• Title/Summary/Keyword: 3D Stereoscopic Video

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Reliability and Validity Assessment in 3D Video Measurement (3D 영상 평가를 위한 측정도구 신뢰도와 타당도 분석)

  • Chung, Dong-Hun;Yang, Ho-Cheol
    • Journal of Broadcast Engineering
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    • v.17 no.1
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    • pp.49-59
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    • 2012
  • Although 3D stereoscopic movies had been paid attention to a few times since the 1900's, the interest had not been last. Most researchers pointed out the reason came from human factors because the early in the 3D technology growth had to develop technological possibility to realize 3D videos and ignore the importance viewers' perspective. In the 2D video research, many studies have explored the factors which make people got immersed or involved and felt visual fatigue, but they have not been the main issues in the 3D research until now. The present research believes human factor issue is one of the most important parts to accelerate 3D industry and thus, we try to make reliable and valid assessments to evaluate 3D video which are perceived characteristics, impression, and presence.

Development of Stereoscopic 3D Personalized Adventure Game: HowSee (3D 체험형 어드벤처 게임 "HowSee" 개발)

  • Lim, C.J.;Chung, S.T.;Choi, Seung-Hoon;Lee, Chang-Nam;Song, Jang-Sup
    • Journal of Korea Game Society
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    • v.11 no.5
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    • pp.13-22
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    • 2011
  • Advances in display technology, stereoscopic (S3D) in the development of social interest in the content development approach is high but it does not make the standardization of interactive 3D content creation performance is very poor. In this paper, real-time video input from an infrared camera that is based on eye tracking implementation user interface developed 3D interactive adventure game "HowSee" was the process of developing skills in the process, an efficient 3D content production methods were presented. unnormalized S3D-based game content production process on how this development occurred in the trial and how to troubleshoot S3D games, etc. to streamline content creation can be a basis for.

Overlay Text Graphic Region Extraction for Video Quality Enhancement Application (비디오 품질 향상 응용을 위한 오버레이 텍스트 그래픽 영역 검출)

  • Lee, Sanghee;Park, Hansung;Ahn, Jungil;On, Youngsang;Jo, Kanghyun
    • Journal of Broadcast Engineering
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    • v.18 no.4
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    • pp.559-571
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    • 2013
  • This paper has presented a few problems when the 2D video superimposed the overlay text was converted to the 3D stereoscopic video. To resolve the problems, it proposes the scenario which the original video is divided into two parts, one is the video only with overlay text graphic region and the other is the video with holes, and then processed respectively. And this paper focuses on research only to detect and extract the overlay text graphic region, which is a first step among the processes in the proposed scenario. To decide whether the overlay text is included or not within a frame, it is used the corner density map based on the Harris corner detector. Following that, the overlay text region is extracted using the hybrid method of color and motion information of the overlay text region. The experiment shows the results of the overlay text region detection and extraction process in a few genre video sequence.

Measuring Perceived Depth For The Object Using 3D Content Depth Measuring Instrument (3D 콘텐츠 깊이 측정기를 이용한 오브젝트의 돌출거리 측정)

  • Han, Dong-Hee;Kang, Hang-Bong;Ki, Seok-Ho
    • Journal of Korea Multimedia Society
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    • v.16 no.9
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    • pp.1109-1118
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    • 2013
  • Recently, stereoscopic three-dimensional(S3D) movie and video are becoming globally popular. However, there are some people who could not perceive 3D depth information well. Traditional stereopsia test tools could not analyze the subject's perceived depth accurately. Therefore, it is necessary to have a test tool that accurately measures the degree of perceived depth of subjects. In this paper, we suggested a 3D content depth measuring instrument and produced suitable 3D contents for the instrument. We measured subjects' perceived depth of 3D foreground objects in terms of $+1^{\circ}$, $-1^{\circ}$, $-2^{\circ}$ binocular disparity and compared the measured values with the theoretical values. Measured values were slightly bigger than the theoretical values. Deviation between the measured values and theoretical values increased with extrusion distances.

A Real-time Dual-mode Temporal Synchronization and Compensation based on Reliability Measure in Stereoscopic Video (3D 입체 영상 시스템에서 신뢰도를 활용한 듀얼 모드 실시간 동기 에러 검출 및 보상 방법)

  • Kim, Giseok;Cho, Jae-Soo;Lee, Gwangsoon;Lee, Eung-Don
    • Journal of Broadcast Engineering
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    • v.19 no.6
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    • pp.896-906
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    • 2014
  • In this paper, a real-time dual-mode temporal synchronization and compensation method based on a new reliability measure in stereoscopic video is proposed. The goal of temporal alignment is to detect the temporal asynchrony and recover synchronization of the two video streams. The accuracy of the temporal synchronization algorithm depends on the 3DTV contents. In order to compensate the temporal synchronization error, it is necessary to judge whether the result of the temporal synchronization is reliable or not. Based on our recently developed temporal synchronization method[1], we define a new reliability measure for the result of the temporal synchronization method. Furthermore, we developed a dual-mode temporal synchronization method, which uses a usual texture matching method and the temporal spatiogram method[1]. The new reliability measure is based on two distinctive features, a dynamic feature for scene change and a matching distinction feature. Various experimental results show the effectiveness of the proposed method. The proposed algorithms are evaluated and verified through an experimental system implemented for 3DTV.

