• Title/Summary/Keyword: 3D Stereo Display

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3D Display Method for Moving Viewers (움직이는 관찰자용 3차원 디스플레이 방법)

  • Heo, Gyeong-Mu;Kim, Myeong-Sin
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.37 no.4
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    • pp.37-45
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    • 2000
  • In this paper we suggest a method of detecting the two eyes position of moving viewer by using images obtained through a color CCD camera, and also a method of rendering view-dependent 3D image which consists of depth estimation, image-based 3D object modeling and stereoscopic display process. Through the experiment of applying the suggested methods, we could find the accurate two-eyes position with the success rate of 97.5% within the processing time of 0.39 second using personal computer, and display the view-dependent 3D image using Fl6 flight model. And through the similarity measurement of stereo image rendered at z-buffer by Open Inventor and captured by stereo camera using robot, we could find that view-dependent 3D picture obtained by our proposed method is optimal to viewer.

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Design and Implementation Stereo Camera based Twin Camera Module System (스테레오 카메라 기반 트윈 카메라 모듈 시스템 설계 및 구현)

  • Kim, Tae-Yeun
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.12 no.6
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    • pp.537-546
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    • 2019
  • The paper actualizes the twin camera module system that is portable and very useful for the production of 3D contents. The suggested twin camera module system is a system to be able to display the 3D image after converting the inputted image from 2D stereo camera. To evaluate the performance of the twin camera module suggested in this paper, I assessed the correction of Rotation and Tilt created depending on the visual difference between the left and right stereoscopic image shot by the left and right lenses by using the Test Platform. In addition, I verified the efficiency of the twin camera module system through verifying Depth Error of 3D stereoscopic image by means of Scale Invariant Feature Transform(SIFT) algorithm. I think that if the user utilizes the suggested twin camera module system in displaying the image to the external after converting the shot image into the 3D stereoscopic image and the preparation image, it is possible to display the image in a matched way with an output device fit respectively for different 3D image production methods and if the user utilizes the system in displaying the created image in the form of the 3D stereoscopic image and the preparation image via different channels, it is possible to produce 3D image contents easily and conveniently with applying to lots of products.

Geometry-based quality metric for multi-view autostereoscopic 3D display

  • Saveljev, Vladimir;Son, Jung-Young;Kwack, Kae-Dal
    • 한국정보디스플레이학회:학술대회논문집
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    • 2009.10a
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    • pp.1014-1017
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    • 2009
  • The analytical expression for quality function is found including the dependence on disparity. The problem is considered in the projective coordinates for which the forward and backward transformation matrices are found. The formation of side observer regions is considered. The probability of the pseudo stereo effect is also estimated. Testing patterns are improved in order to provide higher accuracy of measurements. This is confirmed in experiments.

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Stereo Video Delivery System for Enhanced Immersion (실감성 증진을 위한 스테레오 비디오 전송 시스템)

  • 장혜영;오세찬;김종원;우운택;변옥환
    • Journal of KIISE:Computing Practices and Letters
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    • v.9 no.6
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    • pp.602-609
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    • 2003
  • Emerging high-speed next-generation Internet is enabling immersive media communication systems and applications to realize geographically distributed team collaborations while overcoming the limit of distance and time. Focusing on the reliable real-time delivery of 3D (i.e., stereo) video among corresponding parties, in this paper, key schemes for stereo video processing/display and reliable transport of stereo video packets over high-speed Internet are designed and implemented. The performance of proposed stereo video delivery system is evaluated both by emulating various network situations for quantitative comparison and by transmitting over real-world Internet up to the speed of around 100 Mbps. The results demonstrate the feasibility of the proposed system in supporting the desired immersive communication.

Face Pose Estimation using Stereo Image (스테레오 영상을 이용한 얼굴 포즈 추정)

  • So, In-Mi;Kang, Sun-Kyung;Kim, Young-Un;Lee, Chi-Geun;Jung, Sung-Tae
    • Journal of the Korea Society of Computer and Information
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    • v.11 no.3
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    • pp.151-159
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    • 2006
  • In this paper. we Present an estimation method of a face pose by using two camera images. First, it finds corresponding facial feature points of eyebrow, eye and lip from two images After that, it computes three dimensional location of the facial feature points by using the triangulation method of stereo vision techniques. Next. it makes a triangle by using the extracted facial feature points and computes the surface normal vector of the triangle. The surface normal of the triangle represents the direction of the face. We applied the computed face pose to display a 3D face model. The experimental results show that the proposed method extracts correct face pose.

