• Title/Summary/Keyword: 3D line

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Development of a 3D Graphic Simulator for Assembling Robot (조립용 로봇이 3차원 그래픽 시뮬레이터 개발)

  • 장영희
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
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    • 1998.03a
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    • pp.227-232
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    • 1998
  • We developed a Off-Line Graphic Simulator which can simulate a robot model in 3D graphics space in Windows 95 version. 4 axes SCARA robot was adopted as an objective model. Forward kinematics, inverse kinematics and robot dynamics modeling were included in the developed program. The interface between users and the off-line program system in the Windows 95's graphic user interface environment was also studied. The developing language is Microsoft Visual C++. Graphic libraries, OpenGL, by Silicon Graphics, Inc. were utilized for 3D graphics.

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3D Extraction Method Using a Low Cost Line Laser (라인레이저를 이용한 3D 모델 추출 방법)

  • Yun, Chun Ho;Kim, Tae Gi;Cho, Yong Wook;Nam, Gi Won;Yim, Choong Hyuk
    • Journal of the Korean Society of Manufacturing Technology Engineers
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    • v.26 no.1
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    • pp.108-113
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    • 2017
  • In this paper, we proposed a three-dimensional(3D) scanning system based on laser vision technique for 3D model reconstruction. The proposed scanning system consists of line laser, camera, and turntable. We implemented the 3D scanning system using low quality elements. Although these are low quality elements, we reduced the 3D data reconstruction errors greatly using two methods. First, we developed a maximum brightness detection algorithm. This algorithm extracts the maximum brightness of the line laser to obtain the shape of the object. Second, we designed a new laser control device. This device helps to adjust the relative position of the turntable and line laser. These two methods greatly reduce the measuring noise. As a result, point cloud data can be obtained without complicated calculations.

Application of Point Cloud Data for Transmission Power Line Monitoring (송전선 모니터링을 위한 포인트클라우드 데이터 활용)

  • Park, Joon-Kyu;Um, Dae-Yong
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.11
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    • pp.224-229
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    • 2018
  • Korea is experiencing a rapid increase in electricity consumption due to rapid economic development, and many power transmission towers are installed to provide smooth power supply. The high-voltage transmission line is mainly made of aluminum stranded wire, and the wire is loosely guided so that some deflection is maintained. The degree of deflection has a great influence on the quality of the construction and the life of the cable. As the time passes, the shrinkage and expansion occur repeatedly due to the weight of the cable and the surrounding environment. Therefore, periodic monitoring is essential for the management of the power transmission line. In this study, the power transmission lines were monitored using 3D laser scanning technology. The data of the power transmission line of the study area was acquired and the point cloud type 3D geospatial information of the transmission line was extracted through data processing. The length of the transmission line and deflection amount were calculated using the 3D geospatial information of the transmission line, and the distance from the surrounding obstacles could be calculated effectively. The result of study shows the utilization of 3D laser scanning technology for transmission line management. Future research will contribute to the efficiency of transmission line management if a transmission line monitoring system using 3D laser scanning technology is developed.

A Method to Manage the Map for On-Line RPG Supporting Full 3D (완전한 3차원을 지원하는 온라인 RPG를 위한 맵 관리 방법)

  • Lee, Nam-Jae;Kwak, Hoon-Sung
    • The KIPS Transactions:PartB
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    • v.9B no.6
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    • pp.863-868
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    • 2002
  • In this paper we suggested a map management method for on line RPG supporting full 3D. In general, it is possible to support full 3D with client engine. Rut the online game server cannot show the expected performance under normal price constrains with current hardware technology, since the amount of data for management of 3D on-line game server increase exponentially with respect to the size of game world. To solve this problem. we introduced the "special object" which makes it possible for on-line game server with low performance hardware. This suggested method gave concrete from to manage full 3D for server as well as clients.s clients.

Segmentation Using Curvature Information of 3D Body Surface for Tight-fit Pattern Making (상반신 밀착패턴 제작을 위한 3차원 인체 표면 곡률기준 분할)

  • Park, Hye-Jun;Hong, Kyung-Hi;Cho, Young-Sook
    • Journal of the Korean Society of Clothing and Textiles
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    • v.33 no.1
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    • pp.68-79
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    • 2009
  • It is inevitable to have cutting line to get the 2D pattern from 3D body surface. In this paper the efficiency of curvature plot as a cutting line in the process of flattening 3D surface was investigated. As reference, basic clothing construction line was adopted to divide the 3D surface into small blocks to make the flattening process easy. Female dummy as well as human body were scanned and surface of the upper body was segmented using curvature plot and basic constructing line. 2D tight-fit pattern was developed using three software, the RapidForm 2004, 2C-AN and Yuka CAD. Gap between clothes and body, and the clothing pressure on the body was observed to determine the fit of the clothes. As results, clothes constructed with blocks divided by curvature plot displayed a similar level of tight fit as compared with those by basic construction line. It was found that curvature plot is effective method as a segmentation of the 3D surface even for the actual body which does not have any previous reference line. It is expected that application of curvature plot will be expanded in 3D apparel technology.

