects using scan line coherence is proposed. In particular, the proposed algorithm deals with hidden surface elimination of penetrating objects by using the optimum span division method with minimum test for priority test of segments. Also, a hidden surface redmoval method for representing sectional view of solids by using boolean difference is described.

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