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Synthesis Method for Stereoscopic Still Pictures and Moving Pictures (실사 양안식 정지영상 및 동영상 콘텐츠 지원을 위한 합성 방법 연구)

  • Lee Injae;Jeong Seyoon;Kim Kyuheon
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2003.11a
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    • pp.153-156
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    • 2003
  • As there is a growing tendency to represent the 3D content instead of the 2D content, researches for the stereoscopic image and video are under way in a variety of fields such as acquisition compression, transmission, authoring and display. The authoring technique for stereoscopic contents has given emphasis to virtual stereoscopic contents. Thus the authoring technique for stereoscopic pictures is insufficient. When we compose a stereo scene with stereoscopic pictures, stereoscopic contents may not match the stereo scene because each stereoscopic picture may have different camera condition. To solve this problem, stereoscopic pictures have been modified manually. It is a laborious work and will be spent much time. Also it is difficult for a user who does not have an elementary knowledge of stereopsis. In this paper, we propose the synthesis method to compose a natural stereo scene with stereoscopic still pictures and moving pictures. Experimental results show that the proposed method in this paper allows a user to synthesize stereoscopic contents easily and compose a stereo scene conveniently.

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Design of a Stereoscopic Image Display System Using a LCD Shutter (LCD 셔터를 이용한 입체 영상 디스플레이 시스템의 설계)

  • Lee, Ki-Jong;Kim, Nam-Jin;Moon, Jeong-Sueng;Kim, Ju-Young;Park, Gwi-Tae;Seo, Sam-Joon
    • Proceedings of the KIEE Conference
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    • 1998.11b
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    • pp.511-513
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    • 1998
  • This paper describes a full color stereoscopic video display system using a LCD shutter. Human apprehends the world with a natural stereo vision. The left eye sees through a slightly different perspective from the right eye; proposed vision system combines two images into a single image that has stereo depth. That is, when the left image is on the screen, the left shutter opens and the right shutter closes - and vice versa. The LCD shutter channels the left image to the left eye, and the right image to the right eye. The brain then fuses the stereo pair into a single high-resolution, flicker-free 3D image. The designed vision system is a real-time system that shows stereoscopic images without the loss of image information from video cameras.

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High-level framework for scalable 3D video coding based on HEVC (HEVC 기반 삼차원 영상의 스케일러블 전송을 위한 확장 시스템)

  • Choi, Byeongdoo;Cho, Yongjin;Park, Min Woo;Lee, Jin Young;Wey, Hocheon;Kim, Chanyul
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2013.06a
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    • pp.182-184
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    • 2013
  • A HEVC-based scalable 3D video coding system is proposed. The proposed system supports scalable transmission of multiview video data with depth maps. Key technologies in this system are reference picture management, reference picture list construction, and cross-layer dependency signaling. All the proposed technologies are used for the development of video coding system for UHD stereo display and glassless 3D display.

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Integral Imaging Pickup Method of Bio-Medical Data using GPU and Octree (GPU와 옥트리를 이용한 바이오 메디컬 데이터의 집적 영상 픽업 기법)

  • Jang, Young-Hee;Park, Chan;Jung, Ji-Sung;Park, Jae-Hyeung;Kim, Nam;Ha, Jung-Sung;Yoo, Kwan-Hee
    • The Journal of the Korea Contents Association
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    • v.10 no.6
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    • pp.1-9
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    • 2010
  • Recently, 3D stereoscopic display such as 3D stereoscopic cinemas and 3D stereoscopic TV is getting a lot of interest. In general, a stereo image can be used in 3D stereoscopic display. In other hands, for 3D auto stereoscopic display, the elemental images should be generated through visualization from every camera in a lens array. Since a lens array consists of several cameras, it takes a lot of time to generate the elemental images with respect to 3D virtual space, specially, if a large bio-medical volume data is in the 3D virtual space, it will take more time. In order to improve the problem, in this paper, we construct an octree for a given bio-medical volume data and then propose a method to generate the elemental images through efficient rendering of the Octree data using GPU. Experimental results show that the proposed method can obtain more improvement comparable than conventional one, but the development of more efficient method is required.

Real-Time Eye Tracking Using IR Stereo Camera for Indoor and Outdoor Environments

  • Lim, Sungsoo;Lee, Daeho
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.11 no.8
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    • pp.3965-3983
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    • 2017
  • We propose a novel eye tracking method that can estimate 3D world coordinates using an infrared (IR) stereo camera for indoor and outdoor environments. This method first detects dark evidences such as eyes, eyebrows and mouths by fast multi-level thresholding. Among these evidences, eye pair evidences are detected by evidential reasoning and geometrical rules. For robust accuracy, two classifiers based on multiple layer perceptron (MLP) using gradient local binary patterns (GLBPs) verify whether the detected evidences are real eye pairs or not. Finally, the 3D world coordinates of detected eyes are calculated by region-based stereo matching. Compared with other eye detection methods, the proposed method can detect the eyes of people wearing sunglasses due to the use of the IR spectrum. Especially, when people are in dark environments such as driving at nighttime, driving in an indoor carpark, or passing through a tunnel, human eyes can be robustly detected because we use active IR illuminators. In the experimental results, it is shown that the proposed method can detect eye pairs with high performance in real-time under variable illumination conditions. Therefore, the proposed method can contribute to human-computer interactions (HCIs) and intelligent transportation systems (ITSs) applications such as gaze tracking, windshield head-up display and drowsiness detection.