• Title/Summary/Keyword: 3D Video Synchronization

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Design and Implementation of Hybrid Network Associated 3D Video Broadcasting System (이종망 연동형 3D 비디오 방송시스템 설계 및 구현)

  • Yun, Kugjin;Cheong, Won-Sik;Lee, Jinyoung;Kim, Kyuheon
    • Journal of Broadcast Engineering
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    • v.19 no.5
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    • pp.687-698
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    • 2014
  • ATSC is currently working on standardization of hybrid 3DTV broadcasting service in heterogenous network environment after completion of service-compatible 3DTV broadcasting service standard based on broadcasting channel. This paper proposes a convergence 3D video broadcasting method on broadcasting and IP network while guaranteeing a Full-HD 3D quality without degrading the image quality of legacy DTV. Specifically, this paper describes transmission of the 3D additional video using the ISO/IEC 23009-1 DASH, robust synchronization method under heterogenous network environments and system target decoder model for hybrid 3DTV receiver. Based on experimental results, we confirm that proposed technologies can be used as a core technology in the hybrid 3DTV standardization and a reference model for a development of hybrid 3DTV encoder and receiver.

A method of frame synchronization for stereoscopic 3D video (스테레오스코픽 3D 동영상에서의 프레임 동기화 방법)

  • Park, Youngsoo;Kim, Dohoon;Hur, Namho
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2012.11a
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    • pp.207-210
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    • 2012
  • 본 논문에서는 스테레오스코픽 3D 동영상에서 왼쪽과 오른쪽 영상 사이의 프레임 동기가 맞지 않아 시청에 어려움을 주는 문제를 해결하기 위해서, 두 영상에서 물체의 움직임에 따른 차이를 이용한 프레임 동기화 방법을 제안한다. 제안 방식은 교정화 과정을 통해 수직 시차를 보정한 왼쪽과 오른쪽 입력 영상에서 각각 전 영상과의 차분 값에 대한 수평 방향 투영 프로파일을 구하고, 이들의 절대 오차에 대한 평균 (mean of absolute difference(MAD))를 계산해 최소값이 되는 프레임 조합을 찾아 프레임 동기를 맞추는 방법이다. 실험결과, 프레임 동기가 맞는 프레임 조합에서 최소 MAD 값을 기록하여 스테레오스코픽 3D 동영상에서의 프레임 동기화가 가능하다는 것을 볼 수 있으며, 특정 잡음이나 영상 압축 조건에 대해서도 동작함을 알 수 있다.

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Video Rate Image Signal Processing for Optical Coherence Tomography (광학 영상기를 위한 실시간 영상 신호 처리에 관한 연구)

  • 나지훈;이병하;이창수
    • Journal of Institute of Control, Robotics and Systems
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    • v.10 no.3
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    • pp.239-248
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    • 2004
  • Optical coherence tomography(OCT) is high resolution imaging system which can see the cross section of microscopic organs in the living tissue. In this paper, we analyze the relation between the light source and the resolution of modulated signal in Michelson interferometer. We construct 1-D OCT signal processing hardware such as amplifiers, filters, and demodulate electronic signals from the photo detector. In order to get 2-D OCT image, the synchronization among optical delay line, sample stage and A/D converter is dealt with. In experiments, we verify analog and digital signal processing blocks which apply to the stacks of glasses. Finally we aquire high resolution 2-D OCT image with respect to the onion tissue. We expect that this result can be applied to the medical instrument through performance improvement.

Uncompressed 3D HD Video and Multi-channel Sound Transport (비압축 3D HD 영상 및 다채널 음성 전송)

  • Chae, Jong-Kwon;Lee, Young-Han;Kim, Jong-Won;Kim, Hong-Kook
    • 한국HCI학회:학술대회논문집
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    • 2007.02a
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    • pp.706-712
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    • 2007
  • 국가간 연구목적으로 개설된 초고속 광 네트워크 기술의 발전은 새로운 응용 기술의 등장을 요구하고 있다. 고화질 저지연의 실감 협업 응용은 이러한 연구 목적에 부합할 뿐만 아니라 향후 커뮤니티 기반 응용 기술의 요구를 충족시킬 것으로 보인다. 본 논문에서는 실감 협업 응용 기술에 필요한 비압축 HD stereoscopic 영상 전송 시스템을 구성해 3D HD 영상을 사용자가 체감할 수 있도록 한다. 또한, 소프트웨어 기반 다채널 음성 재생을 다루며 실험을 통해 방향성 있는 협업 환경 구축의 가능성을 보여준다. 입체감 있는 미디어 재생을 위해 병렬 구조의 좌 우 송수신 시스템을 구축 후 stereoscopic 비압축 영상 전송을 수행하며, 좌 우 영상 세션간의 인터 미디어 동기화 기법의 설계방법을 제안한다. 음성 재생 소프트웨어는 ALSA를 이용하여 구현하였으며 가변 데이터 길이 및 프레임 손실로 인한 채널 뒤섞임(channel swapping)을 방지하기 위한 버퍼를 재생 모듈 전처리단에 추가하였다. 초고속 네트워크와 비압축 미디어 전송의 결합은 IP를 이용해 다채널 음성 지원의 실감 HDTV를 가능케 하므로 이를 유용하게 활용할 수 있는 사용 시나리오를 살펴본다.