Introduction to 3D game character production skill for 3D on-line game (3D온라인게임을 위한 효율적인 3D게임캐릭터 제작기법)

  • 김미진;김재준
    • Journal of Korea Society of Industrial Information Systems
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    • v.8 no.4
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    • pp.55-63
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    • 2003
  • The game & multimedia industry is a high-valued industry comparing to any industry. Also, it has been shown the possibility as considerably bright future industry due to a development of the Internet, an explosive growth of on-line game market, and a union with virtual reality technology Since an on-line game having a clear profit model is expanding to PC and other platform, it brings to us a large change throughout the whole game industry. In order to develop a game, we need a number of elements. A game character among them delivers to a user the overall characteristics of a game as a visual representation and makes us access to a game directly and sensuously. A game character of on-line game is considerable in an operation in the volume of initial sales from a viewpoint of marketing. In addition, it affects to secure users and be immersed in a game. In this paper, we propose a production skill of an efficient 3D game character for 3D on-line game.

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Gysel 3:1 variable power divider using the dual characteristic impedance transmission line (이중 특성 임피던스 선로를 이용한 Gysel 3:1 가변 전력분배기)

  • Park, Ung-hee
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.25 no.10
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    • pp.1409-1415
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    • 2021
  • The Gysel divider has the advantage of easily setting the resistor in the circuit. If the line impedance in the Gysel divider is set differently, the input signal can be distributed to the two output ports at various distribution ratios. This paper proposes the Gysel divider that can change the power distribution to 1:3 or 3:1 by changing the line impedance. The impedance change of the line can be implemented by placing a floating copper plate on the bottom of the microstrip-line. When the floating copper plate and the ground plane are connected, the line operates as the microstrip-line, and when the floating copper plate and the ground plane are disconnected, the line operates as the coplanar-line. The proposed Gysel divider was fabricated at the center frequency of 1.5GHz. The fabricated 3:1 Gysel divider has a stable value S11 of below -17dB, S21/S31 of 4.8±0.2dB, S21(to high output port) of -1.39±0.12dB and S31(to low output port) of -6.15±0.08dB over 1.3~1.7GHz.

A Study of Shirts' Patternmaking Based on 3D Body Surface Changes in Golf Swing Postures (골프 스윙 자세의 체표면 변화 특성을 반영한 셔츠 패턴 설계 연구)

  • Oh, Seol-Young;Chun, Jong-Suk
    • The Research Journal of the Costume Culture
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    • v.19 no.5
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    • pp.1049-1060
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    • 2011
  • The purpose of this study was to develop a shirt pattern that enhances the functionality of golf swing motions. The pattern was made with 3D body surface shape data that changed according to dynamic golf postures. The data were collected from the golf swing motions. The 3D body surface data in golf swing postures piled up on the 3D surface data in a static posture. The results showed that the surface shape data changed more in the address, back swing, and finish postures than the other swing postures. The experimental pattern was developed with 3D surface scan data in those three golf swing motions. The pattern had raglan sleeves and the front-bodied piece was divided into two pieces with a princess line, which comes from armscye line of the address posture. The back bodice piece was divided into three pieces with a yoke line and a back princess line. The yoke line was made by back shoulder shape in the back swing posture. The level of comfort of the experimental garment and commercial golf shirts was evaluated by 38 women golfers. The experimental garment pattern was evaluated to be more comfortable in golf swing postures than commercial golf shirts.

Development of Men Slacks Pattern Using 3D Scan Data (3차원 인체형상 스캔데이터를 이용한 남자 바지패턴 설계)

  • Sohn, Boo-Hyun
    • Journal of the Korean Home Economics Association
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    • v.46 no.9
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    • pp.137-146
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    • 2008
  • This study was conducted in order to spread out lower body 3D scan data of men in their twenties. The aim was to achieve slacks pattern with ease allowance through comparison with existing flat patterns. For conversion of 3D scan data into 20 pattern, reference lines were established by using Rapid Foam in 3D shape analysis software. 2C-AN program and Yuka CAD were used to convert 20 pattern earned with straight posture of 3D scan data into slacks pattern by using Triangle Simplification & Runge-Kutta Method. In order to achieve this we needed to set a line 9cm below the hip line, to array vertex of each block to crease line while maintaining the horizontal line. And then we needed to set ease allowance in back crotch and to set waist circumference or hip circumference ease allowance in side seam of slacks. Results showed that long front crotch length can be achieved if 3D scan data is compared with 20 existing flat pattern. Slacks pattern that raise front crotch by about 1.5cm compared to back crotch and also possess ease allowance in back crotch area are great in appearance evaluation.

3D Simultaneous Localization and Map Building (SLAM) using a 2D Laser Range Finder based on Vertical/Horizontal Planar Polygons (2차원 레이저 거리계를 이용한 수직/수평 다각평면 기반의 위치인식 및 3차원 지도제작)

  • Lee, Seungeun;Kim, Byung-Kook
    • Journal of Institute of Control, Robotics and Systems
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    • v.20 no.11
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    • pp.1153-1163
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    • 2014
  • An efficient 3D SLAM (Simultaneous Localization and Map Building) method is developed for urban building environments using a tilted 2D LRF (Laser Range Finder), in which a 3D map is composed of perpendicular/horizontal planar polygons. While the mobile robot is moving, from the LRF scan distance data in each scan period, line segments on the scan plane are successively extracted. We propose an "expected line segment" concept for matching: to add each of these scan line segments to the most suitable line segment group for each perpendicular/horizontal planar polygon in the 3D map. After performing 2D localization to determine the pose of the mobile robot, we construct updated perpendicular/horizontal infinite planes and then determine their boundaries to obtain the perpendicular/horizontal planar polygons which constitute our 3D map. Finally, the proposed SLAM algorithm is validated via extensive simulations and experiments.