A study on stereoscopic 3D video contents conversion (스테레오스코픽 3D 동영상 크기 변환 방법에 관한 연구)

  • Lee, Bongho;Park, Youngsoo;Cheong, Won-Sik;Hur, Namho
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2012.07a
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    • pp.47-50
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    • 2012
  • 스테레오스코픽 3D 동영상의 콘텐츠 부족을 해결할 수 있는 간단한 방법 중의 하나는 스테레오스코픽 3D 동영상 콘텐츠를 크기 변환 방법을 통해 다양한 3D 디스플레이에서 볼 수 있게 하는 것이다. 이를 위해 본 논문에서는 스테레오스코픽 3D 주의 시각 모델을 바탕으로 관심 영역을 설정하고, 이를 동영상으로 확장시키기 위해 장면 전환을 기준으로 영상을 그룹화한 후, 동일 관심 영역 윈도를 적용시켜 이를 목표 디스플레이에 맞게 크기 변환하는 방법을 제안한다. 실험 결과, 제안한 방법을 이용한 결과 영상이 보다 효율적으로 스테레오스코픽 3D 영상을 목표 디스플레이에서 보여줄 수 있음을 알 수 있다.

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Stereoscopic Video Display System Based on H.264/AVC (H.264/AVC 기반의 스테레오 영상 디스플레이 시스템)

  • Kim, Tae-June;Kim, Jee-Hong;Yun, Jung-Hwan;Bae, Byung-Kyu;Kim, Dong-Wook;Yoo, Ji-Sang
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.33 no.6C
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    • pp.450-458
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    • 2008
  • In this paper, we propose a real-time stereoscopic display system based on H.264/AVC. We initially acquire stereo-view images from stereo web-cam using OpenCV library. The captured images are converted to YUV 4:2:0 format as a preprocess. The input files are encoded by stereo-encoder, which has a proposed estimation structure, with more than 30 fps. The encoded bitstream are decoded by stereo-decoder reconstructing left and right images. The reconstructed stereo images are postprocessed by stereoscopic image synthesis technique to offer users more realistic images with 3D effect. Experimental results show that the proposed system has better encoding efficiency compared with using a conventional stereo CODEC(coder and decoder) and operates with real-time processing and low complexity suitable for an application with a mobile environment.

Design and Implementation of Hybrid Network Associated 3D Video Broadcasting System (이종망 연동형 3D 비디오 방송시스템 설계 및 구현)

  • Yun, Kugjin;Cheong, Won-Sik;Lee, Jinyoung;Kim, Kyuheon
    • Journal of Broadcast Engineering
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    • v.19 no.5
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    • pp.687-698
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    • 2014
  • ATSC is currently working on standardization of hybrid 3DTV broadcasting service in heterogenous network environment after completion of service-compatible 3DTV broadcasting service standard based on broadcasting channel. This paper proposes a convergence 3D video broadcasting method on broadcasting and IP network while guaranteeing a Full-HD 3D quality without degrading the image quality of legacy DTV. Specifically, this paper describes transmission of the 3D additional video using the ISO/IEC 23009-1 DASH, robust synchronization method under heterogenous network environments and system target decoder model for hybrid 3DTV receiver. Based on experimental results, we confirm that proposed technologies can be used as a core technology in the hybrid 3DTV standardization and a reference model for a development of hybrid 3DTV encoder and receiver.

Influence of Depth Differences by Setting 3D Stereoscopic Convergence Point on Presence, Display Perception, and Negative Experiences (스테레오 영상의 깊이감에 따른 프레즌스, 지각된 특성, 부정적 경험의 차이)

  • Lee, SangWook;Chung, Donghun
    • Journal of Broadcast Engineering
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    • v.19 no.1
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    • pp.44-55
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    • 2014
  • The goal of 3D stereoscopy is not only to maximize positive experiences (such as sense of realism) by adding depth information to 2D video but to also minimize negative experiences (such as fatigue). This study examines the impact of different depth levels induced by adjusting 3D camera convergences on positive and negative experiences and finds an optimal parameter for viewers. The results show that there are significant differences among depth levels on spatial involvement, realistic immersion, presence, depth perception, screen transmission, materiality, shape perception, spatial extension and display perception. There are also significant differences for fatigue and unnaturalness. This study suggests that reducing the camera convergence angle of an object by $0.17^{\circ}$ behind the object is the optimal parameter in a 3D stereoscopic setting.

View Synthesis Error Removal for Comfortable 3D Video Systems (편안한 3차원 비디오 시스템을 위한 영상 합성 오류 제거)

  • Lee, Cheon;Ho, Yo-Sung
    • Smart Media Journal
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    • v.1 no.3
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    • pp.36-42
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    • 2012
  • Recently, the smart applications, such as smart phone and smart TV, become a hot issue in IT consumer markets. In particular, the smart TV provides 3D video services, hence efficient coding methods for 3D video data are required. Three-dimensional (3D) video involves stereoscopic or multi-view images to provide depth experience through 3D display systems. Binocular cues are perceived by rendering proper viewpoint images obtained at slightly different view angles. Since the number of viewpoints of the multi-view video is limited, 3D display devices should generate arbitrary viewpoint images using available adjacent view images. In this paper, after we explain a view synthesis method briefly, we propose a new algorithm to compensate view synthesis errors around object boundaries. We describe a 3D warping technique exploiting the depth map for viewpoint shifting and a hole filling method using multi-view images. Then, we propose an algorithm to remove boundary noises that are generated due to mismatches of object edges in the color and depth images. The proposed method reduces annoying boundary noises near object edges by replacing erroneous textures with alternative textures from the other reference image. Using the proposed method, we can generate perceptually inproved images for 3D video systems.

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