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Camera and Receiver Development for 3D HDTV Broadcasting (3차원 고화질TV 방송용 카메라 및 수신기 개발)

  • 이광순;허남호;안충현
    • Journal of Broadcast Engineering
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    • v.7 no.3
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    • pp.211-218
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    • 2002
  • This paper introduces the HD 3DTV camera and 3DTV receiver that are compatible with the ATSC HDTV broadcasting system. The developed 3DTV camera is based on stereoscopic techniques, and it has control function to control both left and right zoom lens simultaneously and to control the vergence. Moreover, in order to control the vergence manually and to eliminate the synchronization problem of the both images, the 3DTV camera has the 3DTV video multiplexing function to combine the left and right images into the single image. The developed 3DTV signal, and it has the various analog/digital interfaces. The performance of the developed system is confirmed by shooting the selected soccer game in 2002 FIFA KOREA/JAPANTM World Cup and by broadcasting the match. The HD 3DTV camera and receiver will be applied to the 3DTV industries such as 3D movie, 3D game, 3D image processing, 3DTV broadcasting system, and so on.

Multi-view Video Codec for 3DTV (3DTV를 위한 다시점 동영상 부호화 기법)

  • Bae Jin-Woo;Song Hyok;Yoo Ji-Sang
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.31 no.3A
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    • pp.337-344
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    • 2006
  • In this paper, we propose a multi-view video codec for 3DTV system. The proposed algorithm is not only to reduce the temporal and spatial redundancy but also to reduce the redundancy among each view. With these results, we can improve the coding efficiency for multi-view video sequences. In order to reduce the redundancy of each view more efficiently, we define the assembled image(AI) that is generated by the global disparity compensation of each view. In addition, the proposed algorithm is based on MPEG-2 structure so that we can easily implement 3DTV system without changing the conventional 2D digital TV system. Experimental results show that the proposed algorithm performs very well. It also performs better than MPEG-2 simulcast coding method. The newly proposed codec also supports the view scalability, accurate temporal synchronization among multiple views and random access capability in view dimension.

Kinematic Analysis of Badminton Smashing Between the Skilled and the Unskilled (숙련자와 미숙련자의 배드민턴 스매시 동작의 운동학적 비교 분석)

  • Ryew, Che-Cheong;Kim, Ik-Sang
    • Korean Journal of Applied Biomechanics
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    • v.13 no.2
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    • pp.139-160
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    • 2003
  • The purpose of this study was to suggest the guideline for scientific and quantitative skill acquisition methods of badminton smashing so that the novice could learn the motions of badminton smashing efficiently. The subject participated consisted of total 6 middle school students of the stilled(3) and the unskilled(3). The cinematographical experimental & Analysis equipments used in the study were composed of two Model D-5100 Video Cameras, a control point, a synchronization timer and Kwon3d motion analysis system. The conclusions obtained were as follows, 1. It was necessary for the unskilled to learn the smashing impact phase in situation of max. velocity of COG in order to minimize the timing loss phase. 2. Particularly. The power from segments of Power Zone must participate in utilization in sequence of order of trunk-upper arm- forearm-hand-racket segment in both the skilled and the unskilled.. 3. Therefore it was necessary for the unskilled to do smashing practice for cumulated sum of absolute & relative velocity transfer into shuttle cock after adjusting anterior-posterior tilting angle and max timing, in sequence of segment recruited.

Timeline synchronization of video clips based on image matching (이미지 매칭 기반 동영상간 시간축 동기화 기법)

  • Ko, Myung-Jun;Yoon, Kyoungro
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2016.11a
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    • pp.144-145
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    • 2016
  • 디지털 컨텐츠는 UHD, 3D, 파노라마 영상 등 다양한 형태로 발전되고 있다. 그 중 파노라마 영상은 여러 영상을 정합하여 넓은 시야각을 제공하는 컨텐츠로 전문적인 기술자들을 중심으로 제작되고 있다. 또한 디지털 컨텐츠의 제작자는 전문가에서 일반인으로까지 범위가 확장되었고, 발전된 형태의 컨텐츠를 일반인이 스마트폰 등의 개인 단말로 손쉽게 제작할 수 있도록 해주는 컨텐츠 생성 기술이 발달되고 있다. 이에 본 논문에서는 일반 사용자들이 각각의 스마트폰 단말로 촬영한 여러 동영상들을 하나의 파노라마 영상으로 제작하기위한 기술 중, 각기 다른 스마트폰의 시간축을 이미지 매칭을 통해 하나의 통일된 시간축으로 동기화 시키는 기법에 관하여 연구하였다. 이를 위해, 본 논문에서는 동영상에서 시간정보로 이용하기 위한 오브젝트의 움직임이 포함된 시퀀스를 찾는 방법과 해당 시퀀스를 이용하여 다른 동영상과의 이미지 매칭으로 시간축을 동기화 시키는 방법을 제안한다.

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An Improvement of Still Image Quality Based on Error Resilient Entropy Coding for Random Error over Wireless Communications (무선 통신상 임의 에러에 대한 에러내성 엔트로피 부호화에 기반한 정지영상의 화질 개선)

  • Kim Jeong-Sig;Lee Keun-Young
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.43 no.3 s.309
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    • pp.9-16
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    • 2006
  • Many image and video compression algorithms work by splitting the image into blocks and producing variable-length code bits for each block data. If variable-length code data are transmitted consecutively over error-prone channel without any error protection technique, the receiving decoder cannot decode the stream properly. So the standard image and video compression algorithms insert some redundant information into the stream to provide some protection against channel errors. One of redundancies is resynchronization marker, which enables the decoder to restart the decoding process from a known state in the event of transmission errors, but its usage should be restricted not to consume bandwidth too much. The Error Resilient Entropy Code(EREC) is well blown method which can regain synchronization without any redundant information. It can work with the overall prefix codes, which many image compression methods use. This paper proposes EREREC method to improve FEREC(Fast Error-Resilient Entropy Coding). It first calculates initial searching position according to bit lengths of consecutive blocks. Second, initial offset is decided using statistical distribution of long and short blocks, and initial offset can be adjusted to insure all offset sequence values can be used. The proposed EREREC algorithm can speed up the construction of FEREC slots, and can improve the compressed image quality in the event of transmission errors. The simulation result shows that the quality of transmitted image is enhanced about $0.3{\sim}3.5dB$ compared with the existing FEREC when random channel error happens.

Effect of Different Heel Plates on Muscle Activities During the Squat (스쿼트 동작 시 발뒤꿈치 보조물 경사각에 따른 하지근과 척추기립근의 근육활동 비교)

  • Chae, Woen-Sik;Jeong, Hyeun-Kyeong;Jang, Jae-Ik
    • Korean Journal of Applied Biomechanics
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    • v.17 no.2
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    • pp.113-121
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    • 2007
  • The purpose of this study was to determine the effect of three different plates($0^{\circ}$, $10^{\circ$}, $20^{\circ}$)under heels on the lower limb muscles and erector spinae during squat exercise. Ten high school korean traditional wrestling players(age: $18.5{\pm}0.7$, weight: $1972.2{\pm}128.5N$, height: $177.8{\pm}6.0cm$, weight of barbell: $1004.5{\pm}132.4N$) performed squat exercise using three different tilting plates under heels at a cadence of 40beats/sec with 80% one repetition maximum load. Surface electrodes were placed on the participants' left and right erector spinae, and rectus femoris, vastus medialis, vastus lateralis, tibialis anterior, biceps femoris, medial gastrocnemius, and lateral gastrocnemius in the right lower extremity. One S-VHS camcorder(Panasonic AG456, 60fields/s) was placed 10m to the side of the participant. To synchronize the video and EMG data, a synchronization unit was used for this study. Average and Peak IEMG values were determined for each participant. For each variable, a one-way analysis of variance was used to determine whether there were significant differences among three different tilting plates under heels. When a significant difference was found in plates type, post hoc analyses were performed using the Tukey procedure. A confidence level of p<.05 was used to determine statistical significance. As a result of this study, maximum nEMG values of the tibialis anterior in $0^{\circ}$ plates was significantly higher than the corresponding values for the other plates during the knee extension. This increased activation in the tibialis anterior muscle indicates an increase in displacement of center of gravity of body. It is very likely that additional muscle activation are needed to stop the forward and backward movement. The results also showed that muscular activities of quadriceps femoris and erector spinae were decreased with increasing angle of plates. This suggests that increasing angle of plate may help to sustain the balance and posture of squat exercise. It is considered that very few significant differences were found among three different plates($0^{\circ}$, $10^{\circ}$, $20^{\circ}$) since elite players with much experience in squat exercise, were chosen as a participant of this study. In order to obtain meaningful results regarding the tilting angle of heel plates in squat exercise, kinetic and 3D kinematic analysis will be needed in the future study.